- 好友
- 0
- 在线时间
- 234 小时
- 最后登录
- 2012-5-30
见习骑士
- UID
- 26621
- 第纳尔
- 169
- 精华
- 1
- 互助
- 12
- 荣誉
- 11
- 贡献
- 0
- 魅力
- 0
- 注册时间
- 2007-6-19
鲜花( 0) 鸡蛋( 0)
|
TLD: Mini-FAQ
原文地址
http://mbx.streetofeyes.com/inde ... ms7&topic=109.0
Here is some useful information for those just starting out with the mod. If anyone has additional hints or tips, feel free to add them to the thread but try to keep debate to a minimum. Its just a FAQ/tip thread. If anyone wants to compile the various tips and information into a full FAQ, that would be great and Ill post it here. Maybe we can get people willing to do small chapters on various aspects and then tie them together into a full FAQ.
本文为刚接触TLD的人提供些有用的信息。如果大家有更多的发现和技巧,都可以加到这个帖子里,但是不要有太多的讨论。因为这只是个简略的常见问题帖子。如果有人想汇集更多的技巧,编写一个完整的常见问题帖子,我会很欢迎的,并且会发到这里。也许我们可以安排大家分别做不同方面的章节,然后再把它们汇总成一个完整的常见问题帖子。
--The old man at the brigand fort will let you change many game options for the first day only. This includes strategy script changes and npc hero wound/death chances, troop skill modification and other gameplay modifications.
只有第一天出现在贼堡(brigand fort)的老人会让你设置游戏的一些选项。包括战略剧情设置和NPC英雄的受伤/死亡概率,部队技能调整和其他一些游戏设定。
--Faction strength has the following ratings:
--Unmatched (mordor start)
--Very Strong (isengard start)
--Strong (default start for the rest)
--Weakened (rivendell and moria start)
--Spent and Wavering
--Fallen or Withdrawn
势力强弱有如下几个级别
无敌 (魔多的初始状态)
很强 (艾辛格的初始状态)
强大 (其他势力的初始状态)
削弱 (瑞文戴尔和魔利亚的初始状态)
衰败
灭亡或撤退
--The war will begin before you hit level 10, its based on level and will be adjustable from v2.2.1 foward.
“中土大战”会在你达到10级前爆发,具体取决与你的级别。在2.2.1以后版本中大战爆发时间可以调整。(可调成马上爆发)
--Check the state of the war and the health of various factions by talking to the lords.
和城主对话可以了解战争的形势和各派力量的强弱变化。
--Once you have a faction down to spent and wavering, eliminate their largest units. They should fall.
如果有一方势力到了衰败级别后,消灭它最大的一只军队,他们就会灭亡了。
--Factions can recover over time or rally if the enemy is dealt a serious blow.
各派势力可以随时间逐渐的恢复实力,对敌人取得重大的胜利也可以恢复实力。
--Mordor cannot be reduced beyond spent and wavering. Getting them to that level is one of the conditions for victory for the free peoples or Isengard.
魔多最低只能到衰败状态(本文后面说到,如果第一天设置的时候给魔多增加那4个军团是可以彻底消灭魔多的)。让其达到衰败状态是自由势力或艾辛格取得胜利的一个条件。
--The starting position for a faction is their strongest position and is the most difficult one to reduce.
一个势力开始时的状态是他们能达到的最强的级别,也是最难削弱的。
--You can modify the starting strengths by talking to the old man at the brigand fort on the first day.
第一天在贼堡和老人对话可以修改各派的起始强弱状态。
--There is no recovery from fallen/withdrawn but an occasional (rare) remant army may spawn.
一旦到了灭亡或撤退状态是无法恢复的,但是偶尔会产生一只残存的军队。
--Orders to allied armies last 24 hours, except 'travel to' which lasts for 48 or until they arrive at their destination.
对同盟军队的命令持续24个小时,但是“派往某地”的命令持续48个小时或者持续到他们到达目的地。
--You can only have one set of a given order active at a time. One follow, one travel_to, one hold.
你同时只能有一组命令,不能有重复的,如只能有一个“跟随着我”,一个“派往某地”,一个“守在原地”
--Orders to your own heroes dont count toward your orders limit but you can only have one "travel to" order for a hero active at at time.
对你自己英雄的命令不算在上面的命令限制里,不过你同时只能对一个英雄执行“派往某地”命令。
--uruk archers of isengard are better than orc archers of mordor. As in the book, the uruk-hai use man-sized bows. The orcs dont get better than short bows.
艾辛格的强兽人弓箭手要比魔多的半兽人弓箭手强一些。按照原著的说法,强兽人使用的是大型的弓,而半兽人最好也只有短弓。
--Neither orcs nor uruks are captured. They are assumed to be finished off after the battle.
半兽人和强兽人都不能被俘虏。他们被设定在战斗后就被“结果”了。
--gondor feudal units start at tier-3 but only advance to tier-5. They have light armor and are experienced filler units in general.
刚多属地的兵种(如罗萨那奇斧兵 axeman of lossarnach等)开始是3级,但只能升到5级。他们装备轻型盔甲,属于用来充数的比较有经验的兵种。
--elven units can only be recruited with faction influence points from the elven leaders.
精灵兵种只能从精灵首领那里用声望换取。(在北方的Cerion Dolen可以不用声望招5个lothlorien scout)
--elven units cannot be captured. They are assumed to be finished off after the battle. Elven leaders can be captured though.
精灵兵种都不能被俘虏。他们被设定在战斗后就被“结果”了。不过精灵的首领是可以被俘虏的。(如工资2897的Noldorin Commander)
--elven units can become the most powerful troops in the game (tier-8/level 40) if you can keep them alive
精灵兵种可以一直升到第8层/40级,是游戏中最强大的部队
--trolls can only be recruited with faction influence points from the leaders of dol guldur (olog_hai) or moria (cave trolls)
招食人妖也需要用声望,并且只有在多尔哥多(dol guldur)和魔利亚(moria)才有,多尔哥多的食人妖叫olog_hai,魔利亚的叫洞穴食人妖。
--trolls cannot be captured. They are assumed to be finished off after the battle.
食人妖不能被俘虏。他们被设定在战斗后就被“结果”了。
--some armies of dol guldur and moria contain a few trolls. Mordor's southern armies dont have them at the moment.
多尔哥多和魔利亚的一些军队中有些食人妖,不过魔多的南方军队目前并没有食人妖。
--warg riders can be upgraded into from isengard or moria units. You can only purchase wargs to ride at moria at the moment.
座狼骑兵是由艾辛格或魔利亚的兵种升级来的。目前只能在魔利亚买到座狼。
--Active items will only grant abilities when wielded on the worldmap. Passive items will grant abilities when you own them and enter the worldmap.
主动类物品只有在大地图上主动使用的时候才起作用。被动类物品当你拥有它并进入大地图时就可以起作用。
--Enchanted weapons that affect the same attributes will only allow one of that type to provide a benefit at a time.
魔法类武器如果是改变几个同类属性的,则同时只能改变其中之一。
--Enchanted weapons or equipable items will only give/take abilities when wielded or put away on the worldmap. Once in combat those abilities wont change even if you put the items into your storage box. After combat it will update again.
魔法类武器和装备只有在大地图上使用才能发挥作用。在战斗中即使你把它们放在背包里也不起作用。在战斗后它们会再次发挥作用的。(好象2.3.1版的TLD里还没有魔法类武器的)
--There are two hero npcs in each capital. You can recruit one at the start, you get the other later. You can also recruit one hero in the allied capital.
每个势力的首都都有2个NPC英雄,你一开始可以招募一个,以后可以招另一个(官职到队长captain后)。你还可以在同盟的首都招募一个NPC。(比如选刚多势力的可以到罗翰首都埃多拉斯Edoras招,花10点声望)
--All of the lords of towns and camps (cept the 4 faction "leaders") are also recruitable heroes, they are very powerful but require spending faction points. You cant hire them or see the option until you have enough points.
所有城镇和营地的首领都可以招募(除了4大派势力的头头)。他们都很强大,不过需要花声望招募,只有在你有足够的声望时和他们对话,菜单上才有招募的选项。(对话i would like to make a request)
--Heroes can become wounded if you get ko'd in combat (its an additional penalty)
如果你在战斗中被KO了,其他英雄可能会受伤的。(是种额外的惩罚)
--All wounds heal over time. Its pretty random when but the rate can be accelerated by visiting the healer at Morannon, Edoras, Isengard or Minas Tirith.
所有的伤都能逐渐治愈,时间概率随机。不过到摩拉南(Morannon),埃多拉斯(Edoras),艾辛格(Isengard),米那斯提力斯(Minas Tirith)访问治疗者可以加快疗伤。
--Once wounded in combat (with a major wound) it becomes possible for an npc hero to die in combat. More wounds=greater chance.
如果在战斗中受伤(伤势很重)的话,NPC英雄是有可能在战斗中死亡的。伤势越重,死亡的可能更大。
--You can change the wound chances, healing chances and turn on/off the chance of death at the old man at the brigand fort.
第一天在贼堡老人处设置时可以更改NPC受伤和恢复的概率,也可以关掉NPC死亡的选项。
-- You can ask your heroes how they are feeling when you talk to them and they will notify you of any wounds. There are healers in the "capitals" that will accelerate healing a bit but it can still take a while if you are unlucky. If your heroes get badly wounded they can get killed in combat, even if in the rear at the moment. Best to get them healed at the healer or rest at an inn for awhile.
在和NPC对话是你可以问他们的状态,如果受伤他们会说明的。在几个首都的治疗者虽然可以加快疗伤速度,但有时候还是要花好久才恢复的。如果英雄在战斗中受伤严重会死亡的,虽然现在概率不大。最好是在治疗者处让他们疗伤或者在酒店多休息下。
--Until you hit captain rank, you can only visit the healer once a week. More visits will cost faction points. The healer heals all standard damage for your company as well.
在你官职到队长之前,你一周只能拜访一次治疗者。更多的拜访需要花威望点数的。治疗者也治疗你军队的一般伤害。
--Orcs, Uruk, Uruk-hai, Trolls, Elves, Goblins and Tribal orcs cannot be taken prisoner. They are finished off after a battle. Some elven leaders may be captured though.
半兽人,强兽人,食人妖,精灵,山妖,部落兽人都不能被俘虏。他们被设定在战斗后就被“结果”了。不过有些精灵的首领是可以被俘虏的。
Victory Conditions:
Gondor: Isengard, Easterlings, Corsairs, Dunlendings, Haradrim, Dol Guldur and Moria fallen. Morder spent and wavering
Rohan: Isengard, Easterlings, Corsairs, Dunlendings, Haradrim, Dol Guldur and Moria fallen. Morder spent and wavering
Mordor: Rohan, Gondor, Isengard, Dunlendings and all elven factions fallen.
Isengard: Rohan, Gondor, Easterlings, Corsairs, Haradrim, Dol Guldur and all elven factions fallen. Morder spent and wavering
胜利条件
刚多:艾辛格,东方人,海盗,登兰德人,哈拉德林人,多尔哥多和魔利亚灭亡,魔多衰败。
罗翰:艾辛格,东方人,海盗,登兰德人,哈拉德林人,多尔哥多和魔利亚灭亡,魔多衰败。
魔多:罗翰,刚多,艾辛格,登兰德人和所有精灵势力灭亡。
艾辛格:罗翰,刚多,东方人,海盗,哈拉德林人,多尔哥多和所有精灵势力灭亡,魔多衰败。
--total military victory against mordor can only be achieved when all 4 mordor legions are activated in the options menu at the brigand fort. All 4 legions must be destroyed before mordor can fall. The total victory message will then be available when all other conditions are met. Dol Guldur must fall before Mordor as well.
对魔多彻底的军事胜利要求在第一天贼堡设定的时候要选添加魔多的4个军团。要先消灭4个军团,魔多才可能灭亡。当其他条件也满足时就会取得彻底的胜利。多尔哥多(Dol Guldur)也要在魔多之前灭亡。
General troop information:
Gondor: Excellent infantry, some cavalry, good archers.
Rohan: Excellent cavalry, some infantry.
Lothlorien: Medium infantry and excellent archers.
Mirkwood: Light infantry and excellent archers.
Rivendell: Elven heavy infantry doubling as archers, various dunedain units.
Mordor: All infantry and poor archers.
Haradrim: Good light cavalry, very good archers and some horse archers
Corsairs: Light infantry, crossbow troops, very small cavalry branch
Easterlings: Poor light cav, Good heavy cav, throwing missiles only
Isengard: Mostly infantry, decent archers, some pikes and warg riders.
Dunlendings: Mostly infantry, no missiles, decent horse branch
Dol Guldur: Mordor Infantry, Olog-hai trolls
Moria: Disorganized infantry, cave trolls, warg riders.
各势力军队概况:
刚多:极好的步兵,骑兵不错,弓箭手良好。
罗翰:极好的骑兵,步兵不错
洛丝萝林(Lothlorien):一般的步兵和极好的弓箭手。
黑森林(Mirkwood):轻步兵和极好的弓箭手
瑞文戴尔(Rivendell):重精灵步兵兼弓箭手,各种登丹人兵种
魔多:全部是步兵和较差的弓箭手
哈拉德林人:良好的轻骑兵,很好的弓箭手和一些骑射手
海盗:轻步兵,弩手,少量骑兵
东方人:较差的轻骑兵,良好的重骑兵,远程只有掷矛手
艾辛格:多数是步兵,不错的弓箭手,一些长枪兵和座狼骑兵
登兰德人:多数是步兵,没有远程,不错的骑兵
多尔哥多:魔多步兵,食人妖(Olog-hai)
魔利亚:混乱的步兵,洞穴食人妖,座狼骑兵
Troop tier information:
--Tiers are upgrade levels. So tier-1 is lowest gondor youth and tier-6 would be a tower knight of minas tirith.
--Orcs start at tier-2 and move up to tier-5
--Normal men start at tier-1 and move up to tier-5
--Gondor/Rohan men start at tier-1 and move up to tier-6
--Gondorian feudal types start at tier-3 and move up to tier-5
--Dunedain start at tier-3 and move up to tier-7
--Elven units start at tier-3 and move up to tier-8
军队等级信息:
等级是升级的阶梯。如刚多青年是第1等级,而第6等级就是米那斯提力斯的护卫骑士
兽人开始于等级2,可以升级到等级5
普通人类开始于等级1,可以升级到等级5
刚多/罗翰开始于等级1,可以升级到等级6
刚多属地的兵种(罗萨那奇斧兵等)开始于等级3,可以升级到等级5
登丹人开始于等级3,可以升级到等级7(如knight of arnor)
精灵兵种开始于等级3,可以升级到等级8
附原贴的兵种树图,是.751版的,和.808版的有些区别
[ 本帖最后由 雅米拉的老公 于 2007-7-1 07:15 编辑 ] |
评分
-
查看全部评分
|