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本帖最后由 申籍巴民 于 2011-3-22 00:43 编辑
相关介绍
Description:
Mini Mod: Ranger Company
Author: Tempered
Module System version: 1.010.0
This mod adds a new mercenary troop type with special abilities, Rangers. Rangers are masters of scouting and ambush. They can be randomly found in taverns like other mercenaries. You can upgrade other mercenary types to rangers as well. Rangers can be used to ambush and delay other parties on the world map, spy on towns/villages/castles, and sabotage towns/villages/castles. The mod contains mainly scripting and scene changes. Don't expect a lot of new shiny items. The source code is included with the download and is open to any who wish to use it, no permission necessary. I will continue to work on the mod, adding or improving features as time permits. Any constructive comments welcome.
Installation:
Extract the contents of the downloaded .rar file. Inside you will find the ranger company folder, put this in your mod directory. There is also a folder for the source code. You do not need this folder if you do not plan on using or modifying the source code.
If you are a modder and want to add this to your mod, you should already know how to install it. Everything you need is in the source code folder. I do not have time to give step by step instructions on how to cut and paste from the .py files. I have included only the files that have been changed or added. All changes have been noted with the key word Tempered.
Known issues/bugs:
There is a short period of time where you can send more than one spy to a town. Don't do it, you will lose that spy. You are only allowed one spy per town. There is currently no fix for this problem.
Version features:
Version 1.1
Added option to turn on cheats in camp action menu for testing purposes.
Added cheat option "imprison lord brula in sargoth prison" to test rescue prisoner sabotage mission.
added cheat "add 5 rangers to party".
Rebalanced rangers to be less effective in melee combat.
changed starting party to only have 2 rangers.
Fixed problem with tent collision mesh.
Version 1.2
When attacked while camping, you and your soldiers start unmounted.
Horses added to all camp scenes.
Some small tweaks to camp scenes.
If your camp is over run, you may lose gold, horses, or food.
If your camp is over run, your troops will no longer be resupplied with arrows during the battle.
Version 1.3
Fixed an error where skirmish parties would wait on map if you joined a battle with them.
Added dialog for joining battle with skirmish party.
Fixed an error with player camp being looted and not calculating correct amount of food loss.
If your camp is overrun, you will see smoke or flames coming from various camp items.
Changed hoof dust color and amount.
Removed inventory chest and replaced with supply tent for camp scenes.
Supply tent not accessible if your camp has been overrun.
You must have tools in inventory in order to entrench your camp.
You may lose tools if your camp is overrun.
If you leave an entrenched camp, you can return to it now without having to rebuild and without the moral loss. This only works for the last entrenched camp site and you must be very near the original site.
Added presentation "assess nearby parties" to before battle menu, detailing who will or will not join the battle on either side.
Menu item is only present if you are the attacker and have not yet started the battle.
Made extensive changes to script_let_nearby_parties_join_current_battle.
Added item "send messenger" to right click context menu. Messenger travels from your party to other parties on the world map and then back again. The messenger system will be expanded in future versions to include kingdom management type messages.
Kingdom hero parties now carry gold for travel expenses and food for their armies. Trading with them will effect their overall wealth. They may not have anything to trade for the first 7 days.
Numerous dialogue changes dealing with the messaging system.
You can challenge lords to a duel through the messaging system if your renown is within 200pts of the lords renown.
Lords may challenge you to a duel if you have insulted them through the messaging system.
You can give a gift of wine or poisoned wine to Lord parties through the messaging system. They may refuse the gift based on how much they trust you. You must have wine in inventory to do so.
You may hire lord parties to follow and aid you through the messaging system. The amount is based on your relations with the lord and faction.
You may hire lord parties to attack nearby enemies through the messaging system. This is very prelimenary work and will be changed in the future.
Added npc companion comments for various situations.
There are probably other changes I've failed to list.
Version 1.4
Squashed some bugs.
Version 1.5
Many, many bug fixes. This version should be stable and error free.
When helping a farmer party in battle, you will now increase relations with their village.
Changed how the message system, attack party choice works. You now pick the party to attack on the world map by right click.
Removed spammed message about number of days a spy has been in town, was redundant and annoying.
Lowered trust level needed to accept gift of wine or poisoned wine.
Hired parties will now follow, attack, besiege, or raid villages up until the end of their hire time unless defeated by an enemy.
Version 1.6
Changed size bonus for faction leader parties. It is now based on territory held, instead of a constant number. So kings that are losing towns and castles will have smaller armies. The player will get this bonus also if leading a kingdom.
Added after battle presentation to choose what to do with remaining loot. You can now create a loot wagon party. The loot wagon party carries any remaining loot to a town of your choice and sells it for you. The party then returns to your army. You must have an npc companion lead the loot wagon. The loot wagon can also sell prisoners.
Changed entrench time again. It should no longer take more than 32 hours or less than 2 hours for any party to entrench. Remember that the major factor is how many troops you have and the minor bonus is the party engineer skill.
Fixed numerous bugs.
Many of the party encounter scenes have been enhanced by Adorno. The duel scenes in particular are looking much better.
Version 1.7
Changed collision mesh for camp tents to keep horses and troops from climbing on top.
Added map icons for entrenched camp sites.
Fixed bug with item modifiers not showing up in loot wagon.
Abhuva fixed bug with player being captured and wagon not being checked for properly.
Added funeral pyre map icon just for the hell of it.
Test weapon added, shepards crook.
Version 1.8
Fixed shepherds crook mesh and texture.
Fixed some bugs with returning skirmishers and added dialog.
Changed how the entrench icon works. When you leave and entrenched campsite, you will now leave behind the entrenchment which remains visible on the map. You can return to the location and entrench instantly. The entrenchment deteriorates after approximately 120 hours. Only your last abandoned entrenchment remains on the map. When you make a new entrenchment, your last abandoned entrenchment will disappear.
Skirmishers now spend 2 hours game time after a battle disengaging from the enemy. After which time, they return to your party.
Removed the label from the funeral pyre. It was annoying.
Player relation with peasants can now lead to surprising results.
Fixed hidden troops in player owned towns and castles.
Removed faction check when encountering a battle. This now gives the player the choice of helping either side. Be careful not to click the wrong side, you may start a war or alienate your own vassals.
Other bug fixes and additions I don't remember.
翻译(by CountryBear )
1.06新增的功能
一、游骑兵前哨部队
派遣小股轻装游骑兵作为前哨部队,在大地图上完成侦查、追击敌军(这点在战团很需要)、断后阻敌。这一特性可以说是多部队灵活战术的神来之笔。
二、间谍专家
1、间谍信息网
派遣游骑兵潜入敌城收集情报,大地图敌城的信息为不可见,需要你建立庞大的信息网络。
2、特殊任务
潜入敌城的间谍可执行包括投毒、引发动乱等在内的丰富且多样化的战术活动,这项功能还在不断更新中
当然缺少不了营救领主这类有独特场景的有趣任务
三、与阵营、地区、领主、手下的丰富互动
送酒(可以送毒酒)、营救行动、与领主决斗,不在是一成不变的情况,不同的友好程度会导致不同的状况,独特的场景和丰富的对话设计更是增色不少
四、营地
1、独特的营地场景
筑建营地防御工事,你会看到很多有趣的情景,比如你所有的马匹都停在那里...
2、营地遭遇战统计
你的营地被袭击了,敌人会在攻入营地时掠夺物资
3、组建补给车队
在营地中组建一支补给车队,派系你的NPC和士兵带领着车队去城镇贸易,贩卖你的战利品
五、还有更多,功能丰富的且人性化的设计以及游戏细节的改动需要你慢慢去发掘和体会了
迷你功能性MOD: 游侠组织
描述:
这个MOD增加了一个新的雇佣军部队类型,游侠。游侠是侦察和伏击行家。他们就像雇佣军那样随机出现在酒馆中。你可以通过升级其他类型的雇佣军来达到游侠。
在世界大地图上,游侠可以用于伏击并拖延其他阵营的部队,可以对城镇、村庄和城堡进行侦查或破坏活动。
版本特征
v1.0
出于测试目的,在开始游戏时就会有12名游侠直接在部队中。
露营堑壕:露营时可以通过选项建造防御工事。同时这项功能还作功能工具包单独放出下载。
右击鼠标增加的可选选项:
发动前哨战:如果你的部队中有不少于5名游侠,你可以派遣他们向世界地图上的敌方部队发动一场小规模的前哨战。这样做对追赶快速行军的敌人是相当有效的(游侠都是疾行骑马射手),他们将阻碍并拖延敌军的前行速度,使敌军脱离他们的大部队。游侠们会与敌人进行小规模的短暂战斗后安全的回到你的部队中。你可以通过一个滑块选项来完全控制你派出和留下的游侠的数量。
派遣间谍:派遣一名游侠渗透入一座城镇、村庄或城堡。每12小时间谍将向你更新这座城镇、村庄或城堡的信息。城镇、村庄或城堡中守军的信息是被默认为不可见的。您可以向中立或敌对方派遣间谍。间谍会在所在城镇散布有关你的娓娓动听的故事,这样会提高你在那里的声誉。你的间谍是有一点几率会被捕或被杀。当你派遣间谍潜入城堡从事间谍活动或者你与目标城镇村庄下降时,这个几率将会增加。
召回间谍:让你的游侠返回到你的部队中。
查看信息:并不是最新的信息,而是潜入的间谍为你回馈的更新信息。
下令破坏:这是对当前城镇进行破坏活动的选项菜单。需要花费500代纳尔来让你的间谍去执行破坏任务。我有可能会根据需要调整费用。新的破坏任务的工作还在筹备完善中,目前可以执行的破坏任务如下:
水井投毒:这会使一部分守军生病并造成在一天时间战斗力锐减。
食品投毒:这将围城中城镇或城堡的食品储量。
耕牛投毒:这将减少一个村庄牲畜数量从而降低该村庄的繁荣。
制造动乱:这将导致在一个城镇或村庄的骚乱从而减少繁荣。
营救囚徒:这将启动一项任务,在你的间谍的帮助下去拯救被囚禁于一座城镇或城堡监狱中的领主或同伴。地牢的一些大门需要钥匙来开启,开门的默认键是“G”键。
报告菜单中加入了,间谍报告。
这里列出所有你派遣间谍地区的资料包括守军、食品储备、牲畜数量、被囚禁的领主以及你的间谍潜伏入城的天数。
本MOD主要是脚本与场景变化。不要指望有许多新的花哨的物品。源代码包含在下载文件中,任何想要使用的人开放,没有必要的使用权限。
我会继续制作这个MOD,在时间允许的情况下增加或改善其中的功能。欢迎提出任何建设性的意见。
那个派遣前哨部队的功能实在是太方便了!
遇到响马高速部队,前哨拖延之,随便追
遇到国王规模部队,前哨断后之,随便逃
说下游侠的兵种树:农民---趟子手---镖师---雇佣骑手---游侠
另外,大家玩这个MOD一定要玩玩去地牢里解救领主的任务,还是蛮有趣的
地牢任务要注意的是
1.三把钥匙分别在奴隶捕猎者、奴隶屠杀者和奴隶主身上
2.有2名战俘是可以通过对话让他们与你并肩作战的
3.必须杀光所有守卫才能离开
4.开门或使用钥匙时,按G键
最后说下这里的两个问题
1.与被解救的领主对话将会进入死循环,可以无限刷与该领主和与该领主所在阵营的关系,还能无限得荣誉...
2.一个营救任务只能救一个人...有两名以上领主被囚禁要进行两次营救...
制作者名单(CREDITS):
Tempered
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