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[讨论] 1.3beta更新了

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发表于 2020-4-25 02:59:46 | 显示全部楼层 |阅读模式
Greetings warriors of Calradia!

Today, we are moving the current beta branch to our main Steam branch. Below you will find the original changes included in the beta branch, our previous hotfix to the beta branch as well as some additional changes that we have done since.
There is also an update to the beta branch. Patch notes for this can be found further below.

MainVersions
Native: e1.2.0
SandboxCore: e1.2.0
Sandbox: e1.2.0
Storymode: e1.2.0
CustomBattle: e1.2.0


Latest Changes:Multiplayer Crashes
  • Fixed several bugs that caused the player state to be incorrect. Those are some of the issues that prevented players from logging in.
  • Fixed a crash on clients that happened while joining a crowded server (Siege).
  • Secured a code on the dedicated servers to possibly prevent a crash when a weapon is dropped from an agent (Siege).
  • Fixed a rare server crash.
Multiplayer Design & Balance
  • Troop Balance
    • Battania
      • Clan Warrior Troop Count Increased 20 > 21
      • Savage Troop Count Increased 17 > 18
      • Wildling Troop Count Increased 16 > 17
      • Mounted Warrior Armor Increased 8 > 16
      • Mounted Warrior Troop Count Increased 9 > 16
      • Oathsworn Armor Increased 40 > 43
    • Empire
      • Courser Price Increased 130 > 140
      • Palatine Guard Menavlion Perk equips correct Menavlion now.
      • Recruit Speed Increased 78 > 80
    • Vlandia
      • Sergeant Armor Decreased 41 > 37
      • Knight Price Increased 180 > 190
    • Sturgia
      • Brigand Speed Increased 75 > 79
      • Varyag Price Increased 140 > 150
      • Berserker Armor Decreased 15 > 6
      • Berserker Troop Count Decreased 18 > 17
      • Raider Troop Count Increased 7 > 9
      • Druzhinnik Price Increased 170 > 180
    • Aserai
      • Skirmisher Speed Increased 78 > 80
  • Weapon Balance
    • Menavlion Length Decreased 200 > 179
    • Menavlion Damage Decreased 147 > 129
    • Heavy Menavlion Damage Decreased 177 > 166
    • Long Menavlion Damage Decreased 149 > 137
Previous Beta Hotfixes:
  • AI is more likely to block when equipped with a shield. Common troops now generally have higher weapon skills.
  • Fixed a crash that occurred when the player was a faction ruler and ended a contract with a mercenary or minor faction and refused to settle their debt.
  • Pregnancy chance has been lowered.
  • An AI bug that reduced performance is fixed.
  • Agents no longer block ally attacks in the shield wall formation.
  • Multiplayer client crash fixed.
  • Fixed a bug that caused extra guards to spawn when entering a lord’s hall more than once.
  • Better warning before crashing for systems with low memory available
  • Lower chance of crashing the game while trying to load a save file with a mismatched version.
  • Fixed the crash that occurred after the player sends the Family Feud Issue Quest's companion to another Issue's alternative solution.
  • Caravans start selling prisoners they captured.
  • AI combat effectiveness has been increased.
  • Towns were going bankrupt in one week. This problem was fixed.
Initial Beta Changelog:SingleplayerCrashes
  • A crash that was caused by accessing the rider of a mount while the mount was changed was fixed.
  • Fixed a crash occurred when executing prisoner heroes.
Performance
  • VRAM usage was reduced by solving some memory leaks in the UI.
  • Fixed some of the spikes in missions.
  • Minor GPU memory usage reduction for the world map.
Save & Load
  • Skill Level is preserved when loading old version savegames.
Localisation
  • Added traditional Chinese.
  • Some grammar mistakes are corrected and some typos fixed.
  • Improvements, additions and corrections for Turkish and Simplified Chinese translations.
Art
  • Fleeing points for AI were added to battle terrains.
  • Fixed misplaced textures and added better-looking elements to the shop stands.
  • Fixed some visual issues in one of the Aserai villages.
  • Fixed Vlandian Vanguard shield banner issue
  • Fixed certain visual glitches that appear when rendering blood on flora.
  • Added three new items for crafting - one scabbard for swords and two blades for spears.
  • Fixed some problems on crafting items.
UI
  • Fixed a bug where map notifications were sometimes lost without being shown to the player.
Battles and Sieges
  • When looting enemies, it is now possible for the system to provide an item with a modifier if the default value of the item is too low or too high.
  • Missiles can now pass through between siege ladders' steps.
  • Fixed that corpses and thrown boulders were not being erased after the entity below them was destroyed.
Combat AI
  • A critical bug that caused AI in sieges to act unexpectedly and possibly cause crashes, if the player was aiding a side (being a separate ally team during the siege mission), was fixed.
  • A critical bug that caused AI pathfinding to almost always reset its path when moving from static to dynamic navmeshes and vice versa, which caused performance issues and agents not being able to climb siege towers correctly, was fixed.
  • Incorrect ordering of mission behaviours caused a team's general to be unset at the “choosing formation to lead” stage of army sieges. This was fixed.
  • AI that should've attacked the inner gate after breaking the outer gate with the ram in a siege tried to run into the castle over ladders because they chose the reverse side of the gate to stand and wait for reinforcing those that attacked the gate due to a bug. This was fixed.
  • Fixed a bug that occurred especially when armies were far away from each other and caused agents to run towards the enemy when given the order to retreat.
  • Removed unnecessary pathfinding calls by the AI that caused performance issues especially in sieges without impact on the decisions they were trying to make.
Character Development System
  • Changed Skill XP increase formula to 10 + skill level.
  • Fixed an issue in character creation where switching to female from male and back would reset all beard and other male-only properties.
Clan and Party
  • Companions now come with cheap items with modifiers, so they are easier to recruit.
Economy and Trade
  • Higher tier armours are now produced in towns and can sometimes be found in the marketplace.
Crafting
  • Fixed a bug where crafted items could have different stats then shown during creation.
  • Fixed a bug where crafted items lost changes to stats when loaded from a savegame.
Settlement Actions (Town, Village, Castle and Hideout)
  • Boosting construction now adds 50 construction rather than x2 construction speed
  • Fixed an issue with asking companions to look for themselves or asking villagers to look for our companions near us.
  • Fixed a bug that made the settlement project's completion time negative.
Quests & Issues
  • Family Feud quest related fixes/improvements
    • Bugs
      • Fixed a bug that causes quest dialogues to disappear after Save&Load.
      • Fixed a bug that causes a quest NPC to not spawn in the target village.
    • Improvements
      • Added/Changed some dialogue texts.
      • Added/Changed some log entries.
      • If the player dismisses the quest NPC from their party, the quest will fail.
  • The Spy Among Us (The Spy Party) quest related fixes/improvements
    • General
      • Quest title is changed to "The Spy Among Us"
      • From now on, players can activate the quest even if the quest giver is inside an army.
    • Fixes
      • Fixed a bug that changes face keys of spy candidates.
      • Fixed a bug that causes the UI health bar to show wrong values for the player when duelling with the spy.
      • Fixed a bug that causes spy candidates to disappear when saving & loading the game inside the involved settlement.
    • Improvements
      • The spy will scale up according to the player's skills.
      • Added better battle equipment for the spy.
      • Added/Changed some dialogue texts.
      • The randomization parameter for townspeople to give player clues was adjusted to prevent problematic situations.
      • Added visual trackers for the spy candidates (Default: "Alt" key).
      • Issue duration was changed from 35 days to 5 days.
  • Lord Needs A Tutor quest related fixes/improvements
    • Fixes
      • Fixed a bug that caused the quest NPC to disappear after the player was taken as a prisoner.
      • Fixed a bug that causes the quest giver and the quest NPC to be the same person.
    • Improvements
      • Added/Changed some log entries.
      • If the player and the quest NPC are somehow separated, the player will be able to track and find the quest NPC via the quest log and can thus continue progressing the quest.
  • Lord Wants Rival Captured quest related fixes/improvements
    • Fixes
      • Fixed a bug that causes the quest to get stuck if the quest giver has no fiefs.
      • Fixed a bug that causes duplicate/empty log entries.
    • Improvements
      • Added a dialogue option that allows the player to deliver the target NPC to the quest giver.
  • Minor fixes for Headman Needs Grain issue.
  • Further issue quest dialogue improvements.
  • Persuasion parameters fixed in Army of Poachers, Family Feud and other quests.
Other
  • Overhauled equipment of minor factions to better fit their characteristics.
  • When we entered a town scene for the second time, guards were missing. This was fixed.
  • Fixed the colour of the player's companion portrait when entering a hostile settlement
  • Made the player's brother a bit younger.
  • Fixed a bug that caused prisoners to become governors.
MultiplayerAudio
  • Added notification shouts to certain events (like the distant shout when someone captures a flag).
Server & Network
  • Fixed issues related to requesting to join a custom game that is ending.
  • Fixed issues caused by multiple party members requesting to join a game at the same time.
  • Fixed some rare cases of disconnections from the Lobby.
BothPerformance
  • Major CPU performance improvements on both field and siege battles.
  • Minor performance improvements on multi-core usage.
Art
  • Fixed beards protruding from helmets.
Audio
  • Minor improvement on sounds playing delayed on slower HDDs.
  • Audio performance improvements for older CPUs.
  • Removed clicks and pops from boulder impact sounds.
  • Some volume changes for ambient sounds.

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发表于 2020-4-25 03:05:53 | 显示全部楼层
机翻 凑活看一下吧
问候,卡尔拉蒂的勇士们!



今天,我们将把当前的beta分支迁移到我们的主Steam分支。下面你会发现beta分支中包含的原始变更,我们之前对beta分支的热修复,以及我们之后所做的一些附加变更。

测试版分支也有更新。对此的补丁说明可以在下面找到。



MainVersions

本地:e1.2.0

SandboxCore: e1.2.0

沙盒:e1.2.0

Storymode: e1.2.0

CustomBattle: e1.2.0





最新的变化:多人游戏崩溃

修正了几个导致玩家状态不正确的bug。这些是一些阻止玩家登录的问题。

修正了在加入一个拥挤的服务器时发生的客户端崩溃(围攻)。

保护专用服务器上的代码,以防止武器从代理(围攻)中掉落时崩溃。

修正了一个罕见的服务器崩溃。

多人游戏设计与平衡

军队的平衡

Battania

氏族战士的数量增加了20 > 21

野蛮部队数量增加17 > 18

野人部队数量增加了16 > 17

骑乘的战士装甲增加8 > 16

骑乘战士人数增加9 > 16

发誓的装甲增加40 > 43

帝国

Courser价格上涨130 > 140

腭守卫的Menavlion振作装备正确的Menavlion现在。

补充速度增加78 > 80

Vlandia

装甲军士减了41磅

Knight的价格上涨了180 > 190

Sturgia

强盗速度增加了75 >

瓦良格的价格上涨了140 > 150

狂战士装甲减少15 > 6

狂战士的数量减少了18 > 17

突袭机部队数量增加7 > 9

Druzhinnik价格上涨170 > 180

Aserai

踢脚板的速度增加了78桶

武器平衡

月平均长度减少200 > 179

月伤害减少147 > 129

严重月伤害减少177 > 166

长月牙损伤减少149 > 137

以前的测试版热补丁:

当装备盾牌时,AI更有可能进行阻挡。普通部队现在通常有更高的武器技能。

修正了当玩家是一个派系的统治者,终止了与一个雇佣军或小派系的合同,并拒绝解决他们的债务时发生的崩溃。

怀孕的机会被降低了。

一个降低性能的AI bug被修复。

在盾墙阵型中,特工不再阻挡友军的攻击。

多人游戏客户端崩溃修正。

修正了一个错误,导致额外的警卫产卵时进入一个领主的大厅不止一次。

更好的警告前崩溃的系统与低内存可用

降低崩溃的机会,而试图载入保存文件与不匹配的版本。

修正了玩家将家庭不和问题任务的同伴发送到另一个问题的替代解决方案后发生的崩溃。

商队开始出售他们捕获的俘虏。

人工智能的战斗效能增加了。

一个星期之内城镇就要破产了。这个问题解决了。

初始测试的更新日志:SingleplayerCrashes

当坐骑被改变时,由于访问坐骑而引起的碰撞被修正。

修正了在执行囚徒英雄时发生的崩溃。

性能

通过解决UI中的一些内存泄漏,减少了VRAM的使用。

修正了一些任务的峰值。

较小的GPU内存使用减少的世界地图。

保存和加载

当载入旧版本的savegames时,技能等级被保留。

本地化

中国传统。

一些语法错误被纠正,一些打字错误被修正。

改进,补充和更正土耳其语和简体中文翻译。

艺术

AI的逃跑点被添加到战斗地形中。

固定错位的纹理和添加了更好看的元素到商店的立场。

修正了阿塞莱村庄的一些视觉问题。

修正了Vlandian先锋盾旗帜的问题

修正了在菌群上渲染血液时出现的某些视觉故障。

增加了3个新物品- 1个剑鞘用于制造剑,2个刀刃用于制造矛。

修正了一些制造物品的问题。

用户界面

修正了地图通知有时会丢失而不显示给玩家的错误。

战斗和围攻

当掠夺敌人的时候,如果一个物品的默认值太低或者太高,系统现在可以提供一个带有修饰符的物品了。

导弹现在可以通过攻城梯之间的台阶。

修正了下面的实体被摧毁后,尸体和扔出去的石头没有被清除的问题。

战斗AI

一个关键的错误,导致AI在围城中行动意外,并可能导致崩溃,如果玩家帮助一方(在围城任务中是一个单独的盟友团队),被修复。

一个重要的错误,导致AI寻路几乎总是重置其路径时,从静态到动态导航网,反之亦然,导致性能问题和代理不能正确地攀登围攻塔,得到了修复。

不正确的任务行为排序导致一个团队的将军在军队围攻的“选择队形领导”阶段被取消。这是固定的。

在一次攻城战中,用公羊撞坏了外门,本应该攻击内门的,但却试图冲进城堡

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发表于 2020-4-25 03:15:45 | 显示全部楼层
这是1.2的更新档

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发表于 2020-4-25 03:17:32 | 显示全部楼层
谷歌机翻
卡拉迪亚的问候战士!

今天,我们将当前的Beta分支移至我们的主Steam分支。在下面,您将找到beta分支中包含的原始更改,我们先前对beta分支的修复程序以及此后所做的一些其他更改。

Beta分支也有更新。修补说明可在下面进一步找到。


主要

版本号
本机:e1.2.0
沙盒核心:e1.2.0
沙盒:e1.2.0
故事模式:e1.2.0
CustomBattle:e1.2.0

最新变化:

多人崩溃
修复了一些导致播放器状态不正确的错误。这些是导致玩家无法登录的一些问题。
修复了在加入拥挤的服务器(Siege)时客户端崩溃的问题。
在专用服务器上保护了代码,以防止从特工(Siege)放下武器时可能导致的崩溃。
修复了罕见的服务器崩溃。

多人游戏设计与平衡
部队平衡
巴塔尼亚
氏族战士人数增加20> 21
野蛮部队人数增加17> 18
野外部队人数增加16> 17
骑马勇士装甲提高8> 16
骑马战士人数增加9> 16
誓誓的护甲提高40> 43

帝国
高尔夫球手价格提高130> 140
帕拉蒂尼护卫Menavlion Perk现在可以正确修正Menavlion。
招募速度提高78> 80

Vlandia
中士护甲减少41> 37
骑士价格提高180> 190

tur
盗速提高75> 79
瓦良格价格上涨140> 150
狂战士的护甲降低15> 6
狂战士部队人数减少18> 17
突袭部队人数增加7> 9
Druzhinnik价格上涨170> 180

阿赛来
突袭者速度提高78> 80

武器平衡
变形长度减少200> 179
毁灭性伤害降低147> 129
重度破坏造成的伤害降低177> 166
长期Menavlion伤害降低149> 137

以前的Beta修补程序:

装有防护罩的AI更有可能被挡住。现在,普通部队通常具有更高的武器技能。
修复了当玩家是派系统治者并与雇佣军或次要派系终止合同并拒绝偿还债务时发生的崩溃。
怀孕的机会已经降低。
修复了降低性能的AI错误。
特工不再阻止盟军进攻盾构墙。
多人客户端崩溃已修复。
修复了一个错误,该错误会导致在进入领主大厅多次时出现额外的守卫。
对于可用内存不足的系统,在崩溃之前发出更好的警告
尝试加载版本不匹配的保存文件时崩溃的可能性较小。
修复了玩家将家庭仇恨问题任务的同伴发送到另一问题的替代解决方案后发生的崩溃。
大篷车开始出售他们俘虏的囚犯。
人工智能的战斗力得到了提高。
城镇在一周内就要破产了。此问题已解决。


初始Beta变更日志:

单人玩家

崩溃
修复了因更换支架而访问支架的骑手而导致的崩溃。
修复了执行囚犯英雄时发生的崩溃。

性能
通过解决UI中的一些内存泄漏,减少了VRAM的使用。
修复了任务中的某些峰值。
减少了世界地图的GPU内存使用量。

保存并加载
加载旧版本的存档游戏时会保留技能等级。

本土化
添加了繁体中文。
纠正了一些语法错误,并纠正了某些拼写错误。
土耳其语和简体中文翻译的改进,添加和更正。

艺术
AI的逃生点已添加到战场中。
修复了放错位置的纹理,并在商店货架上添加了外观更好的元素。
修复了Aserai村庄之一的一些视觉问题。
修复了Vlandian Vanguard盾牌横幅问题
修复了在植物群上加血时出现的某些视觉故障。
增加了三个制作新物品-一个剑鞘用于剑,两个剑刃用于矛。
修复了制作物品时的一些问题。

用户界面
修复了一个错误,该错误有时会丢失地图通知而不显示给玩家。

战斗与攻城
当掠夺敌人时,如果物品的默认值太低或太高,系统现在可以为其提供修饰符。
导弹现在可以在攻城梯的台阶之间通过。
修复了尸体和投掷的巨石在其下的实体被摧毁后不会被擦除的问题。

战斗AI
修复了一个严重的错误,该错误导致在围攻中AI发生意外动作,并且如果玩家正在帮助一方(在攻城任务中成为独立的盟军),则可能导致崩溃。
修复了一个严重的错误,该错误导致AI寻路从静态导航到动态导航时几乎总是重置其路径,反之亦然,这会导致性能问题以及特工无法正确爬上攻城塔。
任务行为的不正确排序导致一支部队的将军在军队围困的“选择组队”阶段处于不稳定状态。这是固定的。
在用攻城器冲撞外门后应该攻击内门的AI试图运行

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鲜花(1) 鸡蛋(0)
发表于 2020-4-25 03:17:47 | 显示全部楼层
所以你复制他干嘛 不机翻一下??

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汉匈决战正版勋章

QQ
鲜花(1) 鸡蛋(0)
发表于 2020-4-25 03:23:32 | 显示全部楼层
你这全都是主分支1.2的更新内容,往下面一点才是beta1.3的
Beta

Versions
Native: e1.3.0
SandboxCore: e1.3.0
Sandbox: e1.3.0
Storymode: e1.3.0
CustomBattle: e1.3.0

Singleplayer

Crashes
Fixed a rare crash that occurred when two player-related events on the campaign map started at the same time.
Fixed a game freeze that happened when a party is persuaded in the middle of siege preparation.
Fixed an issue where maxing out attributes and focus points crashed the game.

Performance
Significantly reduced scene loading times.
Performance improvements for battles.

Localisation
Improvements, additions and corrections for some texts.
Turkish localisation updates.

Art
3 new menu backgrounds added.
Added AI flee points in villages.
Updated some prop LODs.
Fixed some mesh physics problems.
Fixed some issues in the Empire tavern scene.
Fixed LOD issues in the forest hideout scene.
Fixed clipping issues on various clothes.

Animations
Glaive attack animations added for camel riders on the campaign map.
Animation overhaul of initial character creation stages.

Campaign Map
World Map GPU memory usage reduced.

UI
Fixed an exploit in inventory that let the player take the equipment of heroes that joined the party for a quest.
Fixed an error while closing the game with ALT-F4.
Minor fixes and tweaks in scene notification popup, character developer.
Fixed a bug that caused the game to freeze while changing compared item stats with ALT when there is no available item to compare in the inventory.
Fixed placement of perks, full learning rate and current skill vertical indicators in character developer.
Fixed speed mount icon being shown for non-mountable animals.
Minor performance improvement for SP kill-feed and SP scoreboard.
Fixed main party health tooltip formatting in the map info bar.
Made the character developer screen more widescreen friendly.
Added Destroyed and Not Destroyed filter options to the clan list page in the encyclopedia.
Added Alive/Dead status filter options to encyclopedia hero list page.
Destroyed clans' banners now show up less saturated in encyclopedia pages.
Loaded modules panel in Saved Games is now scrollable.

Battles and Sieges
Increased effect of number advantage in simulation battles.
Siege assault battles now last longer in simulation.
Increased effect of wall quality in siege assault simulations.
Battle missions check the maturity of agents during spawning and increase age if required.
Fixed a problem that caused AI to fall from walls at the siege tower attachment position.
During sally outs, garrisons now consider all enemy power outside of the settlement, not just parties which are in the same faction with the siege camp leader.

Combat AI
Fixed a bug that occurred when either side was too weak in a siege. In cases like this, the more powerful side would sometimes try to charge without any path over the walls causing them to walk into walls.
Fixed a rare problem with archers checking if they can see an enemy using colliders, which could cause them to face the wrong direction.

Character Development System
Increased effect of trade skill on trade penalty to 0.4% per skill point.
Decreased the bonus of Artisan Community and Great Investor perks.
Implemented and fixed cultural feats in character creation.
Increased adolescence options for the Battanian culture from 4 to 6 in character creation.
Fixed a bug where talking with the tutorial headman gave a large amount of charm experience.
Tweaked age progression. Characters should be looking more like their age.

Clan and Party
Increased chance of pregnancy if the number of children is 1 or 2.
Hero Wages are no longer 0.
Lord parties have more experienced troops and fewer recruits. They also use their party size limit as much as possible.
Parties do not recruit prisoners of defeated parties if they are at their party size limit. This was causing some AI parties to lose their better troops because of desertion.
Garrison sizes are increased a bit due to the better economical management of clan leaders.
The escape chance of prisoners is reduced by 25% when they are in mobile parties. It is reduced by 50% if they are at the player's settlement.
The clan leaders’ financial situation has an effect on raiding probability now, so poor clans want to raid more.
“Donate troops” and “Inspect troops” options were disabled for caravan, villager and militia parties.

Armies
Armies with little food now return to settlements more frequently rather than continuing their hostile plans and losing troops due to starvation.
Parties and armies with a high wounded ratio now prefer resting in settlements more frequently to heal their troops.
Sometimes army member parties were attacking parties more powerful than them assuming their army would help, however, they were not attached to the army leader yet and assistance from the army did not occur. This bug was fixed.
While heading to a settlement, NPC parties sometimes also visit other settlements they are passing nearby on their way. This results in better recruitment.
If caravans have lots of wounded troops they also wait longer in towns to recover.
When an army visits a fortification, the player - as an army follower - can open the settlement menu with the enter settlement option.

Economy and Trade
Players can now sell goods to caravans at a reduced price.
Caravans are now created with sumpter horses.
Player trade with owned caravans was disabled due to balance concerns.
The player now has a secondary option while creating a caravan - setting it up with a higher number of better troops. However, caravan forming costs are 1.5x in this scenario.

Crafting
The weapon becoming invisible when showing the holster is activated on crafting is fixed.

Settlement Actions (Town, Village, Castle and Hideout)
Spawn probability of mercenary troops at taverns was increased from 33% to 50%.


Quests & Issues
Fixed minor problems with Headman Needs to Deliver a Herd Quest.
Fixed minor problems and made some design changes on Notable Wants Daughter Found Quest.
Gang Leader Needs Weapon quest bug fixes and improvements
Fixes
Fixed a crash that occurred when the player completed the quest successfully.
Fixed a crash that occurred when the player decided to leave the settlement when caught by quest guards.
Fixed a bug that caused the quest log progress to reset after Save & Load.
Fixed a notification bug when quest guards took the player's weapons.

Improvements
Reward gold formula is changed.
Alternative (companion) solution duration formula is changed.
Required trade/roguery skill for companion formula is changed.
Requested weapon amount formula is changed.
Stealing weapon chance for quest guards formula is changed.
From now on, quest guards will stop the player more often.
Quest giver will no longer request crossbows.

Fixed a problem that caused the conversation to become stuck when the player clicks the dialogue option "About the task you gave me" to the “Captured by Bounty Hunters” quest giver after saving and loading.
Fixed the "Investigate 'Neretzes' Folly" quest progression regression bug that happened when a noble died that the player had talked to before.

Conversations & Encounters
If the player is mounted, they will spawn a bit further from a conversation character when using the "Talk" button in the settlement menu.
Disabled spawning with a horse in map conversation missions (encounters) to prevent seeing horse ears and horse harness.
Fixed a bug that caused some conversation agents to stay focused on the player even after the conversation ends.
Fix the waiting for nightfall bar resetting problem in hideouts when the player opens up a menu.

Other
Shield hitpoint values had been rebalanced based on their tier and material used.
Peasants can no longer be upgraded into Watchmen directly.
Stats of some faction army troops have been fixed and rebalanced in order to maintain faction balance.
Tournaments will now have exclusive, weaker and easier to break shields.
Our storyline brother now wears cheaper armour so players are less likely to strip him for his gear.
All Sturgian faction troops now use round shields. They also use shields that are more fitting to their level and abilities.
Fixed a bug that caused players who continued the game from old save files to be unable to starve.

Multiplayer

Game Modes
The reason for losing sometimes not showing up in Captain mode is fixed.
Troop face randomisation in Captain mode spawn is fixed.

Other - Miscellaneous
Added a cooldown for players who have left the game more than the allowed times in a given time frame. Currently, players who left matchmaker games 2 times in the last 3 hours will be blocked from matchmaking for 15 minutes. Note: these values anytime without requiring a patch if necessary or if we encounter issues.

Server & Network
Factions for matchmaker games are now evenly distributed.
Fixed a crash while entering a multiplayer team deathmatch.
Official custom games now require anti-cheat.

UI
Added server status visual system in HUD.
Minor tweaks and improvements to the Matchmaking tab.
Troop type icons on top (near player avatars) is now 35% bigger while in the class selection screen.
Fixed character customisation clothing option not working.

Both

Crashes
Pressing ESC key on the loading screen causing an infinite loop is fixed.

Art
Lighting adjustments.
Fixed parallax problems on some of the stone meshes.

Animations
New hand shield active defend animations.
Defend hand shield direction angles are polished.
Removed blend durations for some of the rider fall animations.
New idle animations added for camels.
Riders falling from horses can only block when close to standing.

Audio
Fixed an issue with sound devices being disabled in config files.

UI
Added crosshair outlines to improve crosshair visibility.
Added a new "Vertical Aim Correction" option to gameplay options.
Added a new "ForceVSync in menus" option to video options.

Combat AI
Cavalry had a hard time adjusting their rotation in melee and especially when two AI agents fought each other they could loop around each other, major improvements have been made regarding this issue.

Performance
Many HDD spike issues were fixed.
Reduced memory allocations during battles and optimised some of the formation AI. These should reduce spikes occurring during battles.
Ragdolls and dropped items performance improvements.
Multi-Core performance improvements.
Performance improvements for trail effects.

Other
Boulders can now knock agents down.
Fixed scale change of thrown boulders' after they stop.
Horses can no longer climb on ladders.
Corpses now receive additional blood along with their surroundings.
骑砍家园大家的家园

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2020-4-6
鲜花(2) 鸡蛋(0)
发表于 2020-4-25 03:23:32 | 显示全部楼层
贵族兵大部分都被砍了一刀,熟练基本都降了20,阿塞来先锋骑兵投掷和长杆的熟练都被砍了一刀,但是阿塞来的平民弓熟练是最高的现在,反倒是斯特吉亚亲卫改正常了,喜欢扔投掷的可以多弄点斯特吉亚的玩,帝国弩熟练变130了但是好像硬度被砍了

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2020-4-5
鲜花(1) 鸡蛋(0)
发表于 2020-4-25 03:27:16 | 显示全部楼层
哦耶

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2020-4-5
鲜花(1) 鸡蛋(0)
发表于 2020-4-25 03:27:52 | 显示全部楼层
哦耶~~~~~~~~~~~~~~~~~~~~~~~~~

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鲜花(0) 鸡蛋(0)
发表于 2020-4-25 03:28:54 | 显示全部楼层
睡醒起来等翻译-0-

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鲜花(0) 鸡蛋(0)
发表于 2020-4-25 03:31:22 来自手机 | 显示全部楼层
哇~好长呀~

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鲜花(0) 鸡蛋(0)
发表于 2020-4-25 03:32:28 | 显示全部楼层
这次学老实了开个新档

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见习骑士

光辉骑士团[UTD]
战团ID:UTD—Jack

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2015-8-1

霸主正版勋章战团正版勋章拿破仑正版勋章维京征服正版勋章汉匈决战正版勋章骑士精神之浪漫勋章

鲜花(39) 鸡蛋(9)
发表于 2020-4-25 03:38:20 | 显示全部楼层
在围城中用公羊攻破外门后,本来应该攻打内门的艾试图从梯子上跑进城堡,因为他们选择了大门的反面站着,等待因虫子而攻打大门的艾加固。这是固定的。

修正了一种错误,特别是当军队彼此远离时,当接到撤退命令时,使特工向敌人跑去。

移除了人工智能不必要的寻路呼叫,这些呼叫会导致性能问题,特别是在围攻中,而不会影响他们试图做出的决定。

性格发展系统

将技能经验值提高到10+技能等级。

修复了角色创建中的一个问题,即从男性切换到女性后将重置所有胡须和其他仅限男性的属性。

宗族与党派

同伴们现在带着便宜的物品和修饰语,所以他们更容易招募。

经贸

更高级的盔甲现在在城镇生产,有时可以在市场上找到。

手工艺

修正了一个错误,手工制作的项目可能有不同的统计,然后在创建期间显示。

修正了一个错误,当从savegame加载时,手工制作的项目丢失了对状态的更改。

定居行动(城镇、村庄、城堡和藏身处)

加强建设现在增加50个建设,而不是x2建设速度

修正了要求同伴寻找自己或要求村民寻找我们附近同伴的问题。

修正了结算项目完成时间为负的错误。

任务和问题

家族不和任务相关的修复/改进

漏洞

修正了一个导致任务对话在保存和加载后消失的错误。

修正了一个导致任务NPC不能在目标村庄产生的错误。

改进

添加/更改了一些对话文本。

添加/更改了一些日志项。

如果玩家将任务NPC从他们的队伍中解散,任务将失败。

我们中间的间谍(间谍党)寻求相关的修复/改进

总则

任务标题改为“我们中间的间谍”

从现在开始,玩家可以激活任务,即使任务给予者在军队里。

修复

修正了一个错误,改变间谍候选人的脸钥匙。

修正了当玩家与间谍决斗时导致用户界面健康栏显示错误值的错误。

修正了一个错误,导致间谍候选人消失时,保存和加载游戏的有关解决方案。

改进

间谍会根据玩家的技能进行放大。

为间谍增加了更好的战斗装备。

添加/更改了一些对话文本。

城镇居民提供玩家线索的随机化参数进行了调整,以防止出现问题情况。

添加了间谍候选人的视觉追踪器(默认:“Alt”键)。

问题持续时间从35天更改为5天。

Lord需要一个与导师任务相关的修复/改进

修复

修正了一个导致任务NPC在玩家被囚禁后消失的错误。

修正了一个导致任务给予者和任务NPC是同一个人的错误。

改进

添加/更改了一些日志项。

如果玩家和任务NPC以某种方式分离,玩家将能够通过任务日志追踪并找到任务NPC,从而继续进行任务。

主需要对手捕获任务相关的修复/改进

修复

修正了一个错误,如果任务给予者没有封地,这个错误会导致任务被卡住。

修复了导致重复/空日志项的错误。

改进

添加了一个对话选项,允许玩家将目标NPC交付给任务给予者。

头目的小毛病需要粮食。

进一步的问题寻求对话改进。

在偷猎者、家庭不和和其他任务的军队中确定的说服参数。

其他

对小派系的装备进行了彻底检修,以更好地适应他们的特点。

当我们第二次进入城镇现场时,警卫不见了。这是固定的。

修正了进入敌对阵营时玩家同伴肖像的颜色

使球员的弟弟小了一点。

修正了一个导致囚犯成为州长的错误。

多层膜

为某些事件添加通知喊声(例如当有人抓到国旗时远处的喊声)。

服务器和网络

修复了与请求加入正在结束的自定义游戏相关的问题。

修正了多个党员同时要求加入游戏所引起的问题。

修复了一些罕见的从大厅断开的情况。

性能不佳

在战场和攻城战中,CPU性能都有重大改进。

在多核使用方面的性能略有改进。

艺术

头盔上突出的固定胡须。

音频

在较慢的HDD上播放延迟的声音有轻微改善。

旧CPU的音频性能改进。

移除了巨石撞击声中的咔嚓声和砰砰声。

一些环境声音的音量变化。

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霸主正版勋章

鲜花(0) 鸡蛋(0)
发表于 2020-4-25 03:38:20 | 显示全部楼层
那你为什么把1.2的介绍弄上来?

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鲜花(3) 鸡蛋(0)
发表于 2020-4-25 03:44:00 | 显示全部楼层
怎么只转发了联机部分的更新内容?还有单机部分的呢?

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2020-4-10
鲜花(0) 鸡蛋(0)
发表于 2020-4-25 03:51:50 | 显示全部楼层


我现在看到版本更新就是这态度了

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2020-3-31
鲜花(0) 鸡蛋(0)
发表于 2020-4-25 04:08:10 | 显示全部楼层
恭喜卡尔拉迪亚的勇士们!



今天,我们将把当前的beta分支移到主Steam分支。下面您将发现beta分支中包含的原始更改,我们以前对beta分支的修补程序,以及我们此后所做的一些其他更改。

还有一个beta分支的更新。关于这个的补丁注释可以在下面进一步找到。



主要版本

本机:e1.2.0

沙盒芯:e1.2.0

沙盒:e1.2.0

故事模式:e1.2.0

客户战:e1.2.0




最新变化:多人游戏崩溃

修正了导致播放器状态不正确的几个错误。这些都是阻止玩家登录的一些问题。

修正了加入拥挤的服务器(围城)时发生的客户端崩溃。

保护专用服务器上的代码,以防止武器从代理(围城)中掉落时发生崩溃。

修复了一个罕见的服务器崩溃。

多人游戏设计与平衡

兵力平衡

巴塔尼亚

氏族战士队伍数量增加20>21

野蛮兵力增加17>18

野营人数增加16>17

骑兵装甲增加8>16

骑兵人数增加9>16

燕尾服护甲增加40>43

帝国

骏马价格上涨130>140

帕拉丁守卫梅纳夫利昂珀克现在装备正确的梅纳夫利昂。

招募速度提高78>80

虚拟局域网

中士装甲减少41>37

骑士价格上涨180>190

鲟鱼

旅速提升75>79

瓦良格价格上涨140>150

狂暴者护甲减少15>6

狂暴者队伍减少18>17

奇袭部队数量增加7>9

德鲁日尼克价格上涨170>180

阿塞莱

散兵速度提高78>80

武器平衡

月经长度减少200>179

魔伤降低147>129

暴击伤害降低177>166

长魔伤降低149>137

以前的测试版修补程序:

当装备盾牌时,人工智能更容易被阻挡。普通部队现在普遍拥有更高的武器技能。

修正了当玩家是一个派系的统治者并且结束了与雇佣兵或小派系的合同并且拒绝偿还他们的债务时发生的崩溃。

怀孕的机会降低了。

修正了一个降低性能的人工智能错误。

特工不再在盾牌墙队形中阻挡盟友的攻击。

多人客户端崩溃修复。

修正了一个错误,导致额外的守卫产卵时,进入一个领主的大厅不止一次。

对于可用内存不足的系统,在崩溃前提供更好的警告

在尝试加载版本不匹配的保存文件时崩溃游戏的可能性更低。

修正了玩家将家族仇恨问题任务的同伴发送到另一个问题的替代解决方案后发生的崩溃。

商队开始贩卖俘虏。

人工智能战斗力增强。

城镇在一周内就要破产了。这个问题已经解决了。

初始Beta变更日志:单玩家皮疹

一个撞车是由访问骑手的一个坐骑,而坐骑被改变是固定的。

修正了处决囚犯英雄时发生的撞车事故。

性能

通过解决UI中的一些内存泄漏,减少了VRAM的使用。

修正了任务中的一些尖峰。

世界地图的GPU内存使用量略有减少。

保存和加载

加载旧版本的savegames时保留技能级别。

本土化

增加了繁体中文。

一些语法错误被纠正了,一些拼写错误被纠正了。

土耳其语和简体中文翻译的改进、增补和更正。

艺术

人工智能的逃离点被添加到战场地形中。

修正了错落的纹理,并在商店的展台上添加了好看的元素。

修正了其中一个Aserai村庄的一些视觉问题。

修正了Vlandian先锋盾横幅问题

修复了在flora上渲染血液时出现的某些视觉问题。

增加了三个新的工艺项目-一个刀鞘为剑和两个刀片为矛。

修正了一些手工制作物品的问题。

用户界面

修正了一个错误,地图通知有时会丢失而不会显示给玩家。

战斗和围攻

当掠夺敌人时,如果物品的默认值太低或太高,系统现在可以为物品提供一个修改器。

导弹现在可以通过攻城梯的台阶。

修正了尸体和投掷的巨石在下面的实体被摧毁后不会被抹去的问题。

战斗人工智能

一个关键的错误,导致在围攻行动中的人工智能出人意料,并可能导致崩溃,如果球员是援助一方(作为一个单独的盟国队在围攻任务),是固定的。

修正了一个严重的错误,该错误导致人工智能寻路在从静态导航网格移动到动态导航网格时几乎总是重置其路径,反之亦然,从而导致性能问题和代理无法正确爬上攻城塔。

任务行为的不正确顺序导致一个团队的将军在军队围攻的“选择编队领导”阶段不安。这是固定的。

在围城中用公羊攻破外门后,本来应该攻打内门的艾试图从梯子上跑进城堡,因为他们选择了大门的反面站着,等待因虫子而攻打大门的艾加固。这是固定的。

修正了一种错误,特别是当军队彼此远离时,当接到撤退命令时,使特工向敌人跑去。

移除了人工智能不必要的寻路呼叫,这些呼叫会导致性能问题,特别是在围攻中,而不会影响他们试图做出的决定。

性格发展系统

将技能经验值提高到10+技能等级。

修复了角色创建中的一个问题,即从男性切换到女性后将重置所有胡须和其他仅限男性的属性。

宗族与党派

同伴们现在带着便宜的物品和修饰语,所以他们更容易招募。

经贸

更高级的盔甲现在在城镇生产,有时可以在市场上找到。

手工艺

修正了一个错误,手工制作的项目可能有不同的统计,然后在创建期间显示。

修正了一个错误,当从savegame加载时,手工制作的项目丢失了对状态的更改。

定居行动(城镇、村庄、城堡和藏身处)

加强建设现在增加50个建设,而不是x2建设速度

修正了要求同伴寻找自己或要求村民寻找我们附近同伴的问题。

修正了结算项目完成时间为负的错误。

任务和问题

家族不和任务相关的修复/改进

漏洞

修正了一个导致任务对话在保存和加载后消失的错误。

修正了一个导致任务NPC不能在目标村庄产生的错误。

改进

添加/更改了一些对话文本。

添加/更改了一些日志项。

如果玩家将任务NPC从他们的队伍中解散,任务将失败。

我们中间的间谍(间谍党)寻求相关的修复/改进

总则

任务标题改为“我们中间的间谍”

从现在开始,玩家可以激活任务,即使任务给予者在军队里。

修复

修正了一个错误,改变间谍候选人的脸钥匙。

修正了当玩家与间谍决斗时导致用户界面健康栏显示错误值的错误。

修正了一个错误,导致间谍候选人消失时,保存和加载游戏的有关解决方案。

改进

间谍会根据玩家的技能进行放大。

为间谍增加了更好的战斗装备。

添加/更改了一些对话文本。

城镇居民提供玩家线索的随机化参数进行了调整,以防止出现问题情况。

添加了间谍候选人的视觉追踪器(默认:“Alt”键)。

问题持续时间从35天更改为5天。

Lord需要一个与导师任务相关的修复/改进

修复

修正了一个导致任务NPC在玩家被囚禁后消失的错误。

修正了一个导致任务给予者和任务NPC是同一个人的错误。

改进

添加/更改了一些日志项。

如果玩家和任务NPC以某种方式分离,玩家将能够通过任务日志追踪并找到任务NPC,从而继续进行任务。

主需要对手捕获任务相关的修复/改进

修复

修正了一个错误,如果任务给予者没有封地,这个错误会导致任务被卡住。

修复了导致重复/空日志项的错误。

改进

添加了一个对话选项,允许玩家将目标NPC交付给任务给予者。

头目的小毛病需要粮食。

进一步的问题寻求对话改进。

在偷猎者、家庭不和和其他任务的军队中确定的说服参数。

其他

对小派系的装备进行了彻底检修,以更好地适应他们的特点。

当我们第二次进入城镇现场时,警卫不见了。这是固定的。

修正了进入敌对阵营时玩家同伴肖像的颜色

使球员的弟弟小了一点。

修正了一个导致囚犯成为州长的错误。

多层膜

为某些事件添加通知喊声(例如当有人抓到国旗时远处的喊声)。

服务器和网络

修复了与请求加入正在结束的自定义游戏相关的问题。

修正了多个党员同时要求加入游戏所引起的问题。

修复了一些罕见的从大厅断开的情况。

性能不佳

在战场和攻城战中,CPU性能都有重大改进。

在多核使用方面的性能略有改进。

艺术

头盔上突出的固定胡须。

音频

在较慢的HDD上播放延迟的声音有轻微改善。

旧CPU的音频性能改进。

移除了巨石撞击声中的咔嚓声和砰砰声。

一些环境声音的音量变化。

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发表于 2020-4-25 04:16:06 | 显示全部楼层
卡拉迪亚的问候战士!

今天,我们将当前的Beta分支移至我们的主Steam分支。在下面,您将找到beta分支中包含的原始更改,我们先前对beta分支的修复程序以及此后所做的一些其他更改。
Beta分支也有更新。修补说明可在下面进一步找到。

主要版本本
机:e1.2.0 沙箱
核心:e1.2.0
沙箱:e1.2.0
故事模式:e1.2.0 CustomBattle
:e1.2.0


最新更改:多人崩溃
修复了一些导致播放器状态不正确的错误。这些是导致玩家无法登录的一些问题。
修复了在加入拥挤的服务器(Siege)时客户端崩溃的问题。
在专用服务器上保护了代码,以防止从特工(Siege)放下武器时可能导致的崩溃。
修复了罕见的服务器崩溃。
多人游戏设计与平衡
部队平衡
巴塔尼亚
氏族战士人数增加20> 21
野蛮部队人数增加17> 18
野外部队人数增加16> 17
骑马勇士装甲提高8> 16
骑马战士人数增加9> 16
誓誓的护甲提高40> 43
帝国
高尔夫球手价格提高130> 140
帕拉蒂尼护卫Menavlion振作现在装备正确的Menavlion。
招募速度提高78> 80
Vlandia
中士护甲减少41> 37
骑士价格提高180> 190
tur
盗速提高75> 79
瓦良格价格上涨140> 150
狂战士的护甲降低15> 6
狂战士部队人数减少18> 17
突袭部队人数增加7> 9
Druzhinnik价格上涨170> 180
阿赛来
突袭者速度提高78> 80
武器平衡
变形长度减少200> 179
毁灭性伤害降低147> 129
重度破坏造成的伤害降低177> 166
长期Menavlion伤害降低149> 137
以前的Beta修补程序:
装有防护罩的AI更有可能被挡住。现在,普通部队通常具有更高的武器技能。
修复了当玩家是派系统治者并与雇佣军或次要派系终止合同并拒绝偿还债务时发生的崩溃。
怀孕的机会已经降低。
修复了降低性能的AI错误。
特工不再阻止盟军进攻盾构墙。
多人客户端崩溃已修复。
修复了一个错误,该错误会导致进入主厅不止一次时产生额外的守卫。
对于可用内存不足的系统,在崩溃之前发出更好的警告
尝试加载版本不匹配的保存文件时崩溃的可能性较小。
修复了玩家将家庭仇恨问题任务的同伴发送到另一问题的替代解决方案后发生的崩溃。
大篷车开始出售他们俘虏的囚犯。
人工智能的战斗力得到了提高。
城镇在一周内就要破产了。此问题已解决。
初始Beta更改日志:单人崩溃
修复了因更换支架而访问支架的骑手而导致的崩溃。
修复了执行囚犯英雄时发生的崩溃。
性能
通过解决UI中的一些内存泄漏,减少了VRAM的使用。
修复了任务中的某些峰值。
减少了世界地图的GPU内存使用量。
保存并加载
加载旧版本的存档游戏时会保留技能等级。
本土化
添加了繁体中文。
纠正了一些语法错误,并纠正了某些拼写错误。
土耳其语和简体中文翻译的改进,添加和更正。
艺术
AI的逃生点已添加到战场中。
修复了放错位置的纹理,并在商店货架上添加了外观更好的元素。
修复了Aserai村庄之一的一些视觉问题。
修复了Vlandian Vanguard盾牌横幅问题
修复了在植物群上加血时出现的某些视觉故障。
增加了三个制作新物品-一个剑鞘用于剑,两个剑刃用于矛。
修复了制作物品时的一些问题。
用户界面
修复了一个错误,该错误有时会丢失地图通知而不显示给玩家。
战斗与攻城
当掠夺敌人时,如果物品的默认值太低或太高,系统现在可以为其提供修饰符。
导弹现在可以在攻城梯的台阶之间通过。
修复了尸体和投掷的巨石在其下的实体被摧毁后不会被擦除的问题。
战斗AI
修复了一个严重的错误,该错误导致在围攻中AI发生意外动作,并可能导致崩溃(如果玩家正在帮助一方)(在攻城任务中是一个独立的盟军队伍)。
修复了一个严重的错误,该错误导致AI寻路从静态导航到动态导航时几乎总是重置其路径,反之亦然,这会导致性能问题以及特工无法正确爬上攻城塔。
任务行为的不正确排序导致一支部队的将军在军队围困的“选择组队”阶段处于不稳定状态。这是固定的。
在用攻城锤冲破外门后,本应攻击内门的AI试图越过梯子进入城堡,因为他们选择了门的反面站立并等待加固那些由于一个错误。这是固定的。
修复了一个错误,该错误尤其在军队相互远离时发生,并且在给予撤退命令后导致特工奔向敌人。
消除了AI不必要的寻路调用,这些调用导致了性能问题,尤其是在围网中,而不会影响他们试图做出的决策。
角色开发系统
将技能经验值增加的公式更改为10 +技能等级。
修复了角色创建中的一个问题,即从雄性转换为雌性并重新转换为雌性会重置所有胡须和其他仅雄性的属性。
氏族和党
随身物品现在带有带有修饰语的廉价物品,因此更容易招募。
经济贸易
现在在城镇生产高级盔甲,有时可以在市场上找到。
手工制作
修复了一个错误,该错误使手工制作的物品在创建过程中可能具有不同的统计信息。
修复了一个错误,该错误是当从存档游戏中加载时,手工制作的物品丢失了对统计数据的更改。
定居行动(镇,村,城堡和藏身处)
现在,加速建造可以增加50建造速度而不是x2建造速度
解决了让同伴寻找自己或让村民寻找我们附近的同伴的问题。
修复了使结算项目的完成时间变为负数的错误。
任务与问题
家庭仇恨任务相关的修复/改进
虫子
修复了导致保存保存后任务对话消失的错误。
修复了导致任务NPC无法在目标村庄产生的错误。
改进之处
添加/更改了一些对话文本。
添加/更改了一些日志条目。
如果玩家从其队伍中取消了任务NPC,则任务将失败。
我们当中的间谍(The Spy Party)任务相关的修复/改进
一般
任务标题更改为“我们中间的间谍”
从现在开始,即使任务给予者在军队内部,玩家也可以激活任务。
修正
修复了更改间谍候选者面孔键的错误。
修复了导致与间谍决斗时UI运行状况栏为播放器显示错误值的错误。
修复了一个错误,该错误导致间谍候选人在所涉及的解决方案中保存和加载游戏时消失。
改进之处
间谍将根据玩家的技能扩大规模。
为间谍增加了更好的战斗装备。
添加/更改了一些对话文本。
调整了城镇居民提供玩家线索的随机参数,以防止出现问题情况。
为间谍候选者添加了可视跟踪器(默认值:“ Alt”键)。
发行期限从35天更改为5天。
Lord Needs A Tutor任务相关的修复/改进
修正
修复了导致玩家被囚禁后任务NPC消失的错误。
修复了导致任务给予者和任务NPC是同一个人的错误。
改进之处
添加/更改了一些日志条目。
如果玩家和任务NPC有所不同,则玩家将能够通过任务日志跟踪并找到任务NPC,因此可以继续进行任务。
Lord Wants Rival Captured任务相关的修复/改进
修正
修复了一个错误,该错误会在任务给予者没有封地的情况下导致任务卡住。
修复了导致重复/空日志条目的错误。
改进之处
添加了一个对话选项,允许玩家将目标NPC交付给任务给予者。
对Headman Needs Grain问题的次要修复。
进一步的问题寻求对话改进。
说服力参数在偷猎者军,家庭争执和其他任务中固定。
其他
大修小派系的设备以更好地适应他们的特征。
当我们第二次进入城镇现场时,警卫失踪了。这是固定的。
修正了进入敌对结算时玩家同伴头像的颜色的问题
使玩家的兄弟更年轻。
修复了导致囚犯成为州长的错误。
多人音频
向某些事件添加了通知喊叫声(例如,有人捕获标志时的远程喊叫声)。
服务器和网络
解决了与请求加入即将结束的自定义游戏有关的问题。
修复了由多方成员请求同时加入游戏引起的问题。
修复了一些罕见的与大厅断开连接的情况。
这两种性能
在野战和攻城战中都大幅提升了CPU性能。
多核使用方面的性能略有改善。
艺术
固定胡须从头盔突出。
音讯
在较慢的硬盘上延迟播放的声音略有改善。
较旧CPU的音频性能改进。
消除了巨石撞击声中的滴答声和爆裂声。
某些音量会因环境声音而变化。

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发表于 2020-4-25 04:16:27 | 显示全部楼层
卡拉迪亚的问候战士!

今天,我们将当前的Beta分支移至我们的主Steam分支。在下面,您将找到beta分支中包含的原始更改,我们先前对beta分支的修复程序以及此后所做的一些其他更改。
Beta分支也有更新。修补说明可在下面进一步找到。

主要版本本
机:e1.2.0 沙箱
核心:e1.2.0
沙箱:e1.2.0
故事模式:e1.2.0 CustomBattle
:e1.2.0


最新更改:多人崩溃
修复了一些导致播放器状态不正确的错误。这些是导致玩家无法登录的一些问题。
修复了在加入拥挤的服务器(Siege)时客户端崩溃的问题。
在专用服务器上保护了代码,以防止从特工(Siege)放下武器时可能导致的崩溃。
修复了罕见的服务器崩溃。
多人游戏设计与平衡
部队平衡
巴塔尼亚
氏族战士人数增加20> 21
野蛮部队人数增加17> 18
野外部队人数增加16> 17
骑马勇士装甲提高8> 16
骑马战士人数增加9> 16
誓誓的护甲提高40> 43
帝国
高尔夫球手价格提高130> 140
帕拉蒂尼护卫Menavlion振作现在装备正确的Menavlion。
招募速度提高78> 80
Vlandia
中士护甲减少41> 37
骑士价格提高180> 190
tur
盗速提高75> 79
瓦良格价格上涨140> 150
狂战士的护甲降低15> 6
狂战士部队人数减少18> 17
突袭部队人数增加7> 9
Druzhinnik价格上涨170> 180
阿赛来
突袭者速度提高78> 80
武器平衡
变形长度减少200> 179
毁灭性伤害降低147> 129
重度破坏造成的伤害降低177> 166
长期Menavlion伤害降低149> 137
以前的Beta修补程序:
装有防护罩的AI更有可能被挡住。现在,普通部队通常具有更高的武器技能。
修复了当玩家是派系统治者并与雇佣军或次要派系终止合同并拒绝偿还债务时发生的崩溃。
怀孕的机会已经降低。
修复了降低性能的AI错误。
特工不再阻止盟军进攻盾构墙。
多人客户端崩溃已修复。
修复了一个错误,该错误会导致进入主厅不止一次时产生额外的守卫。
对于可用内存不足的系统,在崩溃之前发出更好的警告
尝试加载版本不匹配的保存文件时崩溃的可能性较小。
修复了玩家将家庭仇恨问题任务的同伴发送到另一问题的替代解决方案后发生的崩溃。
大篷车开始出售他们俘虏的囚犯。
人工智能的战斗力得到了提高。
城镇在一周内就要破产了。此问题已解决。
初始Beta更改日志:单人崩溃
修复了因更换支架而访问支架的骑手而导致的崩溃。
修复了执行囚犯英雄时发生的崩溃。
性能
通过解决UI中的一些内存泄漏,减少了VRAM的使用。
修复了任务中的某些峰值。
减少了世界地图的GPU内存使用量。
保存并加载
加载旧版本的存档游戏时会保留技能等级。
本土化
添加了繁体中文。
纠正了一些语法错误,并纠正了某些拼写错误。
土耳其语和简体中文翻译的改进,添加和更正。
艺术
AI的逃生点已添加到战场中。
修复了放错位置的纹理,并在商店货架上添加了外观更好的元素。
修复了Aserai村庄之一的一些视觉问题。
修复了Vlandian Vanguard盾牌横幅问题
修复了在植物群上加血时出现的某些视觉故障。
增加了三个制作新物品-一个剑鞘用于剑,两个剑刃用于矛。
修复了制作物品时的一些问题。
用户界面
修复了一个错误,该错误有时会丢失地图通知而不显示给玩家。
战斗与攻城
当掠夺敌人时,如果物品的默认值太低或太高,系统现在可以为其提供修饰符。
导弹现在可以在攻城梯的台阶之间通过。
修复了尸体和投掷的巨石在其下的实体被摧毁后不会被擦除的问题。
战斗AI
修复了一个严重的错误,该错误导致在围攻中AI发生意外动作,并可能导致崩溃(如果玩家正在帮助一方)(在攻城任务中是一个独立的盟军队伍)。
修复了一个严重的错误,该错误导致AI寻路从静态导航到动态导航时几乎总是重置其路径,反之亦然,这会导致性能问题以及特工无法正确爬上攻城塔。
任务行为的不正确排序导致一支部队的将军在军队围困的“选择组队”阶段处于不稳定状态。这是固定的。
在用攻城锤冲破外门后,本应攻击内门的AI试图越过梯子进入城堡,因为他们选择了门的反面站立并等待加固那些由于一个错误。这是固定的。
修复了一个错误,该错误尤其在军队相互远离时发生,并且在给予撤退命令后导致特工奔向敌人。
消除了AI不必要的寻路调用,这些调用导致了性能问题,尤其是在围网中,而不会影响他们试图做出的决策。
角色开发系统
将技能经验值增加的公式更改为10 +技能等级。
修复了角色创建中的一个问题,即从雄性转换为雌性并重新转换为雌性会重置所有胡须和其他仅雄性的属性。
氏族和党
随身物品现在带有带有修饰语的廉价物品,因此更容易招募。
经济贸易
现在在城镇生产高级盔甲,有时可以在市场上找到。
手工制作
修复了一个错误,该错误使手工制作的物品在创建过程中可能具有不同的统计信息。
修复了一个错误,该错误是当从存档游戏中加载时,手工制作的物品丢失了对统计数据的更改。
定居行动(镇,村,城堡和藏身处)
现在,加速建造可以增加50建造速度而不是x2建造速度
解决了让同伴寻找自己或让村民寻找我们附近的同伴的问题。
修复了使结算项目的完成时间变为负数的错误。
任务与问题
家庭仇恨任务相关的修复/改进
虫子
修复了导致保存保存后任务对话消失的错误。
修复了导致任务NPC无法在目标村庄产生的错误。
改进之处
添加/更改了一些对话文本。
添加/更改了一些日志条目。
如果玩家从其队伍中取消了任务NPC,则任务将失败。
我们当中的间谍(The Spy Party)任务相关的修复/改进
一般
任务标题更改为“我们中间的间谍”
从现在开始,即使任务给予者在军队内部,玩家也可以激活任务。
修正
修复了更改间谍候选者面孔键的错误。
修复了导致与间谍决斗时UI运行状况栏为播放器显示错误值的错误。
修复了一个错误,该错误导致间谍候选人在所涉及的解决方案中保存和加载游戏时消失。
改进之处
间谍将根据玩家的技能扩大规模。
为间谍增加了更好的战斗装备。
添加/更改了一些对话文本。
调整了城镇居民提供玩家线索的随机参数,以防止出现问题情况。
为间谍候选者添加了可视跟踪器(默认值:“ Alt”键)。
发行期限从35天更改为5天。
Lord Needs A Tutor任务相关的修复/改进
修正
修复了导致玩家被囚禁后任务NPC消失的错误。
修复了导致任务给予者和任务NPC是同一个人的错误。
改进之处
添加/更改了一些日志条目。
如果玩家和任务NPC有所不同,则玩家将能够通过任务日志跟踪并找到任务NPC,因此可以继续进行任务。
Lord Wants Rival Captured任务相关的修复/改进
修正
修复了一个错误,该错误会在任务给予者没有封地的情况下导致任务卡住。
修复了导致重复/空日志条目的错误。
改进之处
添加了一个对话选项,允许玩家将目标NPC交付给任务给予者。
对Headman Needs Grain问题的次要修复。
进一步的问题寻求对话改进。
说服力参数在偷猎者军,家庭争执和其他任务中固定。
其他
大修小派系的设备以更好地适应他们的特征。
当我们第二次进入城镇现场时,警卫失踪了。这是固定的。
修正了进入敌对结算时玩家同伴头像的颜色的问题
使玩家的兄弟更年轻。
修复了导致囚犯成为州长的错误。
多人音频
向某些事件添加了通知喊叫声(例如,有人捕获标志时的远程喊叫声)。
服务器和网络
解决了与请求加入即将结束的自定义游戏有关的问题。
修复了由多方成员请求同时加入游戏引起的问题。
修复了一些罕见的与大厅断开连接的情况。
这两种性能
在野战和攻城战中都大幅提升了CPU性能。
多核使用方面的性能略有改善。
艺术
固定胡须从头盔突出。
音讯
在较慢的硬盘上延迟播放的声音略有改善。
较旧CPU的音频性能改进。
消除了巨石撞击声中的滴答声和爆裂声。
某些音量会因环境声音而变化。

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战团正版勋章拿破仑正版勋章维京征服正版勋章霸主正版勋章

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发表于 2020-4-25 04:22:36 | 显示全部楼层
翻译快出来干活啦,强迫症是不是又得重新开档

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战团正版勋章霸主正版勋章

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发表于 2020-4-25 04:32:01 | 显示全部楼层
我已经裂开了 我用的MOD现在一个也用不了了 只能把MOD全关了才能载入游戏

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你这个是这次。1.2的内容。   1.3的呢 ?

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发表于 2020-4-25 04:41:33 | 显示全部楼层

机翻
卡拉迪亚的问候战士!

今天,我们将当前的Beta分支移至我们的主Steam分支。在下面,您将找到beta分支中包含的原始更改,我们先前对beta分支的修复程序以及此后所做的一些其他更改。
Beta分支也有更新。修补说明可在下面进一步找到。

主要版本本
机:e1.2.0 沙箱
核心:e1.2.0
沙箱:e1.2.0
故事模式:e1.2.0 CustomBattle
:e1.2.0


最新更改:多人崩溃
修复了一些导致播放器状态不正确的错误。这些是导致玩家无法登录的一些问题。
修复了在加入拥挤的服务器(Siege)时客户端崩溃的问题。
在专用服务器上保护了代码,以防止从特工(Siege)放下武器时可能导致的崩溃。
修复了罕见的服务器崩溃。
多人游戏设计与平衡
部队平衡
巴塔尼亚
氏族战士人数增加20> 21
野蛮部队人数增加17> 18
野外部队人数增加16> 17
骑马勇士装甲提高8> 16
骑马战士人数增加9> 16
誓誓的护甲提高40> 43
帝国
高尔夫球手价格提高130> 140
帕拉蒂尼护卫Menavlion振作现在装备正确的Menavlion。
招募速度提高78> 80
Vlandia
中士护甲减少41> 37
骑士价格提高180> 190
tur
盗速提高75> 79
瓦良格价格上涨140> 150
狂战士的护甲降低15> 6
狂战士部队人数减少18> 17
突袭部队人数增加7> 9
Druzhinnik价格上涨170> 180
阿赛来
突袭者速度提高78> 80
武器平衡
变形长度减少200> 179
毁灭性伤害降低147> 129
重度破坏造成的伤害降低177> 166
长期Menavlion伤害降低149> 137
以前的Beta修补程序:
装有防护罩的AI更有可能被挡住。现在,普通部队通常具有更高的武器技能。
修复了当玩家是派系统治者并与雇佣军或次要派系终止合同并拒绝偿还债务时发生的崩溃。
怀孕的机会已经降低。
修复了降低性能的AI错误。
特工不再阻止盟军进攻盾构墙。
多人客户端崩溃已修复。
修复了一个错误,该错误会导致进入主厅不止一次时产生额外的守卫。
对于可用内存不足的系统,在崩溃之前发出更好的警告
尝试加载版本不匹配的保存文件时崩溃的可能性较小。
修复了玩家将家庭仇恨问题任务的同伴发送到另一问题的替代解决方案后发生的崩溃。
大篷车开始出售他们俘虏的囚犯。
人工智能的战斗力得到了提高。
城镇在一周内就要破产了。此问题已解决。
初始Beta更改日志:单人崩溃
修复了因更换支架而访问支架的骑手而导致的崩溃。
修复了执行囚犯英雄时发生的崩溃。
性能
通过解决UI中的一些内存泄漏,减少了VRAM的使用。
修复了任务中的某些峰值。
减少了世界地图的GPU内存使用量。
保存并加载
加载旧版本的存档游戏时会保留技能等级。
本土化
添加了繁体中文。
纠正了一些语法错误,并纠正了某些拼写错误。
土耳其语和简体中文翻译的改进,添加和更正。
艺术
AI的逃生点已添加到战场中。
修复了放错位置的纹理,并在商店货架上添加了外观更好的元素。
修复了Aserai村庄之一的一些视觉问题。
修复了Vlandian Vanguard盾牌横幅问题
修复了在植物群上加血时出现的某些视觉故障。
增加了三个制作新物品-一个剑鞘用于剑,两个剑刃用于矛。
修复了制作物品时的一些问题。
用户界面
修复了一个错误,该错误有时会丢失地图通知而不显示给玩家。
战斗与攻城
当掠夺敌人时,如果物品的默认值太低或太高,系统现在可以为其提供修饰符。
导弹现在可以在攻城梯的台阶之间通过。
修复了尸体和投掷的巨石在其下的实体被摧毁后不会被擦除的问题。
战斗AI
修复了一个严重的错误,该错误导致在围攻中AI发生意外动作,并可能导致崩溃(如果玩家正在帮助一方)(在攻城任务中是一个独立的盟军队伍)。
修复了一个严重的错误,该错误导致AI寻路从静态导航到动态导航时几乎总是重置其路径,反之亦然,这会导致性能问题以及特工无法正确爬上攻城塔。
任务行为的不正确排序导致一支部队的将军在军队围困的“选择组队”阶段处于不稳定状态。这是固定的。
在用攻城锤冲破外门后,本应攻击内门的AI试图越过梯子进入城堡,因为他们选择了门的反面站立并等待加固那些由于一个错误。这是固定的。
修复了一个错误,该错误尤其在军队相互远离时发生,并且在给予撤退命令后导致特工奔向敌人。
消除了AI不必要的寻路调用,这些调用导致了性能问题,尤其是在围网中,而不会影响他们试图做出的决策。
角色开发系统
将技能经验值增加的公式更改为10 +技能等级。
修复了角色创建中的一个问题,即从雄性转换为雌性并重新转换为雌性会重置所有胡须和其他仅雄性的属性。
氏族和党
随身物品现在带有带有修饰语的廉价物品,因此更容易招募。
经济贸易
现在在城镇生产高级盔甲,有时可以在市场上找到。
手工制作
修复了一个错误,该错误使手工制作的物品在创建过程中可能具有不同的统计信息。
修复了一个错误,该错误是当从存档游戏中加载时,手工制作的物品丢失了对统计数据的更改。
定居行动(镇,村,城堡和藏身处)
现在,加速建造可以增加50建造速度而不是x2建造速度
解决了让同伴寻找自己或让村民寻找我们附近的同伴的问题。
修复了使结算项目的完成时间变为负数的错误。
任务与问题
家庭仇恨任务相关的修复/改进
虫子
修复了导致保存保存后任务对话消失的错误。
修复了导致任务NPC无法在目标村庄产生的错误。
改进之处
添加/更改了一些对话文本。
添加/更改了一些日志条目。
如果玩家从其队伍中取消了任务NPC,则任务将失败。
我们当中的间谍(The Spy Party)任务相关的修复/改进
一般
任务标题更改为“我们中间的间谍”
从现在开始,即使任务给予者在军队内部,玩家也可以激活任务。
修正
修复了更改间谍候选者面孔键的错误。
修复了导致与间谍决斗时UI运行状况栏为播放器显示错误值的错误。
修复了一个错误,该错误导致间谍候选人在所涉及的解决方案中保存和加载游戏时消失。
改进之处
间谍将根据玩家的技能扩大规模。
为间谍增加了更好的战斗装备。
添加/更改了一些对话文本。
调整了城镇居民提供玩家线索的随机参数,以防止出现问题情况。
为间谍候选者添加了可视跟踪器(默认值:“ Alt”键)。
发行期限从35天更改为5天。
Lord Needs A Tutor任务相关的修复/改进
修正
修复了导致玩家被囚禁后任务NPC消失的错误。
修复了导致任务给予者和任务NPC是同一个人的错误。
改进之处
添加/更改了一些日志条目。
如果玩家和任务NPC有所不同,则玩家将能够通过任务日志跟踪并找到任务NPC,因此可以继续进行任务。
Lord Wants Rival Captured任务相关的修复/改进
修正
修复了一个错误,该错误会在任务给予者没有封地的情况下导致任务卡住。
修复了导致重复/空日志条目的错误。
改进之处
添加了一个对话选项,允许玩家将目标NPC交付给任务给予者。
对Headman Needs Grain问题的次要修复。
进一步的问题寻求对话改进。
说服力参数在偷猎者军,家庭争执和其他任务中固定。
其他
大修小派系的设备以更好地适应他们的特征。
当我们第二次进入城镇现场时,警卫失踪了。这是固定的。
修正了进入敌对结算时玩家同伴头像的颜色的问题
使玩家的兄弟更年轻。
修复了导致囚犯成为州长的错误。
多人音频
向某些事件添加了通知喊叫声(例如,有人捕获标志时的远程喊叫声)。
服务器和网络
解决了与请求加入即将结束的自定义游戏有关的问题。
修复了由多方成员请求同时加入游戏引起的问题。
修复了一些罕见的与大厅断开连接的情况。
这两种性能
在野战和攻城战中都大幅提升了CPU性能。
多核使用方面的性能略有改善。
艺术
固定胡须从头盔突出。
音讯
在较慢的硬盘上延迟播放的声音略有改善。
较旧CPU的音频性能改进。
消除了巨石撞击声中的滴答声和爆裂声。
某些音量会因环境声音而变化。

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发表于 2020-4-25 04:42:04 | 显示全部楼层
卡拉迪亚的问候战士!  今天,我们将当前的Beta分支移至我们的主Steam分支。在下面,您将找到beta分支中包含的原始更改,我们先前对beta分支的修复程序以及此后所做的一些其他更改。 Beta分支也有更新。修补说明可在下面进一步找到。  主要版本本 机:e1.2.0 沙箱 核心:e1.2.0 沙箱:e1.2.0 故事模式:e1.2.0 CustomBattle :e1.2.0   最新更改:多人崩溃 修复了一些导致播放器状态不正确的错误。这些是导致玩家无法登录的一些问题。 修复了在加入拥挤的服务器(Siege)时客户端崩溃的问题。 在专用服务器上保护了代码,以防止从特工(Siege)放下武器时可能导致的崩溃。 修复了罕见的服务器崩溃。 多人游戏设计与平衡 部队平衡 巴塔尼亚 氏族战士人数增加20> 21 野蛮部队人数增加17> 18 野外部队人数增加16> 17 骑马勇士装甲提高8> 16 骑马战士人数增加9> 16 誓誓的护甲提高40> 43 帝国 高尔夫球手价格提高130> 140 帕拉蒂尼护卫Menavlion振作现在装备正确的Menavlion。 招募速度提高78> 80 Vlandia 中士护甲减少41> 37 骑士价格提高180> 190 tur 盗速提高75> 79 瓦良格价格上涨140> 150 狂战士的护甲降低15> 6 狂战士部队人数减少18> 17 突袭部队人数增加7> 9 Druzhinnik价格上涨170> 180 阿赛来 突袭者速度提高78> 80 武器平衡 变形长度减少200> 179 毁灭性伤害降低147> 129 重度破坏造成的伤害降低177> 166 长期Menavlion伤害降低149> 137 以前的Beta修补程序: 装有防护罩的AI更有可能被挡住。现在,普通部队通常具有更高的武器技能。 修复了当玩家是派系统治者并与雇佣军或次要派系终止合同并拒绝偿还债务时发生的崩溃。 怀孕的机会已经降低。 修复了降低性能的AI错误。 特工不再阻止盟军进攻盾构墙。 多人客户端崩溃已修复。 修复了一个错误,该错误会导致进入主厅不止一次时产生额外的守卫。 对于可用内存不足的系统,在崩溃之前发出更好的警告 尝试加载版本不匹配的保存文件时崩溃的可能性较小。 修复了玩家将家庭仇恨问题任务的同伴发送到另一问题的替代解决方案后发生的崩溃。 大篷车开始出售他们俘虏的囚犯。 人工智能的战斗力得到了提高。 城镇在一周内就要破产了。此问题已解决。 初始Beta更改日志:单人崩溃 修复了因更换支架而访问支架的骑手而导致的崩溃。 修复了执行囚犯英雄时发生的崩溃。 性能 通过解决UI中的一些内存泄漏,减少了VRAM的使用。 修复了任务中的某些峰值。 减少了世界地图的GPU内存使用量。 保存并加载 加载旧版本的存档游戏时会保留技能等级。 本土化 添加了繁体中文。 纠正了一些语法错误,并纠正了某些拼写错误。 土耳其语和简体中文翻译的改进,添加和更正。 艺术 AI的逃生点已添加到战场中。 修复了放错位置的纹理,并在商店货架上添加了外观更好的元素。 修复了Aserai村庄之一的一些视觉问题。 修复了Vlandian Vanguard盾牌横幅问题 修复了在植物群上加血时出现的某些视觉故障。 增加了三个制作新物品-一个剑鞘用于剑,两个剑刃用于矛。 修复了制作物品时的一些问题。 用户界面 修复了一个错误,该错误有时会丢失地图通知而不显示给玩家。 战斗与攻城 当掠夺敌人时,如果物品的默认值太低或太高,系统现在可以为其提供修饰符。 导弹现在可以在攻城梯的台阶之间通过。 修复了尸体和投掷的巨石在其下的实体被摧毁后不会被擦除的问题。 战斗AI 修复了一个严重的错误,该错误导致在围攻中AI发生意外动作,并可能导致崩溃(如果玩家正在帮助一方)(在攻城任务中是一个独立的盟军队伍)。 修复了一个严重的错误,该错误导致AI寻路从静态导航到动态导航时几乎总是重置其路径,反之亦然,这会导致性能问题以及特工无法正确爬上攻城塔。 任务行为的不正确排序导致一支部队的将军在军队围困的“选择组队”阶段处于不稳定状态。这是固定的。 在用攻城锤冲破外门后,本应攻击内门的AI试图越过梯子进入城堡,因为他们选择了门的反面站立并等待加固那些由于一个错误。这是固定的。 修复了一个错误,该错误尤其在军队相互远离时发生,并且在给予撤退命令后导致特工奔向敌人。 消除了AI不必要的寻路调用,这些调用导致了性能问题,尤其是在围网中,而不会影响他们试图做出的决策。 角色开发系统 将技能经验值增加的公式更改为10 +技能等级。 修复了角色创建中的一个问题,即从雄性转换为雌性并重新转换为雌性会重置所有胡须和其他仅雄性的属性。 氏族和党 随身物品现在带有带有修饰语的廉价物品,因此更容易招募。 经济贸易 现在在城镇生产高级盔甲,有时可以在市场上找到。 手工制作 修复了一个错误,该错误使手工制作的物品在创建过程中可能具有不同的统计信息。 修复了一个错误,该错误是当从存档游戏中加载时,手工制作的物品丢失了对统计数据的更改。 定居行动(镇,村,城堡和藏身处) 现在,加速建造可以增加50建造速度而不是x2建造速度 解决了让同伴寻找自己或让村民寻找我们附近的同伴的问题。 修复了使结算项目的完成时间变为负数的错误。 任务与问题 家庭仇恨任务相关的修复/改进 虫子 修复了导致保存保存后任务对话消失的错误。 修复了导致任务NPC无法在目标村庄产生的错误。 改进之处 添加/更改了一些对话文本。 添加/更改了一些日志条目。 如果玩家从其队伍中取消了任务NPC,则任务将失败。 我们当中的间谍(The Spy Party)任务相关的修复/改进 一般 任务标题更改为“我们中间的间谍” 从现在开始,即使任务给予者在军队内部,玩家也可以激活任务。 修正 修复了更改间谍候选者面孔键的错误。 修复了导致与间谍决斗时UI运行状况栏为播放器显示错误值的错误。 修复了一个错误,该错误导致间谍候选人在所涉及的解决方案中保存和加载游戏时消失。 改进之处 间谍将根据玩家的技能扩大规模。 为间谍增加了更好的战斗装备。 添加/更改了一些对话文本。 调整了城镇居民提供玩家线索的随机参数,以防止出现问题情况。 为间谍候选者添加了可视跟踪器(默认值:“ Alt”键)。 发行期限从35天更改为5天。 Lord Needs A Tutor任务相关的修复/改进 修正 修复了导致玩家被囚禁后任务NPC消失的错误。 修复了导致任务给予者和任务NPC是同一个人的错误。 改进之处 添加/更改了一些日志条目。 如果玩家和任务NPC有所不同,则玩家将能够通过任务日志跟踪并找到任务NPC,因此可以继续进行任务。 Lord Wants Rival Captured任务相关的修复/改进 修正 修复了一个错误,该错误会在任务给予者没有封地的情况下导致任务卡住。 修复了导致重复/空日志条目的错误。 改进之处 添加了一个对话选项,允许玩家将目标NPC交付给任务给予者。 对Headman Needs Grain问题的次要修复。 进一步的问题寻求对话改进。 说服力参数在偷猎者军,家庭争执和其他任务中固定。 其他 大修小派系的设备以更好地适应他们的特征。 当我们第二次进入城镇现场时,警卫失踪了。这是固定的。 修正了进入敌对结算时玩家同伴头像的颜色的问题 使玩家的兄弟更年轻。 修复了导致囚犯成为州长的错误。 多人音频 向某些事件添加了通知喊叫声(例如,有人捕获标志时的远程喊叫声)。 服务器和网络 解决了与请求加入即将结束的自定义游戏有关的问题。 修复了由多方成员请求同时加入游戏引起的问题。 修复了一些罕见的与大厅断开连接的情况。 这两种性能 在野战和攻城战中都大幅提升了CPU性能。 多核使用方面的性能略有改善。 艺术 固定胡须从头盔突出。 音讯 在较慢的硬盘上延迟播放的声音略有改善。 较旧CPU的音频性能改进。 消除了巨石撞击声中的滴答声和爆裂声。 某些音量会因环境声音而变化。

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发表于 2020-4-25 04:49:48 | 显示全部楼层
种兵大法我还没用过就亡了。。。。。。。

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发表于 2020-4-25 05:21:51 | 显示全部楼层
慎更,会导致大量MOD出错以致无法进入游戏

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2018-4-29

战团正版勋章霸主正版勋章

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发表于 2020-4-25 05:57:33 | 显示全部楼层
For Beta version -

Beta

Versions
Native: e1.3.0
SandboxCore: e1.3.0
Sandbox: e1.3.0
Storymode: e1.3.0
CustomBattle: e1.3.0

Singleplayer

Crashes
Fixed a rare crash that occurred when two player-related events on the campaign map started at the same time.
Fixed a game freeze that happened when a party is persuaded in the middle of siege preparation.
Fixed an issue where maxing out attributes and focus points crashed the game.

Performance
Significantly reduced scene loading times.
Performance improvements for battles.

Localisation
Improvements, additions and corrections for some texts.
Turkish localisation updates.

Art
3 new menu backgrounds added.
Added AI flee points in villages.
Updated some prop LODs.
Fixed some mesh physics problems.
Fixed some issues in the Empire tavern scene.
Fixed LOD issues in the forest hideout scene.
Fixed clipping issues on various clothes.

Animations
Glaive attack animations added for camel riders on the campaign map.
Animation overhaul of initial character creation stages.

Campaign Map
World Map GPU memory usage reduced.

UI
Fixed an exploit in inventory that let the player take the equipment of heroes that joined the party for a quest.
Fixed an error while closing the game with ALT-F4.
Minor fixes and tweaks in scene notification popup, character developer.
Fixed a bug that caused the game to freeze while changing compared item stats with ALT when there is no available item to compare in the inventory.
Fixed placement of perks, full learning rate and current skill vertical indicators in character developer.
Fixed speed mount icon being shown for non-mountable animals.
Minor performance improvement for SP kill-feed and SP scoreboard.
Fixed main party health tooltip formatting in the map info bar.
Made the character developer screen more widescreen friendly.
Added Destroyed and Not Destroyed filter options to the clan list page in the encyclopedia.
Added Alive/Dead status filter options to encyclopedia hero list page.
Destroyed clans' banners now show up less saturated in encyclopedia pages.
Loaded modules panel in Saved Games is now scrollable.

Battles and Sieges
Increased effect of number advantage in simulation battles.
Siege assault battles now last longer in simulation.
Increased effect of wall quality in siege assault simulations.
Battle missions check the maturity of agents during spawning and increase age if required.
Fixed a problem that caused AI to fall from walls at the siege tower attachment position.
During sally outs, garrisons now consider all enemy power outside of the settlement, not just parties which are in the same faction with the siege camp leader.

Combat AI
Fixed a bug that occurred when either side was too weak in a siege. In cases like this, the more powerful side would sometimes try to charge without any path over the walls causing them to walk into walls.
Fixed a rare problem with archers checking if they can see an enemy using colliders, which could cause them to face the wrong direction.

Character Development System
Increased effect of trade skill on trade penalty to 0.4% per skill point.
Decreased the bonus of Artisan Community and Great Investor perks.
Implemented and fixed cultural feats in character creation.
Increased adolescence options for the Battanian culture from 4 to 6 in character creation.
Fixed a bug where talking with the tutorial headman gave a large amount of charm experience.
Tweaked age progression. Characters should be looking more like their age.

Clan and Party
Increased chance of pregnancy if the number of children is 1 or 2.
Hero Wages are no longer 0.
Lord parties have more experienced troops and fewer recruits. They also use their party size limit as much as possible.
Parties do not recruit prisoners of defeated parties if they are at their party size limit. This was causing some AI parties to lose their better troops because of desertion.
Garrison sizes are increased a bit due to the better economical management of clan leaders.
The escape chance of prisoners is reduced by 25% when they are in mobile parties. It is reduced by 50% if they are at the player's settlement.
The clan leaders’ financial situation has an effect on raiding probability now, so poor clans want to raid more.
“Donate troops” and “Inspect troops” options were disabled for caravan, villager and militia parties.

Armies
Armies with little food now return to settlements more frequently rather than continuing their hostile plans and losing troops due to starvation.
Parties and armies with a high wounded ratio now prefer resting in settlements more frequently to heal their troops.
Sometimes army member parties were attacking parties more powerful than them assuming their army would help, however, they were not attached to the army leader yet and assistance from the army did not occur. This bug was fixed.
While heading to a settlement, NPC parties sometimes also visit other settlements they are passing nearby on their way. This results in better recruitment.
If caravans have lots of wounded troops they also wait longer in towns to recover.
When an army visits a fortification, the player - as an army follower - can open the settlement menu with the enter settlement option.

Economy and Trade
Players can now sell goods to caravans at a reduced price.
Caravans are now created with sumpter horses.
Player trade with owned caravans was disabled due to balance concerns.
The player now has a secondary option while creating a caravan - setting it up with a higher number of better troops. However, caravan forming costs are 1.5x in this scenario.

Crafting
The weapon becoming invisible when showing the holster is activated on crafting is fixed.

Settlement Actions (Town, Village, Castle and Hideout)
Spawn probability of mercenary troops at taverns was increased from 33% to 50%.


Quests & Issues
Fixed minor problems with Headman Needs to Deliver a Herd Quest.
Fixed minor problems and made some design changes on Notable Wants Daughter Found Quest.
Gang Leader Needs Weapon quest bug fixes and improvements
Fixes
Fixed a crash that occurred when the player completed the quest successfully.
Fixed a crash that occurred when the player decided to leave the settlement when caught by quest guards.
Fixed a bug that caused the quest log progress to reset after Save & Load.
Fixed a notification bug when quest guards took the player's weapons.

Improvements
Reward gold formula is changed.
Alternative (companion) solution duration formula is changed.
Required trade/roguery skill for companion formula is changed.
Requested weapon amount formula is changed.
Stealing weapon chance for quest guards formula is changed.
From now on, quest guards will stop the player more often.
Quest giver will no longer request crossbows.

Fixed a problem that caused the conversation to become stuck when the player clicks the dialogue option "About the task you gave me" to the “Captured by Bounty Hunters” quest giver after saving and loading.
Fixed the "Investigate 'Neretzes' Folly" quest progression regression bug that happened when a noble died that the player had talked to before.

Conversations & Encounters
If the player is mounted, they will spawn a bit further from a conversation character when using the "Talk" button in the settlement menu.
Disabled spawning with a horse in map conversation missions (encounters) to prevent seeing horse ears and horse harness.
Fixed a bug that caused some conversation agents to stay focused on the player even after the conversation ends.
Fix the waiting for nightfall bar resetting problem in hideouts when the player opens up a menu.

Other
Shield hitpoint values had been rebalanced based on their tier and material used.
Peasants can no longer be upgraded into Watchmen directly.
Stats of some faction army troops have been fixed and rebalanced in order to maintain faction balance.
Tournaments will now have exclusive, weaker and easier to break shields.
Our storyline brother now wears cheaper armour so players are less likely to strip him for his gear.
All Sturgian faction troops now use round shields. They also use shields that are more fitting to their level and abilities.
Fixed a bug that caused players who continued the game from old save files to be unable to starve.

Multiplayer

Game Modes
The reason for losing sometimes not showing up in Captain mode is fixed.
Troop face randomisation in Captain mode spawn is fixed.

Other - Miscellaneous
Added a cooldown for players who have left the game more than the allowed times in a given time frame. Currently, players who left matchmaker games 2 times in the last 3 hours will be blocked from matchmaking for 15 minutes. Note: these values anytime without requiring a patch if necessary or if we encounter issues.

Server & Network
Factions for matchmaker games are now evenly distributed.
Fixed a crash while entering a multiplayer team deathmatch.
Official custom games now require anti-cheat.

UI
Added server status visual system in HUD.
Minor tweaks and improvements to the Matchmaking tab.
Troop type icons on top (near player avatars) is now 35% bigger while in the class selection screen.
Fixed character customisation clothing option not working.

Both

Crashes
Pressing ESC key on the loading screen causing an infinite loop is fixed.

Art
Lighting adjustments.
Fixed parallax problems on some of the stone meshes.

Animations
New hand shield active defend animations.
Defend hand shield direction angles are polished.
Removed blend durations for some of the rider fall animations.
New idle animations added for camels.
Riders falling from horses can only block when close to standing.

Audio
Fixed an issue with sound devices being disabled in config files.

UI
Added crosshair outlines to improve crosshair visibility.
Added a new "Vertical Aim Correction" option to gameplay options.
Added a new "ForceVSync in menus" option to video options.

Combat AI
Cavalry had a hard time adjusting their rotation in melee and especially when two AI agents fought each other they could loop around each other, major improvements have been made regarding this issue.

Performance
Many HDD spike issues were fixed.
Reduced memory allocations during battles and optimised some of the formation AI. These should reduce spikes occurring during battles.
Ragdolls and dropped items performance improvements.
Multi-Core performance improvements.
Performance improvements for trail effects.

Other
Boulders can now knock agents down.
Fixed scale change of thrown boulders' after they stop.
Horses can no longer climb on ladders.
Corpses now receive additional blood along with their surroundings.

Known Issues
https://forums.taleworlds.com/in ... ues-updated.401168/

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战团正版勋章霸主正版勋章

鲜花(4) 鸡蛋(0)
发表于 2020-4-25 05:58:42 | 显示全部楼层
削了Menavlion双刃枪,最趁手的长杆 TAT

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有生之年勋章战团正版勋章霸主正版勋章

QQ
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发表于 2020-4-25 06:26:35 | 显示全部楼层
老铁,你好像漏了后面1.3.0beta更新的内容?这好像是1.2.0转公共版本的说明...
在下抖音手游主播:《游戏王:决斗链接》:风舞悅兮;每天早上10点在抖音开播哦~

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发表于 2020-4-25 07:01:49 | 显示全部楼层
乱心の鬼舞 发表于 2020-4-25 06:26
老铁,你好像漏了后面1.3.0beta更新的内容?这好像是1.2.0转公共版本的说明...

是這個嗎?

Beta
Versions
Native: e1.3.0
SandboxCore: e1.3.0
Sandbox: e1.3.0
Storymode: e1.3.0
CustomBattle: e1.3.0



Singleplayer
Crashes

Fixed a rare crash that occurred when two player-related events on the campaign map started at the same time.
Fixed a game freeze that happened when a party is persuaded in the middle of siege preparation.
Fixed an issue where maxing out attributes and focus points crashed the game.
Performance

Significantly reduced scene loading times.
Performance improvements for battles.
Localisation

Improvements, additions and corrections for some texts.
Turkish localisation updates.
Art

3 new menu backgrounds added.
Added AI flee points in villages.
Updated some prop LODs.
Fixed some mesh physics problems.
Fixed some issues in the Empire tavern scene.
Fixed LOD issues in the forest hideout scene.
Fixed clipping issues on various clothes.
Animations

Glaive attack animations added for camel riders on the campaign map.
Animation overhaul of initial character creation stages.
Campaign Map

World Map GPU memory usage reduced.
UI

Fixed an exploit in inventory that let the player take the equipment of heroes that joined the party for a quest.
Fixed an error while closing the game with ALT-F4.
Minor fixes and tweaks in scene notification popup, character developer.
Fixed a bug that caused the game to freeze while changing compared item stats with ALT when there is no available item to compare in the inventory.
Fixed placement of perks, full learning rate and current skill vertical indicators in character developer.
Fixed speed mount icon being shown for non-mountable animals.
Minor performance improvement for SP kill-feed and SP scoreboard.
Fixed main party health tooltip formatting in the map info bar.
Made the character developer screen more widescreen friendly.
Added Destroyed and Not Destroyed filter options to the clan list page in the encyclopedia.
Added Alive/Dead status filter options to encyclopedia hero list page.
Destroyed clans' banners now show up less saturated in encyclopedia pages.
Loaded modules panel in Saved Games is now scrollable.
Battles and Sieges

Increased effect of number advantage in simulation battles.
Siege assault battles now last longer in simulation.
Increased effect of wall quality in siege assault simulations.
Battle missions check the maturity of agents during spawning and increase age if required.
Fixed a problem that caused AI to fall from walls at the siege tower attachment position.
During sally outs, garrisons now consider all enemy power outside of the settlement, not just parties which are in the same faction with the siege camp leader.
Combat AI

Fixed a bug that occurred when either side was too weak in a siege. In cases like this, the more powerful side would sometimes try to charge without any path over the walls causing them to walk into walls.
Fixed a rare problem with archers checking if they can see an enemy using colliders, which could cause them to face the wrong direction.
Character Development System

Increased effect of trade skill on trade penalty to 0.4% per skill point.
Decreased the bonus of Artisan Community and Great Investor perks.
Implemented and fixed cultural feats in character creation.
Increased adolescence options for the Battanian culture from 4 to 6 in character creation.
Fixed a bug where talking with the tutorial headman gave a large amount of charm experience.
Tweaked age progression. Characters should be looking more like their age.
Clan and Party

Increased chance of pregnancy if the number of children is 1 or 2.
Hero Wages are no longer 0.
Lord parties have more experienced troops and fewer recruits. They also use their party size limit as much as possible.
Parties do not recruit prisoners of defeated parties if they are at their party size limit. This was causing some AI parties to lose their better troops because of desertion.
Garrison sizes are increased a bit due to the better economical management of clan leaders.
The escape chance of prisoners is reduced by 25% when they are in mobile parties. It is reduced by 50% if they are at the player's settlement.
The clan leaders’ financial situation has an effect on raiding probability now, so poor clans want to raid more.
“Donate troops” and “Inspect troops” options were disabled for caravan, villager and militia parties.
Armies

Armies with little food now return to settlements more frequently rather than continuing their hostile plans and losing troops due to starvation.
Parties and armies with a high wounded ratio now prefer resting in settlements more frequently to heal their troops.
Sometimes army member parties were attacking parties more powerful than them assuming their army would help, however, they were not attached to the army leader yet and assistance from the army did not occur. This bug was fixed.
While heading to a settlement, NPC parties sometimes also visit other settlements they are passing nearby on their way. This results in better recruitment.
If caravans have lots of wounded troops they also wait longer in towns to recover.
When an army visits a fortification, the player - as an army follower - can open the settlement menu with the enter settlement option.
Economy and Trade

Players can now sell goods to caravans at a reduced price.
Caravans are now created with sumpter horses.
Player trade with owned caravans was disabled due to balance concerns.
The player now has a secondary option while creating a caravan - setting it up with a higher number of better troops. However, caravan forming costs are 1.5x in this scenario.
Crafting

The weapon becoming invisible when showing the holster is activated on crafting is fixed.
Settlement Actions (Town, Village, Castle and Hideout)

Spawn probability of mercenary troops at taverns was increased from 33% to 50%.
Quests & Issues

Fixed minor problems with Headman Needs to Deliver a Herd Quest.
Fixed minor problems and made some design changes on Notable Wants Daughter Found Quest.
Gang Leader Needs Weapon quest bug fixes and improvements
Fixes
Fixed a crash that occurred when the player completed the quest successfully.
Fixed a crash that occurred when the player decided to leave the settlement when caught by quest guards.
Fixed a bug that caused the quest log progress to reset after Save & Load.
Fixed a notification bug when quest guards took the player's weapons.
Improvements
Reward gold formula is changed.
Alternative (companion) solution duration formula is changed.
Required trade/roguery skill for companion formula is changed.
Requested weapon amount formula is changed.
Stealing weapon chance for quest guards formula is changed.
From now on, quest guards will stop the player more often.
Quest giver will no longer request crossbows.
Fixed a problem that caused the conversation to become stuck when the player clicks the dialogue option "About the task you gave me" to the “Captured by Bounty Hunters” quest giver after saving and loading.
Fixed the "Investigate 'Neretzes' Folly" quest progression regression bug that happened when a noble died that the player had talked to before.
Conversations & Encounters

If the player is mounted, they will spawn a bit further from a conversation character when using the "Talk" button in the settlement menu.
Disabled spawning with a horse in map conversation missions (encounters) to prevent seeing horse ears and horse harness.
Fixed a bug that caused some conversation agents to stay focused on the player even after the conversation ends.
Fix the waiting for nightfall bar resetting problem in hideouts when the player opens up a menu.
Other

Shield hitpoint values had been rebalanced based on their tier and material used.
Peasants can no longer be upgraded into Watchmen directly.
Stats of some faction army troops have been fixed and rebalanced in order to maintain faction balance.
Tournaments will now have exclusive, weaker and easier to break shields.
Our storyline brother now wears cheaper armour so players are less likely to strip him for his gear.
All Sturgian faction troops now use round shields. They also use shields that are more fitting to their level and abilities.
Fixed a bug that caused players who continued the game from old save files to be unable to starve.
Multiplayer
Game Modes

The reason for losing sometimes not showing up in Captain mode is fixed.
Troop face randomisation in Captain mode spawn is fixed.
Other - Miscellaneous

Added a cooldown for players who have left the game more than the allowed times in a given time frame. Currently, players who left matchmaker games 2 times in the last 3 hours will be blocked from matchmaking for 15 minutes. Note: these values anytime without requiring a patch if necessary or if we encounter issues.
Server & Network

Factions for matchmaker games are now evenly distributed.
Fixed a crash while entering a multiplayer team deathmatch.
Official custom games now require anti-cheat.
UI

Added server status visual system in HUD.
Minor tweaks and improvements to the Matchmaking tab.
Troop type icons on top (near player avatars) is now 35% bigger while in the class selection screen.
Fixed character customisation clothing option not working.
Both
Crashes

Pressing ESC key on the loading screen causing an infinite loop is fixed.
Art

Lighting adjustments.
Fixed parallax problems on some of the stone meshes.
Animations

New hand shield active defend animations.
Defend hand shield direction angles are polished.
Removed blend durations for some of the rider fall animations.
New idle animations added for camels.
Riders falling from horses can only block when close to standing.
Audio

Fixed an issue with sound devices being disabled in config files.
UI

Added crosshair outlines to improve crosshair visibility.
Added a new "Vertical Aim Correction" option to gameplay options.
Added a new "ForceVSync in menus" option to video options.
Combat AI

Cavalry had a hard time adjusting their rotation in melee and especially when two AI agents fought each other they could loop around each other, major improvements have been made regarding this issue.
Performance

Many HDD spike issues were fixed.
Reduced memory allocations during battles and optimised some of the formation AI. These should reduce spikes occurring during battles.
Ragdolls and dropped items performance improvements.
Multi-Core performance improvements.
Performance improvements for trail effects.
Other

Boulders can now knock agents down.
Fixed scale change of thrown boulders' after they stop.
Horses can no longer climb on ladders.
Corpses now receive additional blood along with their surroundings.
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