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本帖最后由 骑砍英雄 于 2011-4-3 12:53 编辑
相关介绍
Description:
This is Onin no Ran for M&B version v1.011, onin_no_ran_0.6.6-b3716.exe.
--------------------------------------------------------------------------------
Features
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new towns
new troops
total Japanese coolness
Custom shader file md.fx is now auto-installed. No need to manually move it! - scratch that, still doesn't work right.
Version 0.6.6-b3755
12:40 PM 12/11/2009
Fixed:
- Hair meshes are v808 style
- Player party name bug
- Dialog and quest assignment issues
- Music plays now
- Bridges are excluded from joining battles (!)
- specular_alpha_cutouts bug resolved
Version 0.6.6-b3725
1:00 AM 12/9/2009
Fixed:
- Music, sounds
- Face codes
- Scene borders
- Missing o-gama mesh
Version 0.6.5-b3716
11:31 AM 12/8/2009
Added:
- Port to M&B v1.011 complete!
- Rigged all leg meshes
Fixed:
- nothing, really
Version 0.6.5-b3437
6:17 PM 7/23/2008
Added:
- fishmongers (really grocers), changed shoen brokers to sake merchants, new custom troop merchandise code
- added kokujin and shugo job boards, fixed startup possession flag bugs
- new graphics
Fixed:
- shoen work finally, other small bugs
- bug fixes to prefectures, dialogs
Version 0.6.4-b3224
10:16 PM 6/17/2008
- bugs to faction AI, patrol spanwing fixed
- huge graphics updates by Ron Losey and Ichimonji
- includes all previous patch improvements
Version 0.6.3g-b3120
12:35 AM 5/27/2008
- casualty print bug fixed
- tweaked battle morale system to improve behavior and performance
- increased overall spawn and battle size
- other minor bug fixes
Version 0.6.3f-b3045
10:10 AM 5/20/2008
- dojo bugs fixed
- added battle morale
- other tweaks and fixes
- Fixed army recon mission bugs
Version 0.6.3e-b2961
2:52 AM 5/12/2008
Fixed:
- kengo training FIXED (finally!)
- changed blunt weapon training weapon from hanbo to bo
- Companions will stay out of dojo scenes
Version 0.6.3d-b2951
9:26 PM 5/7/2008
Removed:
- companions do not appear in dojo scenes following training, to help narrow down the source of the dojo bugs
Version 0.6.3c-b2845
11:24 PM 4/30/2008
Fixed:
- dojo companion training instabilities
- bushi quest mission bugs
- other bugs fixes
- considerable refactoring
Version 0.6.3-b2880
10:48 PM 4/18/2008
Added:
- new merchant content, quests
- trading posts
- prep code for NPC hero spawning, new skill Persuasion
- dialogs to interface with merchant quests,
- shoen (farming manors used as investment vehicles)
- dynamic trader destinations, town walkers
- sort loot script by Highlander
Fixed:
- Various quest bugs
- various dojo bugs
- dialog cleanup of VERY OLD code
Known bugs:
- Casualties still don't print to menu
Version 0.6.3a-b2920
2:08 AM 4/25/2008
Fixed:
- daimyo dialogs to join factions, start investigator quests
Version 0.6.2-b2558
8:43 AM 2/3/2008
Added:
- New larger cities, broken into wards for faster loading
- module_module.py file to auto-generate the module.ini file
- Clothing removed programtically from loot, rather than the itp_unique hack
- Troop, city, faction notes
- Some quest notes
Fixed:
- quests work end properly
- Dojos now work properly (companions train, no double-joining of apprentices)
Known bugs:
- Casualties still don't print to menu
Version 0.6.1-b2522
10:04 AM 12/22/2007
Fixed:
- game meta-data screens
- loot is on the light side
- Couched lance multiplier
- troop wages are zeros
- quests are more stable
- repair quest trigger has no stop condition
- Weaponsmiths have no racks
- peddlers have no carts
- Compass texture is missing
- Ronin quests are fully active
Known bugs:
- Bandit quest party does not disable for investigation quest
Version 0.6.0-b2475
8:11 PM 12/11/2007
Added:
- Port to v.901
Version 0.5.4-b2205
11:27 PM 8/21/2007
Added:
- new NPCs as rewards for completeing kengo training
- reworked dojo code for increased stability
- can become a monk or shinobi, access to subclass-specific troops (may be somewhat unstable)
- manor now appears on quick menu
Fixed:
- patrols spawn again
- no more player clones in the kokujin's office
- fixed mis-named o-naginata texture
- player gets paid for selling prisoners ONLY at the slaver
- dialog with Hyogo-bo (Enryaku-ji priest) fixed
- companion training now triggers properly
- fort patrols now properly account for being destroyed
Version 0.5.3-b2165
6:54 AM 8/10/2007
Added:
- large graphics additions (Ron Losey - items, myself - buildings)
- inn, merchant, smithy now accessable directly from town menu after visiting once
- added a 'geomancers' stall to hire builders for forts (non-quest related)
- kengo, companion training revamped
Fixed:
too much to mention!
Version 0.5.2c-b1987
10:14 PM 7/4/2007
Fixed:
- retweaked loot code.
- added some online debug code as a companion dialog
- improved the price of prisoners sold in Hyogo
Version 0.5.2c-b1987
10:21 PM 6/27/2007
Added:
- A couple of bandit armor textures
Fixed:
- missing smithy door in the city scene
- reverted to old loot script, modified clothing items to unique status
Version 0.5.1-b1915
10:53 PM 6/24/2007
Added:
- Signage for the inn, merchant, and smithy (in Japanese, of course)
Fixed:
- traveling peddlers now interact properly
- Readjusted the loot drops so that more is dropped
- Losing troops because of insufficient funds will not cause companions to leave, or remove the player's name from the party
Version 0.5.0-b1900
7:48 PM 6/22/2007
Added:
- new city scene, with lots of new buildings
- first three storyline bushi quests
- Sieging is possible
- Added forts, which allow players to store excess troops and send out a patrol from those troops
(currently only part of the storyline bushi quests, to be rolled out to other classes soon)
- Lots of party template rebalancing
- Lots of economy rebalancing
Fixed (too much to mention all!):
- Companions now properly show up at the Itami Inn when ordered
- Companions now properly train at the dojo
- And much, MUCH more!
Known bugs:
- Armies behavior incorrectly when totally defeated
Version 0.4.3-b1540
10:52 AM 2/25/2007
Fixed:
- Kuge gift scene melee_equipped error
- Swearing allegience multiple times bug
- Disabled the ability to attack armies until they can be incorporated into the new encounter system
- Recruiting samurai at the shugo should now properly account for free party space
- Pantless haraate models now working.
Version history:
Version 0.4.3-b1523
10:51 PM 2/19/2007
Fixed:
- Duelist now fully operational
- Kuge missions mostly working (minor string errors, no loss of functionality)
Version 0.4.3-b1454
2:34 PM 2/10/2007
Added:
- The Realistic Combat Model, by Ron Losey
Fixed:
- Duelists now work properly, and take your stuff if you lose
- Sword quest had better work
Version 0.4.2-b1403
11:12 AM 2/1/2007
Fixed:
- load times down to ~ 1 minute
- all currency references now in mon
- Dojos work properly now
- Allied units now appear to fight with the player
- Boat to Misaki from Sumoto works
- All souhei now have melee weapons
- Duelists now work properly
- All archers now have a standby melee weapon
翻译(byCountryBear ):
描述:
这是应仁之乱MOD对应骑马与砍杀v1.011游戏的版本,onin_no_ran_0.6.5-b3716.exe
-------------------------------------------------- ------------------------------
特点
-------------------------------------------------- ------------------------------
新的城镇
新的兵种
日本和风全面来袭
去除了之前“自定义色调文件md.fx现在为全自动安装,不再需要手动移动它了!”的介绍,这点现在还是无法正常实现。
【版本历史】
版本 0.6.6-b3725
2009年12月9日 1:00 AM
修正内容:
- 音乐,声音
- 面容代码
- 场景边界
- 缺少的o-gama的mesh文件
---------------------------------
版本 0.6.5-b3716
2009年12月8日 11:31 AM
新增内容:
- 完成了对应骑马与砍杀v1.011游戏版本的港口!
- 重新配置了所有腿部的mesh
修正内容:
- 什么也没修正,真的...
制作者名单(CREDITS):
fujiwara
相关截图:
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