原文:
Who dies?
Basically in order to qualify for the 2% (v1.0.5) probability RNG test... a hero needs to have 1 or less points in my algorithm. Attackers start with 1 point and defenders start with 0 points. People with positive valor, lose a point and people with negative valor gain a point. If a heroe's army has < 2/3 the enemy's army they lose a point. If their enemy has < 2/3 their own army, they gain a point. So attackers have the advantage to start but then valor and troop count could drop their points to 0 or less and then it is possible with a 2% probability for them to die.
防御方默认有0点点数, 进攻方默认1点点数
有大胆性格的人 失去1点点数,有谨慎性格的 得到1点点数
如果此方有小于敌方三分之二的部队数量,此方也失去1点点数。
如果敌方不对数小于我方部队数的三分之二,此方得到1点点数。
0点或0点以下的一方有2%(可设定)的几率战死
通过这个计算公式你可以看到,进攻方有一定的优势,但最终结果还是更多的参考人物的性格和部队规模
大概就是这样了,有些也许翻译的不准确 ,但大体应该没错
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