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本帖最后由 申籍巴民 于 2011-4-13 03:09 编辑
感谢发布帖整理者 thebestbower
相关介绍
This is Mount & Blade as you've NEVER seen it before. Southern Realms adds a lot of variety to the game, giving you more opportunities, skills, and... and I'll let the features list do the talking, since I'm rather chuffed with it myself.
Features:
- Map almost doubled in size from native, showing the Nord homelands, the mighty Empire of Gorinia to the south, and more!
- An extra 18 factions, each with new lands, troops, and heroes.
- Naval travel and combat adds a new dimension to the game; battle cutthroat Nordic pirates or the proud Alanian navy at sea with 2 different ship types and improved boarding ability.
- Foxyman's formations give you the ability to command your troops with deadly precision, but beware; morale failing is now a real problem that can crush the cohesion of your forces.
- Huge troop trees, including several non-faction ones.
- Religions; join the Orinite, Varalite, or Conirile churches to gain access to their holy men, healers, and (of course) battle-hardened religious warriors...
- Face enemies with powerful special abilities such as healing nearby troops, raising morale, or even regenerating health in battle.
- Become a Town Watch commander, with control over the defences of one of the many new or old cities in Calradia
- Hunt deer and boar for food or trophies; these latter can even be taken and sold to those who want them...
- New locations, including country taverns, two universities, and the rogue outpost at Jarren's rock
- Learn one of three skill sets, allowing you an incredible amount of choice in your character development. Either train as a barbarian with the Doaghan, or an Assassin in the alleys of Harlaushia, or learn the arts of command with general Tataca.
- Pubs are rather more interesting; meet the gamblers and drunks of Calradia, along with new mercenary forces that you can hire!
- A ton of other special features; villages now spawn refugee parties when burned, new bandit types roam the map, several companions require quests to allow you to hire them, and troops can be hired in city marketplaces.
- Other new features include shield bashing and spear bracing, both employed by the AI as well as your own forces.
- Did I forget something...?
Oh, and do please take a look at our forum; any feedback would be really appreciated. This is not a final version for the mod, though, so do be aware of that. Many thanks, and I hope you enjoy roaming the Southern Realms as much as I enjoyed their creation.
0.2Description:
Adds lots of new factions, sea battles, town watchmen, and a buch of other stuff.
Tons of scenes missing, bugs likely, please report at the official forum ONLY.
Features:
Tons of new troops
More than twice the number of factions
Sea battles
Tactics
Shield Bash
A bunch of other random stuff I threw in
File History:
Added Nord Homelands
More arenas
Faction Claimants for new factions
More weaker cravans
New areas have bandits to fight
0.87 beta
SOUTHERN REALMS
This is the first version of SR in over 6 months, so enjoy it! Southern Realms adds a huge amount of new factions, features,a nd generall badass crap to Native. This is Calradia as you have NEVER seen it before.
Please note that sea battles are currently only doable with autoresolve. This is due to instability in the ship movement code, and will be fixed in the next release.
Southern Realms is a mod that seeks to expand Calradia, both in terms of land area, adding entire new factions to the map, and in terms of depth and gameplay, with new quest lines, new jobs for the player, and as much random cool stuff as we can pack in.
Planned Features;
- Wider range of skills and jobs, including being an assassin, mercenary, town watch commander, bandit lord, pirate, and so on.
- New NPCs with range of skills
- Vast new lands to explore (Vorok Kingdom, Gorin Empire, Republic of Geroia, Halraushian Empire, etc.
- VAST troop and mercenary range allows better flexibility and tactics
- New scripts add depth and interest to the game
- New world additions still have depth, with backstory and major plotlines/quests
- More differences between existing factions (Rhodoks are now a republic, with (possibly) an election system you can participate in as a lord)
- Hire your own mercenary captains and/or promote NPCs to lords, carving your own Empire from the lands of Calradia!
- Ship combat and trade adds another new dimension to the game.
If you would like to ask more questions please ask here or go to our forum (see released mods, there's an external link).
We need as many modders as possible to help realise the above, so please come along and get involved!
0.2翻译(by dsr1013 )
加入大量新派系,加入了海战系统,为城镇新增了守夜人,还有更多新功能.
如果您遇到大量场景无法显示的情况,有可能是MOD出现了错误,请直接将错误情况报告至官方网站.
特性:
新增大量新兵种
派系数目扩充至原来的两倍以上
加入了海战系统
加入了战术设置功能(译者注:可能是阵型的意思,但也可能有其他意思)
加入了盾击功能
胡乱添加了一些新功能
更新历史:
增加了诺德人的家园(译者注:字面翻译是这样,可能是"扩充了诺德人的领地"的意思吧)
增加了多种不同类型的竞技场场景
加入了新派系Claimants
再度削弱了商队的实力
增加了强盗的刷新地点
0.87 beta翻译(by CountryBear )
南方国度
南方的国度增添大量新的派别、功能、以及坏透了的混蛋到原版Native。这是你从未见过的卡拉迪亚。
请注意目前海战只能进行自动战斗。这是由于不稳定的船只运动代码,这个会在下一版本中进行修复。
南方国度是一个在各个方面寻求扩展卡拉迪亚的MOD,这里的扩展不仅仅是地图土地面积的扩充,以及加入整个全新派别的扩充,我们亦在游戏深度和游戏性方面进行延展。我们提供了新的游戏主线,玩家的新职业,以及并尽可能多的随机出现的很酷的东西。
计划中的功能;
-更广泛的技能和职业,包括被刺客,雇佣军,城镇守卫,土匪领主,海盗等等。
-为NPC添加了新的技能
-广域的地图扩展让你得以探索新的王国(Vorok沃尔克王国,Gorin戈林帝国,Geroia吉若尔共和国,Halraushian帝国等)
-大量扩展了正规军队以及雇佣军的种类,使战斗更具灵活性和战术性
-新的脚本的增加使游戏在深度和乐趣方面得以提升
-通过背景故事和主线任务的添加使得新的世界丰满而有深度
-对原版派系进行了许多改变(罗多克现在是共和国,(如果可能)可以通过选举制度成为领主
-雇佣你自己的雇佣军长官以及提升NPC成为领主,塑造在卡拉迪亚中你自己的帝国!
-船战和贸易的增加使游戏提升到新的层面。
如果你有更多的问题请在这里提出或访问我们的论坛(见MOD目录,里面有一个外部网页链接)。
我们需要尽可能多MOD制作者来帮助我们实现以上功能,所以请出来并加入我们吧!
制作者名单(CREDITS)
Jubal
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