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标题: [17.02.07][战团1.167+][Perisno 佩里斯诺][v0.772版](过时帖) [打印本页]

作者: 骑砍英雄    时间: 2013-6-11 18:45
标题: [17.02.07][战团1.167+][Perisno 佩里斯诺][v0.772版](过时帖)
本帖最后由 后退与砍杀 于 2017-2-22 16:10 编辑
以下内容来源:http://bbs.mountblade.com.cn/thread-524120-1-1.html
官网发布地址:在这里!!!

前言

老mod新吃,这个mod其实已经有好几年历史了,4年前中文站就有相关搬运
不过2年过去了,泡菜有了,拿破仑有了,连维京都有了,这个mod也从0.5发展到了0.73,然後到了大改的0.8,虽然还不是完整版,不过4年內已经有了很大的进展,制作组的规模也越来越大,连rigale的程序员都被挖过去帮忙了(咱会告诉你咱是顺着rigale那里跑过去的吗?)
乍看他们挺自大的,因为介绍中他们就是如此……但他们真的有这种自大的资本!
你信不?咱信!





特性

> 外交策略的功能

> 新增音乐
全新音乐全新体验

> 更好的声效
绝大部分声效被替换

> 新增马匹
你是伯乐吗?我们有很多很多五湖四海的马匹,所以享受拥有更多马匹的乐趣吧

> 更好的风景/田园风光
新的树木和更好的草地,天空等细节。不用土豪电脑也能享受地平线的风景

> 新的准星
把老的准星换上了个新的红色准星

> 新增物品(超过2300个,比原版战团的要多上1600個)
佩里斯诺的东西比大部分mod还要多

> 新旗帜
到处都是新旗帜,从金闪闪的骑士到暴露的女士们,啊哈,你懂的!

> 新大地图
其中一大突破就是地图。谁还要玩那老地图?这新地图不仅尺寸大,还有更多树木,雪地,沙漠和桥梁(卡死了QAQ)
(0.6版扩张)

> 新画面 (菜单)
菜单有更多画面看起来更舒服

> 动态兵种树
点进去就可以看到了

> 新兵种
大量新兵种,阵营和土匪都有

> 酒馆新功能
酒馆有更多NPC可以谈话+酒馆老板有更多选项比如卖俘虏和猜硬币

> 新阵营
9個大阵营,6個小陣營,加上1入侵阵营

> 更多新任务
顾名思义……

> 私兵
一些国王和领主有自己独有的私兵

> 彩色讯息
如名……

> 在野部队
佩里斯诺里到处都是野怪而且很愿意和你切磋切磋

> 智慧性npc
在一些地方可以找到他们

> 独特的地方
有2独特的地方你可以去探索和发现

> 随机事件
大地图旅行会发生各种事情,而且中等规模的部队也会隔几天出现以劫掠

> 新雇佣兵
不同雇佣兵和契約傭兵工会可以让你招募特殊的雇佣兵

> 战争迷雾

> 航海
海上戰鬥場景

> 小兵mod

> 阵型

> 新国家管理
更多管理选项和顾问-间谍大师和最高元帅

> 更多坐骑
- 马匹
- 骆驼
- 大象
- 翼龙
- 狼

>有趣的開局任務
部分出身有特殊的開局任務,這會影響到你的未來...

>0.8新功能鍵!
1.借箭:在戰場中按住O,可向和你有同樣箭矢的小兵拿箭
2.存錢到金庫:1或↑ = 存10000金幣到封地金庫,2或↓ = 從封地金庫領10000金幣,3或→ = 改變存錢模式
3.批量抓俘虜:戰鬥後俘虜介面選擇第一個俘虜,左ctrl+A再按俘虜





鸣谢

太多了……来这里看吧……
鸣谢地址



更新日誌
[spoiler=0.8版]
由熱心汽油:liguang 翻譯
General changes
主要改变:
New race: giants.
新种族:巨人
Tweaks 3.1, 3.2, 5.1, 6.1, 6.2, 8, 11, 15, 19, 24, 25, 29, 30, 32, 38, 39, 40, 43, 44 from this list were added.
潘德45项功能合集的一些被加入。
Character creation one-screen presenation was added. CC was reworked (more options to choose from, unique backstories).
整合一个界面完成角色创建的功能,人物创建被重做(有更多选择,更多背景)。
Financial system and the criteria for tax inefficiency were changed. You can find more info on this here.
经济系统和税收系统被变动。
Several new quests for Adventurer Guild by KonykSoldatyk.
一些来自KonykSoldatyk的新冒险者工会任务。
Native quests were given limited distance. You will never receive tasks such as "move cattle from Grund to Amarna". Rewards for some quests were increased.
native任务被限定了距离,你将不会再接到很蛋疼的任务(例如赶牛赶半个地图,还要跨海)。一些任务的奖励被提升。
New customizable troop tree was added. Recruits for this TT can be hired in Mercenary Guild (see below). You will be able to use ~90% of items existing in Perisno to equip your soldiers. Only very few of them (like unique items or Third Legion items) are blocked. Unlike in PoP, you will not be limited to 9 slots. Every item you will put in a soldier's inventory will be taken into account. So if some of you don't like clone-like troops, you will be able to give your soldiers plenty of different items. The upkeep of custom troops is flexible. 469-line script calculates a special multiplier that will affect the upkeep (it can either decrease or increase it) depending on how stats of the equipment you will choose will compare with certain "recommended" values. If you try to give you recruit the best items he can possibly carry, you will not like the result. It won't be worth it. Still, when it will come to the highest-tier troops, then dragon scale armor, heavy full plates, best weapons and heavy chargers - they will all be yours if you want to maximize.
新功能:自定义雇佣军,顾名思义,就是类似潘德自建骑士团的,不过这个是整个兵种树,制作人提示:不要给低级兵过好的装备,因为有469行脚本被用来设计成本,如果你无脑加强新兵,结果会让你很蛋疼的。
Zann invasion was re-coded almost from scratch. It will be 'a little' more devastating.
赞恩天朝的入侵被加强,现在他们会“稍微”更有毁灭性。
Troop tree presentations were added for several large minor factions.
一些大的小阵营被增加兵种树。
Lots of bugs were fixed and several scripts were rewritten from sctratch.
大量bug修复,一些脚本匆忙重写。
Tournaments were polished (like what equipment is used in different towns) to make more sense. Earnings for arena battles were increased.
竞技大会被加强了,现在会更合理些(不同城市,戰士的裝備會不同),竞技场奖励也提升了。
More banners: now there are a total of 252 of them. Kingdom banners are restricted, all the rest are available.
更多旗帜,现在总共有252个旗帜,国家旗帜受限制无法选择,其他的都可以选择。
BS min and max sliders were changed to 120-504. Reinforcement waves in sieges were increased to infinite.
战场規模的上下限被调整到120-504.城战支援次數增加到无限。
Max. limit for Ironflesh, PS, PD, PT, Athletics, Riding, Shield and Leadership skills was raised to 15.
铁骨,强击,强弓,强掷,跑动,骑术,盾防,统御最大上限被提升到15.
Town/village walkers, merchants, village elders and so on now all wear clothes that suits their faction.
城镇/村子行人,商人,村长现在穿着符合阵营的衣服。

Items
装备
All items were rebalanced from scratch.
所有装备慌忙重平衡。
Almost all low-quality, low-resolution textures and models were replaced with better ones. More than a hundred of new items was added, including several heraldic armors.
几乎所有低质量,低表现的糙摸和纹理都被更好的替代了,还有一百多个新装备被添加,包括一些纹章甲。
Hundreds of textures we recompressed, resized and "re-uvmapped" which resulted in mod size decreasing from ~3.5Gbs to 1.7Gbs.
几百个材质被整理,现在mod的大小被从3.5G缩小到了1.7G。
The mod now has ~140 mounts, ~450 pieces of body armor, ~340 helmets, ~90 boots, ~40 gloves, ~170 shields, ~50 bows, 12 crossbows, 26 throwing weapons, ~250 1h weapons, ~170 bastard and 2h weapons, ~130 polearms. 99% of them are mid-to-high quality.
现在mod总共有140匹马,450护身甲,340头盔,90靴子,40手套,170盾牌,50弓,12弩,26投掷装备,250单手,170手半和双手,130长杆,99%(本人也已经核实)都是中高质量。
Most items were manually assigned to factions, so no more mess in shops. If it's a Draharan town, merchants sell Draharan stuff, not Valahir, dwarven or Maccavian.
Better female versions of armor were made thanks to K0nr@d and snouz.
大部分装备被合理整理了,商店里不再会有各种杂乱的装备。德拉哈拉的城镇不会卖瓦拉哈尔装备或者矮人装备等。多亏了潘德制作组的KOar@dSnouz,有了更好的女性裝備设计。

Factions and soldiers
阵营和兵种
5 new major factions: Aroulo, 2 Giant factions (Sut and Bakhal), Kuu-lan Horde and Cretas. Geldar (former Bluewood elves) also became a major faction.
五个主要阵营被添加:阿若羅,2巨人阵营(蘇特和巴克海爾),庫蘭部落和克雷塔斯,蓋爾達(3.8前叫做藍木精靈)也独立为一个主要阵营。
All soldiers were rebalanced and reequipped from scratch. And while many were again given (partially) the equipment they used in previous versions, there are some that were completely re-done: like Falcons, Eagles or Freelancers. The main focus was to make each faction different from other factions and have its own easily distinguishable "style" and more pronounced color pattern.
所有士兵都被重新设计。尽管有些在老版本的装备被重新拉回,有些被重做:例如猎鹰领,老鹰骑士团和自由佣兵。每个阵营都有显而易见可圈可点的地方了。
~25 soldiers were added to old factions, mostly in the form of household troops.
25種左右的士兵被增加在老阵营裡,主要作为私兵。
Recruitment conditions were "tightened". If it's your own prisoners, you can only recruit them as long as they are from friendly factions and have smaller level than yours. If it's some other party's prisoners you are rescuing, they will be more eager to join, though you will still need high level, high persuasion skill and good relationship with prisoners' factions to be able to rescue elite soldiers.
招募俘虏功能被严格化,你只能通过对话招募友好阵营俘虏,而且你的等级要高于他。
Your regular soldiers are no longer just muscles. Each faction has several soldiers that are good (skl>4) at one of the following skills: pathfinding, spotting, tracking, foraging, medical skills, leadership, trainer, engineering, prisoner management. The presence of a certain amount of such soldiers in your party will boost your own respective skills (up to the very limit, if you have many such soldiers), with the exception of leadership. Soldiers that are good leaders will boost your troops' morale instead.
你的士兵的技能将不再无用,每个阵营都有几个士兵擅长如下技能:向导,侦察,跟踪,觅食,医疗,统御,教练,工程学和俘虏管理。一定数量的他们将会强化你的部队技能,除了统御会仅仅增加士气。
Bandits (looting>4) will steal your loot. More charismatic troops (all sorts of champions, knights, nobles, kingsmen etc.) will demand higher upkeep than humble troops. Soldiers with higher intelligence and tactics skill will do better in autocalc battles than their less intelligent comrades.
强盗(掠夺大于4)将会增加你的掠夺效率。高魅力兵种将会需求更多工资。士兵有高智力和战术将会有更好的自动战斗能力。

Companions and lords
同伴和领主
1 new companion. Old companions were rebalanced and reequipped. So were all lords, claimants and kings. Their faces were also changed.
一个新的同伴。旧的同伴都被重新设计重新配装 。所有领主,称王者,国王也是,他们的脸也重新设计了。
Lords' skill were made more important. Lords' income will directly and noticeably depend on their looting, prisoner management, persuasion and trade skills. Foraging and leadership will reduce troops' upkeep for lords. Rich lords will share their excessive money with their poorer family members, friends, fiefs (which always had their own budget, unaffected by lords' wealth) and generally lords of their faction that are at need.
领主技能会变得更加重要。领主收入也和他的掠夺,俘虏管理,说服力和交易有关系。觅食和统御将会减少他们的兵种成本。富有领主将会给他的贫穷家庭成员,朋友捐钱,每个领主在他的阵营都很受需要。
Skills, attributes, equipment and banners for each lord were hand-picked and set manually. You will never find 2 lords with identical equipment or skills.
技能,属性,装备和旗帜都是手把手设计的,你不会发现两个一样的领主。
Getting 90+ relationship with a lord will give +1 to a certain attribute which depends on the lord' personality, i.e. your friend will give you useful advice that will help you get stronger, smarter, more chrismatic or agile.
和一个领主关系超过90会奖励你一点确切的属性,取决于这个领主的品质。这意味着你的朋友会给你实用的建议来让你更加优秀。
A new, more straight way to recruit lords was added. This is a dialogue option that you will see when you start your own kingdom. The whole script is quite large and lords' willingness to join you will depend on their personality, but in general things such as your RtR, renown, honor, persuasion skill, tactics, leadership and level will be taken into account. There is no random or conditions that you can't influece (like in Native, when you can only start intriguing if a lord doesn't like his king) or some silly messangers with gifts and offers, just straight math - a certain number of points (difficult to achive, though still absolutely realistic) you need to get to persuade a lord to join you. Only 6 lords cannot be possibly recruited this way.
一个全新全异的招募领主方式被增加,这在自立后解锁。这是一个确切的计算,取决于很多因素,不会被SL大法所左右,有6个领主不受这个影响。
Quite a few lords were given unique party templates, e.g. some Valahir lords will use Volheere troops, one Hakkon lord will only use gladiators and so on.
一些领主更有特色,例如某些瓦列哈领主会使用沃赫雷兵种,一个哈肯领主使用纯角斗士。(我不会告诉你这人致敬斯巴达)
You can make your lords use soldiers of your kingdom's culture, Freelancers or your custom troops.
你可以让你的领主使用你的国家文化,自由佣兵或者自定义兵种。
Some companions' dialogues were changed from Native to actually match Perisno companions.
一些同伴的对话被修改以契合背景。

Fiefs, scenes, locations
领地,场景和地点
Many fief locations were changed for better logistics and logics (like villages are now often placed closer to factions' centers while walled fiefs form a border).
很多地点被调整。
Completely new scenes for Zann Castle, Mercenary Guild, Kuu-lan town (Tumatarhun) and some quest scenes by Syabr. New scenes for Leuven and some other fiefs.
赞恩城,佣兵工会,库兰城被赋予新场景,一些任务也将有场景(Syabr提供)。新的leuven和一些领地的场景。
Quite a few fief scenes were swapped/replaced to match global map terrain.
一些大地图地点被交换/取代。
New location: Mercenary Guild. It works the same way as refugee camps in HOMM3 or Mercenary Guild in Eador or similar locations in some other games. Any soldiers (apart from very few exceptions) can randomly come there and be hired as a mercenaries.
新的地点:佣兵工会。很多士兵会随机在这里被提供(例如被和谐的佩里斯诺符文骑兵)。
19 new entry points were added to castle interiors in each town - feasts in towns will now be a lot more lively. A couple of new castle interior scenes were added.
19个新的空位被增加在每个城镇中,妹子们不再那么容易被汉子们挤出去了。[/spoiler]



截图

[spoiler=截圖]
裝備(此為精靈裝備+NPC的火焰大劍)


炫酷的主菜单

一些场景





巨人
兵種樹
贊恩城
其他場景
[/spoiler]
其他的等回家玩的时候再上传






下载地址(v0.8)


本体: MODDB外网

修正補丁(17),補丁皆為兼容0.8的舊檔,但開新檔能減少BUG的可能性,也可以獲得更全面的遊戲體驗:Dropbox


国内分流:百度网盘(感谢汽油liguang上传)

修正补丁(17):百度网盘(感谢汽油liguang上传)






汉化

                          汉化地址(0.8版):http://bbs.mountblade.com.cn/forum.php?mod=viewthread&tid=1885119&page=1#pid7608519





   官方维基介绍及攻略贴:http://perisno.wikia.com/wiki/Perisno_Wiki

站內索引(雖然沒多少東西):http://bbs.mountblade.com.cn/thread-1897628-1-1.html

[strike]渣机玩不了……各位另找大神吧……[/strike]


[spoiler=过时的介绍]
Perisno 0.3测试版

原发布帖地址: http://www.moddb.com/mods/httpwwwmoddbcommembersmichadrmods

0.3测试版原帖下载地址:http://mountandblade.nexusmods.com/mods/3980/?
0.3测试版国内百度网盘下载地址:http://pan.baidu.com/share/link?shareid=3747031757&uk=2519788616
相关介绍
Perisno For Warband 1.153
(Is included in 0.3)
- New Sounds
- More Weapons
- New map icons
- Skills decreasing overtime a long period of time eliminated
- New Crosshair (red)
- Elephants
- Changed Menus outlook
- More Horses
- Diplomacy 4.3
- New Banners
Features: note, these features with % are work in progress> Diplomacy Merged
> New Music
> New Horses
> New Crosshair
> Camels
> Harder to lose skills overtime
> New Items (currently: over 220+)
> Elephants
> New Banners
> New Map (46%)
> New Graphics (Menus) (12%)
Planned Features:> New Female Skins
> New Factions
> New Troops
> Knights or High Tier Troops
> Sea Battles
> New Companions
> Reworked Bandits
____________________________________________________________________________________________________All about Perisno
(click to show/hide)
(Intro)  
   (Year 365) The land of Perisno. With 6 factions fighting for control there is hardly ever peace. Can you build a empire, can you claim this land and make it your own? These factions include: (year that these factions settled in Perisno)
Redwoods Elves (year 321)
Perisno (year 323) (Player kingdom, not established yet)
Hakkon Empire (year 330)
Tolrania (year 342)
Volheere (year 346)
Drahara (year 359)
Reich des Drachen (year 363)
(History)
   The first inhibitions of Perisno were the Redwood Elves (In the year 321). They settled in the woodlands of Perisno and quickly dominated other minor inhabitants to extinction. There is very little known about the Redwood Elves and where they got their name. Natives and outsiders soon learned if you meet a Redwood in battle you don't have much choice but too fight and die (or be captured but this happened rarely), or run which was the smart choice but then they would hunt you down with their fast swift horses and would the unlucky deserter received the same fate.
   The year 323 brought something new for Perisno: people seeking a new home from the oppression in Hakkon. Hakkon is a island nation far to the east of Perisno and it's leader, King Comrey first of his name, had became a vile ignorant man you greedily taxed his peasants beyond extreme growing in power day by day. Life was hell for these peasants but for nobles all was well. A group of peasants took a risk. During one of King Comrey's lavish feasts they commandeered a ship and sailed away. They did not know where they were going but they knew they maybe, just maybe a new life was out their for them. In the following week, three more ships were taken by the peasants who now called themselves Perisnoans after the land beyond the great sea. These peasants arrived in Perisno and settled down in small villages scattered throughout the East coast. After five years these peasants had inhibited easter, central, and the northern lands of Perisno. But one thing was lacking. These people didn't have a leader, and for the day to finally come where these brave peasants to have one could not come soon enough.
   The year 330 brought a shiver down the spines of the migrated people from Hakkon. A fleet of ships had landed on the eastern shores and these ships were filled with more people from Hakkon, but these weren't just peasants, now nobles and kngihts alike came to this great vast land seeking a home. As it turns out King Comrey was going mad and his loyal knights had turned Hakkon into ruin and bloodshed. No longer could it show of its proud cities and illustrious ports. The tyrant had the kingdom under his grasp and it was getting harder and harder to make it though the day without fear. The newcomers didn't warm up to the people who had fled Hakkon seven years earlier. A few hundred did fall away and joined the villages but the vast majority settled down and in a few years had build a kingdom and were prospering. In the year 340 they declared themselves a sovereign nation and were known as the Hakkon Empire.
   The Hakkon Empire was prospering and were enjoying the riches that the land of Perisno had to offer. But the year 342 once again brought more adventure seekers. This time a group of people from Nisaynia, landing on Western coasts but rapidly moved inward when the constant threats of the Volheere raiders became to much for the newly settled villages. In two years they had clamied the center part of Perisno for themselves and declared themselves the Kingdom Of Tolrania. The year 344 brought the biggest blow to the Tolranian's short history. The Volheere raiders soon landed for good, slowly pillaging northward and repeatedly sending war parties to Tolranian lands which racked havoc for the Red nation. The war lasted for four years slowly receding into a truce in the year 346. This was just the opportunity the Volleere people needed and declared themselves a soverign nation and were soon recognized simply as Volheere by the Tolranians and the Hakkon Empire. These three nations soon learned that they should keep clear of the Elven woodlands less they risked losing anyone who ventured there. But Tolrania declared war on the Elves in the year 350 and surprisingly they had some success but neither nation budged.
   More migrations happened. In the year 359 the Drahara Tribes who had lived in the deserts of Perisno banded together and declared themselves a nation. Then in the year 363 mysterious ships once again landed on the shores of Perisno. Nobody knows where they came from and nobody knew anything about them. Some inhabitants spread the word that they had spotted dragons in the skies over the ships and that when landing these unknowns had been able to come right up to shore with their ships and lowered ramps and war horses with fully armored knights marched off. For days people had emptied off of over thirty ships. Then they marched for days and stopped. Pretty soon spies from other nations brought back information that these new outlanders had rapidly built fortifications and villages. In under a year they had grown to a alarming size but people were afraid to confront this mysterious nation, believing the stories of the dragons even though there were no confirmations or sightings after they had apparently been first spotted at the landing of the outlanders.
   (Year 364) Tolrania was tired of fighting a seemingly fruitless war with the elves and called for a truce. The Hakkon Empire was thriving. The Volheere nation had created a successful trading empire, and the Tribes of Drahara had build a kingdom in the desert. Perisno had transformed and the six nations that had built their empires their were all looking to expand. This means one thing... WAR!!!
   A ship sets sail with a silhouette showing at the head of the ship looking into the sunset...
faction overview:Kingdom Of TolraniaTolrania became a kingdom in the year 342They are well balanced, with good infantry and great bowman. Also have a mounted horse archer which can make for some interesting tactics. High-Tier Troops are not meant to make up a army till you get the Tolranina Knight.Troop Tree:
(click to show/hide)

Hakkon EmpireThe Hakkon Empire was founded in the year 330. Most are decedents from the Old Hakkon Empire beyond the sea.They have a interesting troop tree, split up into many parts. Calvary can be acquired early on.  Troop Tree:
(click to show/hide)

DraharaDrahara was founded in 359, united the desert tribes of Perisno into one nation.Their archers are the weakest in Perisno, but their infantry is deadly early on. If they had decent archers they would be one of the hardest opponents in Perisno.Troop Tree:
(click to show/hide)

VolheereThe Volheere Raiders united together in the year 346 to form a kingdomThey love axes, and they love to kill. The Volheere Ranger is up to par with the best in archers in Perisno while the Volheere Huscarl is umong the deadlyist. Let's not forget the Volheere Slayer, easy to kill at range but can clear a path once it gets close enough.Troop Tree:
(click to show/hide)

The Redwood NationThe Perisno Elves. The best archers in Perisno, as-well as the fastest horses. The Most powerful faction. Troop Tree:
(click to show/hide)Reich des DrachenThe Newest faction to Perisno, and also the one that is least known about.Heavy Calvary and lancers, possibly the best cavalry in PerisnoTroop Tree:
(click to show/hide)

___________________________________________________________
翻译(by  凯撒再世 )
普里森诺(Perisno音译)
战团版本1.153以上
(包括0.3版)
- 新音效
- 更多武器
- 新大地图图表
- 技能会随着一长周期而减少
- 新十字发型(红色)
- 大象
- 改变菜单的背景
- 更多马匹
- 外交策略 4.3
- 新旗帜
特性:注意,有%的是这些特性还在研发中
> 外交合并
> 新音乐
> 新马匹
> 新发型
> 骆驼
> 技能随时间衰退更困难
> 新物品 (目前:超过220)
> 大象
> 旗帜
> 新地图 (46%)
> 新图像 (菜单的) (12%)
计划中特性
> 新女性皮肤
> 新阵营
> 新兵种
> 骑士和高级兵种
> 海战
> 新NPC
> 重做土匪____________________________________________________________________________________________________关于 Perisno
(click to show/hide)
(介绍)  
   (365年)普里森诺大陆。6大国在这里拉开称霸战而难以维持长久的和平。你可以建立一个帝国么?你可以掌握这片土地么?有以下阵营: (时间为各国普里森诺大陆驻足的年代)
红木精灵(321年)
普里森诺 (323年) (玩家王国,还没建立)
哈库帝国 (330年)
托尔拉尼亚 (342年)
沃雷耶 (346年)
达拉哈拉(359年)
达亨帝国 (363年)
(历史)
   The first inhibitions of Perisno were the Redwood Elves (In the year 321). They settled in the woodlands of Perisno and quickly dominated other minor inhabitants to extinction. There is very little known about the Redwood Elves and where they got their name. Natives and outsiders soon learned if you meet a Redwood in battle you don't have much choice but too fight and die (or be captured but this happened rarely), or run which was the smart choice but then they would hunt you down with their fast swift horses and would the unlucky deserter received the same fate.
   The year 323 brought something new for Perisno: people seeking a new home from the oppression in Hakkon. Hakkon is a island nation far to the east of Perisno and it's leader, King Comrey first of his name, had became a vile ignorant man you greedily taxed his peasants beyond extreme growing in power day by day. Life was hell for these peasants but for nobles all was well. A group of peasants took a risk. During one of King Comrey's lavish feasts they commandeered a ship and sailed away. They did not know where they were going but they knew they maybe, just maybe a new life was out their for them. In the following week, three more ships were taken by the peasants who now called themselves Perisnoans after the land beyond the great sea. These peasants arrived in Perisno and settled down in small villages scattered throughout the East coast. After five years these peasants had inhibited easter, central, and the northern lands of Perisno. But one thing was lacking. These people didn't have a leader, and for the day to finally come where these brave peasants to have one could not come soon enough.
   The year 330 brought a shiver down the spines of the migrated people from Hakkon. A fleet of ships had landed on the eastern shores and these ships were filled with more people from Hakkon, but these weren't just peasants, now nobles and kngihts alike came to this great vast land seeking a home. As it turns out King Comrey was going mad and his loyal knights had turned Hakkon into ruin and bloodshed. No longer could it show of its proud cities and illustrious ports. The tyrant had the kingdom under his grasp and it was getting harder and harder to make it though the day without fear. The newcomers didn't warm up to the people who had fled Hakkon seven years earlier. A few hundred did fall away and joined the villages but the vast majority settled down and in a few years had build a kingdom and were prospering. In the year 340 they declared themselves a sovereign nation and were known as the Hakkon Empire.
   The Hakkon Empire was prospering and were enjoying the riches that the land of Perisno had to offer. But the year 342 once again brought more adventure seekers. This time a group of people from Nisaynia, landing on Western coasts but rapidly moved inward when the constant threats of the Volheere raiders became to much for the newly settled villages. In two years they had clamied the center part of Perisno for themselves and declared themselves the Kingdom Of Tolrania. The year 344 brought the biggest blow to the Tolranian's short history. The Volheere raiders soon landed for good, slowly pillaging northward and repeatedly sending war parties to Tolranian lands which racked havoc for the Red nation. The war lasted for four years slowly receding into a truce in the year 346. This was just the opportunity the Volleere people needed and declared themselves a soverign nation and were soon recognized simply as Volheere by the Tolranians and the Hakkon Empire. These three nations soon learned that they should keep clear of the Elven woodlands less they risked losing anyone who ventured there. But Tolrania declared war on the Elves in the year 350 and surprisingly they had some success but neither nation budged.
   More migrations happened. In the year 359 the Drahara Tribes who had lived in the deserts of Perisno banded together and declared themselves a nation. Then in the year 363 mysterious ships once again landed on the shores of Perisno. Nobody knows where they came from and nobody knew anything about them. Some inhabitants spread the word that they had spotted dragons in the skies over the ships and that when landing these unknowns had been able to come right up to shore with their ships and lowered ramps and war horses with fully armored knights marched off. For days people had emptied off of over thirty ships. Then they marched for days and stopped. Pretty soon spies from other nations brought back information that these new outlanders had rapidly built fortifications and villages. In under a year they had grown to a alarming size but people were afraid to confront this mysterious nation, believing the stories of the dragons even though there were no confirmations or sightings after they had apparently been first spotted at the landing of the outlanders.
   (Year 364) Tolrania was tired of fighting a seemingly fruitless war with the elves and called for a truce. The Hakkon Empire was thriving. The Volheere nation had created a successful trading empire, and the Tribes of Drahara had build a kingdom in the desert. Perisno had transformed and the six nations that had built their empires their were all looking to expand. This means one thing... WAR!!!
   A ship sets sail with a silhouette showing at the head of the ship looking into the sunset...

阵营介绍:
托尔拉尼亚王国:托尔拉尼亚在342年建国。有良好的平衡,良好的步兵和强大的弓箭手。而且他们的弓箭手还骑马使得可以做些有趣的战术高级兵种不是说你可以组建个军队,而是要得到托尔拉尼亚骑士才可以。兵种树:

哈库帝国:哈库帝国在330年出现。大部分为大海外的前哈库帝国遗民。他们有很有趣的兵种树,分成一个个小部分。骑兵可在早期获得。兵种树:

达拉哈拉:达拉哈拉在359年出现。是普尔森诺的沙漠民族联盟。他们的弓箭手最弱,但是他们的步兵在早期很强大。如果他们有良好的弓箭手的话他们会成为普尔森诺最强的障碍。兵种树:

沃雷耶:沃雷耶的入侵者在346年聚集建国。他们喜爱斧头和杀人。沃雷耶游侠是普尔森诺最好的弓箭手,沃雷耶的皇家侍卫也是非常恐怖。也不要忘了沃雷耶杀手,很容易被远程杀死但靠近之后他们会杀出条血路。兵种树:

红木民族:普尔森诺精灵,他们是最好的弓箭手,还有最快的马匹。最强大的阵营。兵种树:

达亨帝国:最晚建国,也最晚为人所知。重骑兵和枪骑兵或许是普尔森诺最强。兵种树:
制作者名单
Wanderer949 and Njunja (Plated Chargers)Cowgirlka (Music)Xenoargh (original camel mesh)Njunja (eastern_1.5)Akosmo (Warhorses; armors; bows) Narf (Rus_armour_pack)zagibu (heraldic armors)shutbruck (new crosshair)Waihti(Diplomacy)Alex Dragon 's ROTK Team; William Berne's OSP elephant based model (Elephant)Havoc(Havoc Bows)Nema (Guardians party items)Checkmaty (Sounds) ; rejenorst (some voices)Adonnay (items)Andragorn (OSP swords)Baraban (OSP armor)Runico (OSP Itmes)



相关截图:





[/spoiler]
作者: 御坂20001    时间: 2013-6-11 18:47
本帖最后由 pan2689569578 于 2013-6-11 19:19 编辑

来人啊,翻译在哪,只懂大概貌似是奇幻类的
作者: 贤狼赫萝    时间: 2013-6-11 20:14
本帖最后由 凯撒再世 于 2013-6-11 20:45 编辑

mod个人翻译为普里森诺(Perisno音译)
战团版本1.153以上
(包括0.3版)
- 新音效
- 更多武器
- 新大地图图表
- 技能会随着一长周期而减少
- 新十字发型(红色)
- 大象
- 改变菜单的背景
- 更多马匹
- 外交策略 4.3
- 新旗帜
特性:注意,有%的是这些特性还在研发中
> 外交合并
> 新音乐
> 新马匹
> 新发型
> 骆驼
> 技能随时间衰退更困难
> 新物品 (目前:超过220)
> 大象
> 旗帜
> 新地图 (46%)
> 新图像 (菜单的) (12%)
计划中特性
> 新女性皮肤
> 新阵营
> 新兵种
> 骑士和高级兵种
> 海战
> 新NPC
> 重做土匪____________________________________________________________________________________________________关于 Perisno
(click to show/hide)
(介绍)  
   (365年)普里森诺大陆。6大国在这里拉开称霸战而难以维持长久的和平。你可以建立一个帝国么?你可以掌握这片土地么?有以下阵营: (时间为各国普里森诺大陆驻足的年代)
红木精灵(321年)
普里森诺 (323年) (玩家王国,还没建立)
哈库帝国 (330年)
托尔拉尼亚 (342年)
沃雷耶 (346年)
达拉哈拉(359年)
达亨帝国 (363年)
(历史)
   The first inhibitions of Perisno were the Redwood Elves (In the year 321). They settled in the woodlands of Perisno and quickly dominated other minor inhabitants to extinction. There is very little known about the Redwood Elves and where they got their name. Natives and outsiders soon learned if you meet a Redwood in battle you don't have much choice but too fight and die (or be captured but this happened rarely), or run which was the smart choice but then they would hunt you down with their fast swift horses and would the unlucky deserter received the same fate.
   The year 323 brought something new for Perisno: people seeking a new home from the oppression in Hakkon. Hakkon is a island nation far to the east of Perisno and it's leader, King Comrey first of his name, had became a vile ignorant man you greedily taxed his peasants beyond extreme growing in power day by day. Life was hell for these peasants but for nobles all was well. A group of peasants took a risk. During one of King Comrey's lavish feasts they commandeered a ship and sailed away. They did not know where they were going but they knew they maybe, just maybe a new life was out their for them. In the following week, three more ships were taken by the peasants who now called themselves Perisnoans after the land beyond the great sea. These peasants arrived in Perisno and settled down in small villages scattered throughout the East coast. After five years these peasants had inhibited easter, central, and the northern lands of Perisno. But one thing was lacking. These people didn't have a leader, and for the day to finally come where these brave peasants to have one could not come soon enough.
   The year 330 brought a shiver down the spines of the migrated people from Hakkon. A fleet of ships had landed on the eastern shores and these ships were filled with more people from Hakkon, but these weren't just peasants, now nobles and kngihts alike came to this great vast land seeking a home. As it turns out King Comrey was going mad and his loyal knights had turned Hakkon into ruin and bloodshed. No longer could it show of its proud cities and illustrious ports. The tyrant had the kingdom under his grasp and it was getting harder and harder to make it though the day without fear. The newcomers didn't warm up to the people who had fled Hakkon seven years earlier. A few hundred did fall away and joined the villages but the vast majority settled down and in a few years had build a kingdom and were prospering. In the year 340 they declared themselves a sovereign nation and were known as the Hakkon Empire.
   The Hakkon Empire was prospering and were enjoying the riches that the land of Perisno had to offer. But the year 342 once again brought more adventure seekers. This time a group of people from Nisaynia, landing on Western coasts but rapidly moved inward when the constant threats of the Volheere raiders became to much for the newly settled villages. In two years they had clamied the center part of Perisno for themselves and declared themselves the Kingdom Of Tolrania. The year 344 brought the biggest blow to the Tolranian's short history. The Volheere raiders soon landed for good, slowly pillaging northward and repeatedly sending war parties to Tolranian lands which racked havoc for the Red nation. The war lasted for four years slowly receding into a truce in the year 346. This was just the opportunity the Volleere people needed and declared themselves a soverign nation and were soon recognized simply as Volheere by the Tolranians and the Hakkon Empire. These three nations soon learned that they should keep clear of the Elven woodlands less they risked losing anyone who ventured there. But Tolrania declared war on the Elves in the year 350 and surprisingly they had some success but neither nation budged.
   More migrations happened. In the year 359 the Drahara Tribes who had lived in the deserts of Perisno banded together and declared themselves a nation. Then in the year 363 mysterious ships once again landed on the shores of Perisno. Nobody knows where they came from and nobody knew anything about them. Some inhabitants spread the word that they had spotted dragons in the skies over the ships and that when landing these unknowns had been able to come right up to shore with their ships and lowered ramps and war horses with fully armored knights marched off. For days people had emptied off of over thirty ships. Then they marched for days and stopped. Pretty soon spies from other nations brought back information that these new outlanders had rapidly built fortifications and villages. In under a year they had grown to a alarming size but people were afraid to confront this mysterious nation, believing the stories of the dragons even though there were no confirmations or sightings after they had apparently been first spotted at the landing of the outlanders.
   (Year 364) Tolrania was tired of fighting a seemingly fruitless war with the elves and called for a truce. The Hakkon Empire was thriving. The Volheere nation had created a successful trading empire, and the Tribes of Drahara had build a kingdom in the desert. Perisno had transformed and the six nations that had built their empires their were all looking to expand. This means one thing... WAR!!!
   A ship sets sail with a silhouette showing at the head of the ship looking into the sunset...

阵营介绍:
托尔拉尼亚王国:托尔拉尼亚在342年建国。有良好的平衡,良好的步兵和强大的弓箭手。而且他们的弓箭手还骑马使得可以做些有趣的战术高级兵种不是说你可以组建个军队,而是要得到托尔拉尼亚骑士才可以。兵种树:

哈库帝国:哈库帝国在330年出现。大部分为大海外的前哈库帝国遗民。他们有很有趣的兵种树,分成一个个小部分。骑兵可在早期获得。兵种树:

达拉哈拉:达拉哈拉在359年出现。是普尔森诺的沙漠民族联盟。他们的弓箭手最弱,但是他们的步兵在早期很强大。如果他们有良好的弓箭手的话他们会成为普尔森诺最强的障碍。兵种树:

沃雷耶:沃雷耶的入侵者在346年聚集建国。他们喜爱斧头和杀人。沃雷耶游侠是普尔森诺最好的弓箭手,沃雷耶的皇家侍卫也是非常恐怖。也不要忘了沃雷耶杀手,很容易被远程杀死但靠近之后他们会杀出条血路。兵种树:

红木民族:普尔森诺精灵,他们是最好的弓箭手,还有最快的马匹。最强大的阵营。兵种树:

达亨帝国:最晚建国,也最晚为人所知。重骑兵和枪骑兵或许是普尔森诺最强。兵种树:
作者: 御坂20001    时间: 2013-6-11 20:31
这个MOD没听过啊,居然有大象,海战,还有精灵
作者: FrancisMB    时间: 2013-6-11 23:54
没汉化不要紧,就怕完成度不高。
作者: 阿民    时间: 2013-6-12 00:36
就暂时叫佩里斯诺了
作者: 月下林夕    时间: 2013-6-12 00:40
看起来很赞
作者: 幽灵骑士(W)    时间: 2013-6-12 02:22
与其他相似的MOD的不同之处在哪里?难道是换汤不换药那种
作者: lqmzy    时间: 2013-6-12 08:27
,没有汉化..............
作者: 冲锋小兵    时间: 2013-6-12 10:02
里面有美女!!!
作者: wym1989    时间: 2013-6-12 11:47
有点像潘德
作者: qiaotong    时间: 2013-6-12 15:21
支持一下,不知这个mod多会完成。
作者: 贤狼赫萝    时间: 2013-6-12 18:44
历史要翻么……长篇大论的……如果有人想看就继续……
作者: fangxiaowen    时间: 2013-6-12 21:22
貌似是一个不错的MOD,先观望,不知道完成度怎么样,有小白鼠愿意尝试一下吗?
作者: FrancisMB    时间: 2013-6-12 21:59
一进去还是Native地图,出生选择国家时英文菜单里还是Native国家名,进入游戏后才变成新的国家名。新装备倒是有不少,感觉还有很多内容没做完,不过不影响游戏。继续试一下。
作者: 贤狼赫萝    时间: 2013-6-12 22:20
15# FrancisMB


看他的新地图比较粗糙,或许是目前还不能放出来
作者: 沈墨轩    时间: 2013-6-12 23:25
本帖最后由 沈墨轩 于 2013-6-12 23:28 编辑

10# 冲锋小兵

别想了 那是MOD的封面图而已

16# 凯撒再世

这个MOD在官方论坛是发在一个全是测试/未完成的MOD开发版块里的,完成度不高
原帖http://forums.taleworlds.com/index.php/topic,239168.msg5720105.html#msg5720105
作者: sandace    时间: 2013-6-13 21:48
有精灵耶,我喜欢的MOD,去试一试手
作者: YYY·    时间: 2013-6-14 09:58
看到新的mod我就圆润的滚进来了,汉化没
作者: a761787328    时间: 2013-6-14 10:06
怎么国内就没有战团mod呢
作者: FrancisMB    时间: 2013-6-14 22:29
介绍中美女射手的那种画面效果,不知骑砍2可不可以达到?如果有这种效果,估计比G版还要卡。纠结。
作者: YYY·    时间: 2013-6-15 10:53
20# a761787328


国内有国产mod的,泡菜哇二次哇有幻啊很多的
作者: qq1367570668    时间: 2013-8-23 12:40
走过路不错过
作者: 伊露维塔    时间: 2013-8-24 20:09
好牛的mod啊
作者: dengshuai1990    时间: 2014-1-11 18:45
求汉化!!!!!!

作者: 万岁    时间: 2014-3-1 00:43
下载试试看

作者: 自由的条顿骑士    时间: 2014-11-19 16:56
请问 这个mod的发型有办法提取出来用在自己在玩的mod离去吗?
谢谢

作者: 雪漫    时间: 2015-1-22 10:44
提示: 作者被禁止或删除 内容自动屏蔽
作者: 469600747    时间: 2015-4-20 15:06
雪漫 发表于 2015-1-22 10:44
**** 作者被禁止或删除 内容自动屏蔽 ****

大师啊,你好像在很多MOD发布要帮忙汉化的,怎么还没有汉化一个哦
作者: 1334009814    时间: 2015-5-23 20:34
因为大师要去陪师太 没时间吧
作者: 白首往事道成空    时间: 2016-4-13 22:04
http://pan.baidu.com/s/1c0q6ke
作者: 騎馬撞羅馬    时间: 2016-6-22 16:33
我選小兵之路,指揮官去解救圍城,然後選擇加入戰鬥,一直顯示敵人撤退了可是圍城仍持續,也沒有退出的選項,這是bug?
作者: 后退与砍杀    时间: 2016-6-26 22:18
騎馬撞羅馬 发表于 2016-6-22 16:33
我選小兵之路,指揮官去解救圍城,然後選擇加入戰鬥,一直顯示敵人撤退了可是圍城仍持續,也沒有退出的選項 ...

小兵模式?
那可能是从别的mod引来的功能而带来的bug,另外做小兵真的很浪费时间,仅仅是图个乐子。
作者: 万年潜水员    时间: 2016-6-27 00:26
玩到第137天存个档,游戏崩溃,存档也坏了,苍天呐
作者: 万年潜水员    时间: 2016-7-2 20:57
万年潜水员 发表于 2016-6-27 00:26
玩到第137天存个档,游戏崩溃,存档也坏了,苍天呐

游戏挺流畅,但是发现在时间流逝状态下直接点保存,容易出错并摧毁存档。。现在我都在“等待”状态下存档,并改用“另存为”这样多个存档交替使用。
作者: 默默的囧    时间: 2016-7-25 17:21
感谢楼主分享!
作者: freeweh    时间: 2016-8-5 17:03
本帖最后由 freeweh 于 2016-8-5 17:04 编辑

感谢感谢,汉化辛苦,这个玩的停不下来,可惜没有什么热度啊~没有专区
作者: neker    时间: 2016-8-17 19:52
大地图加速很卡,还有那个烟尘效果...总的来说我I5 960 16g还是带不起来
作者: 520521a    时间: 2016-9-5 14:52
战场地图 太小 能解决吗〉  其它还好,一入地图还没反应 对面骑兵都冲过来了,这很不好
作者: 清痕    时间: 2016-9-8 17:23
有个BUG。坐骑,不管勾没勾速度限制,都会有速度减缓效果。
作者: a0791317318    时间: 2016-10-8 23:04
感谢分享!!!
作者: 功盖三国    时间: 2016-10-28 14:55
谁能告诉我,这玩意配置要求高吗?玩潘德很流畅的笔记本,玩冰与火mod显卡烧的滚烫,玩这个怎么样
作者: 请叫我丨神丨    时间: 2016-10-28 16:12
功盖三国 发表于 2016-10-28 14:55
谁能告诉我,这玩意配置要求高吗?玩潘德很流畅的笔记本,玩冰与火mod显卡烧的滚烫,玩这个怎么样

别下了你   这要求很高
作者: zdw5554918    时间: 2016-11-17 12:19
这是最好玩的
作者: 大闽传教士    时间: 2016-11-21 14:27
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作者: sdfker    时间: 2016-11-21 16:19
想知道能不能和斯利维谢尔结婚
作者: 请叫我丨神丨    时间: 2016-12-5 16:27
无语   第二次坏挡   哎   可惜一个好mod  老是坏档
作者: diya08    时间: 2016-12-20 18:39
首先对作者表示称赞,但是还有一些不足的对方或者说是BUG?  1.好多商船停在大城市旁边,然后你鼠标点击不去,人也不能靠近。2.好多城市状态是陷入包围,但是不见敌军部队,周边也没有部队。可能是BUG吧
作者: 騎馬撞羅馬    时间: 2017-1-1 08:14
本帖最后由 騎馬撞羅馬 于 2017-1-1 11:33 编辑

@后退与砍杀

更新了0.8版:https://forums.taleworlds.com/index.php/topic,359880.0.html
下載:http://www.moddb.com/mods/perisno/downloads/perisno-08-full


作者: 请叫我丨神丨    时间: 2017-1-1 09:49
騎馬撞羅馬 发表于 2017-1-1 08:14
@后退与砍杀

更新了0.8版:https://forums.taleworlds.com/index.php/topic,359880.0.html

下载速度好慢啊   可以给个百度网盘分流不?
作者: 黑熊    时间: 2017-1-1 16:47
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作者: 请叫我丨神丨    时间: 2017-1-1 17:27
黑熊 发表于 2017-1-1 16:47
外网就是这样了,你还打得开链接已经算幸运了。
这次更新我看见了一个非常非常古老的老虎坐骑模型。

有人给了个网盘分流  下起来比那个还慢 无语
作者: 黑熊    时间: 2017-1-1 17:31
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作者: 请叫我丨神丨    时间: 2017-1-1 18:10
黑熊 发表于 2017-1-1 17:31
有时我也是这样,从度盘里下载还不如直接从外网下载快呢。
你说的更慢盘不知道什么……
如果你真的想玩 ...

...............还没下完 我醉了  一下午
作者: 黑熊    时间: 2017-1-1 18:18
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作者: 请叫我丨神丨    时间: 2017-1-1 19:09
黑熊 发表于 2017-1-1 18:18
我遇到过连续5天下载不成的,
那边森大人还找我要分流,我自己都没有呀
4亿人挤那一根台湾海 ...

话说你会汉化吗?  大神
作者: 黑熊    时间: 2017-1-1 19:31
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作者: 龙裔dragonborn    时间: 2017-1-1 19:51
已下0.8,奇怪的是我下的是从0.8更新贴那的,并且还有百度云盘分流,另外汉化的是上个版本吧,0.8并没有汉化,所以标题容易产生误解
作者: 请叫我丨神丨    时间: 2017-1-2 09:23
黑熊 发表于 2017-1-1 19:31
算了吧,转个更新都被看成恶意发布。
楼上某人就是汉化作者,我不告诉你是谁了,免得人家觉得 ...

哦哦   虽然你不汉化这个mod  但是还是期待你的其它作品,圣战很不错勒
作者: jin23190    时间: 2017-1-4 08:45
为何汉化地址显示被删除还是被审核????
作者: 騎馬撞羅馬    时间: 2017-1-4 08:47
jin23190 发表于 2017-1-4 08:45
为何汉化地址显示被删除还是被审核????

可能有敏感字眼,要等當地版主審核完後才能看
作者: jin23190    时间: 2017-1-4 22:48
騎馬撞羅馬 发表于 2017-1-4 08:47
可能有敏感字眼,要等當地版主審核完後才能看

突然看到汉化地址 然后才发现竟然只是0.722版本的。诶 说好的0.8呢 。。
作者: jin23190    时间: 2017-1-4 22:49
騎馬撞羅馬 发表于 2017-1-4 08:47
可能有敏感字眼,要等當地版主審核完後才能看

突然看到汉化地址 然后才发现竟然只是0.722版本的。诶 说好的0.8呢 。。
作者: 诺德万岁丶    时间: 2017-1-7 09:41
我想问下游戏里战斗讯息和一些别的讯息在屏幕左下角现在看不见了,大家玩的0.8版的都这样么
作者: 騎馬撞羅馬    时间: 2017-1-7 09:48
诺德万岁丶 发表于 2017-1-7 09:41
我想问下游戏里战斗讯息和一些别的讯息在屏幕左下角现在看不见了,大家玩的0.8版的都这样么

是在戰鬥中出現不了字嗎,目前玩不會刷紅字,所以應該是顯示訊息過多,因為0.8版有範圍型的攻擊,還有鐵骨減傷,戰場一大字就會被刷下去
作者: 徐郅宸    时间: 2017-1-7 20:08
菜单没字怎么破啊啊啊
作者: 騎馬撞羅馬    时间: 2017-1-7 20:11
本帖最后由 騎馬撞羅馬 于 2017-1-7 20:12 编辑
徐郅宸 发表于 2017-1-7 20:08
菜单没字怎么破啊啊啊
怎麼破是什麼意思...破關嗎?


如出現不顯示字體或大量英文,請先升級為騎砍最新版本1.170
並自行刪除mod中 data文件夾font_data.xml及textures文件夾裡的font.dds文件

如果還是顯示不全:
就將字庫重裝吧
http://bbs.mountblade.com.cn/thread-65766-1-1.html
將字庫解壓後的font.dds放到 MountBlade Warband\Modules\mod名稱\Textures 下面
將font_data.xml放到 MountBlade Warband\Modules\mod名稱\Data 下面

詳細資料:http://bbs.mountblade.com.cn/thread-1876558-1-1.html

作者: yk199810    时间: 2017-1-9 11:36
期待0.8汉化
作者: 三木的长枪    时间: 2017-1-20 19:48
为什么我打了这个补丁兵种名没有汉化?是不是因为版本是0.8的,汉化补丁是0.77的?
作者: 騎馬撞羅馬    时间: 2017-1-20 19:57
三木的长枪 发表于 2017-1-20 19:48
为什么我打了这个补丁兵种名没有汉化?是不是因为版本是0.8的,汉化补丁是0.77的?

0.8版的兵種前面的代碼幾乎全部重製,所以兵種會出現幾近無漢化的狀況
作者: 三木的长枪    时间: 2017-1-20 20:01
騎馬撞羅馬 发表于 2017-1-20 19:57
0.8版的兵種前面的代碼幾乎全部重製,所以兵種會出現幾近無漢化的狀況

那就是说要等0.8完整汉化出来才能看到兵种名吗?
作者: 拜占庭的梦    时间: 2017-1-23 06:22
楼主大概什么时候能汉化好,需要帮忙吗?感觉开课之后又没空玩了
作者: KOBEJ    时间: 2017-2-3 23:03
日夜盼,夜也判。期待快点出汉化!
作者: 请叫我丨神丨    时间: 2017-2-7 10:01
修正补丁是不是数值越大越新?还有16的补丁打不开
作者: 騎馬撞羅馬    时间: 2017-2-7 10:26
请叫我丨神丨 发表于 2017-2-7 10:01
修正补丁是不是数值越大越新?还有16的补丁打不开

16比12新,沒錯,我一直找不到網盤資源,那個網址是還能用的
作者: 请叫我丨神丨    时间: 2017-2-8 12:04
迟迟不见汉化发布0.0
作者: 后退与砍杀    时间: 2017-2-8 22:02
请叫我丨神丨 发表于 2017-2-8 12:04
迟迟不见汉化发布0.0

佩里斯诺0.8对于0.772的更新量比维京1.04更新到2.0的量还要大,而且是潘德3.7-3.8的好几倍。
兵种人名变化了30%,剧情增加了好几倍,时间要久点(加上我每天汉化时间也不多。。)
作者: ga372811806    时间: 2017-2-9 01:56
为什么我的主界面没有字啊 选项都看不见
作者: 请叫我丨神丨    时间: 2017-2-9 06:57
后退与砍杀 发表于 2017-2-8 22:02
佩里斯诺0.8对于0.772的更新量比维京1.04更新到2.0的量还要大,而且是潘德3.7-3.8的好几倍。
兵种人名变 ...

原来如此,哎!
作者: mxfy    时间: 2017-2-10 09:23
期待汉化!!
作者: 凌晨※二十四少    时间: 2017-2-10 12:55
晕  我还以为汉化完成了
作者: yk199810    时间: 2017-2-11 17:02
期待汉化发布
作者: 龙裔dragonborn    时间: 2017-2-12 22:17
本帖最后由 龙裔dragonborn 于 2017-2-14 16:52 编辑

[strike]但是最新的17hotfix所在在dropbox网页进不了啊。。。只能等待在moddb上等资源[/strike]
接到一个奇葩任务,是送求爱信,关键双方都是有主的人。。。

作者: A123ACN    时间: 2017-2-14 22:39
期待汉化啊
作者: 騎馬撞羅馬    时间: 2017-2-14 22:55
本帖最后由 騎馬撞羅馬 于 2017-2-14 22:56 编辑
龙裔dragonborn 发表于 2017-2-12 22:17
接到一个奇葩任务,是送求爱信,关键双方都是有主的人。。。

我還接過公主送信給另一個小姐的...
HF16修正了,應該沒再遇到了吧

作者: 龙裔dragonborn    时间: 2017-2-14 23:00
騎馬撞羅馬 发表于 2017-2-14 22:55
我還接過公主送信給另一個小姐的...
HF16修正了,應該沒再遇到了吧

这不是bug,我觉得。因为我打了17hotfix出现的,另外根据女方语意判断是“郎有情妾有意”,应该是新增的内容吧,不知道玩家会不会也有这样的
作者: 騎馬撞羅馬    时间: 2017-2-15 01:40
龙裔dragonborn 发表于 2017-2-14 23:00
这不是bug,我觉得。因为我打了17hotfix出现的,另外根据女方语意判断是“郎有情妾有意”,应该是新增的 ...

所以你的狀況就是遇到出軌?!
我遇到的女性給女性送情書這個似乎已經修復了,我不知道你遇到的狀況是不是bug,也許是新增的內容(吧)
作者: wz200283    时间: 2017-2-15 23:05
提示: 作者被禁止或删除 内容自动屏蔽
作者: 騎馬撞羅馬    时间: 2017-2-15 23:20
wz200283 发表于 2017-2-15 23:05
怎么提上来了?是汉化好了吗?

提上來是主要是因為更新了,這mod又夠份量。不過漢化快出了倒是真的
作者: arkanis07    时间: 2017-2-17 17:57
哇!汉化出了,支持支持!
作者: zhy315413857    时间: 2017-2-19 23:01
兵种树(女兵)与自动购买菜单无法下拉,导致看不全
版本0.8+17补丁+汉化
作者: 騎馬撞羅馬    时间: 2017-2-19 23:40
zhy315413857 发表于 2017-2-19 23:01
兵种树(女兵)与自动购买菜单无法下拉,导致看不全
版本0.8+17补丁+汉化

這是bug,下版本應該會更新
作者: ak7788498    时间: 2017-2-20 21:20
终于找到了,谢谢汉化!
作者: qigli11    时间: 2017-2-21 10:10
为什么我进到游戏没有文字的
作者: 騎馬撞羅馬    时间: 2017-2-21 10:34
qigli11 发表于 2017-2-21 10:10
为什么我进到游戏没有文字的

如出現不顯示字體或大量英文,請先升級為騎砍最新版本1.170
並自行刪除mod中 data文件夾font_data.xml及textures文件夾裡的font.dds文件

如果還是顯示不全:
就將字庫重裝吧
http://bbs.mountblade.com.cn/thread-65766-1-1.html
將字庫解壓後的font.dds放到 MountBlade Warband\Modules\mod名稱\Textures 下面
將font_data.xml放到 MountBlade Warband\Modules\mod名稱\Data 下面

詳細資料:http://bbs.mountblade.com.cn/thread-1876558-1-1.html
作者: wz200283    时间: 2017-2-21 12:49
提示: 作者被禁止或删除 内容自动屏蔽
作者: a0791317318    时间: 2017-2-21 14:04
感谢分享!!!!
作者: 界河期望    时间: 2017-2-22 10:26
进战场后超级卡,需要优化。战场地图太小,卡完敌人已经冲到面前,主角已经被砍死。
作者: mbwlee    时间: 2017-2-22 11:44
太感谢了,昨晚刚下载,这个MOD确实不错,很好玩,确实是很用心的精品佳作
作者: yangfandna    时间: 2022-7-11 20:10
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