骑马与砍杀中文站论坛

 找回密码
 注册(Register!)

QQ登录

只需一步,快速开始

搜索
购买CDKEY 衣谷三国
查看: 3231|回复: 0

[官方日志] 骑砍2 1.0.8 更新

[复制链接]

5

主题

29

回帖

10

积分

随仆

Rank: 1

UID
1142443
第纳尔
275
精华
0
互助
0
荣誉
0
贡献
0
魅力
2
注册时间
2013-1-3

战团正版勋章维京征服正版勋章汉匈决战正版勋章霸主正版勋章

鲜花(0) 鸡蛋(0)
发表于 2020-4-9 09:53:47 | 显示全部楼层 |阅读模式
更新内容:
Crashes
Fixed a crash that happens mainly when exiting the game or leaving a scene.
A crash that occurred when making peace with lords in an army through barter has been fixed.
Fixed a crash that occurred when trying to execute a prisoner.
Solved some memory leak issues related to loading a game and entering a scene.
An infinite loading issue that occurred when the player was leading an army and attempted to defend a castle was resolved.
Fixed an infinite loading screen bug while starting a battle as an army.

Save & Load
Loaded games now start in a paused state.

Battles and Sieges
Fixed a menu bug that appeared when the defender side of a siege sallied out.

Clan and Party
Fixed a bug that allowed players to repeatedly create and destroy new parties after reaching each clan tier to take the starting troops of the new party into their own. Player created parties now start with just 1 hero.
In rare cases, a lord’s party was spawning at the centre of a settlement and was unable to move. This is now fixed.

Kingdoms and Diplomacy
Fixed a bug where ending your mercenary contract with a kingdom resulted in a loss of relationship with the lords of the kingdom.
Kingdoms at war with powerful enemies will now offer higher payments for mercenaries. In addition to this, the ruler's economical situation is important too while determining payment. With this change, mercenary factions will now generally prefer to take a contract from factions which have powerful enemies and rich rulers.
Mercenaries are less likely to join kingdoms immediately and will instead wait for a decent offer. With these additions, there is a bigger difference between payments offered by different kingdoms to mercenaries (changes between 30-300 denars per influence).
Players can now hire mercenary factions to their own kingdoms via dialogue (using the same formula as above).

Quests & Issues
Dialogue screen now returns to normal conversation after discussing the “Battle of Pendraic” with related nobles instead of closing.
Fixed a bug that showed some issue quests’ days remaining as a negative value.
Fixed a bug that caused some quests to fail immediately when activated.

Conversations & Encounters
Fixed a conversation bug that caused the conversation to get stuck after returning to the menu while the persuasion conversation is still active.
Fixed a bug that caused prisoners to smile. :)

Other
Made the splash screen intro when launching the game skippable.
Fixed the age of “Watchman” troops.
Fixed an exploit where hitting a shield in a town gave combat XP.
When we entered a scene, the clothing colours of our clan members are now the same as our clan colours.


机翻:
奔溃
修正了主要在退出游戏或离开场景时发生的崩溃。
通过物物交换与军队中的领主达成和平时发生的崩溃已被修复。
修正了试图处决犯人时发生的奔溃。
解决了一些与加载游戏和进入场景相关的内存泄漏问题。
当玩家带领一支军队试图保卫城堡时,一个无限的装载问题被解决了。
修正了以军团开始战斗时无限加载的错误。

保存和加载
加载的游戏现在以暂停状态开始。

战斗和围攻
修正了当防守方突围时出现的菜单错误。

宗族与党派
修正了一个错误,允许玩家在到达每个氏族等级后,反复创建和销毁新的队伍,从而将新的队伍带到自己的队伍中。玩家创建的派对现在只从一个英雄开始。
在极少数情况下,一个领主的会在一个定居举行派对而不移动。现在已经修好了。

王国与外交
修正了一个错误,终止你与一个王国的雇佣合同导致与王国的领主失去关系。
与强大敌人交战的王国现在将为雇佣兵提供更高的报酬。除此之外,统治者的经济状况在决定付款时也很重要。随着这一变化,雇佣兵派别现在通常更愿意从有强大敌人和富有统治者的派别那里获得合同。
雇佣兵不太可能立即加入王国,而是等待一个体面的提议。随着这些增加(经济与强弱的不同),不同王国向雇佣兵提供的付款之间有更大的差异(每影响30-300第纳尔之间的变化)。
玩家现在可以通过对话(使用与上面相同的公式)雇佣雇佣兵到他们自己的王国。

任务和问题
对话屏在与相关贵族讨论“彭德莱克之战”后,现在恢复正常对话,而不是关闭。
修正了一个错误,显示一些问题任务的剩余天数为负值。
修正了一个当任务被激活时导致任务立即失败的错误。

对话和会面
修正了在说服对话仍处于活动状态时返回菜单后导致对话卡住的对话错误。
修正了一个引起囚犯微笑的错误。:)

其他
使启动游戏时的启动屏幕介绍可跳过。
固定了“守望者”部队的年龄。
修正了一个攻击城镇盾牌的漏洞。
当我们进入一个场景时,我们氏族成员的衣服颜色和我们氏族的颜色是一样的。

您需要登录后才可以回帖 登录 | 注册(Register!)

本版积分规则

Archiver|手机版|小黑屋|骑马与砍杀中文站

GMT+8, 2025-9-5 03:32 , Processed in 0.091827 second(s), 19 queries , Gzip On, MemCached On.

Powered by Discuz! X3.4 Licensed

© 2001-2023 Discuz! Team.

快速回复 返回顶部 返回列表