General changes
主要改变:
New race: giants.
新种族:巨人
Tweaks 3.1, 3.2, 5.1, 6.1, 6.2, 8, 11, 15, 19, 24, 25, 29, 30, 32, 38, 39, 40, 43, 44 from this list were added.
潘德45项功能合集的一些被加入。
Character creation one-screen presenation was added. CC was reworked (more options to choose from, unique backstories).
整合一个界面完成角色创建的功能,人物创建被重做(有更多选择,更多背景)。
Financial system and the criteria for tax inefficiency were changed. You can find more info on this here.
经济系统和税收系统被变动。
Several new quests for Adventurer Guild by KonykSoldatyk.
一些来自KonykSoldatyk的新冒险者工会任务。
Native quests were given limited distance. You will never receive tasks such as "move cattle from Grund to Amarna". Rewards for some quests were increased.
native任务被限定了距离,你将不会再接到很蛋疼的任务(例如赶牛赶半个地图,还要跨海)。一些任务的奖励被提升。
New customizable troop tree was added. Recruits for this TT can be hired in Mercenary Guild (see below). You will be able to use ~90% of items existing in Perisno to equip your soldiers. Only very few of them (like unique items or Third Legion items) are blocked. Unlike in PoP, you will not be limited to 9 slots. Every item you will put in a soldier's inventory will be taken into account. So if some of you don't like clone-like troops, you will be able to give your soldiers plenty of different items. The upkeep of custom troops is flexible. 469-line script calculates a special multiplier that will affect the upkeep (it can either decrease or increase it) depending on how stats of the equipment you will choose will compare with certain "recommended" values. If you try to give you recruit the best items he can possibly carry, you will not like the result. It won't be worth it. Still, when it will come to the highest-tier troops, then dragon scale armor, heavy full plates, best weapons and heavy chargers - they will all be yours if you want to maximize.
新功能:自定义雇佣军,顾名思义,就是类似潘德自建骑士团的,不过这个是整个兵种树,制作人提示:不要给低级兵过好的装备,因为有469行脚本被用来设计成本,如果你无脑加强新兵,结果会让你很蛋疼的。
Zann invasion was re-coded almost from scratch. It will be 'a little' more devastating.
赞恩天朝的入侵被加强,现在他们会“稍微”更有毁灭性。
Troop tree presentations were added for several large minor factions.
一些大的小阵营被增加兵种树。
Lots of bugs were fixed and several scripts were rewritten from sctratch.
大量bug修复,一些脚本匆忙重写。
Tournaments were polished (like what equipment is used in different towns) to make more sense. Earnings for arena battles were increased.
竞技大会被加强了,现在会更合理些(不同城市,戰士的裝備會不同),竞技场奖励也提升了。
More banners: now there are a total of 252 of them. Kingdom banners are restricted, all the rest are available.
更多旗帜,现在总共有252个旗帜,国家旗帜受限制无法选择,其他的都可以选择。
BS min and max sliders were changed to 120-504. Reinforcement waves in sieges were increased to infinite.
战场規模的上下限被调整到120-504.城战支援次數增加到无限。
Max. limit for Ironflesh, PS, PD, PT, Athletics, Riding, Shield and Leadership skills was raised to 15.
铁骨,强击,强弓,强掷,跑动,骑术,盾防,统御最大上限被提升到15.
Town/village walkers, merchants, village elders and so on now all wear clothes that suits their faction.
城镇/村子行人,商人,村长现在穿着符合阵营的衣服。
Items
装备
All items were rebalanced from scratch.
所有装备慌忙重平衡。
Almost all low-quality, low-resolution textures and models were replaced with better ones. More than a hundred of new items was added, including several heraldic armors.
几乎所有低质量,低表现的糙摸和纹理都被更好的替代了,还有一百多个新装备被添加,包括一些纹章甲。
Hundreds of textures we recompressed, resized and "re-uvmapped" which resulted in mod size decreasing from ~3.5Gbs to 1.7Gbs.
几百个材质被整理,现在mod的大小被从3.5G缩小到了1.7G。
The mod now has ~140 mounts, ~450 pieces of body armor, ~340 helmets, ~90 boots, ~40 gloves, ~170 shields, ~50 bows, 12 crossbows, 26 throwing weapons, ~250 1h weapons, ~170 bastard and 2h weapons, ~130 polearms. 99% of them are mid-to-high quality.
现在mod总共有140匹马,450护身甲,340头盔,90靴子,40手套,170盾牌,50弓,12弩,26投掷装备,250单手,170手半和双手,130长杆,99%(本人也已经核实)都是中高质量。
Most items were manually assigned to factions, so no more mess in shops. If it's a Draharan town, merchants sell Draharan stuff, not Valahir, dwarven or Maccavian.
Better female versions of armor were made thanks to K0nr@d and snouz.
大部分装备被合理整理了,商店里不再会有各种杂乱的装备。德拉哈拉的城镇不会卖瓦拉哈尔装备或者矮人装备等。多亏了潘德制作组的KOar@d和Snouz,有了更好的女性裝備设计。
Factions and soldiers
阵营和兵种
5 new major factions: Aroulo, 2 Giant factions (Sut and Bakhal), Kuu-lan Horde and Cretas. Geldar (former Bluewood elves) also became a major faction.
五个主要阵营被添加:阿若羅,2巨人阵营(蘇特和巴克海爾),庫蘭部落和克雷塔斯,蓋爾達(3.8前叫做藍木精靈)也独立为一个主要阵营。
All soldiers were rebalanced and reequipped from scratch. And while many were again given (partially) the equipment they used in previous versions, there are some that were completely re-done: like Falcons, Eagles or Freelancers. The main focus was to make each faction different from other factions and have its own easily distinguishable "style" and more pronounced color pattern.
所有士兵都被重新设计。尽管有些在老版本的装备被重新拉回,有些被重做:例如猎鹰领,老鹰骑士团和自由佣兵。每个阵营都有显而易见可圈可点的地方了。
~25 soldiers were added to old factions, mostly in the form of household troops.
25種左右的士兵被增加在老阵营裡,主要作为私兵。
Recruitment conditions were "tightened". If it's your own prisoners, you can only recruit them as long as they are from friendly factions and have smaller level than yours. If it's some other party's prisoners you are rescuing, they will be more eager to join, though you will still need high level, high persuasion skill and good relationship with prisoners' factions to be able to rescue elite soldiers.
招募俘虏功能被严格化,你只能通过对话招募友好阵营俘虏,而且你的等级要高于他。
Your regular soldiers are no longer just muscles. Each faction has several soldiers that are good (skl>4) at one of the following skills: pathfinding, spotting, tracking, foraging, medical skills, leadership, trainer, engineering, prisoner management. The presence of a certain amount of such soldiers in your party will boost your own respective skills (up to the very limit, if you have many such soldiers), with the exception of leadership. Soldiers that are good leaders will boost your troops' morale instead.
你的士兵的技能将不再无用,每个阵营都有几个士兵擅长如下技能:向导,侦察,跟踪,觅食,医疗,统御,教练,工程学和俘虏管理。一定数量的他们将会强化你的部队技能,除了统御会仅仅增加士气。
Bandits (looting>4) will steal your loot. More charismatic troops (all sorts of champions, knights, nobles, kingsmen etc.) will demand higher upkeep than humble troops. Soldiers with higher intelligence and tactics skill will do better in autocalc battles than their less intelligent comrades.
强盗(掠夺大于4)将会增加你的掠夺效率。高魅力兵种将会需求更多工资。士兵有高智力和战术将会有更好的自动战斗能力。
Companions and lords
同伴和领主
1 new companion. Old companions were rebalanced and reequipped. So were all lords, claimants and kings. Their faces were also changed.
一个新的同伴。旧的同伴都被重新设计重新配装 。所有领主,称王者,国王也是,他们的脸也重新设计了。
Lords' skill were made more important. Lords' income will directly and noticeably depend on their looting, prisoner management, persuasion and trade skills. Foraging and leadership will reduce troops' upkeep for lords. Rich lords will share their excessive money with their poorer family members, friends, fiefs (which always had their own budget, unaffected by lords' wealth) and generally lords of their faction that are at need.
领主技能会变得更加重要。领主收入也和他的掠夺,俘虏管理,说服力和交易有关系。觅食和统御将会减少他们的兵种成本。富有领主将会给他的贫穷家庭成员,朋友捐钱,每个领主在他的阵营都很受需要。
Skills, attributes, equipment and banners for each lord were hand-picked and set manually. You will never find 2 lords with identical equipment or skills.
技能,属性,装备和旗帜都是手把手设计的,你不会发现两个一样的领主。
Getting 90+ relationship with a lord will give +1 to a certain attribute which depends on the lord' personality, i.e. your friend will give you useful advice that will help you get stronger, smarter, more chrismatic or agile.
和一个领主关系超过90会奖励你一点确切的属性,取决于这个领主的品质。这意味着你的朋友会给你实用的建议来让你更加优秀。
A new, more straight way to recruit lords was added. This is a dialogue option that you will see when you start your own kingdom. The whole script is quite large and lords' willingness to join you will depend on their personality, but in general things such as your RtR, renown, honor, persuasion skill, tactics, leadership and level will be taken into account. There is no random or conditions that you can't influece (like in Native, when you can only start intriguing if a lord doesn't like his king) or some silly messangers with gifts and offers, just straight math - a certain number of points (difficult to achive, though still absolutely realistic) you need to get to persuade a lord to join you. Only 6 lords cannot be possibly recruited this way.
一个全新全异的招募领主方式被增加,这在自立后解锁。这是一个确切的计算,取决于很多因素,不会被SL大法所左右,有6个领主不受这个影响。
Quite a few lords were given unique party templates, e.g. some Valahir lords will use Volheere troops, one Hakkon lord will only use gladiators and so on.
一些领主更有特色,例如某些瓦列哈领主会使用沃赫雷兵种,一个哈肯领主使用纯角斗士。(我不会告诉你这人致敬斯巴达)
You can make your lords use soldiers of your kingdom's culture, Freelancers or your custom troops.
你可以让你的领主使用你的国家文化,自由佣兵或者自定义兵种。
Some companions' dialogues were changed from Native to actually match Perisno companions.
一些同伴的对话被修改以契合背景。
Fiefs, scenes, locations
领地,场景和地点
Many fief locations were changed for better logistics and logics (like villages are now often placed closer to factions' centers while walled fiefs form a border).
很多地点被调整。
Completely new scenes for Zann Castle, Mercenary Guild, Kuu-lan town (Tumatarhun) and some quest scenes by Syabr. New scenes for Leuven and some other fiefs.
赞恩城,佣兵工会,库兰城被赋予新场景,一些任务也将有场景(Syabr提供)。新的leuven和一些领地的场景。
Quite a few fief scenes were swapped/replaced to match global map terrain.
一些大地图地点被交换/取代。
New location: Mercenary Guild. It works the same way as refugee camps in HOMM3 or Mercenary Guild in Eador or similar locations in some other games. Any soldiers (apart from very few exceptions) can randomly come there and be hired as a mercenaries.
新的地点:佣兵工会。很多士兵会随机在这里被提供(例如被和谐的佩里斯诺符文骑兵)。
19 new entry points were added to castle interiors in each town - feasts in towns will now be a lot more lively. A couple of new castle interior scenes were added.
19个新的空位被增加在每个城镇中,妹子们不再那么容易被汉子们挤出去了。 |