Fix script_count_mission_casualties_from_agents thank's to "O`"; fix and tweak player siege failure consequences, show battle debrief when retreating from siege battles.
修复并调整玩家攻城失败的后果,在从攻城战中撤退时显示战斗简报。
Fix and tweak loot calculation; removed some unused code; fixed an ancient bug that caused smaller parties to give almost no loot (because troops were removed for script_setup_party_meeting)
修复并调整战利品计算;移除部分未使用的代码;修复一个古老 Bug——该 Bug 导致规模较小的部队几乎不掉落战利品(原因是在 script_setup_party_meeting 中部队被移除了)
Fixes: Spawning on impassable terrain at game start; Werewolf rider being visible in troop view; "last attacker wave" notification if player is down; experimental fix for polearm troops switching back and forth between polearm and backup weapon
修复项:游戏开始时在不可通行地形上生成的问题;狼人骑手在部队视图中可见的问题;玩家倒地时仍显示“最后一波攻击者”通知的问题;对长杆兵种在长杆武器与备用武器之间反复切换问题的实验性修复。
r4410 版本更新日志
Hotfix for global variables in existing savegames: re-enables rank income, battle result messages and faction strength notifications.
热修复:针对现有存档中的全局变量问题,重新启用军阶收入、战斗结果消息和派系实力通知。
Tweaks to orc mutiny conditions and effects; make it interact stronger with party morale; add several possible actions
调整兽人叛变的条件与效果,使其与队伍士气有更强的联动;增加若干可执行的操作
new reward items; tweak moria drums and gundabad idol
新增奖励物品;调整摩瑞亚战鼓和贡达巴德神像
berserker troops now have a chance to enter berserk rage and become uncontrollable; disable heal on kill
狂战士部队现在有一定几率进入狂怒状态且变得不可控制;禁用击杀回血效果
some troops can scare mounts
部分部队现在可以惊吓坐骑
Unrecruited companions level up slowly (up to player level)
未被招募的同伴会缓慢升级(最高升至玩家当前等级)
Tweak corsair armour distribution and stats
调整海盗盔甲的分布与属性数值
Corsair and Greenwood retainer troops
新增海盗与绿林侍从部队
Tweak Charisma effect on rank and relation gain; fix rounding problem on influence gain;
调整魅力对军阶和关系获取的影响;修复影响力获取时的四舍五入问题
Captains and companions affect party morale;
队长与同伴现在影响队伍士气
party management affects upkeep;
队伍管理技能影响部队维护费用
Make looting skill cumulative
使掠夺技能变为累积生效
Adjust and fix skill descriptions, add a tutorial message before character creation
调整并修复技能描述,在角色创建前增加一条教程提示