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发表于 2016-9-30 22:27:33
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Shelock 发表于 2016-9-30 21:32
留名话说上个版本玩过一年了这个版本更新的啥?
大神@ tl10的翻译
have player refuge always be in player supporters' faction
- 在玩家支持者阵营的页面里永久加入玩家的避难所
- apply player kingdom color to refuge, landed ships, quarters
- 在避难所,登陆船只及定居点适用玩家自定义阵营的颜色
- add player kingdom color change function to camp menu
- 在扎营目录添加更改玩家自定义阵营颜色的选项
- ensure NPC in party does not become adventurer
- 确保在队伍中的NPC不会成为冒险者
- overhaul duel system, mainly to set opponent properly
- 修复决斗系统,主要是为了正确设定对手
- deactivate player kingdom properly, using the script for that (NPCs on mission and prime minister now return)
- 可以适当地撤回玩家自定义阵营命令,使用了相关的代码(在任务中的NPC和大臣现在将返回)
- fix mission trigger time and make mission reports the priority
- 修复任务激发时间,并使任务报告优先
- have npc_mission_seek_recognition embassy_results include the other three logical outcomes
- npc_mission_seek_recognition embassy_results
-现在包括三个其他的逻辑结果
- drop missions that have no dialog in case a companion somehow ends up with one
- 在缺乏对话时放弃任务,以防在某个同伴中出现
天吃星 2016-9-30 22:22
override prisoner escape chance properly
- 适当修改俘虏逃跑几率
- rewrite auto-defect trigger
- 重写自动叛逃的触发
- add cultural considerations to new faction pick
- 在加入新阵营时加入文化的考虑因素
- prevent random event losses for raiding villages during siege when not actually doing so
- 防止随机事件因为在不实际发生的攻城中掠夺村庄而损失
- remove lovers' system that was making all ladies adulteresses
- 移除情人系统,因其导致所有夫人成为奸妇
- use correct title strings for Scots/Irish and fix other inconsistencies and omissions
- 修正苏格兰/爱尔兰的头衔字符,并修复其他不一致之处
- fix ask peace dialog
- 修正求和对话
- fix ambiguity in player/faction relations (removes ability to threaten own kingdom's caravans)
- 修复玩家/阵营关系的模糊之处(移除了威胁本国商队的能力)
- add Mod ID string
- 增加MOD ID 代码
- place sound controls in mission templates to make sure loop tracks are killed
- 在任务模板中加入声音控制,确保消除死循环
- add ambiance to lair interiors
- 在巢穴内部加入周围环境
- fix refuge chest
- 修复避难所箱子
- fix logic of child count dialogs
- 修复儿童数数对话的逻辑
- fix bard improve relations with lady
- 修复吟游诗人提高与女士关系的功能
- fix behavior of rescued lords
- 修复被救领主的行为
- fix behavior of ambiance neutrals during jailbreak
- 修复在越狱期间的中立者行为
- fix "hole" in recruit permission dialog when already have it
- 修复在请求募兵许可对话中的漏洞
- move recruit permission update from triggers to script
- 将募兵许可更新从触发移至脚本
- player loses permission to recruit in center that gets new owner
- 玩家将失去易主的领地的募兵权
- fix fiefs string for lord select for fief
- 修复封臣选举封臣的代码
- remove player picture from refuge menu
- 在避难所目录中移除玩家形象
- fix troop training management
- 修复队伍训练管理
- unset g_encountered_party when it is removed (invalid party bug)
- 修复无效遭遇队伍bug
- add proper conditions to Hadrian Wall dialog and kill experience reward exploit
- 在哈德良长城增加合适的选项和杀戮经验奖励
- fix tutorial message for Roman Baths ruins
- 修复在罗马浴场遗迹的教程信息
- adjust pricing formulas (attempt to prevent changes from buying lling same article)
- 调整价格公式
- disable some monastery options when learning to read (early exit exploit)
- 当学习阅读时禁用某些修道院选项
- disable scouts (and their loss) at sea
- 在海上时禁用哨兵
- shut down random events at sea
- 在海上时停用随机事件
- exclude non-normal villages from lute search (quest was blocked when village inaccessible)
- 在搜索鲁特琴中排除非常规村庄(当村庄不可到达时任务被阻止)
- allow slaughter of non-quest cattle after cattle delivered
- 允许被送达后的非任务畜群可以屠宰
- correct standard bearer report on Camp Menu
- 修复扎营目录中的信使报告
- allow only one town recruiting run from whatever menu (recruit picking exploit)
- 允许从任何目录中从单个城镇招募
- clean up event_triggered dialogs, particularly for returning party members
- 清空event_triggered dialogs,特别是归队成员
- check spiral death cam is finished before attempting to leave scene
- 在尝试离开场景前检查回旋死亡镜头已经结束
- attempt to eliminate sometime corruption of refuge text
- 当避难所目录崩溃时尝试终结
- make immersive default ship names
- 命名默认船只
- reinitialize item info (wiped out in someone's save game by unknown cause)
- 重新初始化物品信息
- fix craftsmen names
- 修复工匠姓名
- test slot_faction_political_issue properly (has two default values, which rendered the system inoperative half the time)
- 测试slot_faction_political_issue
- fix debug message producing false commander mismatches
- 修复debug信息
- fix and improve mutiny duel trigger
- 修复并改善叛变决斗触发
- add backstop at automenu trigger to ensure campaign death after mutiny duel loss
- 在叛变决斗失败后加入停止机制
天吃星 2016-9-30 22:22
FACTION RESTORATION
国家复辟
- process just one faction at a time
一段时间内只会有一个国家
- adjust rate of restorations to about 1/month at end of game
在游戏后段时调整复辟的几率为大约1/月
- produce no more than one "Possible Rebellion" message (if no rebellion), and have it escalate with number of walled centers
最多产生1份“可能的叛军”讯息(如果无叛军),(如果有的话)并会随着城堡及城镇的数量增加而增加
- remove player-based all-or-nothing phaseout
移除基于玩家的突如其来的复辟
- make lord defection dependent on current king relation
领主背叛的可能性取决于与现任君主的关系
- make sure faction leader joins resurgent faction
确保派系领袖加入复活派系
- avoid giving money to undefined troop
不会给与未定义的军队金钱
- fix the growth of the rebellion, include adventurers
修正叛军的发展,包括冒险者们
- bring in supporting lords if rebellion threatened (to avoid stranding them if faction is destroyed AGAIN)
在叛军遭受威胁的情况下给与支持叛乱的领主一些援助(万一复辟的派系再被摧毁一次,避免他们陷入困境)
- avoid auto-war with player
不会自动与玩家交战
FAST-TRACKED DURING BETA
- fix dog interference with army orders (order ALL bug)
修正部队指令对于狗的干扰(指令bug太多)
- fix hire refuge armorer
修正避难所雇佣的防具商人
- allow visit village leader at night from menu
晚上可以从选单中拜访村长
- prohibit battle panel by down player (leading to crazy camera)
禁止玩家死亡后开启战术面板(会导致视角变得无法控制)
BINARIES
- Viking banner textures (fix some white backgrounds)
维京的旗帜(白底的旗帜被修复)
- scn_caravanatacada.sco
- scn_castle_37_exterior.sco
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