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本帖最后由 申籍巴民 于 2011-1-22 16:21 编辑
感谢发布帖整理者 thebestbower
相关介绍
Description:
Basically "Brutality Mod", as it is temporarily called, takes Native Calradia and adds a strong dose of refined brutality to it. The idea is to give the game a much more violent and darker feel, as well as to make it harder to play in terms of difficulty. Eventually the mod will probably also expand and change native Calradia to a considerable degree, perhaps even to the point that it is no longer recognisable, but at the moment I have no concrete plans in that area. In fact, aside from some general guidelines and ideas that I will probably expound upon later, the future of this mod is quite liquid, so the direction I take it in will depend on the feedback that people give me.
What you can expect:
This mod has a fairly large file size, because it contains a lot of new textures and sounds, so here's a partial list of the changes I've made so that you can decide whether to download or not:
- Sounds have been made about 100 times more brutal. Battles sound as beautiful as music now. You have to hear it to believe it.
- The textures have been changed to give a much darker and grittier look to the game.
- Tactics script has been added.
- Permanent death has been partially added.
- Each faction – except the Khergits -- has had a makeover. (I want feedback about this in particular)
- A number of new items have been added or changed.
- Foot combat feels like being crushed into a giant iron death machine -- it's like c【和谐】rack for footman players who are tired of soloing sea raiders.
- Small aesthetic changes have been made to blood, arrows, and a few other things.
- Other stuff that I forgot.
What the plan for the future is:
My idea for this mod was to make native into a much more brutal place. I want to approach this from three directions:
1. Aesthetics
I want to make the game feel dark and gritty. I want to change textures and sounds to reflect this, and I plan to change around a lot of the scenes in the game as well -- particularly the castles, as I want to make castle sieges much more expansive and entertaining. Breaking through gates and fun stuff like that.
2. Combat
I want to make combat deadlier, more complex, and, most importantly, more violent. I want battles to be hell. I want you to be shitting your pants. I won't go into it in detail now, but I'm going to change some of the core mechanics of the way combat works to create an engaging and brutally exquisite experience of death. Speaking of death, I expect permanent death and deadly injury to be a prominent part of the mod.
3. Campaign
Ah yes, the campaign. The most boring part of Native M&B. This will be the hardest part of the mod to do, but also one of the most important parts. I want to change campaigns around so that they actually feel like war. I want battles to mean something. Anyone play any of the total war games? I want to take M&B in that direction. Battles should always be decisive. Capturing castles and towns should be easier, but should mean more to the grand campaign. Things are going to be different, oh yes. Maybe that bastard Lord Whoever will think twice about attacking you when his defeat will mean that his corpse is hung from the ramparts of your fortress for the ravens to eat.
Anyway, this mod is only in the beginning stages, obviously, but I think that this alpha will be fun enough on its own.
Feedback is greatly encouraged
Features:
- Sounds have been made about 100 times more brutal. Battles sound as beautiful as music now. You have to hear it to believe it. - The textures have been changed to give a much darker and grittier look to the game. - Tactics script has been added. - Permanent death has been partially added. - Each faction – except the Khergits -- has had a makeover. (I want feedback about this in particular) - A number of new items have been added or changed. - Foot combat feels like being crushed into a giant iron death machine -- it's like c【和谐】rack for footman players who are tired of soloing sea raiders. :) - Small aesthetic changes have been made to blood, arrows, and a few other things. - Other stuff that I forgot.
翻译(by dsr1013)
描述:
和MOD暂时所采用的这个名字所描述的一样,这是一个完美体现了"残暴"一词含义的MOD.本MOD依旧以卡拉迪亚大陆为舞台展开,但残暴的本性已经深深根植在了大陆上所有人们的心中.此MOD的创意在于贯穿于游戏中的暴力和黑暗的氛围,与此同时,游戏的难度也随着世界观的改变而愈加困难.也许最终这个MOD将会把卡拉迪亚大陆彻底改变,这种变动甚至可能会超出任何人的想象的范围,但是至少目前为止我还没有这方面的具体想法.事实上,除了我马上将要解释的有关这个世界的世界观和一些基本理念的问题之外,我对本MOD的发展方向并没有具体的构想,所以您的反馈将决定我今后会如何塑造这个MOD.
您可以期待的惊喜:
本MOD的文件巨大,因为其中包含了大量新的纹理和音效资源,我会在下面部分列出这些改动,您可以在看完这些改动后再决定下载与否:
- 游戏音效残暴了不止100倍~战场音效宛如音乐般优美动听,眼见为虚耳听为实哦~
- 改变了游戏中的纹理,新的纹理将给人带来幽暗沧桑的感觉.
- 加入了策略性的统计字幕
- 部分地加入了永久死亡系统
- 除库吉特外,每个派系做了彻底改动(我需要玩家对这一方面的单独建议)
- 增加了一些新物品,并改动了一些原有物品
- 战斗更加激烈,选择步行作战的感觉就像是要被巨大的钢铁死亡机器碾过一样 -- 可以说这种作战方式就是为那些已经厌烦了虐杀海贼的步战玩家们特别制作的了~
- 对流血效果,弓箭和其他地方做了一些小的美工上的改动
- 以上改动可能尚有疏漏..
未来计划加入的功能:
我心目中对此MOD的理想就是把原版中的世界变成一个极度残暴的地狱.我想从以下三个方面来接近这个理想:
1.美工
我想通过改变纹理和音效的方式来使这个MOD给玩家带来幽暗和沧桑的感觉,因此我决定要对大量的场景加以改变 -- 特别是城堡,我想在未来把攻城战改得损伤巨大,来造成更多的娱乐效果(变态.........),还有可能加入像冲破城门而后屠杀守军之类的有趣的设定.
2.战斗
我希望能够把战斗改为死伤更加惨重,系统更加复杂,最重要的是,场面更加血腥的模式.我希望能将战场转变为地狱,而让所有的玩家都能感受到那种强烈的刺激.我还没有制订出具体的实施细节,但是我会改变战斗进行所依赖的核心机制来创造出一次动人,残酷,并且极具真实感的死亡经历.谈到死亡,我期待着永久性的死亡和致命伤系统将成为本MOD最闪亮的部分.
3.战役
嗯,你看到的没有错,我所说的就是战役,这方面原版M&B做得十分差劲.这也将是本MOD的开发过程中所面临的最难部分,但也是最重要的部分之一.我希望能够彻底改变战役的形式,让它更具有真实的战争的感觉.我希望每场战斗都会有意义.不知道有没有玩过全面战争的汽油,我对骑砍的期望就是希望它能向全战看齐.每场战斗的发起都应该是有利也有弊,玩家必须慎重对待.一城一池的得失会更加容易,但是这对战局的影响应当更大.哈,到了来点新东西的时候了~也许那个禽兽不如的XX领主必须要考虑再三才能决定攻击你了,因为一旦失败就可能以为着他本人的尸体会挂在你的城堡外面任由乌鸦啄食.(大概对玩家来说也有这个约束力......)
不论如何,这个MOD才处于制作初期,但我认为第一测试版就已经十分有趣了,因此就发出来让大家体会一下.
严重欢迎大家的反馈信息~
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Vilhjalmr |
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