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[召集]全论坛招募有志之士,共建MOD发布区整改大业!

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骑砍中文站APP会员勋章霸主正版勋章骑友真人秀终身成就勋章大航海时代勋章剧本设计大奖赛骑士美德之英勇勋章[杰出会员活跃勋章]

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鲜花(1682) 鸡蛋(11)
发表于 2009-7-13 06:51:46 | 显示全部楼层 |阅读模式
本帖最后由 D.Kaede 于 2009-7-17 18:27 编辑
  请参与整理的骑友认真对待每一个整理帖,不要追求速度而忽视整理的质量。这对于减少发布组的工作量是不利的。
                                                                                                                                                                                                                        —— by D.Kaede


为了方便骑友第一时间以最快捷最详细的方式了解最新发布的MOD,同时也是为了提高中文站的专业水准,矮子与几位论坛斑竹在前不久提出了<MOD发布区整改计划>,经过1个月的反复讨论,DK与B52\SK几人终于将MOD整改方案定下(MOD发布区管理规定及相关说明),MOD发布区也终于正式开张了!

大家知道,目前MOD发布区面临最大的问题以及最重要的工作就是整理以前老格式的发布区,这将是个规模较大的工程,仅靠我们斑竹的微薄之力是远远不够的.

这里,矮子正式发布招募令
召集全论坛有志之士,共同参与MOD发布区整改工作.希望所有愿意为中国M&B作出贡献的骑友们踊跃报名参加


参与方式:
  • 参与整改老格式的发布贴
    每贴每人奖励1荣誉、1~2互助、20第纳尔,特别优秀的整改贴将予以更高评分.
  • 参与MOD发布贴补充内容,详细见贴MOD发布内容补充专帖
    奖励丰厚,同时更能提高自己,帮助他人
  • 直接报名加入中文站发布小组  (有意者可以直接发短消息给muyiboy或者D.Kaede,并且加QQ群:87840575)
    发布小组将有权利直接在MOD发布区发贴,并且有权利进入中文站内部管理论坛(议事厅,回收站,内部审核区等等)
    MOD发布区发贴每贴基础奖励1贡献,还有更多额外积分奖励,并且拥有贵族(MOD发布小组)用户组头衔,每月还会对各组员进行工作量审评,审评结果优秀的组员还将获得独有的杰出MOD发布小组成员勋章以及大量贡献积分,甚至会有更加神秘的专有头衔噢!

整改老格式的发布贴步骤及相关说明

  • 下载附件中的 发布帖模板dz代码.txt.
  • 从2楼 待整理的旧发布帖列表 中挑选自己要整理的帖子,收集好待整理的内容,参照示范帖将标有 *** 的部分改为相应的内容
  • 完成后按照 回帖格式 在本主题进行跟帖,一回帖为一个完成整理的发布帖。可以占楼预订,避免重复劳动。
  • 可下载附件中的 示范帖dz代码.txt 进行参考。
  • 版主及时更新标明已预定、已完成的帖子。
注意事项




回帖格式

待整理的帖子链接:
整理后的帖子:

发布帖模板dz代码.txt

497 Bytes, 下载次数: 857

示范帖dz代码.txt

23.26 KB, 下载次数: 801

不要私信我,短消息一直看不到

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2007-1-5

骑砍中文站APP会员勋章霸主正版勋章骑友真人秀终身成就勋章大航海时代勋章剧本设计大奖赛骑士美德之英勇勋章[杰出会员活跃勋章]

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鲜花(1682) 鸡蛋(11)
 楼主| 发表于 2009-7-13 06:56:34 | 显示全部楼层

待整理的旧发布帖列表

本帖最后由 D.Kaede 于 2009-7-27 21:54 编辑
|-[下载]1.011mod:Wild Lands(荒原) v1.5   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]1.011mod:Calradia X - Red Planet(卡迪拉亞X -红色星球)1.5版   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]1.011mod:Southern Realms(南部的国度)0.2版   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]1.011mod:Overlord(霸王)0.1.0测试版   by 骑砍英雄           (已由 dsr1013 完成)
|-[下载]1.011mod:Advanced Soldier Tree / Commander (高级兵种树/指挥官)   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]1.011mod: Age before horses stabe(马夫)v0.6   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]1.011MOD:LOTR Weapons(指环王武器)1.0   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]1.011mod:The Horde Lands (Alpha) 部落之地v1.2   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]1.011mod:Medieval Balkans (中世纪巴尔干) 1.1版   by 骑砍英雄           (已由 thebestbower 完成)
|-[下载]1.011mod:Brutality (残暴)第一版   by 骑砍英雄           (已由 thebestbower 完成)
|-[下载]1.011mod:Xiong-Nu(匈奴) Mod v0.1版   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]1.011mod: Ash&Fire (灰与火)0.1版   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]1.011mod: Perianor (王国崛起):0.5测试版   by 骑砍英雄          (已由 wsff1101 完成)
|-[下载]1.011mod:Creusader beta(十字军东征)0.50测试版   by 骑砍英雄           (已由 wsff1101 完成)
|-[下载]1.011mod:Daydream_testing(白日梦)0.6测试版   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]1.011mod:Age of Blackpowder - Realm of Revolution(火药时代)0.9.7.8   by 骑砍英雄           (已由 wsff1101 完成)
|-[下载]1.011mod:Europe 1200 (欧洲--1200)Mod :2.0   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]1.011mod:Starobrno Mod(老布尔诺啤酒)0.1测试版   by 骑砍英雄          (已由 wsff1101 完成)
|-[下载]1.011mod: Medival Ages(中古时代) 1.0   by 骑砍英雄          (已由 wsff1101 完成)
|-[下载]Vuk's Faction and Gameplay Rework (武派系以及游戏返修)modv0.004   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]1.011mod:Test(测试)Mod 测试版   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]1.011新mod:蓝与灰(动荡的世界:北美1860 )0.7 测试版   by 骑砍英雄          (已由 Anthony 完成)
|-[下载]1.011新mod:Five Kingdoms Beta (Crusade)五国征战(十字军东征)   by 骑砍英雄          (已由 wsff1101 完成)
|-[下载]The Strangeness( 陌生地带) 1.0 for1.011   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]Rise of the Mongols(崛起的蒙古人) 0.2 for1.011   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]Conquest(征服) 0.50a for1.011   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]Crusader(十字军东征) 55 Alpha for1.011   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]Knights(骑士) 0.2 for1.011   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]The Peloponnesian War(伯罗奔尼撒战争) for1.011   by f518126         
|-[下载]Raubritter Calradias(辉煌骑士)V1 for1.011   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]quickbattle(快速战斗) for1.011   by 骑砍英雄          (已由 foxyman 完成)
|-[下载]The Wutai War(最终幻想7) 0.1 for1.011   by 骑砍英雄          (已由 foxyman 完成)
|-[下载]The Revenge of the Berserk(狂暴的复仇)0.8 for1.011   by 骑砍英雄          (已由 dsr1013 完成)
|-[下载]New(Old)Native The Final(旧原版和新原版的相互结合) for1.011   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]Gangs of Glasgow (黑帮格拉斯哥)1.00 for1.011   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]None Shall Pass(万夫莫通 )1.0 for1.011   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]Arena Expansion (竞技场加强)Mod v1.7.2 for1.011   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]No Horses Mod (无马mod)1.0 for1.011   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]Star Wars: Conquest(星球大战:征服)0.80 for1.011   by 骑砍英雄          (已由 thebestbower 完成)
|-[下载]Battle for Thermopylae/300 mod (斯巴达300勇士1.011移植版)0.2 for1.011   by 骑砍英雄 (已由 小罗、JackSon1996 完成)
|-[下载]2 Royal units(两个皇族战争) for1.011   by 骑砍英雄         
|-[下载]SAVAGE(野蛮)0.8 for1.011   by 骑砍英雄         
|-[下载]The Eagle and the Wolves(鹰和狼)1.0 for1.011   by 骑砍英雄         
|-[下载]Civil War in Russia (俄罗斯内战)1917-1922 0.6 for 1.011   by 骑砍英雄         
|-[下载]The Age of Warlords Knightsand Warriors(军阀时代的骑士和勇士) 1.0 for1.011   by 骑砍英雄          [/url] (已由 asdolagun 完成)
|-[下载]罗马Invicta,1.011移植版   by laoshutaler         
|-[下载]又一个关于欧洲中世纪的新mod 欧洲1200测试版发布   by laoshutaler          (已由 thebestbower 完成)
|-[下载]辐射 FalloutB.03   by kkkmax           
|-[下载]Blood(吸血鬼MOD)V0.018 for 1.011/1.010
|-[下载]1.011MOD《Brutality》发布   by zhanchao8862      
|-[下载]War for Calradia0.9 for1.010/1.011   by heot      
|-[下载]战盟BOWfor1.010/1.011   by winner7788      
|-[下载]新MOD:Ancient Lords--远古君王for1.010/1.011   by heot      
|-[下载]自定义战斗Custom Battle Mod Version0.6 for M&B1.010/1.011   by bad_man      
|-[下载]Calradia at War for 1.010/1.011   by sylvan      
|-[下载]Mod Armed Rebalance v. 1.06 for Mount & Blade 1.011   by sylvan      
|-[下载]禅达又回来喽!Return of Zendar v.1.5 发布!   by winner7788     
|-[下载]库吉特崛起v1.8 for 1.010/1.011   by  winner7788     
|-[下载]Age of Machinery 机械时代及汉化包   by  葵花宝屁   
|-[下载]奥丁之怒Fury of Odin    by  winner7788   
|-[下载]大型1.003装备MOD,Test_Mod_1003    by  sylvan
|-[下载]1.003 新mod(Calradia Rising)卡迪拉亞的興起    by bad_man
|-[下载]Better Than None Mod for 1.010/1.011    by sylvan
|-[下载]Timeless Kingdoms for 1.010    by sylvan
不要私信我,短消息一直看不到

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骑砍中文站APP会员勋章霸主正版勋章骑友真人秀终身成就勋章大航海时代勋章剧本设计大奖赛骑士美德之英勇勋章[杰出会员活跃勋章]

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鲜花(1682) 鸡蛋(11)
 楼主| 发表于 2009-7-13 06:59:39 | 显示全部楼层

发布帖模板

***

官网发布帖地址(by ***):***

*** 官网下载地址:***

*** 国内下载地址(by ***):***

*** 汉化包(by ***):***

相关介绍
**************


翻译(by ***)
**************


制作者名单(CREDITS)
**************

相关截图
**************
不要私信我,短消息一直看不到

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Rank: 9

UID
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第纳尔
8691
精华
4
互助
21
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213
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731
注册时间
2007-1-5

骑砍中文站APP会员勋章霸主正版勋章骑友真人秀终身成就勋章大航海时代勋章剧本设计大奖赛骑士美德之英勇勋章[杰出会员活跃勋章]

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鲜花(1682) 鸡蛋(11)
 楼主| 发表于 2009-7-13 07:00:08 | 显示全部楼层
占楼待编辑
不要私信我,短消息一直看不到

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商队头领

Rank: 9

UID
2
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8691
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4
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21
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213
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2007-1-5

骑砍中文站APP会员勋章霸主正版勋章骑友真人秀终身成就勋章大航海时代勋章剧本设计大奖赛骑士美德之英勇勋章[杰出会员活跃勋章]

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鲜花(1682) 鸡蛋(11)
 楼主| 发表于 2009-7-13 07:00:11 | 显示全部楼层
占楼待编辑
不要私信我,短消息一直看不到

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贵族[MOD作者]

Rank: 7Rank: 7Rank: 7

UID
31436
第纳尔
6805
精华
3
互助
67
荣誉
65
贡献
313
魅力
157
注册时间
2007-7-23

原版正版勋章战团正版勋章杰出版主勋章骑士荣誉之战团汉化勋章

鲜花(5) 鸡蛋(0)
发表于 2009-7-13 10:10:56 | 显示全部楼层
本帖最后由 D.Kaede 于 2009-7-13 19:41 编辑

待整理的帖子链接: http://bbs.mountblade.com.cn/viewthread.php?tid=73789
整理后的帖子:
1.011新mod: quickbattle(快速战斗)mod已经发布

官网发布帖地址(by Hampu):QuickBattles

官网下载地址:http://www.mbrepository.com/modu ... ?cid=1&lid=1262

国内下载地址(by 骑砍英雄):http://www.namipan.com/d/3247340 ... 0610236fb43fd73e200

相关介绍
Changes 5 quickbattles, some more challenging then others, and some really easy ones.

QB 2 will cause lagg on most systems.

翻译(by foxyman)

更改了5个快速战斗,有些十分具有挑战性,有些很简单。

快速战斗2在大部分机器上会卡。

制作者名单(CREDITS)

相关截图

评分

参与人数 1荣誉 +1 第纳尔 +20 互助 +1 收起 理由
muyiboy + 1 + 20 + 1

查看全部评分

41

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1853

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贵族[MOD作者]

Rank: 7Rank: 7Rank: 7

UID
31436
第纳尔
6805
精华
3
互助
67
荣誉
65
贡献
313
魅力
157
注册时间
2007-7-23

原版正版勋章战团正版勋章杰出版主勋章骑士荣誉之战团汉化勋章

鲜花(5) 鸡蛋(0)
发表于 2009-7-13 11:25:37 | 显示全部楼层
本帖最后由 D.Kaede 于 2009-7-13 19:43 编辑

待整理的帖子链接: http://bbs.mountblade.com.cn/viewthread.php?tid=74639
整理后的帖子:

1.011新mod:The Wutai War(最终幻想7)6月6日日更新到0.3a版

官网发布帖地址(by Sheriff-murder):The Wutai War, version 0.3a released. Recruiting several positions!

0.3 官网下载地址:http://www.mbrepository.com/modu ... ?cid=7&lid=1270

0.3-0.3a补丁 官网下载地址:http://www.mbrepository.com/modu ... cid=10&lid=1321

0.3 国内下载地址(by 骑砍英雄):http://www.namipan.com/d/9c7fb0b ... 6df3181f3d3d4a83008

0.3-0.3a补丁 国内下载地址(by 骑砍英雄):http://www.namipan.com/d/3dd025a ... fb9ad7bb3a85f040000

0.2 国内下载地址(by 骑砍英雄):http://www.namipan.com/d/0e78599 ... 56c7dbf882d3ddd2008

0.1 国内下载地址(by 骑砍英雄):http://www.namipan.com/d/687d1d1 ... a1fc1394047d7510508

补丁(一个补丁五台山战争的模板补丁)这个版本是必需的,这不是独立) 国内下载地址(by 骑砍英雄):http://www.namipan.com/d/e2135b6 ... 3937a539ac000de0a00

第二个补丁 国内下载地址(by 骑砍英雄):http://www.namipan.com/d/78fb43b ... db3c9b93061f2df0a00

相关介绍
The land is thorn between the traditional Wutai Empire and the greedy ShinRa company. Which side will you stand on in this industrial/fantasy era?

Early beta version.

More info, changelogs and screens are available at: http://forums.taleworlds.net/index.php/topic,59877.0.htm

Features:
The Wutai War of Final Fantasy 7.
All the original towns and locations.
Many of the unique characters.
Replica of the original map.
Some unique map icons.
Unique weapons and armors.
Much more to come.

Progress
Map & map icons:            75%
Equipment:                      20%
Scripting:                        25%
Factions:                         75%
Parties, troops & "lords":  40%
Scenes:                          0%
Dialogs & Menus:            20%

File History:
Version 0.1a

* Fixed the issue with travel between Junon and Costa del Sol being one way.
* Renamed City of War to Gold Saucer.
* Fixed castles being assigned to player.


Version 0.1b

* Fixed fort Tamblin belonging to Wutai.
* Fixed travel from Costa del Sol to Junon.
* Rewritten character creation.


Version 0.2

* Completed sea travel scripts
* Added Junon, Fort Condor and Gold Saucer map icons
* Added Chocobo's
* Added ShinRa banner.
* Added Wutai banner.
* A few new banner choices.
* All lords now uses their faction's banner only.


Version 0.3

* Companions
* Rewritten music situations
* Finish the troop trees (Turks, etc)
* Caravans
* Lords travel the map
* Some weapons and armor
* Textures for the map icons.


Version 0.4 (upcoming, assuming there will be no patches)

* Building retextures
* ShinRa armor
* Menu retextures
* Mideel and Bone village are inactive
* Wutai Helm
* Shinra Assault Rifles

Future versions

* Mythril mines
* Wutai Halberd/rifle
* Wutai Pikemen armor
* Possibility to trade with caravans.
* ...

翻译(by foxyman)
传统的乌泰帝国(Wutai Empire)和贪婪的神罗公司(ShinRa company)之间的土地上荆棘丛生。在这个工业与幻想的时代,你将站在哪一方?
前期Beta测试版。

特征:
最终幻想7的乌泰战争(Wutai War)
所有原作中的城镇和地点
许多独特人物
原作大地图
一些独特的大地图图标
独特的武器和装备
还会有更多

进度
大地图和大地图图标:            75%
装备:                                 20%
代码:                                 25%
势力:                                 75%
部队,兵种和“领主”:            40%
场景:                                   0%
对话和菜单:                        20%

文件历史:

0.1a 版

* 解决了从朱农(Junon)到阳光海滩(Costa del Sol)只有一条通路的问题
* 战争之城(City of War)更名为金碟游乐场(Gold Saucer)
* 修正了城堡被分配给玩家的问题

0.1b 版

* 修正了归属乌泰的塔布林要塞(fort Tamblin)
* 修正了从朱农(Junon)到阳光海滩(Costa del Sol)的通路
* 重写了人物创建菜单

0.2

* 海上航行代码完成
* 增加了朱农(Junon),兀鹰山(Fort Condor)和金碟游乐场(Gold Saucer)的地图图标
* 增加了陆行鸟
* 增加了神罗的旗帜
* 增加了乌泰的旗帜
* 一些新的旗帜供选择
* 领主现在只会使用己方势力的旗帜了


0.3 版

* 增加了NPC队友
* 重写了场景音乐
* 兵种树完成
* 增加了商队
* 增加了领主在大地图上移动
* 增加了一些武器和装备
* 地图图标贴图


0.4 版(即将完成,预计不会有补丁)

* 建筑贴图
* 神罗装备
* 菜单贴图
* 米迪尔(Mideel)和骨头村(Bone village)没有激活
* 乌泰领袖
* 神罗突击步枪

未来版本

* 秘银矿
* 乌泰长枪手装甲
* 乌泰戟/步枪
* 与商队交易
...

制作者名单(CREDITS)
Highelf, for his chocobo. (remodeled and textured by me)
Thanks captain lust for rigging the chocobo
Thanks Nightwolf353 for the baton base mesh.
Thanks to various modders at module development for scripting aid.
And thanks to the OSP team, for a few items.

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本帖最后由 wsff1101 于 2009-7-17 08:36 编辑

待整理的帖子链接:http://bbs.mountblade.com.cn/vie ... &extra=page%3D1

整理后的帖子:
1.011mod:Creusader beta(十字军东征)0.50测试版

原贴下载地址(by stevosnv):http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=1335

纳米盘下载地址(by 骑砍英雄):http://d.namipan.com/d/e4a4f354fbcad54ee9520b428164dfd7aae3cd38f51eca09

作者所在地区官方论坛介绍地址(by stevosnv):http://forum.mountblade-cz.com/viewtopic.php?f=43&t=589&p=7918#p7918

汉化暂无

相关介绍
Description:
The mod is 5 factions

Kingdom of Jerusalem
Kingdom of Antioch
Kingdom of Seldzuk Kalifat
Kingdom of Tripolitan
Kingdom of Fatimid Chalifat

The mod is Crusade in Holy Land in Jerusalem

New banners
New shields
New armor
New weapon
New troops
New Map
New armor
New bandits

翻译(by dsr1013)
本MOD包括5大派系
耶路撒冷王国
安提阿王国(古叙利亚,后被十字军占领)
塞尔柱帝国
的黎波里伯爵国(该伯爵国由十字军设立)
法蒂玛哈里发公国
本MOD描述的是发生目标直指圣城耶路撒冷的十字军东征事件
更新内容:
加入新的旗帜
加入新的盾牌
加入新的护甲
加入新的武器
加入新兵种
更改了地图
加入了新的强盗兵种

相关截图



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本帖最后由 D.Kaede 于 2009-7-17 10:15 编辑

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整理后的帖子:
1.011mod:Starobrno Mod(老布尔诺啤酒)0.1测试版

官网下载地址(by cdvader):http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=1329

纳米盘下载地址(by 骑砍英雄):http://d.namipan.com/d/e6e63e55c3a784d37ebd5dd071a30301fb13adbd2027cd00

相关介绍
Features:

New Factions
New Troop Trees
New Gameplay
New Map
Remove anything related to Calradia
Kingdom Management
Hunting
Talk to Village Elder through Menu
Talk to Guild Master through Menu
Change Commander
Autoloot
Blackjack
Artifact Items

Description:
The Starobrno Mod will not be continued because I lost the Module System for the mod. I am deeply sorry for this.

A Note.
This is just a beta. Many things might be bugged and stuff.

翻译(by D.Kaede)

特征:
新的阵营
新的兵种树
新的玩法
新的地图
去除与卡拉迪亚相关的内容
国家管理系统
狩猎
可以通过菜单直接和村长、商会头领对话
更变指挥官(NPC代替玩家上场作战)
NPC自动选择战利品
扑克游戏(21点)
手工制作物品

描述:
由于我弄丢了Mod的源代码,Starobrno Mod 不会再继续开发。我对此深感抱歉。

这只是一个测试版,很多方面会有Bugs.

制作者名单(Credits):
# Highlander
# HokieBT
# -GandalfTheGrey
# Jubal
# Chel
# Miratheil
# Viljamijr
# Lumos/Team Ragnarok
# Ruthven
# Fisheye
# Rubik
# kt0

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(偷笑,这个真短·~~)
待整理的帖子链接:http://bbs.mountblade.com.cn/vie ... &extra=page%3D1
整理后的帖子:
1.011mod: Medival Ages(中古时代) 1.0已经发布

官网下载地址(by modman):http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=8&lid=1317


纳米盘下载地址(by 骑砍英雄):http://d.namipan.com/d/d2bff76deed27176e20bbf99880ef87d3d7425e5645fb500

相关介绍
Description:
This mod changes the swadian troop tree and adds 1/2 new units for them
Features:
better swadian troops

翻译
描述:
这个mod改变了芮尔典部队兵种树,并增加了1 / 2新的部队给他们

特点:
更好的芮尔典部队

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骑士美德之仁慈勋章[杰出会员互助勋章]骑士美德之英勇勋章[杰出会员活跃勋章]骑士美德之谦恭勋章[杰出会员财富勋章]骑士美德之诚信勋章原版正版勋章战团正版勋章

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本帖最后由 thebestbower 于 2009-7-17 11:49 编辑

待整理的帖子链接:http://bbs.mountblade.com.cn/vie ... &extra=page%3D1
整理后的帖子:
1.011mod:Wild Lands(荒原) v1.5(by wilburoso)

官网下载地址:http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=1391

国内下载地址(by 骑砍英雄):http://www.rayfile.com/files/b0f18507-68bb-11de-934a-0014221b798a/


相关介绍
Description:
Mod creado por Chinta Kari

Introducción
***************

Han pasado varios a&ntilde;os de guerras sangrientas entre los reinos de Calradia. Tras las diversas alianzas y traiciones, acuerdos de paz y declaraciones de guerra, un creciente descontento empieza a extenderse entre la gente común, resentida con sus lords por empujarles a guerras interminables y sin sentido, que sólo desembocan en muertes, hambrunas y miserias, y en virtualmente ninguna mejora a sus vidas.

Al mismo tiempo, tú eres uno de los pocos fugitivos de tu tierra natal que ha logrado exiliarse en Calradia. De forma similar a lo que sucede aquí en Calradia, en tu tierra natal varios reinos cegados por la ambición y enfrentados entre sí, desgastaron sus fuerzas pugnando sangrientamente durante a&ntilde;os por mover apenas un ápice las fronteras de sus reinos.

Debilitados por los últimos meses de enfrentamientos, las distintas facciones se blindaron en sus feudos reuniendo nuevas fuerzas para comenzar de nuevo las hostilidades. Pero, entonces, sin saberse muy bien cómo ni de dónde, una inmensa marea negra descendió desde las monta&ntilde;as, como un torrente imparable. Innumerables clanes de bárbaros venidos de lejanas y distintas tierras habían unido sus fuerzas en un solo pu&ntilde;o bajo el despiadado liderazgo de acero de Pax Thartax, un guerrero temible y sin corazón.

Aprovechando los mutuos recelos de los reinos de tu tierra (llenos de rencor por los a&ntilde;os de guerras y traiciones), se extendieron sin encontrar casi oposición por la región, saqueando, conquistando, y explotando cuanto encontraban a su paso.

Primero, bajo la sonrisa malévola de los reinos rivales, cayó el Imperio de Antaria, cuya infantería de élite no pudo hacer nada desbordado por los salvajes bárbaros. Poco después, y casi sin descanso, la horda de bárbaros arremetió contra el poderoso Reino de Belinea, cuya caballería pesada era igualmente conocida y temida por hacer temblar las entra&ntilde;as mismas de la tierra.

Cuando los demás reinos entendieron la dimensión real de la amenaza, era demasiado tarde. Dispersos y descoordinados, y recelosos de colaborar los unos con los otros, la horda sometió uno a uno los otros 3 reinos restantes, imponiendo un reino de oscuridad, crueldad y desesperanza...

Tras varias semanas de marchas forzadas, casi destrozando tu fiel montura, finalmente llegaste maltrecho y hambriento a esta nueva y extra&ntilde;a tierra, Calradia, cegada en sus peque&ntilde;as pugnas, ignorante de la amenaza cruel y despiadada que se avecina de forma inminente. Los reinos locales se han reído de tí cuando llegaste a las distintas cortes relatando tu historia, e implorando de rodillas que firmen un tratado de paz incondicional entre sí, para unir fuerzas contra los temibles invasores.

Humillado y sin tener a dónde volver ni a dónde ir, te derrumbas exhausto bajo un árbol, sin saber qué hacer. El crepúsculo rompe en un nuevo amanecer y tú observas en silencio, sintiendo el calor de los rayos de un nuevo sol en tu curtido rostro, la magnificiencia del sol, que lenta pero inexorablemente se extiende por encima de las sombras de la noche...

Súbitamente reconfortado, te pones de un salto en pie y montas a lomos de tu viejo caballo, sintiendo que tus antepasados y los seres queridos que cayeron luchando contra la horda de bárbaros te mandan la energía que necesitas para hacer lo que debes:

Despojar a Calradia de sus avariciosos reyes y unir a contrarreloj a todo hombre y mujer del Imperio bajo una misma bandera, la tuya:

la bandera de la justicia,
de la resistencia desesperada
y la de la venganza...


***********
Instalación
***********

Descarga el archivo y descomprime la carpeta "Wild Lands" en la carpeta /mount&blade/modules.
Ejecuta el juego y selecciona el mod en el menu desplegable de arriba a la derecha.

Nota: En el archivo ZIP incluyo también el Module System para aquellos interesados en moddear.

Features:
************* Descripción ************* Wild Lands a&ntilde;ade los siguientes elementos al Native, sin modificar las tropas, el mapa o las facciones originales: --- Sé tu propio Rey--- [compilado desde el mod AoM de Highlander]
Si capturas una ciudad o castillo sin deber lealtad a un rey ni a un pretendiente al trono, puedes crear tu propio reino.
El reino tomará como nombre el primer feudo que tomes.
Tu reino poseerá campesinos y caravanas de comerciantes como los otros reinos.
Como rey, podrás aceptar y rechazar ofertas de paz de los otros reinos.
Una vez establecido tu reino, desde el menu "Camp Menu/Take an action" en el mapa, tienes las opciones de "Kingdom Management", éstas consisten en: * Reclutar lords para que sirvan a tu reino. Cada castillo o ciudad que poseas te dará opción a un nuevo lord (hasta 20). * Distribuir las tierras y feudos de tu reino entre tus vasallos. * Fijar el nivel de impuestos (Tax Level) que desees para tus súbditos. Los impuestos determinarán los ingresos y relación con tus feudos de forma inversamente proporcional (mayor ingresos deteriorarán tu relación, y al revés). --- Patrols, Bandits, Taverns --- [compilado desde el mod NNY de Geoffrey Ashe]
Hablando con cualquier tropa regular de tu grupo, puedes ordenarle que forme una patrulla independiente: * Puedes dar órdenes específicas a las patrullas del tipo sígueme, patrulla, ve a, etc... * Puedes dar tropas a tus patrullas. * Cualquier patrulla cercana se unirá a tí en combate siempre. * Las tropas que estén en una patrulla cobrarán un 50% adicional. * Las patrullas no capturan prisioneros, pero sí reclutarán los prisioneros que liberen de tus enemigos. * Puedes ordenar a tus patrullas que se unan a tu grupo de nuevo.
Si tienes honor bajo, puedes ofrecerle a los bandidos que encuentres que se te unan por un precio.
Nuevas opciones disponibles hablando con los taberneros: * Comprar cerveza para que tus tropas se emborrachen y para subirles la moral. * Reclutar soldados de las ciudades (Cazahombres, Refugiadas, Ciudadanos; que se upgradean en Cazahombres, Mujeres guerreras y Mercenarios respectivamente). Reclutarlos es más caro que a los voluntarios de las villas pero son más numerosos. --- Autoloot --- [script de fisheye]
Al hablar con tus compa&ntilde;eros ahora puedes decirles que se equipen de forma automática, ahorrando mucho trabajo y esfuerzo. Las opciones son: * Actualización de armadura automática on/off. * Actualización de montura automática on/off. * Configuración del equipo específico que han de coger y mantener después de cada batalla (arma a una mano, a dos manos, de asta, arrojadizas, escudo, arco, ballestas, flechas, pivotes). * Hacer que todos tus compa&ntilde;eros sigan las mismas directrices.
Una vez les hayas dado instrucciones, después de cada batalla, en lugar de la tradicional ventana de saqueo, aparece un menú con la opción "dejar que tus compa&ntilde;eros cojan equipo del botín de la batalla", sólo cuando se elija esta opción los compa&ntilde;eros se equiparán (obviamente el rey tiene derecho a escoger botín primero). --- Ajustes para la jugabilidad --- [a partir de la compilación de TheMageLord]
Posibilidad de acceder al Village Elder y Guild Master desde el menu de la villa/ciudad.
La habilidad Engineer reduce más visiblemente el coste y tiempo necesario en las mejoras de los feudos.
La construccion del molino aumenta la prosperidad de la villa en 5% cada dos semanas, en lugar de sólo una vez.
La construcción de la escuela aumenta más rapidamente la relación con el feudo.
Los comisionistas de rescates pagan ahora por los prisioneros en funcion del nivel de éstos.
La habilidad Manejar prisioneros aumenta la capacidad en +10 por nivel.
Posibilidad de acceder al Inventario durante asedios (pulsando la tecla "I").
Durante asedios, escaramuzas finales un 70% mayores en las calles de la ciudad (spawnean mas enemigos y tropas aliadas).
Mejorado el algoritmo de calculo y distribucion de la poblacion vacuna en las aldeas (ganado repartido mas uniformemente).
Las misiones de buscar ganado/trigo aumentan la prosperidad de la aldea.
Aumentada las cantidades disponibles para apostar en los torneos (desde 100 hasta 500).
Ahora las caravanas de comerciantes que llegan a una ciudad incrementan los ingresos por impuestos de ese mes de dicha ciudad. &iexcl;Mejorado!
Reducido el tiempo que duran las reservas de alimento de las ciudades / castillos (2 semanas, 1 semana) durante los asedios -para evitar asedios infinitos y hacer más dinámica la toma y pérdida de territorios.
Posibilidad de entrar al menu de "Grupo" y al "Inventario" (usando las hotkeys) durante los asedios a los castillos (desde el menú del castillo/ciudad/aldea).
Aumentada la probabilidad de capturar lords enemigos tras las batallas (de 20% pasa a 50%).
Reducida la posibilidad de que los lords prisioneros se escapen de las mazmorras.
Cohesión de la facción Bandidos. Al atacar a grupos de bandidos, otros bandidos que se hallen cerca pueden unir fuerzas contra tí!
En el listado de los Lords, la relación con éstos aparece también con su valor numérico.
Recaudación de los impuestos de todos tus feudos al visitar cualquiera de ellos.
La AI es más agresiva. ********** La Horda **********
La Horda Bárbara tiene sus propias tropas, y llegará a Calradia en un periodo de tiempo no conocido.
Su líder es Pax Thartax, reconocible en el campo de batalla por su armadura dorada y sus firmes mandobles.
No subestimes el impacto que la Horda tendrá en Calradia, recuerda que arrasaron con la tierra de la que procedes...
El grueso de las tropas de la Horda consiste en sus fieras tropas de infantería. En teoría son vulnerables a los proyectiles y a la caballería pesada, sin embargo, su elevado número y su velocidad son factores que juegan a su favor, envolviendo fácilmente al enemigo en melees brutales. Una Infantería, con armaduras ligeras y extrema movilidad. Debido a la diversa procedencia de los distintos clanes, van equipadas con un amplio rango de armas y estilos de lucha que van desde los machetes, sables, hachas, espadas a dos manos, lanzas y picas, mazas y martillos a una y dos manos, hasta el uso esporádico de arcos, ballestas ligeras y otras armas bárbaras raras y exóticas. De menor a mayor nivel las tropas de infantería son: Horde Clan Man Horde Clushman Horde Wildman Horde Warrior Una unidad rara de arqueros de élite sin armadura pero extremadamente ágiles y altamente letales: Horde Amazon Una caballería ligera/media: Horde Scout Horde Horseman Horde Warlord
A parte, entre las líneas de la horda hay una estrecha jerarquía de personalidades, equivalentes a los Lords, consistentes en: 20 Lugartenientes mercenarios [Procedentes de distintas razas y culturas, especializados en diversas artes y tácticas marciales] 10 Guardias de &Eacute;lite [Guardias personales de Pax Thartax] 10 Caudillos [Lords de la Guerra, personalidades del campo de batalla] 5 Tribal Elder [Ancianos bárbaros con el papel de líderes espirituales, encargados de los tambores, atuendos y rituales de guerra] 5 Grand Chieftains [Consejeros y expertos a nivel estratégico, elegidos por y de entre los Clan Chieftains] 10 Clan Chieftains [Máximo poder político y organizativo de los clanes] 10 Horde Headmen [Guerreros de confianza de los Clan Chieftains, encargados de mantener la sed de sangre, la animosidad y la cohesión de las tropas] 10 Tribal Headmen [Guerreros veteranos procedentes de las tribus destacados en combate].


File History:
Ultima version Wild Lands v1.5

翻译(by dsr1013)
导言
***************

故事介绍
***************
数年以来,卡拉迪亚大陆上的诸王国间战火纷然,民不聊生.同盟与背约,和谈与宣战,无不成为国王们权利游戏的擅用伎俩.不满的情绪已经开始在民众之间蔓延,而主宰他们命运的领主们却依然宥于私愤而互相憎恶,热衷于参与到这场旷日持久,已经为这片大陆带来痛苦、饥荒以及死亡威胁的战争中来.

正在这一切悲剧降临在卡拉迪亚大陆上的时候,您,一名来自遥远大陆的逃亡者,已经成功逃脱追捕,来到了卡拉迪亚.在您的故乡,同样的故事也曾经上演过,国王们膨胀的野心蒙蔽了他们的双眼,促使他们指挥军队常年四处征伐,来换取边界上的些许战果.

在那片遥远的大陆上,王国间无休止的征战已经严重削弱了各阵营的实力,而国王们却依然无法意识到危机的临近,仍然催促各自的军队对敌人发起新的攻势.就在此时,不计其数的野蛮人部族已经从更加遥远的大陆逐步汇集到了这里,而领导着他们的首领Pax Thartax steel则是一名毫无怜悯之心的野蛮战士.

这些蛮族充分地利用了大陆上各王国间的猜疑和不满,在这片土地上四处劫掠和征伐,却几乎没有遭受任何抵抗力量.

首当其冲的是Antaria帝国.由于敌国的袖手旁观,帝国的精锐力量很快被那些凶残的野蛮人压制了.此后不久,强大的王国Belinea就遭到了大量蛮族人的袭击,Belinea著名的骑兵部队也无法抵挡强悍的入侵者,不久就彻底溃散了.

当其他王国意识到真正的威胁来自何处时,一切都已经太晚了.就在剩余的三大王国开始尝试进行合作之前,蛮族人就一举攻取了它们.从此以后,整块大陆就沉浸在了无尽的黑暗,痛苦和失望之中...

经过了数星期的长途跋涉,您忠实的坐骑几乎已经不堪重负,而您本人也在努力忍受着饥渴和劳累.在卡拉迪亚这片令人感到新奇的土地上,这里的人们却如同故乡的人们那样,被眼前小的争执蒙蔽了眼睛,而看不到血腥而残酷的未来.您尝试着前往各国的宫殿讲述自己的凄惨遭遇,甚至不惜下跪请求国王们签署无条件和平协议并团结起来对抗入侵者,但往往只得到了对方的嘲笑和讥讽.

您最终意识到自己既无法回故乡去,也没有可去的地方了.您感到精疲力尽,于是躺在了一棵树下,却不知道自己还能做些什么.正在此刻,黎明的曙光浮现在了东方,您默默凝视着这曙光,感受着它温暖地照射在自己的脸上.阳光正缓慢而坚定地向着黑夜不断拓展着....

突然,您感到自己又充满了力量,您站起身来,跳上了自己那匹老马,脑海里回想着您的祖先和热爱着的人们与野蛮人战斗到最后一刻的场景.您感觉到自己肩负着极其重要的使命:给予那些贪婪的国王们应有的惩罚,将卡拉迪亚大陆上的每一个人团结到自己的旗帜下,为了正义而拼死抵抗蛮族人的入侵,为了复仇而战斗到死.

***********
MOD安装步骤
***********
下载好安装文件后,直接将"Wild Lands"子目录解压至骑砍文件夹下的"modules"子目录中.
运行骑砍,在MOD选择选择菜单中选取"Wild Lands"即可.

注意:压缩文件包中还包括Module System,以供MOD制作者参考.

*****
描述:
*****
1. 本MOD引入了自立为王功能(从Highlander的<机械时代>MOD中编译得到)
如果玩家在没有效忠任何国王或者复国者的情况下占领一座城市或者城堡,将可以选择建立自己的国家.
自己成立的新国家将以玩家占领的第一座城市/城堡的名字来命名.
新国家将和其他国家一样,可以刷新贸易商队和农民.
作为新国家的国王,玩家可以选择接受或者拒绝其他王国提出的和平提案.
在建立自己的国家后,玩家可以在大地图下选择"营地"菜单中的"做点事情",您将可以看到"王国管理"这一选项.其中包括:*为王国征召新领主.每个城市和城堡都可以为玩家提供一个新领主的名额,领主数量上限为20.*分封领地.*设置税率.该选项可以调节领地内的税收水平,高等税率将会降低玩家与领地内各居民点的关系,并会造成其他影响.

2. 引入了巡逻队,修改了强盗部队特性,增加了酒馆的功能(自Geoffrey Ashe的<无名>MOD编译得到)
玩家与自己部队的任何成员交谈即可命令其离队并成立独立的巡逻部队.
*玩家可以对巡逻队下达各种不同的指令.
*玩家可以将士兵给予巡逻队
*附近的巡逻队在开战时将自动加入玩家一方
*巡逻队中的士兵工资为普通水平的150%
*巡逻队无法俘虏敌人,但可以自动招降玩家给予其的敌军俘虏
*玩家可以命令巡逻队解散并合并到自己的军队中来(译者注:这里要注意一定要留足位置,否则多出的部队会直接消失)
如果玩家的荣誉较低,那么将可以出一定的价钱收买强盗部队.
酒吧老板处中出现了新的可用选项:*购买啤酒来提振士气*从城市征召雇佣兵(包括村民,难民,市民,女性战士以及高级雇佣兵).玩家还可以从村庄中直接雇佣佣兵,虽然价格更高,但是相应地可征召数量也更多.

3. NPC自动选择战利品(由FishEye提供代码)
与NPC交谈即可选择委任AI自动选择战利品的方式.其中包括:*自动选择更好的盔甲 *自动选择更好的马匹 *固定某些装备,要求AI不进行自动更换 *将以上选项适用于所有NPC
一旦设置好上述选项,在每场战斗之后,一个菜单将替换掉原有的挑选战利品的窗口.在这个菜单中,玩家可以选择"让NPC自动选择战利品",只有在选择这一选项后,NPC才会开始挑选战利品(很明显,前任国王之类的NPC会享有优先选择权).

4. 调整了游戏设定(由TheMageLord提供)
现在可以直接从村庄或者城市菜单中选择拜访村庄长老或者竞技场管理员了
工程技能将显著减少领地建筑的花费和建造时间
磨坊将由每一周上升5%繁荣度改为每两周上升5%繁荣度
学校将更快提升玩家与当地居民的关系
赎金代理人(奴隶贩子)将根据俘虏的等级来支付赎金
俘虏管理技能将改为每级+10俘虏上限
攻城战中将可以打开物品栏(按"I"键即可)
攻城战中,当守军伤亡达到70%以上时,将自动转为巷战(同时也会在巷战中刷新出更多的敌军和友军部队)
改进了计算规则,使村庄的人口均匀分布(牛群分布也将更加均匀)
完成村庄长老给予的搜寻牛群/小麦的任务将会同时提高当地的繁荣度
提高了比武大会每场比赛的赌注上限(从100提升为500)
现在贸易商队抵达某城市后,该城市一个月内的税收将得到提高
将攻城战中城市/堡垒的粮食储备分别调整为两周/一周,以防围城时间过于漫长,并且增加了城市易手的频率.
在围攻城堡的过程中,可以使用对应快捷键进入"队伍"和"物品"菜单
提高了战后捕获敌人领主的概率(由20%增加为50%)
降低了领主从监狱中逃脱的概率
加强了强盗势力的凝聚力.小心,如果玩家进攻一只强盗军队的话,附近的强盗都会作为敌军加入战斗!
领主名单排列顺序体现了他们的战利品选择次序
玩家可以从一处领地收取所有领地的税金
AI具有更强侵略性

5. 蛮族势力
蛮族人拥有自己的强大军队,并且将在不久之后入侵卡拉迪亚
蛮族人的首领是Pax Thartax,在战场上,您可以从坚固的金黄色盔甲上轻易辨认出他来.
千万不要低估蛮族大军将对卡拉迪亚带来的巨大冲击.主角的故乡的遭遇就是血的教训.
蛮族庞大的军队使其几乎无往不利.从理论上来讲,这些野蛮人容易受到来自远程武器和骑兵部队的伤害,但是他们巨大的数量和极快的速度是他们的主要优势,这一点使他们能够轻易凭借暴力的近战打法取得胜利.本质上来说,这些野蛮人就是佩带轻甲速度飞快的步兵部队.由于他们分别来自不同的氏族,他们的武器也各不相同,包括大砍刀,弯刀,斧子,双手剑,长枪,长矛,链锤,锤子,弓箭,弩,以及其他蛮族人特有的罕见武器.
蛮族人除单一的兵种树外,还拥有独有的特殊兵种.这些兵种的实力接近领主级别,他们分别是:20名雇佣兵中尉(这些佣兵分别来自不同种族和文化,拥有各自独特的战斗方式和战术理论),10名精锐护卫(Pax Thartax的个人保镖),10名大首领(这些头领是战争之王,是蛮族人精神在战场上的象征),5名氏族长老(这些年长的野蛮人是他们所在氏族的精神领袖,装备着战鼓,战斗服饰,并掌管着战争仪式),5名大酋长(这些野蛮人是从氏族酋长中通过选举得到提拔的,他们精通战术),10名氏族酋长(在所在氏族中享有至高无上的权利和地位),10名蛮族猎头者(专为氏族酋长而战的战士,其对与血和复恨的渴望对野蛮人来说极具凝聚力),10名部族猎头者(经历战斗洗礼而存活下来的资深战士)。


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待整理的帖子链接:http://bbs.mountblade.com.cn/vie ... &extra=page%3D1
整理后的帖子:
Five Kingdoms Beta (Crusade)五国征战(十字军东征)更新到1.002 7月1日

1.0原贴下载地址(by Worcob):http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=1301

纳米盘下载地址(by 骑砍英雄):http://d.namipan.com/d/14fd9988c31d05dda826d628e4c399d76f15eafba9e4cf0a

1.0-1.002升级补丁原贴下载地址(by Worcob):http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=6&lid=1381

1.0-1.002升级补丁网盘下载地址(by 骑砍英雄):http://www.rayfile.com/zh-cn/files/eb5acbd4-662b-11de-a3f0-0014221b798a/

.0-1.001升级补丁原贴下载地址(by Worcob):http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=8&lid=1369

1.0-1.001升级补丁网盘下载地址(直接解压到mod文件夹覆盖原文件即可) (by 骑砍英雄):http://www.rayfile.com/zh-cn/files/5f93bc94-6300-11de-a6f6-0014221b798a/

1.0汉化包地址(by hu4514325 ):http://bbs.mountblade.com.cn/viewthread.php?tid=76014&highlight=

相关介绍
Description:
This is a Crusade mod and it is playable, 99% of mod is finished, but I can't go further because I'm really lost my nerves, I came to final release 3 times then my system crashed, or I deleted everything by accident... I manage to recover mod few steps back (my friend guarded this well)from point "final release" version of this mod. So all it's left to do is: Assigning weapons and armors to the lords and perhaps correct a little some troops and all you need now is troop editor!(Regular troops are done 100%)That's it! Sorry, I didn't finished this, I feel so old for this crap  You don't need my permission for editing this mod and publish it as it yours, but models are not mine so actually you can use only textures!

Features:

    *new textures. I have done 95% textures by myself (about 780mb dds textures) 99% finished
    *new map (Middle East & Asia Minor) 100% finished
    *new troops and troop trees 99% finished
    *shortcuts "meet village master/guild master" from "Compilation of 82 little tweaks"
    *many other tweeks from the "Compilation of 82 little tweaks"
    *new weapons and armors
    *all kings have their unique armor 100% finished
    *new animations pack (maybe I will remove them)
    *sailing (for player only)
    *mixed map icons models (new textures) 75% finished
    *and more
翻译(by minglxf999,B52B51 )
这是一个十字军东侵的和具有可玩性的MOD,它的99%已经完成了,但是我能不能在将来保持跟新还是个问题,因为我真的失去了我的紧张感(感觉翻译成兴趣还好些),我来释放3次然后我的系统出问题了,或者我偶然删去每一件东西.....我成功设法恢复这个MOD的许多步骤(我的朋友警惕这些很好)从一点"最后的释放'个人的对这个MOD的观点.然后整个留下来的要做的是:
分配武器和装甲去贵族.可能的错误和一些兵种和所有你现在需要的兵种编辑器(通常的兵种们做到100%了)那就是.对不起,我我不能完成这些,我感觉对于这些如此老了.你可以不需要我的允许去编辑这个MOD
处理它们按照你的意愿,但是这个模型不是我的,所以你只能实际上使用结构们..........

特点:
   *新的贴图。我已经完成了99%的贴图,其中95%自己做的(大约780M)
     *新的地图(中东和小亚细亚) 100 %完成
     *新的部队和升级树99 %完成
     *直接见村长 ,由“Compilation of 82 little tweaks”
     *许多其他细节从“Compilation of 82 little tweaks”
     *新的武器和盔甲
     *所有国王有其独特的装甲100 %完成
     *新的动画包(也许我会将其删除)
     *帆船(仅用于玩家)
     *混合地图图标模式(新素材)完成75 %
     *等等

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骑士美德之仁慈勋章[杰出会员互助勋章]骑士美德之英勇勋章[杰出会员活跃勋章]骑士美德之谦恭勋章[杰出会员财富勋章]骑士美德之诚信勋章原版正版勋章战团正版勋章

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本帖最后由 thebestbower 于 2009-7-17 11:49 编辑

待整理的帖子链接:http://bbs.mountblade.com.cn/vie ... &extra=page%3D1
整理后的帖子:

1.011mod:Calradia X - Red Planet(卡迪拉亞X -红色星球)1.5版(by -IYI-O-R-T-)

官网发布帖地址(by -IYI-O-R-T-):http://forums.taleworlds.net/index.php/topic,67536.0.html

官网下载地址:http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=1382

国内下载地址(by 骑砍英雄):http://d.namipan.com/d/1e559085095510955eefa0fe45cb04d53ab92743dcf1e703


相关介绍
Description:
It's a scifi mod...but its also a western...

The Beta 1.5 currently contains...

New items
New armours
New weapons
New mounts
New factions
New bandits
New civilians
New face textures
New enviroment / planet

Other credits...

HokieBT (Trigger fixing, advice, OSP pack and permission for SW models)
TakiJap (OSP costume pack items)
Geroj (OSP costume pack items)
The Happy Stormtrooper (OSP costume pack items)
Barf (Original speeder model and texture)
Dain Ironfoot (Original OSP cloaks pack models and textures)
Yoshiboy (Fish from Pirates! mod)
KON_Air (Firearms from Mount and Shotgun)
Luigi (Flintlock rifle and elven swords from the OSP weapons pack)
Dindi (OSP helms - I cant tell who made what, thanks to you all)
Llew2 (LOTR weapons)

翻译(by dsr1013)
这是一个带有浓厚科幻色彩的MOD,其中也有着少许西部牛仔的浪漫情调.

本MOD还处于Beta测试期,当前的版本为1.5版.

此版本包含的特性如下:
加入了新物品
加入了新盔甲
加入了新武器
加入了新的可骑乘物体(译者注:我拿不准是不是还有些非马匹的东西...)
加入了新的阵营
加入了新的强盗兵种
加入了新的平民单位
加入了新的面部纹理
加入了新的场景:某红色星球的表面

制作者名单(CREDITS)
HokieBT(修正了触发器错误,提供了MOD制作建议,提供了OSP资源以及SolidWork模型的使用权)
TakiJap(提供了OSP服装资源包)
Geroj(提供了OSP服装包)
The Happy Stormtrooper(提供了OSP服装包)
Barf(提供了加速装置(speeder)的模型和纹理)(译者注:鉴于上面作者说加入了新的"可骑乘物体",我不禁怀疑这里的speeder可能就是什么车或者飞船吧...无MOD,无真相啊...)
Dain Ironfoot(提供了OSP资源,包括新的大衣类服饰的模型和纹理)
Yoshiboy(我从他的<海盗!>MOD中提取了鱼的模型和纹理)
KON_Air(我从他的<骑马与射击>MOD里提取了火器模型和纹理)
Luigi(提供了OSP资源,包括燧石发火膛线枪以及精灵剑)
Dindi(提供了OSP的头盔资源.也许里面混杂了其他汽油制作的头盔,总之感谢制作这些头盔的所有人...)
Llew2(我从他的<指环王>MOD里提取了一些武器的模型和纹理)

相关截图








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发表于 2009-7-17 09:50:04 | 显示全部楼层
本帖最后由 D.Kaede 于 2009-7-17 11:50 编辑

待整理的帖子链接:http://bbs.mountblade.com.cn/vie ... 8269&extra=page%3D1
整理后的帖子:

1.011mod:Southern Realms(南部的国度)0.2版(by Jubal)

官网发布帖地址(by Jubal):http://forums.taleworlds.net/index.php/topic,49827.0.html

官网下载地址:http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=1102

国内下载地址(by 骑砍英雄):http://d.namipan.com/d/e0ddc755c8b5d6d4bf8e5db6b320fb00eef24704d46df101

相关介绍
Description:
Adds lots of new factions, sea battles, town watchmen, and a buch of other stuff.

Tons of scenes missing, bugs likely, please report at the official forum ONLY.

Features:

Tons of new troops
More than twice the number of factions
Sea battles
Tactics
Shield Bash
A bunch of other random stuff I threw in


File History:
Added Nord Homelands
More arenas
Faction Claimants for new factions
More weaker cravans
New areas have bandits to fight


翻译(by dsr1013 )
加入大量新派系,加入了海战系统,为城镇新增了守夜人,还有更多新功能.

如果您遇到大量场景无法显示的情况,有可能是MOD出现了错误,请直接将错误情况报告至官方网站.

特性:

新增大量新兵种
派系数目扩充至原来的两倍以上
加入了海战系统
加入了战术设置功能(译者注:可能是阵型的意思,但也可能有其他意思)
加入了盾击功能
胡乱添加了一些新功能

更新历史:
增加了诺德人的家园(译者注:字面翻译是这样,可能是"扩充了诺德人的领地"的意思吧)
增加了多种不同类型的竞技场场景
加入了新派系Claimants
再度削弱了商队的实力
增加了强盗的刷新地点

制作者名单(CREDITS)

相关截图

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发表于 2009-7-17 10:03:50 | 显示全部楼层
本帖最后由 thebestbower 于 2009-7-17 15:01 编辑

待整理的帖子链接:http://bbs.mountblade.com.cn/vie ... &extra=page%3D1
整理后的帖子:

1.011mod:Ash&Fire (灰与火)0.1版(by Lord Rings)

官网发布帖地址(by Lord Rings):http://forums.taleworlds.net/index.php/topic,66398.0.html

官网下载地址:http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=10&lid=1351

国内下载地址(by 骑砍英雄):http://d.namipan.com/d/76d18a7e8271391e6847bc4fd652eded86694aad7af81702

相关介绍
Description:
Scenario

Our mod that was inspired from another novel of J.R.R Tolkien(The Children of Hùrin) takes place right after Middle Earth

was created. Though Hùrin, who rose to the occasion after the 'creation', dared to fight Margoth, who was an evil god, and

loose; he still said he was superior. That was why he was cursed by Margoth. And that curse was so powerful that it was

dangereous for all those from Hùrin's family. Turin, who was the son of Hùrin, got his share of the curse. Turin, with the

wrong choises he made, created the end of those with him. Turin, who never was evil at heart, caused his friends' death,

citys' fall, and Evil win just because he was stubborn.
YOU enter the story right here. It's YOUR choice wheter to correct the mistakes of Turin, or let Goodnes vanish for ever...
May Arda or Margoth be with you...
--------------------


Mod Team:

Coddingord Rings

Modeling:Pasa,ibokula,Lord Rings

Textureord Rings

In-game editord Rings


Credist
Cellami - Two model
ExorcisT - Translate
James - One osp model
Luigi - One osp model
O&#287;uzhan - Translate
Dindi - Osp helmets = Helmskull01,Suttonhoo
Valavaukar- Senaryo
Dreadshadow - One horse
&#304;ncibus - Four Model
DjEmRe - Elven Arrow


File History:
Change Log(Beta 0.1)
-Kings Changed
-Factions Changed
-TroopTrees re-created
-Lots of new items
-Player can now be 'orc'(just older your character to the last point)
-Lots of new races
-New menus
-Angband created
-And so...


翻译(by tankz11)
故事大纲取自托尔金小说的其中一篇''胡林的子女'',时间比魔戒的中土世界更远,-黑暗之神Morgoth在擒获精灵战士胡林后,又对其子女杜林

和妮恩诺等家人施咒,令他们一生难逃黑暗及绝望。但,杜林有乃父之风,长大后率众对抗Morgoth的邪恶势力,并争夺中土世界的主控权。

不过由于受到诅咒,杜林所到之处也必定充满灾祸与不幸,他并与妮恩诺乱伦生子,最后则以悲剧收场。
特点:(LonelySnake 翻译)
新国王、新阵营、新兵种树、大量新道具
玩家可以扮演兽人,就是在创建人物时把年龄调到最大
大量新种族
Angband

制作者名单(CREDITS)
Kodlama: Lord Rings

Harita:Jubal

Modelleme:Pasa,ibokula,DreadShadow,Lord Rings

Kaplama: Lord Rings

In-game edit: Lord Rings

Müzik: Lord Rings,Pasa

&#199;eviri:O&#287;uzhan(Ayr&#305;ca ExorcisT'e menüleri &#231;evirdi&#287;i i&#231;in &#231;ok te&#351;ekkür ederim)

Tester(test edici): ::karalord:: , Valavaukar, Viva la bam.(Dolmu&#351;tur)

相关截图

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发表于 2009-7-17 10:07:45 | 显示全部楼层
本帖最后由 thebestbower 于 2009-7-17 11:45 编辑

待整理的帖子链接:http://bbs.mountblade.com.cn/vie ... &extra=page%3D2
整理后的帖子:

1.011mod:New(Old)Native The Final(旧原版和新原版的相互结合)(by SuomiLeijona)

官网下载地址:http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=9&lid=1169

国内下载地址(by 骑砍英雄):http://www.namipan.com/d/60562befbe0f0b5d6e0d8b3aa84dc92bc2dbe0d98df1d806

相关介绍
Description:
Old style native with improvements and more weapons and troops!
DARK HUNTER, BLACK KHERGIT, PATROL, SCOUT, FORAGER, MESSENGER, FARMER, REFUGEE AND HIGHWAYMAN(old forest bandit) PARTIES, ALL

THE OLD WEAPONS AND ARMORS! WIEW FULL DETAILS.
With The mod there comes a some brf files and a folder with the old horse meshes. I recommend, that you replace your old

shield.brf and weapons_b.brf files in the CommonRes folder, so that a shield and bow bugs are fixed. Also if you want the

horse meshes from 0.960 and older versions, replace the dds files in the texture folder and the brf in the CommonRes.
FEATURES:
-36 new troops (Dark hunters, Black khergits as they were before, now as a party too thanks to Darwin.
-All the troops are remade for more unique and a way better.
-Over 300 more items. Over 50 of them are from the older versions. LIST OF THE OLD ITEMS IS AT THE BOTTOM
-Manhunters are more powerful and they respawn in a random places
-All the items are more balanced
-All the companions are better and they are specialised in their types.
-Harder tutorial
-Crossbows are better
-Cries of War Soundpack

OLD ITEM ITEM LIST:
-Black armors
-Khergit armors
-Old mail hauberk
-Old padded cloth
-Old lamellar armor
-Doublehead axe
-Mailed spiked helmet
-Turban helmet
-Old skullcap
-Old segmented helmet
-Old spiked helmet
-Old bascinets
-Old kettle hat
-Old nordic helmet
-Old bardiche
-Old great axe
-Old sledgehammer
-Shashqa (old nomad sabre)
-Old bastard sword
-Old arming sword
-Old nordic sword
-Broadsword
-Old sword
-Khergit sword
-Shields
-Old heraldic armor (mail armor)
-Old flattopped helmet
-Old helmet with ng.
-Old guard helmet
-Old nasal helmet
-Barbute
-Old winged great helmet
-Light mail and plate, mail and plate and light leather
AND MANY MORE


翻译(by dsr1013)
描述:
本MOD在Native的基础上融合了老版本M&B中的老式风格,并在此基础上做了很大改进,加入了新的武器和兵种.
本MOD保留了老版本M&B中的暗黑猎人,黑旗库吉特人,巡逻队,侦察兵,传令官,农民,难民,以及拦路匪帮(替代了原有的绿林好汉)等兵种,以及各

种老版本才有的武器和盔甲~

下载MOD后,您同时会下载到一些brf纹理文件以及一个装有老版本中马匹模型的文件夹.我建议您用nitive原有的shield.brf文件和

weapons_b.brf文件覆盖到本MOD安装目录下的CommonRes子目录下,这样可以修复MOD中盾牌以及弓类武器出错的问题.同时,如果您喜欢0.960以

前版本的马匹模型的话,请用刚才提到的文件夹中的所有.dds文件覆盖到textures子目录下面,再把所有.brf文件覆盖到CommonRes子目录下.(千

万注意:执行任何覆盖操作前一定要记得备份原文件!)

特性:
- 加入了36种新兵种(暗黑猎人和黑旗库吉特人保持了老版本M&B中的特性,而且现在将作为一个团体来行动(这里"团体"二字不知道是指他们之

间会互相救援还是会作为独立的势力,能够攻城略地...大概是前者的意思.)),感谢Darwin的帮助
- 重新制作了所有的部队,为他们增加了各自兵种的独特要素,现在的兵种特性比以前好多了
- 加入了超过300件新物品,其中超过50件来自较早版本的M&B,借用的旧版物品清单会稍后列出
- 加强了赏金猎人的实力,他们在团扑之后会在随机地点重新刷新出来
- 为使用游戏更加平衡而改动了所有物品参数
- 所有的同伴的能力都得到了加强,并且都有自己的特长领域(指的是技能)
- 训练教程开始有挑战性了
- 改进了弩的参数
- 集成了<战斗呐喊>音效包

旧版物品列表:(好多东西不知道是什么...物品的翻译只能字面理解了...)
- 黑甲
- 库吉特套装
- 旧版锁子甲
- 旧版破旧衣服(就是在禅达招那个马尼德的时候,小马要求你买给他的那件破衣服...)
- 旧版鳞片甲
- 双头斧(??有这个东东吗?我不记得了)
- 锁子角状盔
- 无边盔
- 旧式无沿便帽
- 旧式分段护盔
- 旧式角状盔
- 旧式活动护盔
- 旧式锅形头盔
- 旧式日耳曼盔
- 旧式长枪
- 旧式巨斧
- 旧式巨锤
- 旧式Shashqa游牧马刀
- 旧式双刃大剑
- 旧式护手剑
- 旧式日耳曼剑
- 阔剑
- 旧式剑
- 库吉特荐
- 各类盾牌
- 旧式纹章护甲(饰纹章的链甲)
- 旧式平顶盔
- 旧式有翼盔
- 旧式卫士盔
- 旧式护鼻头盔
- 开面盔
- 旧式巨型有翼盔
- 轻型链甲和板甲,普通链甲和板甲以及轻皮甲

以及许多其他要素


制作者名单(CREDITS)

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发表于 2009-7-17 10:40:43 | 显示全部楼层
本帖最后由 thebestbower 于 2009-7-17 15:35 编辑

待整理的帖子链接:http://bbs.mountblade.com.cn/vie ... &extra=page%3D1
整理后的帖子:

1.011mod:Knights(骑士) Mod 0.2测试版(by Couched)

官网发布帖地址(by Couched):http://forums.taleworlds.net/index.php/topic,54003.0.html

官网下载地址:http://files.filefront.com/Knights+Beta+2rar/;13022238;/fileinfo.html

国内下载地址(by 骑砍英雄):[url]http://www.namipan.com/d/7a4bfcf124557860aa36b1fb6e8def486bc4f6a411110a05

相关介绍
I decided to turn my texture pack (http://forums.taleworlds.net/index.php/topic,52806.0.html) into a mod. The purpose of the

mod is the same as the texture pack, to share my textures with the community.
The same rules apply, any textures that i make and add to the mod can be altered and used freely by anyone for anything

(unless you are going to print the textures, wrap them around a brick and throw it through my livingroom window).

The theme of the mod is european, and all the factions have been changed to have a medieval european feel to them.

This second beta is really more of a small update then a new version, i just really wanted to get the new helmets out there

as i feel they add quite a lot to the overall feel of the mod, as well as correcting a few mistakes and minor bugs. Imo it's

still worth the download, unless you're on a 56k modem. For the next release i will focus more on the coding part, balancing

items, renaming lords, hopefully add some new features, etc, etc.

Beta 2 (Not savegame compatible with beta 1)
- Helmets from Ursca, Tooff and Highlander
- A couple of brand new helmets by Youhou
- Some more modified native helmets.
- A few new retextured armors and horses.

翻译(by minglxf999)
(描述:)我决定把我的结构模型放进这个MOD.这个MOD的目的是安插进结构模型,好用来和团体分享我的结构模型.
同样的规则的申请,任何我做的结构模型和我添加在这个MOD可以改变被任何人拿来做任何事情(除非你打算去打印这些结构模型,绑定它们在程序模块上或者把它放在我的起居室的窗口上).
这个MOD的主题是欧洲,所以所有的功能都已经被改变去让你有中世纪欧洲的感觉.

第二步真的超过了简单的跟新新环境,我仅仅想得到新头盔在这里正如我感觉他们增加了相当多的从头到尾的对这个MOD的感觉,也同样收集了一下错误和BUG.它值得你下载,除非你是 on a 56k modem(大概是网错很慢的意思).下一步跟新我将要投入更多的精力在编制程序这部分,平衡物品,删除领主,希望加一些新面貌等等.
2部分(不跟1部分一样的存档)
-头盔来自 Ursca,Tooff和 Highlander
-一对新头盔来自Youhou
-一些原版的头盔
-一些新武器和马

制作者名单(CREDITS)

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发表于 2009-7-17 10:53:42 | 显示全部楼层
本帖最后由 thebestbower 于 2009-7-17 11:45 编辑

待整理的帖子链接:http://bbs.mountblade.com.cn/vie ... &extra=page%3D1
整理后的帖子:

1.011mod:Advanced Soldier Tree / Commander (高级兵种树/指挥官)(by Johnny Morphine)

官网发布帖地址(by Johnny Morphine):http://forums.taleworlds.net/index.php/topic,67835.0.html

官网下载地址:http://postdownload.filefront.com/13917293//df8a641368b7f56a2ee98b5e6b18b268209e65972f85f895aca9a33535013ba24197c1f9386b07c5

国内下载地址(by 骑砍英雄):http://www.rayfile.com/files/80422b4c-6349-11de-86c1-0014221b798a/

相关介绍
Key Features:
67 New and Unique Soldiers in addition to the classic set, including new much-needed upgrades for all bandits, as well as highly specialized infantry units for advanced players to control the battlefield.
Change your order of battle during sieges, as a true commander should. So you've broken into Sargoth and your crossbowmen are still up front after picking off your enemies while your siege tower crept ahead. Maybe you want your overcaffeinated assassins backing you up in the streets, and you want your hard-hitting huscarls to clean up the mess in the keep. No problem. Now in addition to getting through to your inventory and party pages before the siege, you can now access them via your hotkeys between each phase of the takeover.

And face it, putting those huscarls on your front lines in every major battle just because they're the only level 28 regular soldiers in all of Calradia got bloody old after awhile. In this universe the Nords are no longer the sole keepers of lord-level units. But these options won't make it any easier on you – each lord's training skill has been bumped up a few notches, so say goodbye to those endlessly repetitive battles against waves of recruits. Get ready to take back whatever it is you're dishing out.
When I set out to create this mod several months ago, I originally wanted to add a few new soldiers primarily to amuse my brother, who, once the ideas started piling up, ended up helping with the hundreds of hours of beta testing that's gone into this project. What came out of all the effort is a mod that's simple in concept, but complex in its refinement. Some historical research and a dry sense of humor played a large part in the creation of this addition to what quickly became my favorite game of all time in January. Mostly, though, it was a committed effort to fill in various gaps and expand on the enormous potential of each faction that admittedly hundreds and hundreds of hours riding on my various chargers and hunters had made all too apparent.

Here are some of the major, specific things you'll be seeing (POSSIBLE SPOILERS --- shield your eyes):

1. Solid ground support troops for the Khergits. As it's been said, no army in the world can function without foot soldiers. For the game's sake, this way the Khergits will no longer get completely annihilated in the mountains. For the players sake, massively prolonged and repetitive battles against the Khergits' narrow old troop “shrub” will be a thing of the past.

2. Specialized units like lightning quick assassins and (my personal favorite) a dedicated branch of siege defenders. I put hours (and hours) of refinement into each of these.


Top two levels of the assassin branch of the new bandit tree.


3. High-level multipurpose soldiers of some sort for every faction but the Rhodoks (but don't worry, I made up for that deficiency in other ways). The 32 slot limit on troops has grown tedious for each of us at times, so I worked in a wide variety of all-purpose soldiers in addition to the highly specialized classes.

4. In addition to the items that I added, I corrected a handful of already-existing pieces as well. For example, the double-sided lance originally had swinging animations during which it actually did no damage. The shortened military scythe is most obviously a thrustable weapon. Historically, the boar spear was used to rob an enemy of his shield, thus now it has a bonus against shields. Military forks had been a primary siege weapon in various countries, so they're also a little more effective now.

5. I brought back the flintlock pistol, which can be found in any hidden chest in the game or looted readily from mountain raiders if you so desire. I realized it was perfect for a commander who needed some effective range without being forced to put too many attribute points into strength. For those of us who do love dumping points into strength and love fighting on the ground whenever possible, there are a few new big two-handers that can't be used effectively on horseback (only swingable from one side), and some others that can't be used on horseback at all. And speaking of horses, there's a new one for you to try.


Commodore Frank and his trusty sidearm.


Big nasty axe. No caption necessary.

6. Most importantly, I tried above all things to remain completely true to the feel of the original game in this mod. Each faction still excels in its own original respect as I perceived it. The Swadians still have the best heavy cavalry, and the Khergits still have the most dangerous light cavalry. The Vaegirs have the best archers and the Nords retain the hardest-hitting infantry, and of course the Rhodoks keep the very best spearmen in all Calradia.

That's not to say that I didn't have some fun with this as well. There are a few grown-up jokes about culture and even the game itself hidden around Calradia, there's an obscure reference to H.P. Lovecraft buried somewhere in Khergit territory, and there's a classy tribute to my brother, who introduced me to this game in the first place, hidden high in the ranks of Nordic soldiers.


Expected FAQs:

Q. What's up with the the crappy armor on a few high-level units?
A. With the exception of the Assassins (who don't wear much armor by the nature of their occupation), the apparently crappy armor you're seeing is a clever disguise. Trust me, underneath the Executioner's robe is chain mail, and hidden beneath the Commodore's signature steppe cap is a remarkably hard skull. I simply made new items to cover for these two aesthetic preferences.

Q. Why do I see suddenly a Masterwork Heavy Bastard sword sitting on the ground?
A. Because in this mod a few units occasionally have enhanced weapons and armor, just like you.

Q. Forest WHAT?
A. Alliterations roll off the tongue quite nicely, don't you think?

Q. What are Phalanx/Assassins good for?
A. That's up to you. Try a book on Rome.


The way the Rhodoks were always meant to stop a cavalry charge.

Q. (the obvious) Will this mod work with both versions 1.010 and 1.011?
A. To my surprise, the changes I made to each text file carried back flawlessly from 1.011 to 1.010. So whichever new version you're running it will function just as you'd expect. Just copy the unzipped folder into your Mount&Blade\Modules directory and you'll be good to go!
3. High-level multipurpose soldiers of some sort for every faction but the Rhodoks (but don't worry, I made up for that deficiency in other ways). The 32 slot limit on troops has grown tedious for each of us at times, so I worked in a wide variety of all-purpose soldiers in addition to the highly specialized classes.

4. In addition to the items that I added, I corrected a handful of already-existing pieces as well. For example, the double-sided lance originally had swinging animations during which it actually did no damage. The shortened military scythe is most obviously a thrustable weapon. Historically, the boar spear was used to rob an enemy of his shield, thus now it has a bonus against shields. Military forks had been a primary siege weapon in various countries, so they're also a little more effective now.

5. I brought back the flintlock pistol, which can be found in any hidden chest in the game or looted readily from mountain raiders if you so desire. I realized it was perfect for a commander who needed some effective range without being forced to put too many attribute points into strength. For those of us who do love dumping points into strength and love fighting on the ground whenever possible, there are a few new big two-handers that can't be used effectively on horseback (only swingable from one side), and some others that can't be used on horseback at all. And speaking of horses, there's a new one for you to try.
6. Most importantly, I tried above all things to remain completely true to the feel of the original game in this mod. Each faction still excels in its own original respect as I perceived it. The Swadians still have the best heavy cavalry, and the Khergits still have the most dangerous light cavalry. The Vaegirs have the best archers and the Nords retain the hardest-hitting infantry, and of course the Rhodoks keep the very best spearmen in all Calradia.

That's not to say that I didn't have some fun with this as well. There are a few grown-up jokes about culture and even the game itself hidden around Calradia, there's an obscure reference to H.P. Lovecraft buried somewhere in Khergit territory, and there's a classy tribute to my brother, who introduced me to this game in the first place, hidden high in the ranks of Nordic soldiers.


翻译(by dsr1013)
关键特性:
在原版的经典兵种树的基础上增加了67个全新的独特兵种,其中包括对所有强盗类兵种所增加的高级兵种(我想这个改动应该很有必要)以及为老鸟玩家们能够更好地控制战局而精心设计的各类拥有各类特长的步兵兵种.
玩家现在能够像真正的指挥官那样在攻城战中随时下达作战指令.现在您能够在萨哥斯的攻城战中指挥您的远程战士们在攻城塔抵达城墙之后立刻登城杀敌,而不是继续站在原地射击.您也可以让您手下那些过于兴奋的杀手们作为后备,与您一道在巷战中大显神威.您还可以把您那些皮糙力大的下马骑士们留到最后,让他们替您清理要塞里的残敌.以上这些都能够在本MOD中实现了.您只需要在开始攻城战之前打开您的物品和部队页面,并使用快捷键来选择在战斗的每个阶段应当如何排兵布阵.
假如您将要进行一场血战的话,请您务必严肃对待,将那些下马骑士们放到队伍的最前列吧,因为他们是整个卡拉迪亚大陆上唯一的28级普通兵种.在这个MOD中,拥有领主级别实力的兵种将不仅仅是诺德人一族的专有特权.然而这一变动可不是单单对玩家有利,因为每个AI控制的领主的训练技能都提高了不少,所以您就不要指望碰上某个只带大量新兵就出来混的领主了,那些靠着反复欺负新兵来升级的日子已经一去不复返了,你要时刻准备好,没准什么时候就反过来被AI欺负了.

几个月前当我开始设计这个MOD时,我最初的想法是简单地加入一些新兵种来供我弟弟娱乐一下,可是随着后来新点子的不断涌现,我弟弟也被我拖来参与到数百小时的枯燥的测试工作中去了.经过我们的一系列努力,这个MOD终于出炉了.本MOD的剧情和世界观都十分简单,但某些细节却得到了十分细致的体现.自从我玩上骑砍,我就被它深深迷住了,说句老实话,整个一月份我都在玩骑砍玩个不停.为了制作这个MOD,我查阅了一些历史资料,绞尽脑汁想了很多冷笑话,并放到了MOD里,这算是我做的最大工作了,呵呵.然而当我为了弥补不同阵营间的差异和继续扩展各阵营的潜力而花费几百小时骑着战马或猎马在战场上跑来跑去搞测试的时候,我才发现之前的工作都过于表面化,而缺少实质性的内容.

以下是一些您将在本MOD中注意到的一些主要特征(当然了,总会有些人来破坏您的玩兴,那您就看不到我要说的这些特征了):
1. 为库吉特人加入了坚实的步兵后盾.就像老话里说的那样,没有步兵的军队就不是好军队,为了游戏的平衡性,我不得不这样做.从此以后,库吉特人就再也不会在山地作战时任人宰割了.然而对玩家来说,扩展一下库吉特人原有的小小兵种"灌木"(译者注:这里的"兵种灌木"是"兵种树"的诙谐说法,意思是指库吉特人兵种树又窄又短,很容易爆出大量低等级的骑射手,只靠数量和速度优势取胜),也应该能够让长时间不间断地在辽阔的战场上反复追杀海量库吉特人的日子一去不复返了吧..

2. MOD中会出现某些拥有独特特性的兵种,比如速度极快的刺客部队(assassin)以及我个人最喜爱的那些拥有献身精神的围城战防守部队(siege defender).我为每支兵种的细节制作都花费了大量时间.
刺客兵种位于强盗兵种树的最顶端两级.

3. 我为除罗多克之外的所有派系加入了高级多用途兵种(即使玩罗多克也不必担心,我从其他方面弥补了这一缺憾).每个阵营32个兵种的上限设定有时候真的十分讨厌,所以我在设计出有专长的兵种的同时,也设计了许多多功能的兵种.

4. 除加入了许多物品之外,我还修改了一些原本存在问题的已有物品.比如说,双头枪(double-sided lance)这类武器虽然有挥砍动画,但没有挥砍伤害;短军用镰刀(shortened military scythe)也明显是可投掷的武器;历史上,宽刺矛(boar spear)是用来掠开敌人盾牌的,所以我给它增加了破盾属性;军用叉(military fork)曾在许多国家广泛作为首要攻城武器使用,所以现在它们在攻城战中也会更有威力.

5. 我把燧发火枪(flintlock pistol)加入了MOD中,玩家可以在游戏中的一个隐藏箱子中找到它,或者通过反复刷山贼的方式得到.我觉得对一名指挥官来说,火器是最好的武器选择,因为玩家可以为军队提供有效的火力支援而不需要刻意地在力量上投入太多属性点.而我也为那些乐意花费大量属性点在力量上,并且喜爱步行作战的汽油们加入了一些新的大型双手武器,这些武器在马上使用时将很难发挥出正常威力(只能向马的一侧挥砍),甚至可能不能在马上使用.说到马匹,我加入了一类全新的战马.

6. 所有特性中最重要的一点是,我亲自尝试了以上所有特性,并可以保证本MOD完全保留了原版游戏的感觉.MOD中的每个派系都保留了我个人认为它应该具有的独特优势.芮尔典人依然拥有最强的重骑兵部队,库吉特人也保有着最强大的轻骑兵.维吉尔人拥有最强的弓手,而诺德人的步兵防线还是最坚固的.罗多克人的长矛兵当然仍是全卡拉迪亚最强的.
而这并不表明我没有加入一些娱乐内容.我把一些有关文化差异甚至游戏本身而编写的成人笑话藏在了卡拉迪亚大陆的各个地方,在库吉特领地范围内的某个地方藏起了一句霍华德·菲利普·洛夫克拉夫特的名言,还为我弟弟献上了一首华丽的赞美诗,因为是我弟弟把这款游戏介绍了我,这首诗就隐藏在诺德人的军衔里.

可能经常出现的问题及其解答:

问:为什么我会看到某些高级兵种穿着破烂衣服呢?
答:除了刺客部队(他们这一职业天性不喜欢穿重甲)外,你看到的那些兵种穿着的破烂护甲其实是伪装效果.相信我吧,那些刽子手长袍的下面藏着的是链甲装备,而那些带有纹章标识的草原帽下面则藏着一顶格外坚硬的骷髅帽.我专门制作了两件新物品来覆盖原有装备来达到审美效果.

问:为什么有时候会突然看到地上掉落着一把极品重型巨剑之类的武器?
答:因为此MOD中某些士兵会像玩家一样装备精良.

问:游戏中某人提到"XXX森林",这个到底是什么森林?
答:头韵的读法很顺畅,你不觉得吗?(译者注:这里的头韵的意思您可以自己查一下,而且这里可能会出现连读或者连写的情况)

问:方阵步兵和刺客有什么作用呢?
答:你自己挖掘吧,看看古罗马时代的战争史书应该对你有帮助.
他们都有自己的特长,就像罗多克军队总是擅长阻挡骑兵冲锋一样.

问:(这是和显而易见的问题)这个MOD是不是在M&B的1.010和1.011版本中都能正常安装使用?
答:我也很奇怪,为什么我为1.011写的每行代码都可以在1.010中正常使用呢?所以新版本中的一切功能都可以在老版本中完美重现,而你需要做的就是拷贝你解压出来的文件夹到两个版本M&B下面的Modules目录中去就OK了.


制作者名单(CREDITS)

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发表于 2009-7-17 10:57:51 | 显示全部楼层
本帖最后由 thebestbower 于 2009-7-17 14:02 编辑

待整理的帖子链接:http://bbs.mountblade.com.cn/vie ... &extra=page%3D1
整理后的帖子:

1.011mod:Age before horses final(马夫)(by skiddledou)

官网发布帖地址(by skiddledou):http://forums.taleworlds.net/index.php?topic=68547.new#new

官网下载地址:http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=1371

国内下载地址(by 骑砍英雄):http://www.rayfile.com/files/a0e999a3-62d6-11de-83a9-0014221b798a/

相关介绍
Yep, my mod i have been working on for a week or 2 is done.

Final is recommended, its done, its stable, its 100% awesome.

Beta is for developers looking for some scripts of whatever, or troop files, or people that just wanna test it, but there are still some horses on some troops.

Alpha is highly unstable, crashes alot, there are still horses in-game, try it if you like tho.

Features -
Most of all ABSOLUTELY NO HORSES, NO MATTER WHAT! (if you get one its completely useless)
Tweaked troops for better off horse combat like kergits.
Renamed many troops.
Added some starting equips for off horse combat.
Tweaked troops to make archers way more efficient.
Unlocked a new helmet hidden deep in the bfr files.
More troops recruited from villages (11-16 max with 0 respect from them)
Starting stats tweeked.
changed Swadian crossbowmen line to archers.
Added a new foot soldier, requires a ton of training to get (swadian only, Master swordsman, can take 5-10 swadian knights)
much more.

Future plans -
as this is labled "Age before horses final" i plan to release a V2.
Custom factions.
Custom map.
More custom troops.
Better tweaked troops.

Credits -
Huge thanks to bjorne for his epic script tweak for more troops from villages.
Also a huge thanks to Johnny Morphine for finding that fucking sexy helmet!
Thanks very much to hokieBT for troop editor.
Thanks to everyone for downloading if you do, i spent alot of time on this and i hope for some good feedback.
And for my friends for the original idea and support.

Team FTMS -
Skiddledou
Army lover (one of my best friends, he helped with idea and such. hes not on the forum but requested i used this name)
If you wish to join the team we are in need of these people
Features:
Features - Most of all ABSOLUTELY NO HORSES, NO MATTER WHAT! (if you get one its completely useless) Tweaked troops for better off horse combat like kergits. Renamed many troops. Added some starting equips for off horse combat. Tweaked troops to make archers way more efficient. Unlocked a new helmet hidden deep in the bfr files. More troops recruited from villages (11-16 max with 0 respect from them) Starting stats tweeked. changed Swadian crossbowmen line to archers. Added a new foot soldier, requires a ton of training to get (swadian only, Master swordsman, can take 5-10 swadian knights) much more.


File History:
V.1
V.6
V1.0




制作者名单(CREDITS)
Huge thanks to bjorne for his epic script tweak for more troops from villages.
Also a huge thanks to Johnny Morphine for finding that fucking sexy helmet!
Thanks very much to hokieBT for troop editor.
Thanks to everyone for downloading if you do, i spent alot of time on this and i hope for some good feedback.
And for my friends for the original idea and support.

Team FTMS -
Skiddledou
Army lover (one of my best friends, he helped with idea and such. hes not on the forum but requested i used this name)
If you wish to join the team we are in need of these people

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发表于 2009-7-17 11:04:13 | 显示全部楼层
本帖最后由 D.Kaede 于 2009-7-18 08:19 编辑

待整理的帖子链接:http://bbs.mountblade.com.cn/vie ... &extra=page%3D1
整理后的帖子:

1.011mod: LOTR Weapons(指环王武器)1.0(by Llew2)

官网发布帖地址(by Llew2):http://forums.taleworlds.net/index.php/topic,68456.0.html

官网下载地址:http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=9&lid=1368

国内下载地址(by 骑砍英雄):http://www.rayfile.com/files/d893c611-62c8-11de-8e7b-0014221b798a/

相关介绍
Description:
This is basically a bunch of LOTR weapons from the movies put into Native to play with.

A long time ago Dain made a pack of LOTR weapons, which were quite fun. So I was inspired remake it. This includes a few of Dain's old items, but all the swords were made by me.

Features:
Includes (by me): Strider's Ranger Sword (with sheath) Glamdring Sting (with sheath) Uruk Hai Sword Legolas's Elven Fighting Knife Legolas's Elven Fighting Knife Offhand Ring Wraith Sword Witch King Sword Theoden's Sword Gimili's Battle Axe Gimili's Walking Axe Sword of Boromir Witchking Helmet Old items made by Dain: Elven Warrior Sword Gandalf's Staff Gandalf's Staff Off-hand Gimili's Throwing Axes Uruk Hai Shield Saruman's Staff Aragorn's Dagger A few parties of Dark Hunters will spawn around the map, led by the Witch King.

翻译(by minglxf999)
描述:
这是一个主要把电影指环王一般的武器放进原版来玩的MOD。
很久以前戴恩制造了一包指环王一般的非常有意思的武器。于是我倍受鼓舞的改造它。这里包含了许多戴恩的老的模型,但是所有的剑都是我自己做的。

特色:
包括我所有的作品,徘徊者的刀和剑MOD(包含外部设计),格莱姆德林的刺痛MOD(包含外部设计),混血兽人的剑与莱格拉斯(精灵老大)的精灵战斗小刀。莱格拉斯的精灵战斗小刀和临时的戒指。
幽灵的剑和幽灵王的剑,塞奥顿(应该是个英雄)的剑,吉穆力的战斗斧,吉穆力的步行的钉锤和剑都来自戴恩做的博罗米尔的幽灵头盔MOD的老物品。精灵勇士剑,甘道夫的(手)杖。吉穆力
的飞斧,混血兽人的盾,薩魯曼的(手)杖,阿拉贡的匕首,一些黑暗的猎杀者会出现在大地图上,主要是从幽灵之王MOD那里学来的。

制作者名单(CREDITS)

Includes (by me):

Strider's Ranger Sword (with sheath)
Glamdring
Sting (with sheath)
Uruk Hai Sword
Legolas's Elven Fighting Knife
Legolas's Elven Fighting Knife Offhand
Ring Wraith Sword
Witch King Sword
Theoden's Sword
Gimili's Battle Axe
Gimili's Walking Axe
Sword of Boromir
Witchking Helmet

Old items made by Dain:

Elven Warrior Sword
Gandalf's Staff
Gandalf's Staff Off-hand
Gimili's Throwing Axes
Uruk Hai Shield
Saruman's Staff
Aragorn's Dagger

A few parties of Dark Hunters will spawn around the map, led by the Witch King.

I really don't care if anyone uses these for their own stuff. Credit would be nice though. (Ask Dain about his stuff)
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发表于 2009-7-17 11:08:31 | 显示全部楼层
本帖最后由 thebestbower 于 2009-7-17 14:46 编辑

待整理的帖子链接:http://bbs.mountblade.com.cn/vie ... &extra=page%3D1
整理后的帖子:

1.011mod:The Horde Lands (Alpha) 部落之地v1.2(by Keedo420)

官网发布帖地址(by Keedo420):http://forums.taleworlds.net/index.php/topic,52170.0.html

官网下载地址:http://s9.zetaboards.com/exilian/topic/7116828/1/(按照作者提示的7个步奏把那二十几个分卷文件下载整合,建议用骑砍英雄已经整合好的)

国内下载地址(by 骑砍英雄):http://d.namipan.com/d/942ac3b54d4228a33ba5976c8eb53c0f2b316a7b71c2b10d

相关介绍
This is a fantasy mod for M&B v1.011. It is designed to compile some of my favorite features from other mods (such as Kingdom Management) and to present a brand new setting for people to play in. The mod is still in early development and there are many things that still need to be tested and additional features/content that need to be implemented, but there is an alpha version available for download if you would like to help bug-test or just get a preview. Everything you need to know about the mod (including features, credits, current bugs, and screenshots) can be found here: http://z9.invisionfree.com/exilian/index.php?showforum=59
The current version of this mod is Alpha v1.21. Check here for d/l & installation instructions: http://forums.taleworlds.net/index.php/topic,52170.msg1731868.html#msg1731868
Brief Background Story
Long ago, a young man named Wayland lived in the village of Velor on a small island just off the coast of a much larger island known as the Horde Lands (named for the numerous barbaric hordes of humans, elves, goblins, and orcs). The people of Wayland's clan lived in relative peace from the hordes of the mainland. The small island his clan called home was also home to six other human clans. A series of misunderstandings led to war between the clans. When Wayland joined up with his clan's militia to protect his village, he accidentally uncovered a plot by a vengeful necromancer named Greygor who was manipulating the clans into war and stealing the corpses from their battles in order to raise an army of undead. Wayland travelled from village to village to settle the disputes and unite the clans against Greygor. Wayland led the combined forces of the seven clans against Greygor at his castle on the southern shore. Greygor was thought to have been destroyed and his army was defeated. The clans' newfound unity led to the formation of the Kingdom of Velor, with Wayland being crowned king. Years passed and Wayland married and had a child. However, shortly after the birth of his son, Greygor returned with a vengeance, striking without warning all across the kingdom with an army far stronger than before. Wayland, seeing the imminent defeat of his people, led the survivors to the mainland where they established a new city. Wayland quickly formed an alliance with the elves to fend off the goblins and orcs. Many years passed. As Greygor strengthened his hold on their former homeland, the Kingdom Of Velor began to spread throughout the Horde Lands. United with the elves, they began to push back and pacify the various clans of orcs and goblins. But as the Velorians spread civilization across the Horde Lands and integrated elves, orcs, and goblins into their society, Greygor was hard at work to spread his influence as well. He found his greatest tool in the Dark Elves. While many were proud and honorable warriors, an equal number were cruel and sadistic. Working in secret, Greygor used the Dark Elves to help in his corruption of the Kingdom of Velor. The peace and civility of the Horde Lands began to break down and civil war overtook the Velorians until numerous factions broke away and formed their own kingdoms. This is the state of the Lands as you set out to make a name for yourself. The fate of the Horde Lands is up to you. Will you help one of the factions to gain dominance or will you seek to spread chaos? Or perhaps you will decide to establish your own kingdom and unify the Lands as Wayland once did.

That is a VERY condensed version of a novel-sized story I wrote many years ago. I intend to work many of the details of that story including history, town names, and characters into this mod.


翻译(by dsr1013)
本MOD适用的M&B版本为1.011.我制作此MOD的最初目的是从其他MOD中搜集我喜爱的功能(比如王国管理功能),并玩家提供全新的游戏设定.
本MOD仍然处于制作初期,有很多测试工作尚未完成,也还有很多附加功能尚未加入,但我还是决定放出第一测试版的下载地址,希望玩家们能够对此MOD风格有所体会并协助我们进行游戏测试工作.
有关此MOD的一切内容(包括特性,制作人,现存问题以及实际游戏截图等)可以在以下地址中获知:
http://z9.invisionfree.com/exilian/index.php?showforum=59
此MOD最新版本为第一测试版v1.21.有关该版本的下载及安装说明如下:
http://forums.taleworlds.net/index.php/topic,52170.msg1731868.html#msg1731868

背景故事简介:
很久很久以前,一位名叫Wayland的年轻人类住在一个叫做Velor的村庄里.村庄所在的小岛与另一个叫做"部落之地"(这片土地上生活着大量人类, 精灵,哥布林以及兽人等种族的原始土著部落,这里也因此得名"部落之地")的大型岛屿毗邻.Wayland所在氏族的人们与"部落之地"上的所有部落常年保持着相互的和平友好关系,而被他们称作"家园"的这个小岛上同时也居住着其他6个人类氏族,这些氏族之间却由于一系列误解和摩擦而相互发动了战争.当 Wayland为保卫自己的村庄而加入自己氏族的民兵武装时,他无意中发现了一个名叫Greygor的巫师所设计的阴谋.Greygor为了实现自己的复仇计划而蓄意挑起了各氏族间的战争,并企图从战场上窃取阵亡者的尸体来召唤不死亡灵军队.Wayland开始为调解氏族间的矛盾并联合所有的氏族对抗Greygor而不断奔走于不同的村庄之间.最终Wayland在他位于南方海岸上的城堡中促成了七大氏族的和解,并开始领导氏族联军对抗Greygor.当人们认为Greygor已经被杀死,他的部队也被永远击败的时候,七大氏族也终于决定联合起来,建立了Velor王国,Wayland成为了Velor的第一任国王.
很多年过去了,Wayland已经结婚生子,但他的儿子出生后不久,Greygor再一次带着怨恨重生,并集结了实力远胜于前的庞大军队,在毫无预警的情况下对Velor王国展开了攻击.看到失败的局面已经没有挽回的余地,Wayland带领王国的幸存者逃亡到了"部落之地",建立了新的城市.Wayland很快与岛上的精灵部落结盟来防御哥布林和兽人的侵袭.又过了许多年,Greygor逐渐巩固了在曾经的人类领地"家园"上的统治地位, 而Velor王国的势力也在"部落之地"上扩展开来.得到精灵的有利支持后,Velor王国得以驱逐和安抚那些形形色色的兽人和哥布林部落,但在 Velor人的文明逐步得以在"部落之地"传播并不断接纳精灵,兽人以及哥布林部族的加入的同时,Greygor也在想方设法提升自己的影响力.他找到了黑暗精灵作为自己的得力助手.精灵一族既有高贵和重视荣誉的战士,也有黑暗精灵那样冷酷无情的虐待狂.在与黑暗精灵们达成秘密协议后,Greygor利用这些黑暗精灵来从内部破坏Velor王国."部落之地"上刚刚建立起来的和平和文明再一次崩坏了,内战在Velor人之间爆发了,最终许多部族从王国中分裂出去并建立了自己的国家. 这就是玩家为扬名立万而踏上旅途之时"部落之地"所面临的局面.这片土地究竟将何去何从?一切都将由您来解答.您会为某个阵营效力并协助它夺取世界的统治地位,还是会协助Greygor散播浑沌与无序呢?或许您应当成为Wayland那样的英雄,建立自己的国家并最终一统天下.

以上剧情是由多年前由我写作的一本小说中的故事情节浓缩而成的.我打算在今后的制作过程中为MOD引入更多细节部分,比如历史典故,城镇名字以及人物等等.



制作者名单(CREDITS)
Of the things I used from Nema's Guardian's Party (elf/dark elf/orc/goblinskins, samurai armor/helmet/boots, sabertooth katana, throvstar, shadow armor, guard helmet, dark blade, elven arrows/quiver), the credits can be found here: Guardian's Party credits


Skeletons and Skeletal Horses were made by Cartread.

Thanks to Couched for letting me use his Dead_Horse texture.

Of the armors from the OSP Armor pack:
Burrek for K&K, Byzantium Armor, Unique Eurpoeans 1 & 3 Skinsets (bur)
Lord Condormanius Irish Skinset (con)
FJ62 Norse Skinsets (fj6)
Various other skins from MTW2 mods, will credit as i sort it out
DaBlade, for elegant engraved plates
only those dds files costumes3, 5, 51, and 6_ss designed by maw
all other skins compiled from the greater talent

Of the helmets from the OSP helmet pack:
Luigi.
Njiekovic
Ursca (special thanks here for the new sallet pack)
Ubberdorc
Mirathei
Raz.
The Pope
TRC
Dindi

Of the shields from the OSP Shield pack:
I can't find any credits for these, but the pack was put together by Maw

Of the horses from the OSP Horses pack:
skins are from a variety of sources, but quite a lot are from Argent Usher, over at the Medieval II: Total War Center. also in this pack are a couple of horses from DaBiggMan (RIP), and conversions from Chel's (now ancient in modding years) Horse2.0 pack, Gallus Domesticus ([url=from his new horses thread http://forums.taleworlds.net/index.php/topic,33969.0.html]from his new horses thread http://forums.taleworlds.net/index.php/topic,33969.0.html[/url]), and i think a few from Predak.

In addition, I have used 17 horses from RookieR's Horses For 1.003 pack.

Of the weapons from the OSP Weapons pack:
James (jam)
Luigi (lui)
RR_Raptor65 (rrr)
The Pope (pop)

The cloaks from the OSP Cloaks pack were made by Dain Ironfoot.

The Blackjack poker game script was made by Oolonglgx.

The Kingdom Management script was made by Highlander.

The Autoloot script was made by Fisheye.

The Patrols script was made by Geoffrey Ashe.

The Troop Ratio Bar, Change Commander, and Quick Troop Upgrade scripts were made by Rubik.

The Custom Sparring Matches script was made by Jinnai.

The Duel Kit script (for duelling your companions or troops) was made by MartinF.

The String Typer Kit (currently used to allow players to change their kingdom's name) was made by Jik.

Thanks to Jubal for setting up this forum, and for providing the script to randomize village recruits.

Thanks to Ghoda for his extensive playtesting, and for providing the new voices for the undead.

Thanks to Gerhart for his high-quality screenshots. Three of which were used for sig banners.

Thanks to Silver Wolf for converting one of Gerhart's screenshots into this mod's main.bmp pic in the M&B loader and a couple of main menu pics.

Thanks to Garnier for his recruitment and banking scripts.

Thanks to 暗暗十分 for giving me permission to use his amazing magic system.

Thanks to Mirathei for his sea battles scripts, and again to Jubal for his tutorial on installing them.

All new music (except intro.mp3) in this mod was performed by Jon Sayles, and obtained
from the following website:
http://www.jsayles.com/familypages/EarlyMusic.htm

Intro.mp3 is Henry Purcell's "Music For The Funeral Of Queen Mary" as performed by the
Baroque Brass Of London.

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发表于 2009-7-17 11:12:45 | 显示全部楼层
本帖最后由 thebestbower 于 2009-7-17 20:31 编辑

待整理的帖子链接:http://bbs.mountblade.com.cn/vie ... &extra=page%3D1
整理后的帖子:

1.011mod:Medieval Balkans (中世纪巴尔干) 1.7版(by LycoSs)

官网下载地址:http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=1357

国内下载地址(by 骑砍英雄):
1.7版纳米盘下载地址(by 骑砍英雄):http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=1357
1.5版纳米盘下载地址(by 骑砍英雄):http://d.namipan.com/d/b28fc9cfdb36646c8479a748a79b95c50d14029477b6b700
1.3版纳米盘下载地址(by 骑砍英雄):http://d.namipan.com/d/e2a3b8245101ed0bda16f5245bd5d3ff794420232f9bb700

相关介绍
1.7Description:
This were the Balkans (S-E Europe) in medieval times...
Features:
Renamed Factions : The Ottoman Empire, The Russian Empire, Moldavia, Transylvania, Romanian Country. The player recieves best Black Armour at start. Head protection is implemented in the Black Armour without any helmet. New bow and new sword added: Protector Bow & Protector Sword. The best weapons now are Balanced Protector Bow and Balanced Protector Sword. Added Lordly status very rare chance for Steel Shield. Renamed some of the items. Renamed troops to generalized titles. Removed some (Cracked, Rusty, Battered and other nasty weapon conditions). Improved the map! It isn't exactly acurate, but its close. Heroes have decent armour, sword and bow at start. Replaced all female heroes with male heroes. The quivers have more arrows. Removed unnecessary bridges. Reassigned some towns to The Ottoman and Russian Empires.
1.3Description:
This mod is the Balkans (S-E Europe) in medieval times...
Features:
Renamed Factions : The Ottoman Empire, The Russian Empire, Moldavia, Transylvania, Romanian Country. The player recieves best Black Armour at start. Head protection is implemented in the Black Armour without any helmet. New bow and new sword added (Protector Bow & Protector Sword); The best weapons now are Balanced Protector Bow and Balanced Protector Sword. Added Lordly status chance for Steel Shield. Renamed some of the items. Renamed troops to generalized titles. Removed (Cracked, Rusty, Battered and other nasty weapon conditions). The map isn't exactly acurate, but its close to reality back then. Heroes have decent armour, sword and bow at start. Replaced all female heroes with male heroes. The quivers have more arrows.



翻译(by dsr1013)
描述:
本MOD描述的是中世纪时期巴尔干半岛(即东南部欧洲地区).

特性:
将各大派系重新命名为:奥斯曼帝国,俄罗斯帝国,摩尔达维亚,特兰西瓦尼亚以及罗马尼亚王国.
玩家在游戏开始时就拥有了一套黑甲.此黑甲没有配备头盔,但仍然具有头部防御值.
MOD中加入了新的弓和剑(即守护者之弓和守护者之剑),而目前最强武器也随之变为平衡的守护者之弓和平衡的守护者之剑.
增强了钢盾,使其配得上领主们使用.
为某些物品重新命名.
为兵种重新命名并配备了军衔.
将有裂纹的,生锈的,破碎的等恶劣的武器状态全部去掉了.
地图制作得不够精确,但已经接近中世纪时期当时的真实地貌了.
英雄们初期就装备了精良的的盔甲,配剑和弓箭.
我用男性英雄替代了原版里的所有女英雄.
增加了箭袋的容量.


制作者名单(CREDITS)

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发表于 2009-7-17 11:17:50 | 显示全部楼层
待整理的帖子链接:http://bbs.mountblade.com.cn/vie ... &extra=page%3D1
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1.011mod:Brutality (残暴)第一版(by Rathyr)

官网发布帖地址(by Rathyr):http://forums.taleworlds.net/index.php/topic,51467.0.html

官网下载地址:http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=960

国内下载地址(by 骑砍英雄):http://d.namipan.com/d/84d8c01b4765e19c5704c487243818ec01504cf103aa4209

相关介绍
Description:
Basically "Brutality Mod", as it is temporarily called, takes Native Calradia and adds a strong dose of refined brutality to it. The idea is to give the game a much more violent and darker feel, as well as to make it harder to play in terms of difficulty. Eventually the mod will probably also expand and change native Calradia to a considerable degree, perhaps even to the point that it is no longer recognisable, but at the moment I have no concrete plans in that area. In fact, aside from some general guidelines and ideas that I will probably expound upon later, the future of this mod is quite liquid, so the direction I take it in will depend on the feedback that people give me.

What you can expect:

This mod has a fairly large file size, because it contains a lot of new textures and sounds, so here's a partial list of the changes I've made so that you can decide whether to download or not:

- Sounds have been made about 100 times more brutal. Battles sound as beautiful as music now. You have to hear it to believe it.
- The textures have been changed to give a much darker and grittier look to the game.
- Tactics script has been added.
- Permanent death has been partially added.
- Each faction – except the Khergits -- has had a makeover. (I want feedback about this in particular)
- A number of new items have been added or changed.
- Foot combat feels like being crushed into a giant iron death machine -- it's like crack for footman players who are tired of soloing sea raiders.  
- Small aesthetic changes have been made to blood, arrows, and a few other things.
- Other stuff that I forgot.


What the plan for the future is:

My idea for this mod was to make native into a much more brutal place. I want to approach this from three directions:

1. Aesthetics
I want to make the game feel dark and gritty. I want to change textures and sounds to reflect this, and I plan to change around a lot of the scenes in the game as well -- particularly the castles, as I want to make castle sieges much more expansive and entertaining. Breaking through gates and fun stuff like that.

2. Combat
I want to make combat deadlier, more complex, and, most importantly, more violent. I want battles to be hell. I want you to be shitting your pants. I won't go into it in detail now, but I'm going to change some of the core mechanics of the way combat works to create an engaging and brutally exquisite experience of death. Speaking of death, I expect permanent death and deadly injury to be a prominent part of the mod.

3. Campaign
Ah yes, the campaign. The most boring part of Native M&B. This will be the hardest part of the mod to do, but also one of the most important parts. I want to change campaigns around so that they actually feel like war. I want battles to mean something. Anyone play any of the total war games? I want to take M&B in that direction. Battles should always be decisive. Capturing castles and towns should be easier, but should mean more to the grand campaign. Things are going to be different, oh yes. Maybe that bastard Lord Whoever will think twice about attacking you when his defeat will mean that his corpse is hung from the ramparts of your fortress for the ravens to eat.


Anyway, this mod is only in the beginning stages, obviously, but I think that this alpha will be fun enough on its own.

Feedback is greatly encouraged
Features:
- Sounds have been made about 100 times more brutal. Battles sound as beautiful as music now. You have to hear it to believe it. - The textures have been changed to give a much darker and grittier look to the game. - Tactics script has been added. - Permanent death has been partially added. - Each faction – except the Khergits -- has had a makeover. (I want feedback about this in particular) - A number of new items have been added or changed. - Foot combat feels like being crushed into a giant iron death machine -- it's like crack for footman players who are tired of soloing sea raiders. :) - Small aesthetic changes have been made to blood, arrows, and a few other things. - Other stuff that I forgot.


翻译(by dsr1013)
描述:
和MOD暂时所采用的这个名字所描述的一样,这是一个完美体现了"残暴"一词含义的MOD.本MOD依旧以卡拉迪亚大陆为舞台展开,但残暴的本性已经深深根植在了大陆上所有人们的心中.此MOD的创意在于贯穿于游戏中的暴力和黑暗的氛围,与此同时,游戏的难度也随着世界观的改变而愈加困难.也许最终这个MOD将会把卡拉迪亚大陆彻底改变,这种变动甚至可能会超出任何人的想象的范围,但是至少目前为止我还没有这方面的具体想法.事实上,除了我马上将要解释的有关这个世界的世界观和一些基本理念的问题之外,我对本MOD的发展方向并没有具体的构想,所以您的反馈将决定我今后会如何塑造这个MOD.

您可以期待的惊喜:
本MOD的文件巨大,因为其中包含了大量新的纹理和音效资源,我会在下面部分列出这些改动,您可以在看完这些改动后再决定下载与否:
- 游戏音效残暴了不止100倍~战场音效宛如音乐般优美动听,眼见为虚耳听为实哦~
- 改变了游戏中的纹理,新的纹理将给人带来幽暗沧桑的感觉.
- 加入了策略性的统计字幕
- 部分地加入了永久死亡系统
- 除库吉特外,每个派系做了彻底改动(我需要玩家对这一方面的单独建议)
- 增加了一些新物品,并改动了一些原有物品
- 战斗更加激烈,选择步行作战的感觉就像是要被巨大的钢铁死亡机器碾过一样 -- 可以说这种作战方式就是为那些已经厌烦了虐杀海贼的步战玩家们特别制作的了~
- 对流血效果,弓箭和其他地方做了一些小的美工上的改动
- 以上改动可能尚有疏漏..


未来计划加入的功能:
我心目中对此MOD的理想就是把原版中的世界变成一个极度残暴的地狱.我想从以下三个方面来接近这个理想:

1.美工
我想通过改变纹理和音效的方式来使这个MOD给玩家带来幽暗和沧桑的感觉,因此我决定要对大量的场景加以改变 -- 特别是城堡,我想在未来把攻城战改得损伤巨大,来造成更多的娱乐效果(变态.........),还有可能加入像冲破城门而后屠杀守军之类的有趣的设定.

2.战斗
我希望能够把战斗改为死伤更加惨重,系统更加复杂,最重要的是,场面更加血腥的模式.我希望能将战场转变为地狱,而让所有的玩家都能感受到那种强烈的刺激.我还没有制订出具体的实施细节,但是我会改变战斗进行所依赖的核心机制来创造出一次动人,残酷,并且极具真实感的死亡经历.谈到死亡,我期待着永久性的死亡和致命伤系统将成为本MOD最闪亮的部分.

3.战役
嗯,你看到的没有错,我所说的就是战役,这方面原版M&B做得十分差劲.这也将是本MOD的开发过程中所面临的最难部分,但也是最重要的部分之一.我希望能够彻底改变战役的形式,让它更具有真实的战争的感觉.我希望每场战斗都会有意义.不知道有没有玩过全面战争的汽油,我对骑砍的期望就是希望它能向全战看齐.每场战斗的发起都应该是有利也有弊,玩家必须慎重对待.一城一池的得失会更加容易,但是这对战局的影响应当更大.哈,到了来点新东西的时候了~也许那个禽兽不如的XX领主必须要考虑再三才能决定攻击你了,因为一旦失败就可能以为着他本人的尸体会挂在你的城堡外面任由乌鸦啄食.(大概对玩家来说也有这个约束力......)

不论如何,这个MOD才处于制作初期,但我认为第一测试版就已经十分有趣了,因此就发出来让大家体会一下.

严重欢迎大家的反馈信息~


制作者名单(CREDITS)

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发表于 2009-7-17 11:32:08 | 显示全部楼层
本帖最后由 thebestbower 于 2009-7-17 20:30 编辑

待整理的帖子链接:http://bbs.mountblade.com.cn/vie ... &extra=page%3D1
整理后的帖子:

1.011mod:Xiong-Nu(匈奴) Mod v0.2版(by ibokula)

官网发布帖地址(by ibokula):http://forums.taleworlds.net/index.php/topic,59998.0.html

官网下载地址:
0.2版原贴下载地址:http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=1352
0.2版修复补丁原贴下载地址:http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=1353
修正补丁原贴下载地址:http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=1353

国内下载地址(by 骑砍英雄):
0.1版纳米盘下载地址(by 骑砍英雄):http://d.namipan.com/d/67cc48bf7cf088b22da39a9c684e7d24f89f3fbe3f128b08
0.2版整文件网盘下载地址(已经整合了修复补丁)(by 骑砍英雄):http://www.rayfile.com/files/d62934b5-686d-11de-9169-0014221b798a/
最新修复补丁网盘下载地址(解压后把 item_kinds1文件,module文件和troops复制到Hiung-nu文件夹覆盖原文件,分别把把Resource和Textures文件夹里的文件复制到Hiung-nu文件夹里的Resource和Textures文件夹里覆盖原文件就可以了)(by 骑砍英雄):http://www.rayfile.com/files/3a6d40b3-5fab-11de-8c10-0014221b798a/

相关介绍
Description:
SCENARIO:
It was the most bloody desert. Competition between the Huns and the Mongol tribes useful work of Han Dynasty, the tribe was not a one.The Huns that was aware of that situation were making ceremonies to Celestial God for a leader who will guide to them. Celestial God their requests back
Khan and Khan is not situation of sent them to Tuman. And a consolidation of the Mongol hun han the Tuman tribe, for the welfare of people and was inside. And Han took to pay the blood debt to the dynasty at the south ...



STATEMENT:

This mode of covering the foundation of the United hun asya state of war mode. Khan and the Mongol tribes together Tuman's Hun establish state by bringing asya. When the soil starts to get into the zone contains. You can see the ruins of Alexander the Great Bactria state, and the elegance and power efficient name magnificence Han Empire, provide regional dominance in Asia's northwest and Gupta state mode Scythians other states.


MOD TEAM:

Codding - ibokula, Lord_Rings
Modeling - ibokula, Dieva, Lord_Rings
Textures - ibokula, Xendor
Map - Xendor
Music - Lord_Rings

Thanks;
Dariel,Bismark,Dindi,maw,The_Fugitive,Kizil_Vaiz


File History:
-Hun,Han,Scythia,Bactria and Gupta all change finished
- Map changed
- New flags
- New music added (but not finish; testing)


翻译(by dsr1013)
描述:
场景介绍:
这片浩瀚的沙漠曾是历史上最血腥残忍的屠场之一.匈奴与蒙古部族之间的明争暗斗不仅阻碍了匈奴部的统一(历史上匈奴的确占有过蒙古地区大部),也为汉朝的渔翁得利提供了契机.匈奴人意识到这一严峻形势后,开始举行召唤高天之神的祭祀仪式,他们希望通过天神获知能够领导族人取得胜利的最佳人选.天神通过匈奴可汗回应了匈奴人民的乞求,匈奴汗下令停止讨伐土蛮人,因为依照天神的旨意,匈奴与蒙古人联合统治土蛮部族的做法对两国人民和统治阶层都有好处.在匈奴解决掉后顾之忧后,南方的汉王朝就要准备偿还他们欠下的血债了...

开发状态:
本MOD讲述的是匈奴-亚西亚战时联盟成立之初这一历史时期所发生的故事.这一时期,匈奴汗与蒙古部族共同统治着土蛮,并且共同据有亚西亚地区的广袤土地.当你真正进入游戏所塑造的世界时,你将能够游历亚历山大大帝所创建的大夏王国,文化繁荣、国力雄厚并确立了亚洲西北地区宗教中心地位的强国大汉,笈多王国以及斯基泰王国等著名国家和地区.

MOD制作小组:
编程 - ibokula, Lord_Rings
模型制作 - ibokula, Dieva, Lord_Rings
纹理制作 - ibokula, Xendor
地图制作 - Xendor
音乐 - Lord_Rings

致谢:
Dariel,Bismark,Dindi,maw,The_Fugitive,Kizil_Vaiz


更新历史:
- 完成了对匈奴,汉,斯基泰,大夏以及笈多等国家的变动和调整
- 更换了新世界地图
- 加入了新旗帜
- 加入了新背景音乐 (未完成版本,仅用于测试)


制作者名单(CREDITS)
MOD制作小组:
编程 - ibokula, Lord_Rings
模型制作 - ibokula, Dieva, Lord_Rings
纹理制作 - ibokula, Xendor
地图制作 - Xendor
音乐 - Lord_Rings

致谢:
Dariel,Bismark,Dindi,maw,The_Fugitive,Kizil_Vaiz

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发表于 2009-7-17 11:38:55 | 显示全部楼层
待整理的帖子链接:http://bbs.mountblade.com.cn/vie ... &extra=page%3D1
整理后的帖子:

1.011mod:Daydream_testing(白日梦)0.6测试版(by nema)

官网发布帖地址(by nema):http://forums.taleworlds.net/index.php/topic,45579.0.html

官网下载地址:http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=9&lid=900

国内下载地址(by 骑砍英雄):http://www.namipan.com/d/4434b5cd8fa15474bf2494ed0d99a7b2b6dfc2df6e785602

相关介绍
So we have new mod here, well its only next of those stupid anouncments you think, well maybe it is, maybe not, time will show that

So whats going on here

Nema and me have decided to make fantasy mod for MaB, itl be about island kingdoms where many races live, well particulary there are 5 basic races : human race ( there might be some subraces like mountainers, tribesman, noblemen and so on ), elves (subclases arent clear yet, but probably night, high and forest elves), dwarves (if we get sceleton support) orcs ( same here, if we wont, theyl be just green men  ) and hell spawn ( this will be basicaly main enemy, theyl be guarding relic items in shrines, u will have quests to clear graveyards of these, so there would be really big numbers of different classes for different purposes, but more about this later) and than, there would be some creatures from outher space, but they doesnt count as single race, because theyl be seen very rarely, for example at teleports. Your avater, probably human, will be random adventure, same as hundreds of another adventurers this world have, your father have told you about mighty relics hiden all aroun the world, and so you dream about killing monsters, discovering ancient secrets and fighting all the bad powers in the world right from your childhood. Our world features 5 big islands, one race on each and 6 smaller islands plus your home island where is your home and village that will be highly customable, maybe you would be able o gain some colonies on other islands but that isnt very likely. Each big island is one main gain level that consist of, probably, 5 story quests like gaining some artifact, defeating bandit lord draining this land, or helping in castle defence. Than there would be side queste like growing your child that may follow you in battle ( you must be married to do this  ) or help some villages by things like clearing graveyards or getting some items for them, quests will be very various so dont worry, it wouldnt be boring and wouldnt get ill from all that brainless monster bashing  this is basicaly all for begining, so let us know what you think about this conceps, all suggestions (inteligent, not like "ADD MASTA CHIIIF"  ) are welcome

If you want to see what we alredy made, try our Ancient swords mini-mod for 0.960  

MAP :      

5 main islands ( one island one race, hell spawn is everywhere, few race members are everywhere )
6 small islands
your home island ( here you have village and house with chest and once you get married, your wife is here too)
secret islands ( not sure about this yet )

RACES :

ELVES
noble fighters, they prefer fight from distance, far away from blood that would splatter theyr beautiful armors  they are
deadly with bow and arrow, but not that efective with crossbow. They can aswell use swords, but axes, hammers and
other heavy weapons arent what they like.

ORCS
Big and dumb, very dumb... ladyes and gentlemen, orc is comming, these creatures are madest wariors in the world, whitch
doesnt mean they are the best ones. Theyr battle style is " HAAAAR, I GO, I SLASH, I KILL", well its not that very efective
when such an orc aproach elven archers dont u think ? This race prefer big swords and axes, so theyr attacks are very
strong, but slow too. Theyr not very technicaly talented, so they can get weapons by stealing from dead enemies, or
making theyr own weapons from scraps they get all around the world, well it doesmt look like that but tree trunk can be
deadly weapon  

HELL SPAWN
These creatures are everywhere, as all othere races, they have theyr own island, whitch acts as last level. Hell spawn is all from sceletons, zombies, vampires and
some minor demons to apocaliptical riders, huge minotaurs and one ( or three  ) eyed giants, well we are limited by MaB engine so they all have human similiar
bodies ( some have bigger muscles, some longer legs or wider shoulders but dont expect 4 leged beasts with 6 arms  


QUESTS :

collect artifact weapon/clothes ( main quest)
anihilate spoiled shrines ( main quest)
get married, grow up your child ( probably main quest )
defeat enemies ( mainly side quests)
defeat bandit lord ( side quests)
get resources for villages ( side questes)
upgrade weapon ( mainly side quests)
various sea traveling quests (both main and side quests)
...

BASIC GAME FEATURES

BATTLE SYSTEM
As mentioned before, itl be more aimed for man to man combat, your adventure party will be something arount 10 men  . in tombs and holy places will be
few very strong enemyes ( 20 heavy armored sceletons, or demons or somethink like this ), on the other side, forests, graveyards and such things will be full
of weaker enemies ( 200 sceletons, zombies or maybe lower vampires, just something like that ). Main advantage of tomb monsters will be their power, main
advantage of graveyard monsters will be theyr number ( they can be one-hit-one-kill but still theyr 20 against one  )

ARMOR
this will be one of unigue thing here ( well at least i think that ), armors would be VERY different, at the begining you gain some leather scraps that have like 5 armor and
high end armors will have something around 350 for example. There will be big difference betveen ranger and fighters armors too, because armor that have 350 AP is
tank panzer, and it is useless for archer to be tank, so ranger can have armor tht weight almost nothing, but have only 100 AP for example

WEAPONS
There will be A LOT of them ( we alredy have something around 50 new pieces including some artifact pieces ). we are planing  to add as much as we can, but we
dont want to overstuff it, its useless to have 2 swords with same stats but different modl right, so wer trying to do it well balanced. Mostly seen kind of weapon will
surely be sword, than axes and bows, hammers and polearms and at the end crossbows. We dont want firearms because it wouldnt look good here, but who knows,
somebody may like it

BLACKSMITH
There will be three blackmith ranks - first can make basic weapons, second can make advanced and basic weapons, and third can combine and upgrade advanced weapons. It would work like quest : u get quest to get for example 3 woods, 1 iron and 2 leathers, u get it all and talk to blacksmith, and blacksmith would give u finished weapon -these weapons would have some advantages like it would be "sharpened" or something like that, and you couldnt buy this improved weapons in shops. So it would push you to make blacksmith quests.

ARMORER
This will work generaly same as blacksmith. So, there are 3 ranks : basic (make armors of supplies like leather, cloth, nails or chainmail ) advanced (uses materials as iron, steel, metal, mithrill or other magic ores. This one can combine basic armors with advanced ones, or advanced ones with advanced ones to get even better suit ) and third class would be very special - artifact smith ( this one make epic armors from pieces of armor like shoulder guards, separate plates, dragon throusers and such. You would get these parts from enemies and in crypts)


some of our textures are from   www.cgtextures.com

WE ARE LOOKING FOR :

TEXTURERS
You must know how to use wings or other software.
It would be good, if youl know how to use Gimp or Photoshop.
You must know how to make and modifi materials in BRFedit.
Models textured by you must look nice  .

SCENE EDITOR
Scene editing program must be familiar to you.
Scenes made by you must look nice  .

ADVANCED CODER
You must be really advanced, because we need you for things like quests, blacksmiths and so on.
Scripts made by you must work well, but there is no need to make them look nice

MUSICIAN
You must play some music instrument ( we dont need human voice).
Not every music genre would fit this, so remember that.

CONCEPT ARTIST (paper)
You must have lot of imagination.
We need concepts for scenes, armors and weapos.
Your drawings must look nice

If you are interested, than you must show us some samples of previous work.
You must be very patient, we need you not to drop after week of work.
TEAM MEMBERS

Nema - Coding, Riging, Texturing
Wheene - Modeling, Texturing
Weren - Concept art
Njiekovic - Lead writer, Scene editing


CONTRIBUTORS

Bgfan - Writer


翻译(by dsr1013)
描述:正如你所见,我们推出了一个新MOD,而你一定会觉得接下来又会是些白痴的公告什么的.怎么说呢,可能真的很小白,但也可能有些你认为有用的东西,看下去就知道了.

到底MOD里有些什么?

我和Nema将这个MOD设定为一个带有奇幻色彩的骑砍MOD,讲述了很多居住在同一个岛国里的种族间的种种纷争.总体来说MOD里有5大基本种族:人类 (人类一族包含了许多小的族群,例如高山族(不是台湾同胞哦...),部落民以及贵族等等),精灵(其包含的小族群未知,大致可划分为暗夜精灵,高等精灵以及森林游侠),矮人((这个版本貌似是没有的)假如有人能提供骨架模型就好了),兽人(和矮人差不多,我们需要新的模型,目前只是用绿皮人类暂时替代一下),以及地狱鬼族(此种族将是玩家的主要敌人,我们未来的设计是由它们来守卫圣地中的圣物,而玩家也将接受任务去清理墓地里出现的此类生物.这类生物又可以按它们的存在目的划分为许多不同的亚族,这些我们会放在以后考虑).此外MOD中还会出现某些外来生物,我们没有把它们划分为单独的种族,因为它们实在是太罕见了,玩家只能在传送门之类的特定地点找到它们.你所扮演的角色(假定是人类)向往四处游历的冒险生涯,正像这个世界里其他的冒险者一样.当童年的你从父亲那里得知有关散落在世界各地的强大圣物的传说后,你就开始梦想着杀死怪兽,发掘远古的秘密,成为所有黑暗力量的克星.游戏所描述的世界包括5个大型岛屿(每个岛屿上都居住着一个大的种族)以及6个小型岛屿(其中一个是你的初始岛屿,岛上有你的家和村子,这个村子的发展自由度非常高.你当然可以在其他岛屿上发展殖民地,但是这很难做到).每个大岛上都有一条主要的升级路线,大概包括5个主线任务(像寻找物品,打败那些寄生虫般的强盗领主, 或者协助守城之类)和许多支线任务(比如养大自己的孩子(这个孩子长大后可以加入你的军队帮助你战斗,你当然需要先结婚才能生孩子...)或者帮助村民做做打扫墓地(驱鬼)、取东西之类).类似这样的任务有很多,所以你不必担心这又是个杀怪杀到吐的无聊MOD..以上谈到的还只是最初的构想,您有什么新的建议和构思,我们欢迎您提出,然而,我们拒绝那些"请求加入MASTA CHIIIF(查了下,不知道是啥..大概是"master chief"...)"的白痴要求.

如果你想了解我们之前制作的作品,可以试试我们为骑砍0.960版本制作的MOD<Ancient sword mini-mod>

地图 :      
包括5个主要岛屿(一个岛上一个种族,地狱族实际上到处都有,那些罕见的种族也是到处都有)
6个小岛屿
主角家所在的岛(这里有你可以管理的村子和你自己的家,家里有储物箱,主角结婚之后妻子也会出现在这里)
隐藏岛屿(还不确定要在岛上放些什么)

种族:
精灵
精灵是些高贵的斗士,他们更希望从远处攻击敌人,因为他们不希望敌人的血溅落在他们美丽的护甲上.持弓箭的精灵十分致命,但是他们并不适合使用弩.精灵的剑术不赖,但不适合使用斧、锤等重型武器.

兽族
体型巨大,但是十分脑残.真的很脑残...先生们,女士们,兽出没注意!这些生物是世界上最疯狂的战士,但这不表示他们是最强的战士.他们的战斗理念包括:"哈啊,我跑,我砍,我杀",看似简明,实际上并不总能有效实施,想想看,这么简陋的战术怎么可能接近精灵弓箭手呢?这个种族喜好使用重剑和巨斧,因此他们的攻击伤害极高,但也十分缓慢.他们对技术方面不在行,所以只能从杀死的敌人身上得到装备,或者把从世界各地拾荒得来的垃圾打磨成武器.如果什么都没有,他们就只好随便拔棵树冲上战场(鲁智深??),虽然看起来并不像武器,但是在兽人手中,即使是树干也有巨大的破坏力.

地狱鬼族
这些生物遍布这个世界,和其他种族一样,他们有自己的主岛,而这个岛屿将是玩家的旅途目的地.地狱族包括骷髅,僵尸,吸血鬼和小恶魔等低级物种,也包括末日骑士, 弥诺陶(牛头)以及单眼(或者三眼)巨人等大型恶魔.这个MOD受骑砍系统的限制,只能采用类似人类的身体来充当骨架了..(有的只是加上了强壮的肌肉, 有的把腿拉长了,还有的把肩膀拉宽了.至于那些三头六臂的诡异生物,即使在是我们<白日梦>MOD里,也别想看到....)

任务系统:
收集远古神器(主要任务)
清理被玷污的圣地(主要任务)
结婚生子(应该算主要任务)
打败敌人(基本上属于次要任务)
打败强盗领主(次要任务)
为村民收集资源(次要任务)
升级武器(基本上算次要任务)
大量航海任务(包括主要和次要任务)
...

主要的游戏特征:
战斗系统
就像刚刚提到的,我们将MOD设计为以抓对单挑作战为主体.玩家的部队将维持在10人左右,而在那些坟墓墓室或者圣地中,你们将面对数量少但实力强大的敌人(比如20个重甲骷髅或恶魔等等),另一方面,在森林,坟场以及其他地点将全部是一些数量大但相对弱小的敌人(例如200个小骷髅,僵尸或者低等吸血鬼之类).墓室里的怪物优势在于质量,坟场里的怪物优势则在于数量(它们可能一刀就倒,但是数量可是玩家部队的20倍).

盔甲
盔甲中有一项我认为很独特的特性(请注意,是作者认为如此...要围观,我加入...),这些盔甲包含完全不同的类型,比如玩家刚开始游戏就会得到防御5 左右的破烂皮制衣服,而游戏接近尾声的时候大概能入手防御350左右的装备了.射手和近战战士的护甲也很不相同,因为350防的护甲属于坦克装,射手穿坦克装实在是没有任何意义..这些射手应当穿的护甲是那些几乎没有重量,防御100左右的轻型护甲.

武器
武器的数量应该很多(我们引入了大约50件武器,包括一些神器),我们计划尽可能加入新的武器,而又不至于太过泛滥,比如出现两件属性相同但模型稍异的武器是毫无意义的.我们正在努力让武器系统更加平衡.游戏中最常见的武器就是剑类,然后是斧类,弓类,长杆类,最后是弩类.我们不想加入火器,因为火器放进此MOD似乎不大美观.谁知道呢,可能有人会喜欢吧.(其实矮人应该是玩火枪的...)

铁匠系统
铁匠能力分为三等 - 第一等可以制作基本的武器,第二等可以制作基本武器或者高级武器,第三等则可以组合和升级高级武器.本系统将以任务的形式体现.例如:你收到收集3份木料,1份铁和2份皮革的任务,你在收集好物品后和铁匠对话,而铁匠会将制作好的武器以任务奖励的形式给你.做好的武器可能带有前缀奖励,比如"锋利的"等等,而商店里实际上是不出售这类前缀物品的.所以,你可以把这个系统视为强制玩家去做铁匠任务...

制甲师系统
本系统和铁匠系统基本原理大体相同.同样分为三个等级:入门级(制作以皮革,布料,铁钉或者锁子链为原料的护甲),进阶级(采用铁、钢等金属,贵重金属或魔法石等材料制作护甲,这一级可以通过将普通护甲与高级护甲融合或将两种高级护甲融合的方式取得更佳的护甲),以及极其特别的神匠级(这一级可以以肩铠, 分段式板甲或者龙皮裤等为原料制作史诗级盔甲.这些原料可以从那些盘踞在墓室等地方的敌人手中缴获)

MOD中出现的部分素材来自www.cgtextures.com

我们期望得到以下几类技术支持(招募志愿者,有实力的汽油可以参与):
纹理
应当了解wings或者其他软件的用法
如果你会使用Gimp或者Photoshop,那么也很好
需要了解如何用BRFedit制作模型
主动提供的自制模型必须美观.

场景编辑
必须了解场景编辑程序
主动提供的自制场景必须美观

高级编程
必须真正达到进阶水平,因为我们需要志愿者来编写任务系统,铁匠系统以及其他内容.
主动提交的程序脚本必须能成功运行,这个就没必要美观了...

音乐
必须能够演奏某种乐器(我们不需要声乐,只需要器乐..)
必须牢记的是,并不是所有音乐都适合放进骑砍这个游戏的

概念艺术(纸上完成)
必须拥有强大想象力
我们需要为场景,武器,护甲等引入统一概念
主动提交的绘画作品必须美观

如果你你对上述内容感兴趣,并志愿加入MOD制作,那么你必须提交预览作品
我们的要求是要有耐心和恒心,而不是工作一个星期就撂挑子

制作小组成员

Nema - 程序设计, 系统整合, 纹理制作
Wheene - 模型制作, 纹理制作
Weren - 概念设计
Njiekovic - 主要剧本作者, 场景设计

作出贡献者

Bgfan - 剧本写作


制作者名单(CREDITS)
制作小组成员
Nema - 程序设计, 系统整合, 纹理制作
Wheene - 模型制作, 纹理制作
Weren - 概念设计
Njiekovic - 主要剧本作者, 场景设计
作出贡献者
Bgfan - 剧本写作

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发表于 2009-7-17 11:58:44 | 显示全部楼层
本帖最后由 dsr1013 于 2009-7-17 13:17 编辑

原发布帖地址:http://bbs.mountblade.com.cn/vie ... &extra=page%3D1

以下为整理内容:

The Revenge of the Berserk(狂暴的复仇) v0.86b

官网发布帖地址(by Berserker Pride):
http://forums.taleworlds.net/index.php/topic,63585.0.html

v0.80 官网下载地址:
http://www.mbrepository.com/modu ... ?cid=7&lid=1277

v0.86b升级补丁 官网下载地址:
http://www.mbrepository.com/modu ... ?cid=1&lid=1393

v0.86b整合版 Rayfile下载地址(by 骑砍英雄):
http://www.rayfile.com/files/799 ... -ad60-0014221b798a/

v0.86b 汉化包(暂无)


相关介绍

Features for v0.8:
v0.8 release for Mount and Blade 1.010\1.011

0.8 adds all new armors courtesy of Wei.Xiadi and new versions of Gutts Claymore and the Dragonslayer courtesy of Barf. Both these guys have done terrific work. The patch also fixes quite a few bugs full list will be added below.

After many months of work I am happy to announce the release of Revenge of the Berserk mod. The main focus of this mod is combat and lots of it. As the Black Swordsman your character starts out stronger than any other mod. But enemy parties will also have rare elite troops that can rip through regular soldiers with ease and you cannot upgrade your troops to them. Human elites can be captured and persuaded but any apostles the enemy has will never be captured. This mod also has a large focus on a single story arc with scripted quickbattles as part of the main game, and an ending to the game. Though you can continue to play in sandbox mode after you beat the main questline. Wars are also predetermined for some kingdoms. I've also added the option to play as a female uber archer if you so desire, but the story is based on the Black Swordsman more. If you find any bugs let me know.

The Team:
[Berserker Pride]mod lead
[Barf] modeller
[Wei.Xiadi]texturer

The Factions:

Kingdom of Midland
A couple of the Hawks facing many pikemen and crossbowmen
Most Balanced Faction Heavy Knights, Good Crossbows, and most pikemen of any faction

Kingdom of Tudor
A Tudor Sergeant new reinforced Banded Armor
Tudor has almost exclusively mounted units. Most are somewhat poorly armored but an all cavalry force is powerful. Heavily armored crossbowmen at last tier and mid-tier archers.

The Kushan Empire
Kushan Group shot. The Kushan are very powerful they are the only Kingdom with two elite units. The bare-chested spear throwers and the very tough Daka demon.

The Holy See
The Holy See getting ready to ride

Holy Iron Chain Knights in action
The Holy See has a varied force their most powerful are the heavy armored Holy Iron Chain Knights and the Holy Iron Chain Infantry. But the Balden Swordsmen, Morgar Light Cavalry, and Walatorian Fighters all fill out the ranks.

The Alliance of Paneria
Pippin and Gaston surrounded by the Rahna forces
The only troops of the Panerians are the city-state Rahna's to make up for the deficit the armies are filled out with powerful mercenaries. Rahna units are the only ones who use firearms, but its balanced so they are not a perfect shot and won't 1-hit you. But with many halberdiers and glaives they will be tough in sieges. Only Cavalry is Mercenary units.

The Last Faction
Their will be one more faction at some point in the game, but I don't want to spoil the surprise. Just know they will be badass. If you see a bunch of white armies running around on the map don't pick a fight.

Features:
*Huge Props to Wei.Xiadi for letting me use some of his items for Tudor and Kushan they look much better now. As well as making Casca's new plate and helmet
*Huge Props to Barf who made a new Gutts Claymore and Dragonslayer for the mod. *new*Battles between Npc's will resolve quicker. Tweaked autoresolve so that parties with more elites do more damage.
*new*Dstemmer's awesome command cursor minimod added. Hold g and a cursor will appear release and the troops you are currently talking to will go there.
*berserk quickbattles with new scenes
*added braced spear kit spearmen and pikemen can crush cavalry charges[b-button](TheMercenary)
*horse whistle can call your horse from anywhere[h-button](TheMercenary)
*added duel mod fight companions lords and kings(MartinF)
*deathcam battles continue without you[j-button,and k-button] scroll through surviving troops(MartinF)
*added many quests involving one large story arc you have to join Midland to start off the main story arc once you reach 1000 renown.
*Scripted war system involving the main arc, new map based on central europe(Berserk was loosly based on Europe) and unique factions
*added sweet bridge battles when fighting on a bridge(Arch3r)
*All npc's only gained through quests and special events you get some at the beginning(the Band of the Hawk)
*Increased Rents 50%, village loot worth more, quests net more money
*Need 750 renown to be offered vassalship.
*Lords only 20% chance to escape randomly now and never escape immediatly after you beat them
*Now have a full week to find marshal for meet the army quest
*Now 10 prisoners per point in prison management and 5 without
*The npc script for leadership now gives 10 troops per skill lvl and max troops is determined by the npc with the most leadership skill even if they are knocked out(ajm)
*Many many new weapons, armors, and mounts everything berserk related except the Dragonslayer(Giga Zombies) done by me everything else done by the OSP project
*Once you get the Dragonslayer you can unleash a powerful area attack every 15 seconds(left-ctrl+attack)[AoE help by KillKhergit]
*When you get that you get the hidden cannon(AoE) and repeater crossbow as well
*More Gold at Merchants
*Talk to village Elder from menu
*Added 1 stop tax collection,cattle now follow instead of run and the elder will only ask for five of them
*Horses have less hp and more armor making them more balanced and worse against pikemen
*Throwing weapons are more plentiful and stronger, crossbows more common two new powerful crossbows.
*persuasion now adds recruits to you from villages
*buildings build 3x faster
*now being rejected a castle nets you 5000
*scripted wars(ex Midland and Tudor won't make peace until after conclusion of Doldrey quest(need to be aligned with Midland and have 1000 renown) a certain faction will become 3x stronger at a certain point in the game.
*party size doesn't affect morale anymore
*towns and castles now have somewhere between 30% and 100% of their max food when you siege so it is possible to starve them out merc costs now only 25% more, added new mercs, merc join cost is now halved, now there will be between 5 and 14 mercenaries in a hiring group
*Many new map parties such as kingdom specific merc parties and rogue merc parties good for after you get tired of killing sea raiders.
*Super Elite troops for every kingdom all are dangerous in their own way
*Checkmaty's More Metal Sounds Mod implemented as well as new music.
*An end to the game once you beat your enemies armies and take all his castles you can fight and kill him to end the war the game of course continues in sandbox after that.
*You can play as any NPC in your party through the camp menu, oh and they won't complain about each other.

File History:
[patch0.8]Fixed armor and helmet problems shader problems with dx9
Fixed the specular on all items(horses,armors,weapons)
added new armors by Wei.Xiadi and Guts Swords by Barf
added the command cursor minimod
fixed a potential bug in the nelag castle scene when the enemy sallied.
fixed charlottes dialogue(with multiple options)
now you can fight battles as an npc in your party choose from the camp menu.
fixed the no string dialogue when talking to Griffith.(for real)
fixed Midland giving you the Doldrey quest when not a vassal or merc of midland(also fixed not getting the quest at all)
fixed the can't leave a town bug
fixed the way too much xp for looters, and bandits bug(phew)

Features for 0.86b:
Revamped diplomacy,just added fixes to dialogue for a regular male character.)
a)The hand cannon now has 5 shots per battle.  Not per wave, but per battle.  It will be reloaded on the map
screen.

a1)Ransom brokers now pay according to prisoner lvl.

b)The Dragonslayer will kill your own men now when you use the powerswing. Be careful where you swing.  As long as they are behind you
they won't be hit. It will also kill your horse if you are riding it.

c)Insane Casca will no longer be permanently killed as a prisoner. She will find her way back to Godo's mine
after a week.

d)Rickert now joins you when Casca is restored.

e)Griffith now can't be captured.

f)Any npc who joins your party will now find their way back to the party if they are lost when you are defeated.
The will also return if they get mad and quit.
One will return every week.

g)Three new quickbattles at the beginning of the mod as Gutts in his youth.  

h)Now when you start as Gutts you have his face. Another face with his blind eye for after the eclipse is included.

i)New option to start as a regular man.

j)Fix to the enemy parties stuck in the water.

k)Fix to the repeating Doldrey quest

l)Trigger to make sure Midland never makes peace with Tudor before the Doldrey quest is finished.
If Midland does make peace with Tudor they will declare war in no less than two weeks.
A trigger to make the Kushan remain at war with midland.

m)The Hawk's Alliance will be your enemy when they spawn now.
All other nations will declare war on the Kushan when the Hawk's Alliance appears.

n)The Kushan will storm Midland in force once you have Schierke in your party.

o)Griffth and a couple others now have training skill.

p)A couple of new dialogues.(Thanks to Zenla for the idea to have a quick Griffith backstory)

r)Changes to the autocalc when two enemy parties meet.  Now the party with higher lvl troops will have a much
greater advantage.

s)Included a new Walkthrough file in text format look in the Berserk Folder
Features:
Revamped diplomacy
Improved Kushan Invasion
New Dialogues
New Quickbattles for the beginning of the game

翻译(by dsr1013)

v0.8特性:
本MOD的0.8版已经发布,适用M&B版本为1.010/1.011

0.8版加入了Wei.Xiadi授权使用的所有新盔甲以及Barf授权使用的几款新式双刃砍刀和屠龙刀,以上两位的作品都非常之出色.这一版本同时也修正了以下描述的几处错误.

经过几个月的努力,我在此荣幸地宣布《狂战士的复仇》这个MOD的发布。本MOD的重点在于激烈的战斗以及与之相关的种种事项。你所控制的角色将以暗黑剑士的身份登场,你的初始能力将是前所未有之强,但是你的敌人也拥有少量精英部队,这些部队能够轻易击垮普通部队,而且你的军队将不能升级到这一级别。人族的精英部队可以被俘虏和招降,但是神圣教廷的部队是不可俘虏的。这个MOD集中架构了一条故事主线,而作为整个游戏的一部分,本MOD也精心设计了一系列的快速战斗。虽然故事包括了一个结局,但你仍然可以在爆机后在沙盒模式中自由发展。有几个王国间的战争是预先设计好了的(只受剧情影响)。如果你很想玩这个游戏的女主角版,我特意增加了一个女性神射手的选项,但是需要注意的是,游戏的剧情仍然偏重于讲述暗黑剑士的故事。如果哪位汽油发现了错误,请通知我。

制作小组:
组长:Berserker Pride
模型设计:Barf
贴图 纹理:Wei.Xiadi

种族:
中土王国(Kingdom of Midland)
中土王国的标志是一对面对大量长矛手和弩手的猎鹰
这是本MOD中综合实力最平衡的种族,拥有重装骑士,精良的弩和数量超过其他种族许多的长矛手。

Tudor王国(Kingdom of Tudor)
Tudor王国的标志是一个整装待发的Tudor军士
Tudor几乎独占了所有的骑乘类型的兵种,虽然他们中的大部分只装备了破烂的装甲。但是一支完全由骑兵组成的兵团的实力也是十分强大的。Tudor还拥有最高级的重装弩手和中等级别的弓箭手。

Kushan帝国(The Kushan Empire)
Kushan帝国的标志是Kushan军团的齐射
Kushan帝国是唯一拥有两种精英兵种的势力,因此它的实力十分强大。这两支精英分别是不着胸甲的Kushan掷矛手和狂野的Daka恶魔。

神圣教廷(The Holy See)
神圣教廷的标志是身着链甲的圣骑士准备出征
神圣教廷拥有大量兵种,其中最强大的要数重装圣骑士和神圣链甲步兵团了。然而巴尔登剑士、莫加轻骑兵以及瓦拉托利安格斗士也都不赖。

Paneria联盟(The Alliance of Paneria)
Paneria联盟的标志是被Rahna的军队包围的Pippin和Gaston
Paneria仅有的军队来自于Rahna城邦。为了弥补财政赤字,Rahna的军队中夹杂了强大的佣兵团。Rahna拥有游戏中绝无仅有的火器部队,但为了总体的平衡性,他们并不是神枪手,而且即使打中了也不会出现秒杀的情况。然而Rahna还拥有大量的戟兵和大刀手,他们在攻城的时候将会所向披靡。只有骑兵部队才是雇佣兵。

最后的第五势力
总有些时候游戏中会出现一个第五势力。而我也不想现在就揭开谜底,你只需要知道他们都是些混蛋就是了。。。假如你在地图上看到一伙白色字标明的军队在地图上跑来跑去,不论你有多么不爽,也不要妄图一战。

特征:
*非常感谢Wei.Xiadi授权由我使用他制作的部分物品。我把这些物品装备给了Tudor和Kushan的军队,现在他们看起来好多了。同时也感谢他制作了Casca的新板甲和头盔。
*非常感谢Barf,他为我的MOD制作了新的双刃砍刀和屠龙刀。
*NPC之间进行的自动战斗将进行得更快。我调整了自动战斗解析器,现在拥有精英部队的一方造成的伤害将加大。
*加入了Dstemmer的命令指针模块。按下g键,一个鼠标指针就会出现,你可以用它来控制你的部队(大概要先用数字键选择兵种)移动到任何位置。
*狂战士的快速战斗选项中加入了新的场景。
*加入了可支撑长矛的组件,长矛手和长枪手已经可以粉碎骑兵的冲锋了。[战斗中按b键使用]
*(只对佣兵有效)使用呼哨可以在任何地方召唤自己的马。[按h键使用]
*加入了决斗系统,你可以挑战同伴、领主或者国王。(由MartinF提供)
*采用了死亡镜头,现在战斗在玩家离场后仍可进行。[按j或k来循环选择活着的士兵](由MartinF提供)
*加入了很多任务,其中包括一个大型主线任务,需要玩家加入中土王国并且声望达到1000才能进行。
*对主线战斗系统添加了剧本描述,更新大地图为中部欧洲地形(你可以认为狂战士Berserk的故事的背景就是欧洲),加入了独特的种族。
*加入了美妙的桥上战场,只要在桥上开战就可以进入。(由Arch3r提供)
*所有NPC只能通过做任务或者特殊时间得到。你在开始游戏的时候也可以得到(也就是“猎鹰连”)。
*增加了50%的税金,你能够从村子里抢到更多好康。。。任务奖励更多钱。
*需要达到750声望来提供附庸。(貌似是招领主当小弟的意思?)
*领主只有20%的机会逃跑,而且在你击败他们之后并不会立即逃脱。
*现在有整整一周的时间来寻找将军来完成军队任务。
*目前俘虏技能被修改为每点增加10名俘虏上限,如果没有该技能,那么你只能押送5名俘虏。
*修改了NPC的领导技能描述。现在每点领导提升10名部队上限,部队的最大人数将由拥有最高领导技能的NPC决定,即使他受伤了也是如此。(由ajm提供)
*加入了很多很多新武器、盔甲以及坐骑,除了这把屠龙刀Giga Zombies由我制作以外,其他狂战士MOD相关内容均来自OSP项目。
*一旦你得到了屠龙刀,你就可以每隔15秒施放一次强力范围打击。[按住左边的Ctrl,并点左键](范围伤害效果由KillKhergit辅助完成)(这个名字很不和谐。。。。)
*当你拿到屠龙刀的时候你同时会拿到隐藏的大炮(范围伤害)和连发弩机。。。
*商人那里有更多的钱。
*现在可以从村庄菜单直接和村庄长老对话。
*加入了一站式自助收税功能,牛群由驱赶模式改为跟随模式,村庄长老一次最多要求5头牛。
*马匹的血量减少,护甲增加,比以前更加平衡,但对抗长枪兵更加处于劣势。
*投掷武器的数量增加并且威力增强,弩则更加平常了。另外加入了两把新的弩。
*说服力现在可以增加你从村子里募集到的士兵数目。
*建筑物现在以3倍速度建造。
*攻占城堡并要求国王封赏城堡的话,如果要求被拒绝,你将得到5000元。
*为战争加入了剧情(例如,中土王国和Tudor王国在你完成Doldrey的任务之前是不会休战的,为了完成该任务,你必须和中土王国结盟并且声望达到1000)。在特定的时期,某些势力的实力将暂时改变为原来的3倍。
*军队规模不再影响士气。
*城镇和城堡在攻城时,食物会变为最大值的30%到100%之间,现在你可以尝试把他们全饿死了。雇佣兵花费只增加了25%,加入了新的雇佣兵种,雇佣兵的征募费用减半,酒馆里等待被雇佣的士兵的数目将被限制在5到14之间。
*加入了许多野外军队,比如每个王国的特殊佣兵团和盗贼团。当你杀海寇杀到无聊的时候可以来尝试着挑战下。
*各国的超级精英部队将各有千秋,而且都十分危险。
*植入了Checkmaty的《更多重金属音乐》MOD,并加入了新的音乐。
*当你打败了你的敌人的军队,占领了他所有的城堡之后,你可以挑战他,并把他杀掉,战争会到此结束,但你当然可以继续在沙盒模式自由进行游戏。
*你可以在露营选项里选择一位NPC来进行游戏(领军者?),NPC之间将不再互相抱怨。

更新历史:
[0.8补丁]
修正了盔甲和头盔的问题,以及在dx9下出现的阴影问题
修正了所有物体的反射效果(包括了马匹、护甲和武器)
加入了Wei.Xiadi制作的新护甲和Barf制作的砍刀
加入了命令指针模块
修正了一个潜在的错误,这个错误可能会在Nelag城堡内的敌人出击时发生
修正了与Charlotte的对话(现在有了多种选择)
现在你可以从营帐里选择一个NPC来战斗
修正了与Griffith对话时出现的无字串信息(真的改好了)
修正了以非中土王国附庸或雇佣兵身份接受Doldrey任务的问题,也解决了根本接不到任务的问题。
修正了无法离开城镇的错误
修正了劫匪和强盗经验过多的错误

v0.86b特性:
重新制作了外交系统,修正了与某位普通男性角色对话时出现的错误.

其他改动部分:
a)手炮弹药量由原来的每波攻击可发射5炮改为了每场战斗只可发射5炮.也就是说,只有画面回到大地图上的时候,手炮才会自动填装弹药.

a1)奴隶贩子将根据俘虏的等级来支付赎金.

b)当玩家使用屠龙刀进行范围劈斩(每15秒可使用一次,按住左Ctrl,再点左键)时,将会伤害到攻击范围内的的己方单位.因此,当您使用劈斩技能时,一定要选择没有友军的方向,只要记得劈斩不会对主角背面的单位造成伤害就可以了.另外需要注意的是,如果在马背上使用劈斩的话,您会直接把马杀死的.

c)发疯的Cacsa被俘后将不会被真的杀死,她大约在一周之后就会回到Godo的矿场.

d)Casca恢复理智之后,Rickert就会加入玩家的部队.

e)Griffith将不可被俘虏.

f)如果你在战败后发现某些NPC失踪了,不必惊慌,他们会自己想办法回来的.如果有NPC发疯后离队的话也是一样.不过每一周最多将只有一名NPC回到部队中.

g)玩家可以在MOD主菜单中选择"快速战斗",来扮演青年时期的Gutts,进行三场全新的战斗.

h)如果玩家以Gutts为主角开始游戏的话,玩家的人物将使用Gutts本人的脸部模型.如果您开启了游戏的阴影选项的话,人物将拥有与Gutts相同的盲眼.

i)加入了以普通人的身份开始新游戏这一选项.

j)修正了敌人部队卡在水上的错误.

k)修正了Doldrey任务可以重复进行的错误.

i)引入了新的触发机制,以确保在玩家完成Doldrey任务之前,Midland和Tudor将永远不可能达成和平协定.即使上述两国真的停战了,它们也会在两周之后再次宣战.同时也引入了触发机制来确保Kushan和Midland总是处于战争状态.

m)猎鹰团的盟友在刷新时就视玩家为敌.而且,当他们出现的时候,大陆上的所有国家都将向Kushan宣战.

n)当Schierke成为玩家军队的一员的时候,Kushan就会尝试强攻Midland.

o)Griffith以及其他几名NPC将具有训练技能.

p)加入了一些新的对话(特别感谢Zenla提供了Griffith的生平简介).

r)修改了两支AI军队自动作战时的损伤计算公式,拥有部队等级高的一方将占据更大的优势.

s)我在MOD目录下放了一个攻略文档,为了便于玩家们查看,我统一了文本格式.

特性:
重制了外交系统
加强了Kushan侵略军的实力
加入了一些新对话
加入了新的快速战斗场景.


制作者名单(CREDITS)

- 组长:Berserker Pride
- 模型设计:Barf
- 贴图及纹理:Wei.Xiadi

相关截图









相关攻略:

作者提供的剧情流程攻略(hushulin提供,dsr1013翻译):
a)After the beginning quickbattles you will end up on the world map.  If you are playing as Gutts you
will quickly switch to an assault on Batsuzo's castle.  So get in there and kill him.

b)Griffith and the Band of the Hawk will track you down. You exchange words and duel Griffith.  He should
almost always win.  You join the Band of the Hawk, but as Griffith's raid leader you retain control of the party.

c)At 500 renown the Whale Knights(not their full name) will spawn somewhere withing Midland territory.  If
you can find and defeat them(optional) your will be shot by Adon and fall into a river.  Adon's mercenaries
will find you and you will be forced to defeat all 100 of them with just you and Casca.(CHEAT ALERT:If you hit
tab the first time you fight the battle you can simply retreat and escape.  This will only work the first time.  If you
lose and try again tabbing out will not work!)

d)At 750 renown the Black Ram Heavy Knights will spawn somewhere in Midland territory.  There is no quickbattle
if you defeat them.  They are simply a challenging party.

e)Somewhere before 1000 renown you should join the Kingdom of Midland in some fashion.  It doesn't matter
if you become a mercenary or a vassal, but you must have 750 renown before you can become a vassal
with anyone.

f)Once you have 1000 renown and are affiliated with Midland go talk to King Alin.  He will tell you that Tudor
is getting stronger and will ask you to conquer Doldrey.  You should accept on behalf of Griffith, and prepare your
forces.  Once you are ready go take Doldrey(it won't be easy).  Return and tell King Alin what you have done.

g)Two days will pass and Midland and Tudor will make peace.  About that time Gutts will leave Griffith and the Band of
the Hawks.

h)Gutts leaves for a year only to find that the Hawks are outlaws and Griffith has been imprisoned by Midland.
Fight through a series of quickbattles.((CHEAT ALERT:If you hit
tab the first time you fight the battle you can simply retreat and escape.  This will only work the first time.  If you
lose and try again tabbing out will not work!)

i)You end up losing the last battle and everyone, but you and Casca is killed.  Casca goes insane from
the experience. Talk to Godo to receive some awesome new equipment.  Rickert will ask you about the
others.  Tell him the bad news.  Skull knight is waiting at the top of the cliff.  He will explain to you about
the new world you live in. You have been branded by the demons.

j)Shortly after this the Kushan will triple in strength and declare war on Midland. From here you should build up
a new band of soldiers. You will periodically get attacked by wandering undead. Defeat them for a lot of xp.
Once you have a strong party look for Farnese of the Holy See. If you defeat her she and her assistant will
join you.  Two days later the boy Isidro will join you as well.

k)Your goal from this point should be to defeat as many of the wandering undead as you can.  The next
part of the quest will happen when you defeat 40 of them.  You should also start working for a kingdom other
than Midland.

l)Once you have defeated 40 wandering undead parties Shierke will meet you.  She tells you that there may
be a way to heal Casca.  All she wants in return is to join your party.  Once she joins she will also weaken the
brand on you.  Wandering undead will still attack you, but they will appear every three days instead of every
day. Schierke will tell you to go to Vritanis with Casca.

m)Return to Godo's Smithy and talk to Rickert.  He will release Casca to you.  She will join your party as a prisoner.
Previously if you were defeated and lost her she would disappear permanently.  Now she will find her way
back to Godo's Smithy within a week.

n)Bring Casca and Farnese to Vritanis.  Go to the tavern, talk to Roderick, and ask him about a trip to the
Western Sea.  If you have Casca as a prisoner and Farnese as a companion he will agree.
You will be dropped off in Hanafubuku's village.  Simply talk to Hanafubuku king and he will heal her.
Casca will be restored as she was before the eclipse armor and all.

o)If you leave the village you will be returned near Vritanis.  Go back to Godo's mine, talk to Rickert, and he will join you.

p) After you let Shierke join the Kushan should have attacked Midland enmass.  It won't take very long for all
of Midland's towns to be taken.  Once that happens Griffith will return with a new alliance of Midland survivors
and demons.  This is why your goal should have been to become a marshall of your favorite faction.
The Hawk's Alliance parties are very strong.  You should try to have a very strong party, and if possible, a
couple of ally parties with you.

q)If you talk to Griffith he will deny any guilt over what happened.  Your last quest is to make him pay.  You
can't capture Griffith. I made him escape everytime.  So your only option is to defeat his commanders one by one.
Imprison them somewhere that is completely safe.  Once all Griffith's commanders and fortresses
are captured; he will not be able to respawn.  Either wipe out his party yourself or let someone else do it.

r)Instead of the standard faction defeated sign coming up; you get the chance to kill Griffith yourself.  You track
him down in a random town; and you kill him.  Your last quest, Revenge, is complete.

s)From this point out your destiny is your own.  Conquer Midland yourself, retire to a life of peace, or work
for your favorite faction.

(译者注:强烈建议大家不要提前阅读以下的攻略.其中包含大量剧透.....)

1.在结束一系列快速战斗并开始游戏后,玩家会出现在大地图上.如果玩家扮演的是Gutts,那么场景将切换到Batsuzo的城堡攻城战,攻入城堡并杀掉Batsuzo即可完成剧情.

2.Griffith将率领猎鹰团(Band of the Hawk)追击玩家.对话后将开始与Griffith的单挑对决,此战几乎必败.在单挑失败后,玩家将同意加入猎鹰团,虽然Griffith仍然是团长,但玩家也能够指挥猎鹰团的行动.

3.当玩家的声望达到500后,巨鲸骑士团(Whale Knights)将会在Midland王国境内某处刷新.玩家可以选择挑战他们(这是一个可选任务,是否完成该任务均不影响剧情发展).在击败巨鲸骑士团后,玩家将被Adon射落河中并被他的雇佣兵们俘虏.Adon会要求玩家仅凭自己和Casca来击败他的100名手下.(作弊提示:如果玩家觉得战斗过于吃力,可以在战斗中按TAB键直接离开战场.与要注意的是,此作弊法只能在第一次战斗中使用,如果玩家在失败后再次尝试挑战该任务,该方法无效.)

4.当玩家的声望达到750后,黑羊重骑士团(Black Ram Heavy Knights)将会在Midland王国境内某处刷新.玩家可以尝试挑战他们,胜利后将没有后续剧情.这支部队只是为玩家设置的小小挑战之一.

5.我建议玩家在达到1000声望之前加入Midland王国,无论是以佣兵或是封臣的方式都可以.在这里需要注意的是,玩家必须达到750声望才可能成为某国的封臣.

6.当玩家的声望达到1000,并成为Midland王国的一员之后,就可以与Alin国王对话接受Doldrey任务了.Alin国王会告诉玩家Tudor的势力正在不断壮大,他需要玩家去征服Doldrey.当玩家接受该任务之后,就需要整顿自己的军队,并做好一切准备了.一旦准备完成(Doldrey可不是那么好对付的),就可以向Alin国王报告了.

7.Doldrey任务完成大约两天后,Modland和Tudor就会达成和平协议.此时Gutts将会离开Griffith和猎鹰团.

8.Gutts离开一年后,当他再次回到Midland时,他意外地发现猎鹰团已经被Midland列为匪军势力,而Griffith已经被逮捕了.此后玩家将迎来一系列快速战斗.(作弊提示:如果玩家觉得战斗过于吃力,可以在战斗中按TAB键直接离开战场.与要注意的是,此作弊法只能在第一次战斗中使用,如果玩家在失败后再次尝试挑战该任务,该方法无效.)

9.玩家将会输掉最后一场战斗,除了主角和Casca外的所有人都被杀掉了,而Casca在目睹友军被屠杀的惨状后也发疯了.与Godo交谈后,玩家可以得到一些很棒的新装备.当Rickert问起其他人的遭遇时,玩家告诉了他事情的真相.在此后的场景中,骷髅骑士在悬崖的顶部等待着玩家,他将向玩家解释他们所在的新世界的一系列问题.从此以后,玩家就被打上了恶魔的烙印.

10.此后不久,Kushan的实力将变为原来的3倍,并会向Midland宣战.玩家需要建立自己的佣兵团来继续完成剧情.在今后的一段时间里,玩家将不断遭遇不死军队的袭击,打败这些亡灵可以获得大量经验.玩家一旦建立起一支强大的军队后,就可以开始在地图上寻找Holy See的Farnese了.她和她的助手们将会在被击败后加入玩家的军队.两天之后Isidro也会加入玩家的势力.

11.自此,玩家的目标变更为击败尽可能多的不死军队(wondering undeads).当玩家击溃40队不死军队后,剧情才会继续发展.而玩家也可以从现在开始尝试为除Midland之外的国家效力了.

12.在击败40队不死军队后,Shierke将会来到玩家身边,她会告诉玩家Casca的病可能有办法治愈,而她愿意加入玩家的军队,并无偿治疗Casca.在Shierke加入后,玩家身上的恶魔烙印也会被削弱.从此以后,玩家仍然会遭到不死军队的袭击,但被袭击的频率将会从每天一次降低为每3天一次.Schierke要求玩家带着Casca去拜访Vritanis城.

13.回Godo的铁匠铺与Rickert交谈,他将把Casca控制起来,并交给玩家,而Casca将作为玩家的俘虏随军行动.在此前的版本中,如果玩家被敌人击败并失去Casca,那么她将永远消失,而在现在的版本中,Casca会在消失后一周内会到Godo的铁匠铺.

14.将Casca和Farnese带往Vritanis,并前往酒馆与Roderick交谈,询问他是否愿意将玩家的军队送往Western Sea对岸.如果Casca是玩家的俘虏,而Farnese也在队伍中的话,他将同意这一要求.Farnese将把玩家送往Hanafubuku的村子.与Hanafubuku国王交谈,他将治愈Casca,Casca将恢复到这一切发生之前的状态.

15.玩家在离开村子后将直接出现在Vritanis附近.回到Godo的矿场并与Rickert交谈,他会加入玩家的军队.

16.在Shierke加入玩家部队之后,Kushan就会对Midland发起猛烈的攻击.不久之后,Midland的领土将会被Kushan完全攻占.随后Griffith将带领由Midland的幸存者和恶魔所组成的联军(Hawk's Alliance)出现在地图上.猎鹰团联军的实力非常强大,因此玩家应当提前成为自己最喜爱的阵营的元帅并快速积攒力量.除了不断提升己方军队的实力以外,拥有几支强大的友军部队也是很有必要的.

17.当玩家与Griffith对质时,他将拒绝为所发生的一切负责,于是玩家只能让Griffith血债血偿.玩家是无法俘虏Griffith的,至少我没有一次抓到过他.所以玩家唯一的选择就是俘虏Griffith手下的所有的指挥官,并把他们关押在安全的地方.一旦Griffith的指挥官被全部俘虏,而他的所有城镇也被玩家占领,他和他的军队将无法再次复活.玩家可以选择自己动手干掉Griffith的军队或者让其他势力代劳.

18.在此之后,Griffith的势力就彻底被消灭了.而玩家可以选择亲手杀掉Griffith.Griffith将出现在一个随机城市中,玩家的任务就是找到并解决掉他.Griffith被干掉后,最后的复仇任务也完成了.

19.从此,玩家将可以自己决定主角的命运了.玩家可以选择征服整个Midland大陆,平静地过上退休生活或者为自己最喜爱的势力继续贡献力量.

<全攻略完>

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参与人数 1荣誉 +2 第纳尔 +30 互助 +3 收起 理由
D.Kaede + 2 + 30 + 3 感谢整理。攻略翻译追加。

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发表于 2009-7-17 12:23:24 | 显示全部楼层
本帖最后由 thebestbower 于 2009-7-17 20:29 编辑

待整理的帖子链接:http://bbs.mountblade.com.cn/vie ... &extra=page%3D1
整理后的帖子:

1.011mod:Europe 1200 (欧洲--1200)Mod :2.2(by Cruger)

官网发布帖地址(by Cruger):http://forums.taleworlds.net/index.php/topic,61703.0.html

官网下载地址:
2.2版原贴下载地址:http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=1219
原贴2.01版阵型补丁补丁下载地址:http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=6&lid=1339

国内下载地址(by 骑砍英雄 辣手摧花)
纳米盘下载地址2.2版纳米盘下载地址(by 骑砍英雄):http://d.namipan.com/d/52f1dd1b105e5a4f1264a985de07941af2153c61705d2b05
纳米盘下载地址2.1版纳米盘下载地址(by 骑砍英雄):http://www.namipan.com/d/7420c5eb1a004dd035da1cc1dbe849f5ebf92af74af92205
2.1版阵形补丁纳米盘下载地址(安装方法:直接解压到Europe 1200
2.1文件夹)(by 骑砍英雄):http://www.namipan.com/d/76b33fadf8e0cff4db4987f465de3e2f31f9808e9b080100
纳米盘下载地址2.0版(by 骑砍英雄):http://www.namipan.com/d/2ebbdbb32678f043197dc60a3bc4bd8d400056b8bac22205
Fs2you下载地址(by 辣手摧花): http://www.namipan.com/d/2ebbdbb32678f043197dc60a3bc4bd8d400056b8bac22205

Europe 1200(欧洲1200)2.0版完整汉化包地址(by zck1006):http://bbs.mountblade.com.cn/viewthread.php?tid=77074&highlight=

相关介绍
2.2:Description:
New Version of Europe 1200 is now out! It fixes alot of bugs and add tons of new features.. Check this thread for more detail
http://forums.taleworlds.net/index.php/topic,61703.0.html

Features:
16 New factions
-The Kingdom of Denmark
-The Kingdom of Scotland
-The Almohad Caliphate
-The Holy Roman Empire
-The Kingdom of France
-The Kingdom of England
-The Papal States
-The Kingdom of Portugal
-The Kingdom of Sicily
-The Crown of Aragon
-The Kingdom of Castille
-The Irish Kingdoms
-The Byzantine Empire
-The Kingdom of Hungary
-The Kingdom of Poland
-The Kingdom of Serbia

New banners
New map of Europe
Historical accurate lords and kings
Unique troops for all factions
New Items
Rule your own kingdom
16 New Companions
Challenge everyone to a freindly duel
Speak with village elders and guild master from menu
Spear Bracing
Battle Morale
-Autoloot



File History:
2.1
-Added Spear Bracing
-Added Battle Morale
-Added Custom Battles
-Fixed Beatris would complain about you
-Fixed that var temesvar was unreachable

2.2
-Added tons of new settlements, the map is now much more dynamic.
-Fixed all stuck bugs.. Parties that get stuck will now be teleported back on land (thanks to Beserker Pride).
-Increased number of caravans and bandit parties.
-New and better story for Robin Hood (thanks to cesar de quart).
-Added a new helm for the Veteran Byzantine Infantry (thanks to OSP Helmets).
-Made some names for Hungary more accurate (thanks to sir cabbage)
-Fixed some siege bugs..




credits:
team:
-Cruger: Leader, Handle the ModuleSystem, Scene-maker, Research
-Andeg: Mapper
-Hashashiyyin: Researcher
-Alkhadias Master: Moddeler
-Cèsar de Quart: Banners, Texturer, Research
-MrFloppy: Tester
-Darth Ellutador: Tester
-Millenium80: Tester
-Magthadood482: Tester
-Bagenge: Tester
-hzahreb05: Tester

Also Thanks to:
-Fisheye and Rubik for Autoloot
-HokieBT for his "speak to village elder from menu" code
-Punkt for some new map textures(http://forums.taleworlds.net/index.php/topic,32116.msg829351.html#msg829351)
-MartinF for his dueling code
-Ambalon for some aditional research on Portugal
-Highlander for his Kingdom Management
-The OSP Armor project for tons of armors
-Jik for helping me in various situations
File History:
2.1
-Added Spear Bracing
-Added Battle Morale
-Added Custom Battles
-Fixed Beatris would complain about you
-Fixed that var temesvar was unreachable



翻译(by dsr1013 D.Kaede )

2.2描述:
《欧洲——1200》MOD的全新版本已经发布!这一版本更正了许多BUG,并加入了大量新特征。欲了解更多细节,请点击此链接:http://forums.taleworlds.net/index.php/topic,61703.0.html

特性(翻译by D.Kaede):
16个新派系
丹麦王国
苏格兰王国
阿蒙哈德皇朝(柏柏尔人建立的穆斯林政权)
神圣罗马帝国
法兰西王国
英格兰王国
教皇国
葡萄牙王国
西西里王国
阿拉贡王国
加斯提王国
爱尔兰诸国
拜占庭帝国
匈牙利王国
波兰王国
塞尔维亚王国

加入新的旗帜
采用了全新的欧洲地图
历史上真实的领主与国王
为所有派系加入独特兵种
大量新的装备
管理自己的国家以及招募领主
16个新的NPC同伴
可以挑战NPC同伴、领主甚至是国王,进行友好的决斗(也就是互相切磋武艺)
现在可以直接从菜单中访问村庄长老和竞技场老板了
加入了步兵的提矛功能
引入了战场士气系统
NPC自动选择战利品

更新历史:
2.1版 (2.1更新翻译by dsr1013 ):
-加入了步兵的提矛能力
-加入了战场士气系统
-加入了新的快速战斗场景
-修正了Beatris抱怨玩家的问题
-修正了temesvar城堡无法到达的错误(temesvar即罗马尼亚的腾斯法)

2.2版更新 (2.2更新翻译by dsr1013 ):
- 加入了大量新地点(应该是指城市村庄等),地图具有了更多动态效果
- 修正了所有的部队被卡住的错误...解决方法是自动将那些被卡住的部队传送回正常位置.(感谢Beserker Pride协助解决)
- 增加了商队和强盗部队的出现频率
- 罗宾汉(还记得以前那个动画片吗?我觉得MOD里应该是借用罗宾汉当一回NPC吧..)将会讲述全新的更好的冒险故事.(感谢cesar de quart提供故事情节)
- 为拜占廷资深步兵(Veteran Byzantine Infantry)增加了新头盔.(本头盔为OSP共享物品)
- 更改了匈牙利的某些人名地名,现在它们更加贴近史实.(感谢sir cabbage提供资料)
- 修正了某些攻城战中出现的错误.


制作者名单(CREDITS)(翻译by D.Kaede)
制作团队:
-Cruger: 主开发者,负责Mod源代码、场景制作以及调查研究(应该指历史方面)
-Andeg: 地图制作
-Hashashiyyin: 调查研究
-Alkhadias Master: 模型制作
-Cèsar de Quart: 旗帜、贴图制作,调查研究
-MrFloppy: 测试
-Darth Ellutador: 测试
-Millenium80: 测试
-Magthadood482: 测试
-Bagenge: 测试
-hzahreb05: 测试

鸣谢:
-Fisheye 和 Rubik 的 NPC自动选择战利品 脚本
-HokieBT 的 直接与村长对话 脚本
-Punkt 的一些新的地图贴图(http://forums.taleworlds.net/index.php/topic,32116.msg829351.html#msg829351)
-MartinF 的 与NPC决斗、切磋 脚本
-Ambalon 附加一些对葡萄牙历史的研究
-Highlander 的 国家管理系统
-The OSP 的 Armor project ,大量的盔甲
-Jik 在各种情形下给予我的帮助

相关截图

评分

参与人数 1荣誉 +1 第纳尔 +20 互助 +1 收起 理由
D.Kaede + 1 + 20 + 1 感谢整理。

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发表于 2009-7-17 12:35:46 | 显示全部楼层
本帖最后由 thebestbower 于 2009-7-17 13:32 编辑

待整理的帖子链接:http://bbs.mountblade.com.cn/vie ... &extra=page%3D1
整理后的帖子:

1.011mod:Vuk's Faction and Gameplay Rework (武派系以及游戏返修)modv0.004版(by vuk )

官网发布帖地址(by vuk ):http://forums.taleworlds.net/index.php/topic,54137.0.html

官网下载地址:http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=1309

国内下载地址(by 骑砍英雄):http://www.namipan.com/d/f081c8588d8db67ab35e56d9d38fa391c851cc3aa5edd600

相关介绍
Description:
Greetings all, this is my first foray into the Mount and Blade Modding world, but one that I think you will enjoy! A while ago when 960 was released I promised a mod to make the Rhodoks actually worth something, but new versions kept coming out, so I decided to just wait till the game was finally out to begin. I began work on it a few days ago and am now done. As you can tell by the development time, it is not a total conversion, but a lot has been done to change the overall gameplay and rework the factions. There are no new skins, models, or factions.
Here is a short list of the changes:
Horse charge damage increased
Weapon damage tweaked
Armour absorb values changed
Several new items (with existing models) added
Black armour readded
Value of attributes changed
Troop trees completely redone

New Version 0.004 out!
Download link: Here
Version 0.003 is still up at the Repository.


FYI, here is a list of the new troop trees:

Nord:
                     Nord recruit
                     /              \
   Nord Horseboy             Nord Footman
                   /                  /             \
       Nord Warlord   Nord Ranger      Nord Warrior
                                   |                 |
                       Nord Yeoman      Nord Trained Warrior
                                   |                 |
             Veteran Nord Yeoman          |
                                         Nord Veteran Warrior
                                               /              \
                                  Nord Beserker    Nord Champion
                                                              /        \
                                                Nord Huscarl      Nord Household Guard

Rhodok:
                                      Rhodok Conscript
                                  /                      \
            Rhodok Light Cavalryman              Rhodok Light Infantry
             /                    \                                                /               \
      Rhodok squire      Rhodok Horse archer        Rhodok Bowman         Rhodok Heavy Infantry
             /                         \                                          |                                |
      Rhodok klibanaphoroi  Rhodok Heavy Horse Archer  Rhodok Elite Bowman         |
                                                                                                               /        \
                                                                                             Rhodok Guard       Rhodok Spearman
                                                                                                                                 |
                                                                                                                       Rhodok Pikeman   
Swadian:

                                                        Swadian Conscript
                                                                   |
                                                         Swadian Militia
                                                    /                        \
                                Swadian Infantry                         Swadian Crossbowman
                                /                       \
                          Swadian Sergeant       Swadian Mounted Seargeant         \
                              /              \                   \                                Heavy Swadian Crossbowman

         Swadian Foot Knight    Swadian Pikeman      Swadian Mounted Knight             \
                                                                                                                   Swadian Sniper

Vaegir:

                                                           Vaegir Peasant
                                                             /                \  
                               Mounted Vaegir Veteran                Vaegir Veteran
                                      /               \
                   Vaegir Horseman            Vaegir Cossack           /            \
                                    /                             Vaegir skirmisher      Vaegir Infantry
       Vaegir Armoured Horseman                     /                     \                |
                                /                   Vaegir Archer   Vaegir Javelinman     Vaegir Guard
                Vaegir Knight                                                    |   
                                                                          Heavy Vaegir Javelinman

Khergit:
They are the same, except there is an infantry line you can upgrade to right from Tribesmen.

I hope you take the time to download it and play it. I think that you will really like it. Please leave your opinion!

Enjoy!
   Vuk


EDIT:

Here is a signature if anyone is interested:


翻译(by dsr1013)
描述:
大家好,虽然这是我的骑砍MOD的处女作,但是我相信你一定会喜爱上她的!当骑砍的960版本发布的时候,我曾经许诺要制作一个能够真正体现出罗多克王国的价值的MOD,但是随着新版本的不断推出,我决定一直等到游戏正式版最终发布之后再开始做这个MOD。就在几天前我开始着手做MOD,而现在已经完工了。
从本MOD的制作时间上你就能够猜到这并不是完全重新制作的MOD,而是在原版的基础上修改了整体的游戏设定和重新制作了游戏中出现的各个派系.游戏中没有加入新的皮肤,新模型或者新派系.

以下是所作改变的清单:
增加了马匹冲刺伤害
改变了武器伤害值
改变了盔甲吸收的伤害值
加入了少许新物品(利用了原版的现有模型)
加入了黑甲
改变了属性值(字面翻译是这样.我查了下,大概说的是对新建人物的初始属性做了下调整..)
完全重制了兵种树

新版本0.004发布了!
这里是下载链接(不用找,不在这里,呵呵~)
0.003版本仍然保存在文件存储服务器上.

以下列举新的兵种树,仅供参考:

诺德:
                       诺德新兵
                     /              \
            诺德马夫             诺德步兵
                   /                  /             \
         诺德领主        诺德射手      诺德战士
                                   |                 |
                            诺德随从      诺德熟练战士
                                   |                 |
                         资深诺德随从          |
                                              诺德资深战士
                                               /              \
                                     诺德狂战士       诺德冠军勇士
                                                              /        \
                                                     诺德侍卫   诺德皇家卫士

罗多克:
                                    罗多克动员兵
                                  /                      \
                       罗多克轻骑兵           罗多克轻步兵
                    /               \                         /               \
        罗多克扈从      罗多克骑射手        罗多克射手         罗多克重装步兵
             /                         \                     |                     /            \
   罗多克重装骑士   罗多克重甲骑射手  罗多克精锐射手   罗多克哨兵  罗多克持矛兵      
                                                                                                     |                                         
                                                                                              罗多克长矛手                           

芮尔典:

                                                       芮尔典征召兵
                                                               |
                                                        芮尔典民兵
                                                       /              \
                                            芮尔典步兵           芮尔典弩手
                                                 /        \                        \
                                     芮尔典军士    芮尔典骑马军士       重装芮尔典弩手
                                   /              \                   \                        \
                   芮尔典下马骑士    芮尔典长矛手      芮尔典骑士       芮尔典狙击手

维吉尔:

                                                          维吉尔农民
                                                         /                  \  
                                        维吉尔骑马老兵                 维吉尔老兵
                                      /               \                       /                \
                          维吉尔骑手       维吉尔哥萨克骑兵  维吉尔散兵   维吉尔步兵
                                    /                                     /           \                \
                        维吉尔披甲骑手                   维吉尔射手  维吉尔投枪手   维吉尔哨兵
                                /                                                       |
                      维吉尔骑士                                         重装维吉尔投枪手                                       

库吉特:
除增加了一条可以从库吉特族人直接升级到的步兵路线外,基本维持原有兵种树.

希望你能花费少许时间下载这个MOD,并试着玩一下.我相信你真的会喜欢上她的.选择权就在你手中哦~!

祝玩得愉快!
      Vuk

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参与人数 1荣誉 +1 第纳尔 +20 互助 +1 收起 理由
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