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本帖最后由 申籍巴民 于 2010-12-26 02:34 编辑
感谢发布帖整理者 foxyman
相关介绍
The land is thorn between the traditional Wutai Empire and the greedy ShinRa company. Which side will you stand on in this industrial/fantasy era?
Early beta version.
More info, changelogs and screens are available at: http://forums.taleworlds.net/index.php/topic,59877.0.htm
Features:
The Wutai War of Final Fantasy 7.
All the original towns and locations.
Many of the unique characters.
Replica of the original map.
Some unique map icons.
Unique weapons and armors.
Much more to come.
Progress
Map & map icons: 75%
Equipment: 20%
Scripting: 25%
Factions: 75%
Parties, troops & "lords": 40%
Scenes: 0%
Dialogs & Menus: 20%
File History:
Version 0.1a
* Fixed the issue with travel between Junon and Costa del Sol being one way.
* Renamed City of War to Gold Saucer.
* Fixed castles being assigned to player.
Version 0.1b
* Fixed fort Tamblin belonging to Wutai.
* Fixed travel from Costa del Sol to Junon.
* Rewritten character creation.
Version 0.2
* Completed sea travel scripts
* Added Junon, Fort Condor and Gold Saucer map icons
* Added Chocobo's
* Added ShinRa banner.
* Added Wutai banner.
* A few new banner choices.
* All lords now uses their faction's banner only.
Version 0.3
* Companions
* Rewritten music situations
* Finish the troop trees (Turks, etc)
* Caravans
* Lords travel the map
* Some weapons and armor
* Textures for the map icons.
Version 0.4 (upcoming, assuming there will be no patches)
* Building retextures
* ShinRa armor
* Menu retextures
* Mideel and Bone village are inactive
* Wutai Helm
* Shinra Assault Rifles
Future versions
* Mythril mines
* Wutai Halberd/rifle
* Wutai Pikemen armor
* Possibility to trade with caravans.
* ...
The Wutai War 0.4b patchDescription:
Description:
Fixes the random enormous barrels.
Renames white chocobo into golden.
Fixes prices.
Fixes the equipment of mercenaries.
The Wutai War 0.4c patch
Description:
Fixes the random enormous barrels.
Renames white chocobo into golden.
Fixes prices.
Fixes the equipment of mercenaries.
Fixes the error of patch 0.4a
The Wutai War0.5
The land is thorn between the traditional Wutai Empire and the greedy ShinRa company. Which side will you stand on in this industrial/fantasy era?
Early beta version.
More info, changelogs and screens are available at: http://forums.taleworlds.net/index.php/topic,59877.0.htm
--------------------------------------------------------------------------------
Features
--------------------------------------------------------------------------------
The Wutai War of Final Fantasy 7.
All the original towns and locations.
Many of the unique characters.
Replica of the original map.
Some unique map icons.
Unique weapons and armors.
Much more to come.
翻译(by foxyman)
传统的乌泰帝国(Wutai Empire)和贪婪的神罗公司(ShinRa company)之间的土地上荆棘丛生。在这个工业与幻想的时代,你将站在哪一方?
前期Beta测试版。
特征:
最终幻想7的乌泰战争(Wutai War)
所有原作中的城镇和地点
许多独特人物
原作大地图
一些独特的大地图图标
独特的武器和装备
还会有更多
进度
大地图和大地图图标: 75%
装备: 20%
代码: 25%
势力: 75%
部队,兵种和“领主”: 40%
场景: 0%
对话和菜单: 20%
文件历史:
0.1a 版
* 解决了从朱农(Junon)到阳光海滩(Costa del Sol)只有一条通路的问题
* 战争之城(City of War)更名为金碟游乐场(Gold Saucer)
* 修正了城堡被分配给玩家的问题
0.1b 版
* 修正了归属乌泰的塔布林要塞(fort Tamblin)
* 修正了从朱农(Junon)到阳光海滩(Costa del Sol)的通路
* 重写了人物创建菜单
0.2
* 海上航行代码完成
* 增加了朱农(Junon),兀鹰山(Fort Condor)和金碟游乐场(Gold Saucer)的地图图标
* 增加了陆行鸟
* 增加了神罗的旗帜
* 增加了乌泰的旗帜
* 一些新的旗帜供选择
* 领主现在只会使用己方势力的旗帜了
0.3 版
* 增加了NPC队友
* 重写了场景音乐
* 兵种树完成
* 增加了商队
* 增加了领主在大地图上移动
* 增加了一些武器和装备
* 地图图标贴图
0.4 版(即将完成,预计不会有补丁)
* 建筑贴图
* 神罗装备
* 菜单贴图
* 米迪尔(Mideel)和骨头村(Bone village)没有激活
* 乌泰领袖
* 神罗突击步枪
未来版本
* 秘银矿
* 乌泰长枪手装甲
* 乌泰戟/步枪
* 与商队交易
...<最终幻想>v0.4发布(翻译bydsr1013)
描述:
在这片充满蒸汽幻想色彩的大陆上,传统的乌泰帝国与贪婪的神罗公司最终走向了决裂和战争.而您将会协助哪一方取得最终的胜利呢?
更多介绍,截图以及更新内容,见如下地址:
http://forums.taleworlds.net/index.php/topic,59877.0.html
(译者注:以下内容来自上述发布帖)
此次发布的测试版完成度:
大地图及地图标记 90%
装备 25%
程序脚本 30%
阵营设计 75%
部队,兵种以及"领主"设置 60%
场景编辑 1%
对话及菜单制作 20%
<最终幻想7>v0.4b更新补丁(翻译bydsr1013)
描述:
- 去除了地图上随机出现的巨大的桶形物体
- 将"白色陆行鸟"更名为"金色陆行鸟"
- 修正了商品价格设置不当的问题
- 修正了雇佣军装备方面的问题
制作者名单(CREDITS)
Highelf, for his chocobo. (remodeled and textured by me)
Thanks captain lust for rigging the chocobo
Thanks Nightwolf353 for the baton base mesh.
Thanks to various modders at module development for scripting aid.
And thanks to the OSP team, for a few items.
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