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本帖最后由 申籍巴民 于 2011-2-21 01:39 编辑
相关介绍
Description:
This mod adds recruiters to native, which will recruit volunteers from villages automatically to your fortresses' garrisons. This will make kingdom management a LOT easier.
Features:
Hire recruiters to get you recruits, while you can concentrate on more interesting affairs.
Recruiters can be hired from castles and towns.
Recruiters don't just spawn recruits from nowhere, they get the exact same amount of recruits as you would get when recruiting yourself.
Clear, colored messages are shown when a recruiter has completed or failed his task.
File History:
1.20
- Change: Recruiters can now be attacked by other parties, and their nationality is visible.
- Change: Recruiters can no longer recruit from villages that have negative relation to player or from villages that belong to hostile kingdom.
- Change: A red message is displayed every time a recruiter is defeated.
- Change: The message that tells that a recruiter has returned home is now colored green.
- Fix: Two minor bugs.
1.10
- Added ability to order recruits of specified nationality.
1.0
- First version.
翻译(by 申籍巴民)
描述:
这个模组(mod)添加了会自动地从村庄招募志愿者至你的要塞驻军的募兵者至原版。这会使得治理王国简单得多。
特色:
雇佣募兵者来得到你的新兵,使你可以集中精力于更有趣的事情。
募兵者可以从城堡与城镇雇到。
募兵者并非只是从任何地方大量地募兵,他们精确地招募与你在招兵时将会要得到的新兵的总额同样的新兵。
当一个募兵者完成或者失败了他的任务,清晰的、有颜色的信息会显示出来。
文件历史:
1.20
-改变:募兵者现在可以被其他阵营袭击,并且他们的国籍是可见的。
-改变:募兵者不会再从与玩家关系为负值的村庄或者属于敌对王国的村庄募兵。
-改变:每次有一位募兵者被击败了,都会有一条红色的信息出现。
-改变:显示一个募兵者回来了的信息现在是绿色的了。
-修正:两处小错误(bug)。
1.10
-添加了命令招募指定国籍的新兵的能力。
1.0
-第一版本
制作者名单(CREDITS):
Credits in order of appearance(I think):
- Hessuu (Coding)
- Stoker (He adviced me on how to do the recruiter spawning)
- Blankin (Coding the dialogs)
- Alkhadias Master (He did most of the coding for version 1.10 scripts)
- cdvader (He gave an excellent example on how to implent a feature.) |
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