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本帖最后由 Bombadil 于 2023-10-20 18:50 编辑
旧版本旧档基本上是兼容的,部分内容可能需开新档才可体验。
转翻自:https://steamcommunity.com/share ... changelog/299974223
2023
r3862 - 2023年8月6日:https://bbs.mountblade.com.cn/thread-2101878-1-1.html
r3824 - 2023年7月4日:https://bbs.mountblade.com.cn/thread-2099984-1-1.html
r3816 - 2023年4月16日:https://bbs.mountblade.com.cn/thread-2098458-1-1.html
r3784 - 2023年2月4日:https://bbs.mountblade.com.cn/thread-2096903-1-1.html
2022
2021
2020
- Fix a bug that would cause faction strength swaps for certain quests.
修复了会导致派系势力值互换的一些任务 - Fix attempt to New Formations to prevent troops from moving backwards when ordered to hold somewhere.
修复新阵型(New Formations)下命令士兵坚守某处时会退后的BUG - Change the way we check for food for the hungry orc/uruk trigger
调整饥饿的半兽人/强兽人检测食物的触发器 - Fixes to consume_food and are_there_any_orcs script, thanks to Noxbru!
修复 consume_food 和 are_there_any_orcs 脚本代码(感谢Noxbru) - Fix missing Dale armour mesh
修复丢失的河谷镇盔甲模型
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- Base conditions for giving lord commands on rank+relation
对指挥官下命令的影响力花费基于军衔等级和关系 - remove trait conditions for some factions, adjust trait descriptions
移除一些称号对部分派系的影响,调整称号描述 - Enable "commence siege assault" command for marshalls
现在可以建议元帅“开始攻城”了 - Scale influence cost for lord commands with relation
与指挥官的关系影响对其下命令所需要花费的影响力 - Maybe prevent troublesome bandits from being attacked by allies;
(应该)修复了难对付的强盗会被友军攻击的问题 - Add missing Dale armours to stores.
将漏了的河谷镇盔甲添加到商店 - Fix a bug with raise troops quests (2nd option) causing relationship decrease, add new dialog if player fails to train all troops; allow to train less troops than required, scale rewards;
修复训练新兵任务第2个选项导致与指挥官关系下降的BUG,新增玩家没能训练全部士兵导致任务失败的对话;玩家可以选择训练少于任务要求的士兵,但奖励也会相应减少 - Maybe fix a division by zero error with lord AI
(反正是修复了某个分组BUG) - New models for Dale horses, based on Brytenwalda Rus horse
新的河谷镇马的模型(基于维京征服的Brytenwalda Rus马匹) - Tweak rewards and other values for a range of quests, add level scaling, add faction strength consequences
调整一堆任务的奖励等数值,新增与等级挂钩,新增对派系势力值的影响 - Fix falling from horse damage (by Noxbru)
修复从马上摔落的伤害BUG(感谢Noxbru) - Fix two bugs in the linux installer (by Noxbru)
修复在linux安装的两个BUG(再次感谢Noxbru) - Limit number of attacker waves in sieges
限制攻城中进攻方的增援次数 - Make sieging lords slightly more reactive
让围城中的指挥官部队略微对大地图上的来往队伍有反应 - Increase food consumption for trolls and warg riders, slightly reduce for orcs
增加食人妖和座狼骑兵的食物消耗,略微减少半兽人的食物消耗 - Slightly lower reward item price with faction rank
派系军衔能够略微降低奖励物品的兑换价格 - Change Mirkwood axe reward for spear
幽暗密林的奖励斧替换为长矛 - Fix Henneth Annun exemption for most quests
大多数任务都与落日之窗无关了 - Adjust lord death chance, scale by player level
指挥官的战死几率与玩家等级挂钩 - Adjust party templates for Dale (more cavalry), Lorien (more infantry), Dwarves (fewer archers)
调整部队模板:河谷镇有更多骑兵,罗斯洛立安有更多步兵,矮人的射手变少了 - Increase faction AI siege aggressiveness;
提高派系AI围城积极性 - Reduce casualties in autocalc sieges; make attackers less likely to cancel autocalc siege attacks; adjust garrison sizes
降低自动攻城的伤亡;降低攻城方取消自动攻城的几率;调整驻军规模 - CWE flying birds (by Ruthven)
现在天空中有CWE的飞鸟了(感谢Ruthven)
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Happy birthday to Bilbo and Frodo Baggins!
祝比尔博和弗罗多生日快乐!
Balance and gameplay
平衡与游戏性
- Base advance camp respawn chance on faction strength
前线营地能否生成取决于派系势力值 - New formula for merchant money and imod quality of merchandise, taking into account rank, center relation, and trade skill;
全新的商店资金和商品质量计算公式:基于军衔、据点关系和交易技能等级 - Reduce base amount of loot
降低基础战利品数量 - Adjust metal scraps value and abundance
调整金属废料的价格和充裕度(爆率) - Adjust rank gain formula (defeated party type and size weigh in more); also introduced some side asymmetry (good side profit more from fighting with allies, evil side are punished less for losing troops)
调整军功计算公式:所击败的部队类型和规模影响占比更高;正邪双方有各自的侧重(正义方帮助友军能够获得更多军功,邪恶方战损惩罚小) - Improve pre-war balance by reducing amount of scouts spawned by major factions; re-enable pre-war warg scouts (look out!); rebalanced most scout parties
改进战前平衡:降低主要派系斥候部队生成数量;重新启用战前座狼斥候部队(注意!);重新平衡大多数斥候部队 - Adjust number of volunteers and volunteer training (more weight on leadership instead of rank); chance for high-level volunteers to be removed from recruit pool
调整志愿兵生成数量和训练速度(更侧重于统御技能等级,而不是军衔);高阶志愿兵有几率被从招兵池里移除 - Higher hiring cost for high-level troops
提高招募高阶士兵的价格 - Reduce compensation you get for reinforcing parties to avoid exploit; adjust party reinforcement limits by party type and faction;
降低玩家支援驻军士兵所获得的奖励补偿费,避免玩家暴兵;根据部队类型和所属派系,调整玩家支援部队的士兵数量限制
Quests
任务
- Fix "defend refugees" quest winning conditions (you can now finish the quest if you've lost one or two refugee parties); also fix theater assignment for correct raider parties
修复“保护难民”任务的胜利条件(现在玩家即使损失了1~2队难民,也能够完成任务);修复生成的掠夺者部队与任务所属地区不符的问题 - Add/Improve level scaling for "defend refugees" and "dispatch scout party" quests;
新增/改进“保护难民”和“派遣斥候”任务的玩家等级要求 - Fix train troops quest level scaling; fix reward for alternate mode
修复训练士兵任务的等级要求问题;修复以训练场方式完成该任务的奖励问题
Scenes
场景
- More scene pathing fixes (Mirkwood scenes, some siege scenes)
修复幽暗密林场景和一些攻城场景的AI网格问题 - Fix Dale wall collision mesh
修复河谷镇城墙碰撞体积 - Bunch of scene improvements: Less undergrowth in small Mirkwood scenes, improved pathing and collision in Edoras siege
部分场景改进:降低小型幽暗密林场景的低矮草丛数量,改进伊多拉斯攻城场景的AI网格和碰撞体积 - Optimise collision meshes for some trees (maybe helps with performance in Mirkwood scenes); fix one tree missing its bark material (load order related)
优化一些树木的碰撞体积(对幽暗密林场景的改进应该有帮助);修复某棵树丢失的树皮材质 - Slightly reduce density for fern grass, remove big fern mesh from the grass entry (hopefully avoid "too many vertices" crash on Mirkwood maps);
草 幽暗密林 草 - Reset some material shaders to avoid flickering and visual bugs (mostly Esgaroth)
草 修复长湖镇的场景bug 草 - Add greenish haze in Mirkwood scenes
幽暗密林场景新增绿色薄雾
Items
物品
- Some item adjustments for Mirkwood, new light helm variants, correct wrist position for some armours
调整部分幽暗密林物品:丰富轻型头盔的样式,修复部分盔甲的手腕位置 - Adjust position for most gloves
调整大多数手套的位置
Equivalent to Nightly Patch r3316 |
Fixed a bug that would cause a duplicate player to appear in some scenes. This bug would only appear in new games started with the latest revision from earlier today. Please start a new game.
修复可能导致一些场景中出现玩家分身的bug。该bug仅出现在今天刚发布的那个版本开的新档里。请另开新档。
Adjust number of volunteers and volunteer training.
调整志愿兵数量及其升级速度
Pull latest translation changes from Transifex; covering es, it, ko, pt-BR, ru and tr.
(无关紧要)
Equivalent to nightly patch r3282 and what's contained in the TLD 3.6 standalone package. |
Gameplay
游戏性
- Companions level up faster.
NPC升级速度加快 - Add some level scaling to garrison training.
新增驻军训练受等级分配机制影响(受玩家等级影响?) - Finding town NPCs gives some rank and relation reward instead of XP.
找到城镇NPC将给予军功点和关系奖励,替代原来的经验奖励 - Home faction rank and influence bonus.
所属家乡派系有额外军功点和影响力奖励 - Increased INT bonus for after-battle shared XP (set to exponential).
提高智力属性对战后经验分享的加成(指数级) - Shifted some faction strength income from Gundabad to Rhun.
刚达巴的一些派系势力值增长点转移给卢恩 - Train volunteers, scaling with number of volunteers formula.
基于志愿者(后备队)数量公式训练升级志愿者(后备队)
Troops and Items
兵种和装备
- Slightly more ironflesh for dwarves.
矮人铁骨技能略微增加 - Throwing axes for Beorning shieldbearer branch.
波宁持盾步兵新增飞斧 - Adjustments for Lorien and Mirkwood troops.
调整幽暗密林和罗斯洛立安兵种 - Added a few Northmen armours to low-tier Rohan troops for more diversity.
低阶洛汗兵种新增几件北方人甲,以提高装备多样性 - Added more cloaked armours to Rohan troops.
洛汗兵种新增更多带斗篷甲 - Adjusted Rivendell Foragers party template.
调整瑞文戴尔征粮队模板 - Bunch of new items or item variations: Rohan gambeson, Rohan leather armour variants. Beorning light helm. Mirkwood sword. Northmen leather vest, Northmen lamellar cloaked variants.
新增以下物品:洛汗棉甲(软甲),洛汗皮甲(更多样式)。波宁轻盔。幽暗密林剑。北方人皮背心,北方人带斗篷样式的扎甲。
Scenes
场景
- Fixed shadows on Mordor cloud skybox and outer terrain mountains.
修复魔多天空阴影贴图和外部山脉地形 - Improve small Mirkwood maps for better visibility and add big trees outside the map for better immersion.
改进幽暗密林小型战场地图,提高可见性;新增地图外部大树,提高浸入感 - Fix and improve some flora UVs.
修复和改进一些植被UV - Minor siege scene adjustments.
略微调整攻城场景 - Dale village battlefield by Darnokthemage.
新增河谷镇村庄战场场景,感谢Darnokthemage - Mossy rock props by Zachary Foster.
新增长满青苔的石头,感谢Zachary Foster
Mount&Blade 1.011 improvements
原版1.011改进
- Fix loading the mod on M&B 1.011.
修复载入问题 - Fix the eyeglare on M&B 1.011.
修复眼眩问题 - Avoid crashing to desktop when returning to the main menu from the new game screen on M&B 1.011.
修复从开始新游戏菜单返回主菜单时的崩溃问题
Shader, Visuals and Performance
总而言之统而言之,画质提升
- Applied soft particle shader to shadow props.
- Separate materials for skinned/unskinned troll/ent meshes.
- Apply instanced shaders to a number of prop materials, which should increase performance in Dale.
- Applied instanced shaders to Lorien props, increasing performance in Caras Galadhon.
- Improve Lorien armour textures (new padded cloth).
- Fixed vertex paint for CWE apple tree LODs.
- Optimised or imrpoved LODs for:
- Lorien lamp props.
- orc helmets, orc shields
- Dwarf helmets and some armours.
- some Harad armours
- for boots, handwear, hoods
- troll stuff.
- most items for Rohan, Rivendell, Lorien, Mirkwood, Dale, Umbar, Rhun
- some others
- Fix a visible texture seam on ent heads by making the texture tile.
- Improved Rivendell spear.
Quests
- Lend Surgeon and Lend Companion quests now give XP to the respective companion.
借现在出外科医生和普通同伴的任务,被借出的同将获得伴经验值 - New INT bonus for quest reward XP (slightly exponential).
智力属性对任务奖励经验有加成(略指数级) - Fix double relation reward and quest helper trigger for looter quest.
修复多重关系奖励问题,劫匪任务触发器问题 - Add some level scaling to metal scraps quest.
新增废弃金属任务一定程度受玩家等级影响
Other
其他
- Reset all scenes available from the "build your scene" menu, so players can try them out.
玩家现在可以通过“建造自己的场景”菜单查看所有场景了 - Pull the latest translation changes from Transifex. Thanks to all translators!
(无关紧要)
Fixes
修复
- Fixed a crash related to a dwarf armour; fixed a Mirkwood scene range call.
修复某件矮人甲的崩溃问题;修复幽暗密林场景范围呼叫问题(一键叫马?) - Fixed a few bugs with Zigurphel's dialogue.
修复齐古法对话的一些问题 - Fixed a few redundancies and RGL errors, missing collision Dale house meshes.
修复一些冗余和RGL错误,丢失的河谷镇马碰撞网格问题 - Fixed a texture issue with Lorien lamps.
修复罗斯洛立安“路灯”贴图问题 - Fixed an "invalid troop ID" bug with after-battle INT XP bonus (operation parameters were swapped).
修复战后智力属性加成经验奖励相关的一个"invalid troop ID"问题
Equivalent to nighty r3279. |
Savegame fix for bandit goblins.
修复半兽人强盗的存档问题
Fixed definitions for Pelennor and Ithilien regions.
修复帕兰诺平原和伊西利安的地区判断问题
Minor improvements for some Khand helmets.
略微改进一些侃德头盔
Applied muddy water to more scenes.
更多场景应用了“泥泞水地”
Minor changes to village quest (faction assignment, Beorning defender troops).
略微调整村庄任务(派系任务,波宁防卫部队)
Don't reduce siege battle size if player's battle size is <200.
若玩家战场人数小于200,则攻城战不会再自动调小人数
Disallow Henneth Annun as a quest target.
落日之窗不会再是任务目标
Pull the latest translation changes from Transifex.
Equivalent to nighty r3217. |
Trolls
食人妖
Increased troll speed
提高食人妖移速
Increased knockdown cooldown
提高击倒CD
Fixed some sounds
修复一些音效
Made troll pushback slightly random
食人妖会随机略微击退
Improved troll pushback, fixed a few bugs;
改进食人妖击退,修复几个bug
Hardcoded troll recruitment for town garrisons + Hardcoded number control for trolls in lord armies
硬编码修复bug
Other
其他
Fixed Umbar Camp siege AI mesh; removed one ladder to make it slightly harder
修复昂巴海盗营地攻城AI网格;移除一架梯子略微提高攻城难度
Fixed Zigurphel NPC clash dialogue (savegame compat)
修复齐古法崩溃对话(兼容旧档)
Fixed Goblin troops for old savegames
为旧档修复北方半兽人兵种
Fixed teleport issue when "leaving alone" (not fighting) quest parties
修复离开任务目标队伍(不战斗)导致的瞬移bug
Applied horse scale variations
实装多样化的一些马匹贴图
Improved shoulder skinning for Khand armours; added new custom female variants
改进侃德盔甲的肩部皮肤贴图;新增多样化的女性盔甲
Equivalent to Nightly Patch r3204 |
Shader & Visuals
总而言之统而言之画质提高了(当然对配置的要求应该也高了些
Improve and fix the lensflare/eyeglare
Use Warband's soft particle shaders
Improve the progress bar shader and geometry with some fade-out and organic movement effects.
Implement muddy water for some scenes
Added instanced shaders where applicable, might help performance
Replaced dot3 shaders which seem to be causing invisibility problems on Linux and Mac
Trolls
食人妖
Added Capture Troll quest to Dol Guldur lord; reduced rank reward
多尔哥多指挥官新增捕获食人妖任务;减少军功奖励
Capture troll quest now gives faction trolls as reward, but they can't be armoured.
新增捕获食人妖任务奖赏对应派系食人妖,但无法升级披甲
Reduced troll HP and HP shields, made savegame compatible
降低食人妖HP及其护盾HP,兼容旧档
Increased damage dealt by spears
受长矛攻击伤害量提高
Reduced horse scare chance
降低惊吓马匹几率
Slightly lowered troll armour
略微降低食人妖护甲值
Fixed troll halberd position
修复食人妖长戟位置
Improved Mordor and Isen Olog textures
改进魔多和艾辛格异化食人妖贴图
Fixed troll skeletons for old savegames
修复旧档的食人妖骨骼
Add no_pickup property to 1 troll weapon
某件食人妖武器无法被捡起了
Attempt to fix troll stats for old savegames (some issues, like headless trolls, can't be fixed but won't inhibit your gameplay.)
尝试修复了旧档的食人妖数值(一些问题比如无头食人妖,修不好了,但对游戏影响不大)
Misc
杂项
some potential fixes to fangorn quest again
(再次)修复法贡森林任务可能出现的一些问题
Fixes to Dale and Erebor sieges, improved Moria model a bit
修复河谷镇和孤山攻城战,略微改进摩瑞亚模型
Fixed battle map generation
修复战场地图生成
Added shields for first two Dunland tiers
登兰德前2阶兵种新增盾牌
Adjusted some throwing weapon stats
调整一些投掷武器的数值
Reduced amount of scout parties per faction strength
减少斥候队的数量
Equivalent to Nightly Patch r3189 |
Troops & Items
兵种和物品
Armour variants for Rivendell and Dale swordsmen;
瑞文戴尔和河谷镇的剑士甲版本更丰富
Improved Beorning and Woodmen armours, made imod variants
改善波宁人和林地人的盔甲贴图、版本更丰富
Variants for Rivendell shields
瑞文戴尔盾版本更丰富
Fixed some glove positions
修复一些手套的错位
Renamed a few troops and items
重命名一些兵种和物品
Applied remains of Sn0uz' asset pack; added some missing normal maps
使用了剩下的Sn0uz的资源包;补上了之前丢失的一些法线贴图
Improved Rivendell armour texture and normal map
改善瑞文戴尔甲的纹理和法线贴图
New reward items for Dale, Isengard, Dunland
河谷镇、艾辛格和登兰德有了新的奖励物品
New mesh for Dale reward arrows
改善河谷镇奖励箭(黑箭)的外观(网格?面数?)
New, slightly less anorexic female frames for Beornings, Mirkwood, Rivendell
新的波宁、幽暗密林和瑞文戴尔的女性化盔甲(没那么过分苗条了)
Made Dunland Raven Riders a Night troop, moved them up two tiers
丹尼斯渡鸦骑兵划归为夜战士兵,兵阶上升2阶
Updated some lord equipments
更新一些指挥官的装备
Troll improvements
食人妖被强化了
Recruitable trolls: After reaching rank 4, you can recruit trolls in orc faction capital barracks. After reaching rank 6, you can have them armoured in the capital smithy.
招募食人妖:玩家军衔达到4级,就可以在半兽人派系首都兵营招募食人妖。达到6级,就可以在首都铁匠兑换披甲版食人妖
Implemented faction specific trolls
不同的派系有了各自版本的食人妖
Nerfed blunt damage against trolls
巨魔对钝伤抗性提升
Made riding skill affect troll horse scare;
高骑术技能马就不容易被食人妖吓到
Lowered troll upkeep
降低食人妖维护费
Scene fixes
场景修缮
Fixed water height for some coastal outer terrains
Fixed coll mesh for Beorn's house interior
比翁之家的四次元通道被关闭了
Added Grima back to Isengard center
巧言从四次元空间搬回了艾辛格
Made Mirkwood fern a bit flatter
Tuned down Minas Morgul light flicker
米纳斯魔窟的夜间灯光没那么扰民了
Other fixes and improvements
杂项
Fixed a bug with troll attacks (self-perpetuating trigger);
修复食人妖的一个攻击bug
Fixed Osgiliath reinforcement bug (hopefully)
奥斯吉力亚斯驻军的成分大清洗了(但愿)
Fix to Cair Andros smith not switching faction when conquered
凯尔安卓斯的铁匠成分也清洗了
Make night bandits charge at the player
半兽人夜匪会自觉领盒饭了
Fix attempt for Fangorn mission
Fix for "teleport after battle" issue if either player or enemy party have only wounded troops left.
修复玩家或敌军队伍战后只剩下伤兵导致的四次元传送问题
some minor formations tweaks
一些小的阵型调整
Gave starting skills to player start options
玩家开局获得技能点(应该是变多了)
Equivalent to r3168 |
Fixed the 'guildmaster wants to kill himself' bug. Thanks to Noxbru for the pull request.
修复地方长官请求杀掉它自己的bug
Put a number of troops threshold for defend / raid village quests.
新增保卫/掠夺村庄任务队伍人数要求
New Mirkwood armor variants; some item changes and fixes.
新的一些微调了的幽暗密林甲;调整及修复一些物品
New flora for Gondor battlefields
刚铎区域战场有新的植被
Some reward item changes; reward arrows for Dale.
调整一些奖励物品;河谷镇有奖励箭
New Rohan wuest village by Darnokthemage.
新的西洛汗村庄场景
Added levels-of-detail for some dwarf armours.
一些矮人盔甲更加精细
Make foot lords have 0 riding, so hopefully they won't mount free horses/wargs in battle.
步行指挥官骑术技能调整为0,但愿它们不会再上马了
Re-enable old Mirkwood scenes for small encounters.
启用原有的幽暗密林场景,用于小型遭遇战
Fix some troop plural names; some more troop changes.
调整更多的兵种树
Improve some textures, normal maps, materials; Add two missing normal maps.
改善贴图
Small change to Gondor throne room.
刚铎王座室小调整
Add Umbar helmet variants.
新增一些微调的昂巴头盔
Fix night goblin quest for centers with troll spawns.
修复解决半兽人夜匪任务的bug
Optimized textures for gauntlets/gloves; add some variants
优化手甲/手套贴图,新增一些微调版本
Add some passages for Isengard scenes.
艾辛格场景新增一些文字描述
Fix collision mesh for Dale/Isengard awnings.
修复河谷镇/艾辛格帐篷碰撞网格问题
Adjust some Warg speeds to make lancing easier.
调增一些座狼移速,便于骑枪冲刺
Implement Dol Amroth scene from the scene pack; fix missing AI mesh in Hornburg siege.
采用场景包里的多尔安罗斯场景;修复号角堡攻城场景的AI网格
Make t1-t3 attribute templates a bit more coherent, so player starting options are more fair.
使1~3阶士兵的属性更加恰当,这样玩家开局选项更合理
Extend dont give again period for rejecting quests + add the condition to TLD specific quests.
延长被拒绝的任务再次刷出的时间;TLD特有任务同理
Changed Lorien, Rivendell, Arnor troop trees
调整罗斯洛立安、瑞文戴尔和亚尔诺兵种树
Equivalent to nightly r3100. |
Fixed Uruk-hai reward armour race restriction.
修复强兽人将军甲种族限制问题
Made Khand maces longer, but slower.
侃德单手锤长度增加,但速度降低
Nerfed village quest attacker numbers (again).
再次减少村庄任务袭击者数量
New Rohan village scene for the village quest, made by Darnokthemage.
新的用于村庄任务的洛汗村庄场景(感谢Darnokthemage)
Finally fixed the hungry orc dialogue kerfuffle.
修复饥饿的半兽人对话错乱问题
Implemented alternative Pelennor scene from the scene pack.
使用场景包里的帕兰诺平原场景
Fixed dwarf leather boots.
修复矮人靴的贴图丢失问题
Fixed terrain flora seed for old Pelennor scene.
修复旧的帕兰诺场景的植被问题
Fix attempt with the accompany marshall script for the guardian party quest.
修复陪同元帅进攻最后的守卫军任务的脚本问题
Add a script for installing TLD in Linux, made by Noxbru.
新增一段用于在Linux安装TLD的代码(感谢Noxbru)
New multi-faction hoods.
新的多个阵营的兜帽
Equivalent to nightly r3069. |
2019
17 December 2019 Update
2019年12月17日
Troops & Items
兵种&物品
Rebalanced some troops wrt to athletics and ironflesh
平衡一些兵种间的跑动和铁骨技能(目测轻重甲兵种)
Overhauled most armour and some weapon weights, increasing the gap between light and heavy armours
调整多数盔甲和部分武器的重量,提高轻重甲间的区别
Changed armour race restrictions
调整一些盔甲种族限制
Some new boots and gloces
一些新的靴子和手套
New Gondor helm variants
更多样的刚铎头盔
Beorning Carrock troops have throwing axes
波宁卡洛克兵种有了投斧
Fixed troop skill and attribute randomization
修复兵种技能和属性随机问题
Restructured Khand troop tree
重制侃德兵种树
Some adjustments to Mirkwood troop tree
调整幽暗密林兵种树
Added woodmen recruits to Beorning settlements and vice versa, removed Khand/Harad recruits from Mordor settlements;
波宁据点新增林地人志愿兵,移除魔多据点的侃德/哈拉德志愿兵
New reward items for Beornings, Dunland, and Dale;
新的波宁、登兰德和河谷镇奖励物品
Assets and Scenes
画质和场景
Fixed Dale water props
Fixed some tree collision meshes
New WIP Isengard underground scene
Disabled rain in dungeon scenes
Four new Mirkwood battlefields
Added female frames for some armours
Remaining horse texture upscales
Improved Dol Amroth heavy armour
Made Umbar high helm a bit shorter
Improved Harad warhorse mesh
Improved Gundabad scenes (made staircase a bit wider
新的制作中的艾辛格地下场景
洞窟场景不会再下雨
新的4种幽暗密林场景
Misc and Bugfixes
杂项和Bug修复
Fixed Pinnath Gelin merchant, thanks to Dairy D
修复皮纳斯杰林商人问题
Linux shader fixes by Noxbru
修复Linux着色器问题
Changed player starting attributes & skills
调整玩家开局属性和技能点
Isengard companion dialogue
艾辛格NPC对话
Fixed mix-ups with guildmaster companion dialogues
修复行政长官对话错乱问题
Fixed 'No String' bug with Dale townswomen rumours
修复跟河谷镇女镇民聊天"No String"问题
Added HDR recommendations in video options
新增显示效果选项中对HDR的建议
Fix attempt for hungry orc dialogue
修复饥饿的半兽人对话问题
Disabled torch sounds to prevent sound overflowing
消除火把的声效
Thank you for your support and enjoy Middle-earth!
再次感谢您的支持,祝中土之旅愉快!
Version: r3052 |
22 August 2019 Update
2019年8月22日
Troops & Items
士兵和物品
Gave Rohan Riders some power throw.
洛汗骑兵会带强力投掷
Some reward item changes (Imladris, Mirkwood, Dunland).
一些特殊奖励物品调整(瑞文戴尔,幽暗密林和登兰德)
Mirkwood elves now have axes.
幽暗密林精灵有了把新斧头
Assets
画质
Improved Gondor helmets, added ultra-light LODs (also for some other helms).
Added a bunch of upscaled and improved textures + normal maps.
画质提升
New reward swords for Gondor, Imladris, and Mirkwood, made by Avelium.
Avelium制作的新的刚铎、瑞文戴尔和幽暗密林的奖励剑
New Mirkwood axe, made by Avelium.
Avelium制作的崭新出场的幽暗密林斧
New warhorses for Khand and Gondor.
新的侃德和刚铎的战马
Misc
杂项
Do not reassign archers to infantry when out-of-ammo.
当射手耗尽弹药时,不会再被编入步兵组
Pull latest translation updates from Transifex; the updated languages are cns, cnt, cs, de, es, fr, it, pl, pt-BR, ru, sk, tr and uk.
从Transifex更新了新的语言包
fixed some houses without collision in Rohan scenes.
修复一些洛汗场景里马没有碰撞体的问题
Thank you for your support and Enjoy Middle - Earth!
再次感谢您的支持,祝中土之旅愉快!
Version: r3007 |
1 July 2019 Update
2019年7月2日
Fix some new companion personality clash dialogs that were switched around.
修复一些混乱的NPC个性对话。
Adding Berserker health regeneration in sieges.
围城战中狂战士生命值会恢复。
Add health point shield to sieges (applies to trolls, lords, etc...).
围城战中巨魔、指挥官等有额外生命值
Fix an issue with high level kill quest.
修复高级别击杀任务的一个问题。
Update the .csv language templates.
(无关紧要)
Fix a few copy-paste errors in the new Defeat Target Lord quest strings.
修复新的击败指定指挥官任务的一个问题。
Fix missing plural forms of the Large Orc Trackers of Dol Guldur and Pelargir Veteran Marine.
(无关紧要)
Hopefully, fix the Hungry Orc/Uruk dialogue bug.
修复饥饿半兽人/强兽人对话bug(但愿)
Maybe fix foot lords mounting random mounts; Some item fixes.
修复步战指挥官骑上无人坐骑bug(但愿);修复一些物品。
Fixed troop plural names in the troops sheet.
(无关紧要)
New coifs for Gondor helmet; enabled 'cloak' modifier for some armours.
刚铎头盔有新头饰;一些盔甲有新的前缀“带斗篷的”
New gloves/gauntlets by Narf and CWE.
新的手套/金属手套(感谢Narf和CWE
Optimised Rohan armour texture usage + some models and LODs.
优化洛汗盔甲纹理及部分模型
Added variants with capes (lots of changes in item_kinds.txt due to changes in armour imod templates).
新增多种兜帽披风
Work-in-progress Isengard scene (enjoy exploring!).
新增正在进行战争准备的艾辛格场景(开始探索吧!)
Optimised Rohan warhorse textures; optimised some specular textures.
优化洛汗战马纹理
Fixed a dialogue that had <player> instead of {playername}.
(无关紧要)
Added Isengard flooded and Isengard outside scenes; improved a few other scenes; fixed issues with a few props and particle systems.
新增被淹没的艾辛格及艾辛格郊外场景;优化其他一些场景;修复一些场景道具和粒子系统问题
Removed the stretched belt end from some Gondor armour textures and improved meshes.
优化刚铎铠甲
Added normal maps for Gondor marble textures.
新增刚铎大理石法线贴图
Made Moria labyrinth even more confusing.
提高莫瑞亚迷宫难度
Fixed some werewolf mechanics.
修复狼人机制(新NPC齐古法的功能,多尔戈多那位)
Improved Rohan horse assets, changed stepping and redistributed.
优化洛汗马匹
New formula to calculate the number of available recruits, putting more weight on rank, leadership and center relation.
新的计算可招募新兵数量的算法,更看重荣誉等级、统御和地方关系
Pull latest translations from Transifex[www.transifex.com]. Some languages are making a lot of progress.
(无关紧要)
Equivalent to nightly r2985. |
27 April 2019 Update
2019年4月27日
Make sure animal ghost riders don't get knocked off.
动物幽灵骑手不会被杀死或击晕。
Pull latest CNS, CS, ES, FI, FR, HU, IT, KO, PL, PT-BR, RU and TR translations from Transifex[www.transifex.com]. Some languages are making a lot of progress.
欢迎你来参与制作组官方的翻译项目。
https://www.transifex.com/tld/tld/dashboard/
Equivalent to nightly r2954. |
18 April 2019 Update
2019年4月19日
Relatively Major Changes / Additions
主要的调整/新增
Allow Player to Control Ally Commanders and their troops during battle using Influence Points
玩家可以用影响力点在战斗中指挥友军将领及士兵
INT gives bonus XP to heroes after battles
战斗结束后,智力将使NPC英雄将获得额外XP
Slightly bigger Gondor strength income
略增刚铎势力值增长速度
New Quest: Defeat Target Lord Party In Battle
新任务:击败目标将领部队
Quality of Life Changes
玩家体验调整
Ask guildmaster for lord location (region if not in a center)
可询问“营地长官”指挥官将领所处位置(如果所问对象不在某个据点则显示所在区域)
Ask guildmaster for companion locations
可询问“营地长官”同伴所处位置
Add Uruk & Black Numenorean Start Options for Dol Guldur
多尔哥多新增魔多强兽人和黑努曼诺尔人出生选项
Troops & Items
士兵和物品
Adjusted some weapon prices
调整一些武器的价格
Make sure Horse Archers are regrouped to Archers during sieges.
围城战时,骑射手归入射手组
Added Guldur arrows, gave them to Fell Guldur Trackers
新增多尔哥多箭,给了堕落多尔哥多追踪者
Fix issues with Bear Shield\
修复熊盾BUG
Gave Dain a red axe
戴因有了把红斧
Some item and reward item fixes
修复一些普通和奖励物品
Other tweaks to items and troops
对物品和士兵有其他调整
Scenes
场景
Improved Isengard castle and underground scene
改善艾辛格堡垒和地下场景
Fixed collision mesh for Orthanc
修复奥桑克黑塔碰撞网格
Added/improved/adjusted some scene props
新增/改善/调整一些场景装饰物
Other tweaks to scenes
对场景有其他调整
Bug Fixes
BUG修复
Fixed a bug with Mordor reward items
修复魔多奖励物品的一个BUG
Removed unfitting modifiers from horses and wargs
移除马和座狼一些不适合的前缀
Fix Improved Horse Archer setting toggling to ON
默认改善骑射选项为开
Change Dol Guldur slot_tier_x_troops to Guldur troops which should fix the Dispatch Scouts quest for DG
修复多尔哥多派遣斥候小队任务(应该)(译者:制作组你们一定在逗我,应该?)
Fixed bugs with Lossarnach axemaster
修复罗萨那奇斧手大师的BUG
Fix an old Native MS bug
修复一个老的Native MS BUG
Other bug fixes
修复其他BUG
Asset Changes(无关紧要,总之TLD的贴图更加精细了)
Added normal map for Mearh
fixed spec map for Arnor armours
high-res troll textures, custom Isengard troll texture
Dale reward sword LODs
More improved high-res textures (orc weapons, arnor armours and helms, some corsair helms, Rohan shield paint)
Improved Dale and Northmen helms
Upscaled + improved some Gondor textures (helms, shields, armours, thanks to NPC99 for the chainmail texture!), added improved armour meshes
added feminized meshes to a Dale armour
Thank you for your support and Enjoy Middle - Earth!
Version: TLD_3.5_wb_nightly_patch_2019.04.18-17.06_r2952.7z in the Nightly Builds |
11 February 2019 Update
2019年2月12日
Troll Changes
食人妖调整
Reduced their Hardened Skin HP
减少硬化食人妖HP
Improved the formula for calculating damage against their Hardened Skin
改善硬化食人妖所受伤害计算公式
Reduced Arrow Damage unless it is a headshot
降低弓箭除爆头以外的伤害
Improved Couched Lance damage against Troll Hardened Skin
提升长枪对硬化食人妖伤害
Nerfed their AOE strikes
削弱食人妖的AOE攻击
They can pushback enemies when surrounded
食人妖被包围时会推开敌人
Overall, should be a better experience now. Thanks for the feedback
总之,现在食人妖应该变强了。感谢玩家们的反馈(PS:你被强化了,快上!)
Troops & Items
士兵和物品
Gave itp_crush_through, itp_unbalanced, itp_can_knock_down to some weapons
调整部分武器键值(itp_crush_through、itp_unbalanced和itp_can_knock_down)
Tweaked all horses for better balance. There's no longer any single best horse.
调整平衡所有马匹的数值,不再有唯一的好马
Expanded Umbar troop tree, adjusted their items and their stats
扩展昂巴兵种树(所带装备及阶数)
Slightly more cavalry for Dale
河谷镇长枪兵数量略增
Added Corsair Master Assassin to Night Troops list
海盗刺客大师归入夜战部队
A lot of reward item shuffling and tweaking
大量奖励物品调整
Reduced day-/nighttime penalties
降低日间/夜间惩罚
Fix Arnor Shield texture
修复亚尔诺盾牌纹理
Added spec and normal maps to Arnor items
亚尔诺物品增加渲染层
Fixed Pinnath Gelin Knight shield
修复皮那斯杰林骑士盾
Redistributed warg types, made them slightly less tanky
重新调整了座狼类坐骑,让它们变得不那么得....壮实
Less wargs and throwing weapons for Gundabad
减少刚达巴座狼和投掷武器数量
Moved Gundabad elite infantry a tier up, re-added t4 Moria orc archers
刚达巴精英步兵提升一阶,加回摩瑞亚四阶半兽人社后
Scenes
场景
Moved Faniul to a place that is easier to find
法怒尔移动到容易被找到的地方
pimped up some castle scenes
调整部分城堡场景
Fixed Minas Tirith Siege
修复米那斯提力斯围城战
Improved some props and Caras Galadhon scene
改善一些场景装饰,及卡拉斯加拉顿场景
Bug Fixes
BUG修复
Fix "amount til promotion" visual issue
Fix Lord Healing dialogue bug
Fixes to some dialogues (thanks to JTLannister)
Re-dressed Kili
Fix issues with Alternate Training quest
Other Changes
其他调整
Low Level Orcs will start up front while in formation, elite orcs behind
低阶半兽人将站在阵型前列,精英半兽人则在后
Add Pre-War Condition to Spawn Bandit script (More bandits before war starts)
战争开始前将有更多野怪
Increased probabilites and reduced prices for item modifiers
物品前缀增加出现几率且降低价格
The better your relations is with a town, the better quality items you'll see in smiths
玩家与城镇关系越好,越可能在铁匠那发现好物品
Give Glorfi & Lyka advanced combat AI cause they are badass
根据格洛菲(Glorfi)和利卡(Lyka)的大反派设定,给他们高级战斗AI·
Add Riding Skill exceptions to protect against being unseated during KO animal attacks
调整骑术技能,保护骑手不在动物攻击中落马
make battle encounter effects optional through a menu
可通过菜单调整战斗遭遇效果·
change some fog distance during Saruman's storm
调整萨鲁曼风暴中雾的距离
Capture Commander & Rescue Prisoners quest should only be given after War starts
战争开始后,才能领到抓捕指挥官或营救俘虏任务
Adjusted party size morale malus
调整了部队规模导致的士气低落出现不满者事件·
tweaked raider parties for Defend Refugee Quest
调整保护难民任务的掠夺者部队
Thank you for your support and Enjoy Middle - Earth!
Version: TLD_3.5_wb_nightly_patch_2019.02.10-21.57_r2904.7z in the Nightly Builds |
2018
December 18, 2018 Update
2018年12月19日
New Troll Behaviour and Attacks
食人妖行动与攻击改进
Trolls now attack just like troops
食人妖现在像普通士兵一样攻击了
Trolls now charge. There are still some issues with it, but for now, it works relatively well.
食人妖现在会冲锋了(虽然还有些小问题)
Some trolls have shields.
一些食人妖装备了盾牌
Player Battle Victories Support Current Theater Allied Factions
玩家战场的获胜将支援当前战区的友军势力
When the player wins a battle, the spoils (i.e faction strength boost) are shared between the allied factions of that theater
当玩家取得一场战斗的胜利,战斗奖励(比如派系力量增加)将在当前战区盟友中分享
Previously, the player's faction would get the spoils.
之前,只有玩家所在派系能取得战斗奖励
This allows the player to actually make a bigger difference in allied theaters, without making the player's faction overpowered.
这使得玩家可以在不增加本派系力量的情况下在盟友战区发挥更大的作用
Companions
同伴
3 New Evil Companions Added.
新增3个邪恶阵营NPC
Companions are no longer found inside castles. They will be found somewhere in the town center. Look for them there.
NPC将出现在城镇街道某处,而不是城堡大厅里了
据藤椅楼lj7565:新增3个NPC分别是侃德、登兰德和魔多的
Troop & Item Changes
士兵和物品变动
remove blur from isengard weapons that makes the weapon disappear
移除使艾辛格武器消失的武器污斑
Made Isengard bow slightly thinner and tilted to the side to improve first-person aiming
艾辛格弓模型略微调细,便于第一人称视角下的射击
add female variation of Beorning Berserker armour and Khand Kilt
波宁狂战士甲和侃德短裙添加女性帧
Fixed Northmen Nasal Helm missing mesh, Dale reward sword position and missing materials, some more missing materials and asset doublettes.
修正北方护鼻盔丢失的网格、河谷镇奖励剑的位置和丢失的材料、一些丢失的材料和资源
Minor adjustments to Beorning, Dale, Corsair troop trees
波宁、河谷镇和海盗兵种树微调
Adjusted Gundabad&Moria top tier levels
调整刚达巴和摩瑞亚顶级士兵等级
Made Khand kilt available in shops
侃德短裙在商店中出现
Fixed Dunedain Ranger stats,
#修正登丹猎人stats
Changed some Beorning walker and guard troops
更改一些波宁步行者和守卫兵种树
Improved Umbar armour normal maps and UVs, rotated+improved big bucklers
完善昂巴盔甲法线贴图和UV,旋转+改良大圆盾
Reorganised some reward items according to sheet
根据清单(sheet)调整一些奖励物品
New Shield of Tuor reward by Avelium
Avelium的新奖励盾牌——Tuor之盾
Nerfed Morthond Hunter and PG knight a bit
#略微削弱黑谷猎人和PG骑士
Implemented Faradon's dwarf armour
完成法贡矮人盔甲
New Rohan armours, helms, boots, horses by NPC99
新的洛汗盔甲、头盔、靴子和马匹(感谢NPC99)
Adjusted Rohan troop tree
调整洛汗兵种树
Removed dismounted Rohan troops from party templates
从部队模板中溢出下马洛汗士兵
Campaign / Campaign AI Changes
战斗/战斗AI调整
Remove Dol Amroth as Secondary Gondor Capital
多尔安罗斯不再是刚铎第二首都
MT cannot be sieged unless X amount of Gondor Centers have fallen + minor AI tweaks to favour sieges
除非X数量的刚铎据点陷落+较低的AI攻城限制,米那斯提力斯不会被围攻
remove the 'we are campaigning' restriction when requesting council.
移除下令指挥官时“我们正在跟随”的限制
Change Umbar & Moria faction colours to be less similar to Moria
调整昂巴和摩瑞亚的派系颜色,减少相似度
New Lord Command: Ask Lord to attack a besieged center
新的指挥官命令:请求指挥官进攻一个被围攻的据点
Don't reinforce factions in Last Stand mode
最后的守卫者阶段派系不会被加强了
make some changes to guardian party quest
调整守卫部队任务
Fixed limited defender spawns in sieges, rebalanced defender starting numbers and reinforcments.
修复攻城战时的防守方出生限制,再次平衡防守方的开局数与支援数
#Prevent division by zero in script_calculate_rank_gain_new, hopefully also fixing the rank gain exploit
Allies will now help the player against deserters. They still don't hunt them down though (as designed).
友军现在将帮助玩家追击逃兵,但仍特意设计不会主动追击
Removed player faction str income nerf
移除玩家派系力量收入难度
Some work on Moria and Gundabad reinforcement templates
摩瑞亚和刚达巴增援模板略微调整
More garrison size adjustments
更多的驻军规模调整
#attempt to fix division by zero errors in ai scripts
Scenes & Scene Props Fixes / Changes
场景&场景道具修复/调整
Improved some native scene props
改善部分原有场景道具
Some scene fixes (Dol Amroth landmark scene, Dol Guldur center)
一些场景修复(多尔安罗斯纪念碑场景,多尔戈多城镇中心)
#removed some buggy tree LODs;
new Isengard underground terrain
新的艾辛格地下地形
Some more details to Beorn's House.
波宁之屋添加更多细节
Hopefully fixed troops spawning below terrain in Gundabad mirkwood outpost.
修复刚达巴幽暗密林前哨低地出生点(但愿)
New Beorning village scene
新的波宁村庄场景
Improved some AI barriers in Erebor and Rivendell camp siege
改善依鲁伯和瑞文戴尔营地围城的一些AI障碍
Pimped up MT siege a bit
#略微改善MT围城场景
Reduced blue ground colour in some Gondor scenes.
降低一些刚铎场景的蓝底色背景
Hopefully fixed the water foam particle for WB
修复战团水花粒子(但愿)
disabled formations in Gondor coastal scenes
屏蔽刚铎城堡场景的阵型
Others
其他
renamed some factions for better grammar
为了提高MOD语法水平重命名了一些派系
Fix Battle Encounter Effects formula + make fogginness relative to scene size
修复战场计算影响力公式+雾度与场景大小挂钩
Add new male faces (textures, head mesh, modified beards)
新增男性面孔(贴图、头部网格、改进的胡子)
Make sure dead companion is not resurrected
死去的同伴不会复活
Add Merlkir's new Funeral Pyre Oath drawing + Added Funeral Pyre Oath menu
新增Merlkir的火葬堆誓言插画+新增火葬堆誓言菜单
Fix Moria / Gundabad Oath Kill Counter
修复摩瑞亚/刚达巴守信之誓击杀统计
Make sure Moria book can't be taken twice from Moria
摩瑞亚之书不能重复取得
Hardcode some scout camp locations, so hopefully they don't spawn on inaccessible terrain
硬编码一些斥候营地位置,确保不会生成在不可抵达的地形(但愿)
Change Targeted kill quest to be level dependent.
定向击杀任务随等级变化
make sure heroes aren't eaten
NPC不会被吃掉了(PS:惊了原来会被吃掉嘛……害怕)
make sure retreat party has at least 1 troop
逃跑的士兵至少会有1个
Show rank points til next rank in Reports
在报告页面中展示到达下个军工等级所需军工数
Add extra checks for Berserker Trait
额外增加一个狂战士称号检查
Make Slower Agents when Wounded Optional through a Menu (Battlefield AI tweaks)
增加受伤时的减速速率可选菜单(战场AI调整菜单)
Put in a hard limit for # of attackers in village defense quest
在村庄防御任务中,严格限制攻击者数量
made sea battle (south) a bit easier (less javelins)
略微降低南方海战难度(减少标枪)
Fix Saruman Storm Lightning effect + Tweak Battle Encounter Effects Formula Again
修复萨鲁曼的风暴闪电影响+再次调整战场计算影响公式
Henneth Annun no longer a target for certain quests
落日之窗不再是特定任务的目标
Add info on who killed hero both in news and in mound/pyre + target that faction for oath of vengeance
增加NPC的击杀者信息在左下角信息和墓堆/火葬堆页面+以击杀者所属派系为复仇目标
New face codes for Gondor town NPCs, by Merlkir
刚铎NPC们的新面部代码(感谢Merlkir)
New day/nighttime penalties, also affecting melee
新的昼夜debuff,包括近战
added a new preset to Fixed Custom Camera: Center View
新增自定义视角预设位:中心视角
Thanks again for your support and Enjoy Middle-Earth!
Version: TLD_3.5_wb_nightly_patch_2018.12.18-21.17_r2861.7z in the Nightly Builds |
Another September 2018 Patch
2018年9月15日
Fixed a bug found when we implemented reinforce next theater script
修复一个关于增援下一个战区的BUG
Fixed weather effects happening when it is not intended to
修复一个天气影响BUG
Added preliminary Dol Guldur troop tree by moving orc trackers to DG + making them a bit stronger;
移除多尔哥多半兽人追踪者(且略微增强),新增多尔哥多初级兵兵种树
Made Rhovanion Marchwardens ranged troops;
#扩大罗马尼安Marchwardens部队
Rotated Dale Bill so it actually hits with the blade
旋转河谷镇长柄锲模型,这样攻击时使用的才是刀锋面
Thanks again and Enjoy Middle Earth!
Version: TLD_3.5_wb_nightly_patch_2018.09.14-21.48_r2752.7z from the Nightly Builds |
2018年9月14日
September 13, 2018 Patch
New Features:
新特性:
#Battle Encounter Effects
#战场遭遇影响
- Depending on the faction strength of certain factions AND where the player is on the map, some special effects leading to buffs/debuffs might occur during battle (BETA)
取决于派系力量和玩家在大地图上的位置,一些特殊作用的BUFFS/DEBUFFS可能作用在战场上(BETA)
Extended Battlesize: Minimum is now 90; Maximum is 350.
战场规模扩大:现在最小数为90,最大数为350
Made sure Sieges always have optimal battlesize
确保攻城战有合适的战场大小
Other changes:
其他调整:
Prune Prisoners from Centers faster (From once a week to twice a week)
加快清除据点俘虏的速度(一周一次变为一周两次)
Fix Guild Master Quest Ranges (should fix the Guildmaster kill quest issue)
修复营地酋长任务范围(应该修复了这个任务的BUG)
Fix kill quest counter from counting each kill as double.
将每个击杀算为双倍,修复击杀任务统计
Upscaled and improved more textures + added normal maps for Rhun, Beornings
改善更多的贴图+为卢恩、波宁添加法线贴图
Fixed some strings
修复一些字符串
Improved woodmen / beorning normal maps, fixed one mesh
改善林敌人/波宁人的法线贴图,修复一个网格
Thanks again for your continued support! Enjoy Middle Earth! |
Sept 9 Hotfix
2018年9月10日
#Previous deployment broke female character choice persisting. Fixed now! Sorry!
#修复之前的调整导致的女性角色选择BUG
- Also a few fixes with the Guildmaster Kill Bandits quest
修复营地长官猎杀抢到任务的一些BUG |
September 09 2018 Patch
2018年9月9日
Add Last Stand of Durin's Folk Custom Scenario. Try it out via the Main Menu --> Custom Scenario
新增都灵子嗣的最后之战自定义战斗(主菜单→自定义战斗)
Add Faction Selection Presentation
新增闪闪亮的阵营选择菜单
Hardcoded some Scout Camp locations so that they will always be reachable
硬编码一些斥候营地地点,确保能够在大地图上到达
Changed Dale troops' inventories, so that the Dale armours hopefully show up in shops; also adjusted some item stats;
调整河谷镇士兵的装备栏,(但愿)这样河谷镇盔甲将出现在商店中;同时调整了一些物品属性
Put deprecated troops back in for old savegames. May be overwritten in a few months.
为兼容旧存档,将被屏蔽的部队放回(可能会在几个月后覆盖掉)
Changed some reward item text so it is more understandable + change isengard mine to give +2 tactics for now
调整一些奖励物品说明使得更易理解+调整艾辛格地雷为给予2点战术
Save Game Compatible.
兼容存档 |
August 30, 2018 Release
2018年8月31日
General
概要
(无关紧要)Put back the language folders into their proper location.
(无关紧要)Remove some whitespace from dialogs.
(无关紧要)Fix to Agent Labels for non-affiliated troops (tribal orcs, mountain orcs...).
Fix to guildmaster kill quest again.
修复营地长官猎杀任务(再次)
Fix to raise troops completion dialogue.
修复升级部队完成对话
Add Erebor "Visit the Great Gates" menu option.
新增依鲁伯“访问大门”菜单选项 |
2018年8月30日
August 29, 2018 Release
Battles
战场
Major code optimizations during battles, improving overall performance
战场主要代码优化,提升总体表现
Made Simple All/Enemy Only agent labels (set in TLD mod options)
简化所有/敌方头顶标称(在TLDmod选项中设置)
Formation V5 added. Can be chosen via TLD Mod Options (Beta)
阵型进化到V5版,可在TLDmod选项中选择(测试)
Made some more formations change (includes a new option to disallow AI from forming defensive)
更多的阵型选项(包括一个禁止AI组成防御阵型的选项)
Fixes to Infantry AI (Original Formations)
修复步兵AI(原始阵型)
Disabled complex formations for small battlefields
取消小战场的复杂阵型
Made all attackers in sieges charge for now
所有围城进攻方都能冲锋
Made sure enemies don't flee too fast from battles (changed from 90 secs to 3.5 mins).
敌方在战场上不会过快逃离(90秒延长到3分30秒)
Increased damage against lone wargs so that they are not damage sponges
增加对无主座狼造成的伤害,避免它们吸引过多伤害
Added Warg Leap Attack
新增座狼扑跃攻击
Fixed troll hit knockdown animation for troops on horses
修复食人妖击倒骑马士兵的动画
Changed how berserker trait works in battle. You now regenerate slightly when killing enemys in melee, but only while wearing certain light armours.
Allowed Lancers to be commanded to use Side-Arms
调整狂战士称号(berserker trait)的战场增益。现在,仅当玩家装备特定轻甲近战击杀时有略微回血
Quests
任务
Added Introductory Quest when the war begins
新增战争爆发时的引导任务
Made sea battle difficulty scale better with the player's level, and also easier overall for all players who forgot to bring a shield.
海战难度随玩家等级上升,另:对于忘记带盾牌的玩家,海战会简单些
New Quest Category: Slay Quests (Beta)
新的任务类别:屠杀任务(Slay Quests)(测试版)
Targeted Slay Quest: Kill X Number of Specific Troops
屠杀任务目标:击杀X数量特定士兵
Faction Slay Quest: Kill X Number of Y Faction Troops
派系屠杀任务:击杀X数量派系士兵
Guildmaster Quest: Kill X Bandits
“据点长老(Guildmaster)”任务:击杀X强盗
Raise Troops Quest Amount is now dependent on player level and trainer skill
训练士兵任务的士兵数量现在取决于玩家的等级和教练技能
Alternate Option for Raise Troops Quest
训练士兵任务的可选选项
Made Trolls Count more for Oath of Vengeance Quest
#复仇誓言任务要求的食人妖数量增加
Made sure that Moria and/or Gundabad is still alive when swearing an oath against them after giving the book
确保在上交摩瑞亚之书,领取誓言任务后,摩瑞亚和刚达巴会一直存活直到完成任务
Removed morale from Defend / Raid Village and Scout Camp battles
移除保护/摧毁村庄和斥候营地任务战场的士气系统
Some fixes to Defend / Hunt refugee quest
对保护/猎杀难民任务的一些修复
Scenes
场景
New scenes for Caras Galadhon, Rivendell Camp, Erebor, Hornburg from the Scene Pack
来自场景包的卡拉斯加拉顿、瑞文戴尔营地、依鲁伯和号角堡的新场景
Improved Edhellond center + siege scenes
修缮艾德西隆得的城镇中心+攻城场景
Minor fixes to a lot of scenes, esp. sieges: Minas Morgul, Dol Guldur, Osgiliath, Moria, East Emnet
对大量场景的小修复,如:攻城:米纳斯魔窟、多尔哥多、奥斯吉利亚斯、摩瑞亚和东原堡
Fixed Rohan wall/tower collision meshes
修复洛汗城墙/塔楼的碰撞网格
Fixed an old bug that caused wrong the terrain type to show up in autogenerated battle maps
修复一个引起自动生成战斗地图中地形类型错误的老bug
Improved Orthanc model
修缮欧撒克塔模型
Made Mouth of Sauron location in Morannon castle a bit more obvious to new players
索伦之口在黑门城堡的位置对于新玩家更容易发现了
Assets/Visuals
资源/视觉效果
Improved and/or upscaled a lot of textures, added normal maps, including: Mirkwood, Lorien, Rohan, orc weapons+shields, Umbar, Imladris, Erebor, Harad, banners, some props
完善和/或放大一大堆贴图、新增法线贴图,:包括:幽暗密林、罗斯洛立安、洛汗、半兽人武器+盾牌、昂巴、瑞文戴尔、依鲁伯、哈拉德、旗帜和一些道具
Orc helm retexture
半兽人头盔贴图重制
Mordor Uruk armour retexture + new variants
魔多强兽人盔甲贴图重制+新的变体
New armours, shields, helmets for Dale
河谷镇新的盔甲、盾牌和头盔
Improved some models: Harad armours, Umbar round shields, dwarf shields
改善一些模型:哈拉德盔甲、昂巴圆盾、矮人盾牌
Made dwarf helmets beard-friendly
完善矮人头盔的胡子
Added mipmaps to some armours that previously missed them
为一些之前丢失部分贴图的盔甲添加贴图
Fixed greenish tint (ground reflections) on armours with normal maps.
修复盔甲上的绿色贴图(地面反射)问题
Troops
士兵
Added special 'night troops', which don't lose any weapon proficiencies at night.
新增特种部队“夜战士兵”,他们在夜间不会受武器熟练度惩罚影响
Added 'berserker' trait for some troops, including one companion, allowing them to slowly regenerate while fighting
为一些士兵添加“狂战士”特性(称号 trait),包括一个NPC,他们近战击杀时能有少量回血
Improved/extended troop trees for: Dwarves, Beornings/Woodmen, Dale, Dunland, Umbar, Pinnath Gelin, harad
完善/扩展兵种树:矮人、波宁人/林地人、河谷镇、登兰德、昂巴、皮那斯杰林和哈拉德
upped orc and Uruk T5 levels, so they're a bit harder to train
提高5阶半兽人和强兽人的等级,这样他们训练难度略微增加
Adjusted weapon proficiencies for all archers, so they're weaker in melee, and also slightly weaker in ranged combat.
调增所有弓箭手的熟练度,削弱近战,略微削落远程
Removed Ithilien Rangers from the regular troop tree. They're rare now!
从常规兵种树中移除伊西利安游侠,他们现在很稀少了!
Items
物品
Made some 2h axes/picks actual 2h weapons instead of polearms, so AI troops use them better.
调整一些双手斧/长枪的动作为真正的双手武器,使AI士兵的使用表现更好
New Rohan Guard armour by Brego, replacing Rohan's buggy heraldic armour
新的洛汗守卫甲(感谢Brego),替换旧的洛汗纹章甲
Made Beorning Club available as a reward item
波宁棍可作为奖励物品获得
Beorn shield reward allows draws nature to your side
#波宁盾的奖励效果:获得自然的支持
New Dale Reward Sword by Mandible
新的河谷镇奖励剑(感谢Mandible)
New Mithril Reward Shield by Mandible
新的秘银奖励剑(感谢Mandible)
More changes to reward items: Dale, Moria, Umbar
更多的奖励物品变动:河谷镇、摩瑞亚和昂巴
Added Power Draw requirements to most bows, adjusted damage output.
提高多数弓的强弓要求等级,调整伤害输出
Campaign balance
战争平衡
Weakened Gondor strength gain from centers, buffed Mordor, but increased handicap for evil players
削弱刚铎势力力量增长,加强魔多,但提升邪恶势力玩家的难度
Weakened Moria, strengthened Dol Guldur
削弱摩瑞亚,加强多尔哥多
Slightly nerfed player faction's strength income
略微削弱玩家派系势力力量收入
Increased fac_str_weak to 3000: Less offensive campaigns that can't siege (usually resulting in defeats), hopefully less ganging up on Gondor in the beginning.
增加势力力量衰弱判定线到3000:AI低进攻欲低便不会围城(通常是由于战败),但愿刚铎开局时面临的邪恶集团军会少些
Changed garrison reinforcements, so garrisons have better troops + more archers, adjusted for some factions.
调整部分派系的据点守军力量组成,现在有更精锐的士兵+更加的弓箭手
Made evil garrisons stronger
加强精灵据点守军
Stronger initial garrisons for captured cities (except player faction)
加强被围据点的初始守军(除了玩家派系)
New formula determining how many rank + influence points players get from battles.
新的玩家战斗获得荣誉点+影响力点的计算公式
Now rewards how you impact the war, taking into account the type of party and number of troops you defeated, number of troops you lost, whom you helped, and how many troops you bring in joint battles. Generally gives a little more reward than before.
新的奖励基于玩家对战争走向的影响:包括玩家击败的敌军类型+士兵数量,玩家失去的士兵数量,玩家所帮助的一方,玩家增援战斗的士兵数量。一般情况下,新的计算公式给予的奖励比之前的多
Slightly nerfed and reduced amount of ranger scout parties, to make Ithilien less toxic
略微削弱和减少游侠斥候部队的数量,这样伊锡利恩森林不会那么危险了
Add Secondary Capitals to Dale, Gundabad, Minas Tirith
为河谷镇、刚达巴和米那斯提力斯新增第二首都
When a theater gets defeated, the next theater gets slightly reinforced by the remnants of the defeated factions
当一个战区被击败,下一个战区将得到被击败战区残军的略微增援
When Fac Str is Crushed, lords hideout in their capitals, awaiting sieges
当派系力量值被大大削弱,指挥官将集结在他们的首都内等待围攻
Tutorialisation
教程
Add Faction Introduction Screen
新增派系介绍页面
Re-Implement Tutorial for New Mount and Blade players
适于新骑砍玩家的新指导教程
Add info text about sieges on player's first siege
新增玩家第一次围攻时的围城提示信息
Added UI items to make some commands more transparent to players
新增UI项使玩家更易下达一些命令
Misc
音乐
Oath of Vengeance drawing added
新增接受复仇誓言任务BGM
Implemented 2 new victory cheers
应用2个新的胜利欢呼
Allowed Player to command parties to follow (Depends on Faction Rank)
玩家能够命令部队跟随(取决于派系军功)
Re-used some battle music for Sieges
重新启用一些围城BGM
Made fangorn safe for a while when ents are defeated in combat
当树人在战斗中被击败后,法贡森林会略微安全一会
Made sure Butcher trait counter adds up during other instances where prisoners are slaughtered
屠夫称号(Butcher trait)会统计被杀俘虏数
Made sure morale bonus for rotten food appears for Orc / Uruk parties
腐烂食物对半兽人和强兽人士兵有士气奖励
Made deserter party composition slightly balanced / realistic
略微平衡/真实化逃兵部队的组成
Created a retreat / cover party when player orders to leave some troops behind.
当玩家命令一些士兵拖延敌人时会生成一只撤退/掩护部队
Fixed Adv Camp Garrison appearing after adv camp gets destroyed
修复前线营地被摧毁后的守军组成
Added Cheat Menu Item Grabber
新增作弊菜单栏目抢夺者(Grabber)
Fixed Reward Items being stolen when losing battles
修复当战败时奖励物品会丢失的BUG
Gave quick start players full inventory
给予快速开始玩家完整的补给
Translations
翻译
Updated translation source files, which should fix string mix-up in translations. Wanna help translating TLD to your language? Check out our transifex board on https://www.transifex.com/tld !
更新翻译资源文件(应该修复了字符串混杂问题)。如果想帮助TLD本地化,加入我们的翻译组!就在https://www.transifex.com/tld
Special thanks to Ystldystl[www.twitch.tv] and Plasquar for their really helpful and entertaining playthroughs! Thanks to Gorvex as well for his very detailed bug reports!
实名感谢Ystldystl[www.twitch.tv]和Plasquar的大力帮助及娱乐直播!同时感谢Gorvex的详细BUG报告! |
March 10, 2018 Update
2018年3月10日
Fixed Advanced Camp Theater Selection Behaviour
前线营地位置修复
They should now properly go to the theater where there are enemies.
When a faction's advance camp is defeated, they retreat back to their home theater first, before selecting the next theater.
如果一个阵营的前线营地被摧毁,该阵营的指挥官们会先回到本阵营据点,直到下一个前线营地建立
Advance camps will not move to the next theater until all enemies in that theater, including enemy advance camps, are defeated.
只有在敌对势力被彻底击败后(包括他们的前线营地),前线营地才会前进到下一个位置。
Weapon Type Commands + Shield Order Commands
武器类型切换指令+使用盾牌指令
You can now order your troops to use a specific type of weapon during combat (Polearms, Two-Handers, Ranged, Side-Arms)
You can cycle through them by pressing O
You can now also order your troops with shields to use their shields or put them away.
You can cycle shield orders by pressing P.
你可以在战斗中命令你的部队使用指定的武器(长柄武器,双手武器,远程武器,任意武器)【按O键切换武器指令】
你也可以在战斗中命令你的部队使用或不使用盾牌【按P切换盾牌指令】
Refactor how Berserker Trait works
重制狂热之血称号技能
Berserker trait no longer gives instant heal with key H.
It now gives HP regen per melee kill, modified by STR
取消狂热之血称号技能按H键加血功能,改成每次击杀给予一定血量(视“力量”属性而定)
Heroes & Villains of Middle-Earth
中土世界的英雄与恶魔(应该是指那些指挥官)
The Heroes & Villains of Middle-Earth (Lords/Ladies) are now harder to defeat (by AI troops) in combat.
They are Heroes & Villains for a reason. They shouldn't be downed by an errant arrow from an Orc / Gondor Levy.
现在对于AI士兵而言他们更难被打败了。
他们能够成为Heroes & Villains是有原因的,不应该随便被一支刚铎人或半兽人射的箭击倒。
Scenes
场景
New Beorn's House Scene + Siege Scene
新的波宁村场景及其攻城场景
New Woodsmen Village Scene
新的樵夫村场景
Assets / Others
画质/其它
New Dwarf Armour Variants
新的矮人盔甲
Added Normal + Specular Maps to Orc, Uruks, and Mordor troop assets + Used WB shaders. All that black should look better now.
给半兽人、强兽人和魔多部队增加了正常和高光贴图,并使用了战团着色器。现在黑色的东西看起来好多了。
Added Faction Intros (thanks to jtlannister)
新增阵营介绍图标(感谢jtlannister)
Fixes
修复
Fixes to some formations issues (flanking behaviour)
修复一些信息问题
Fixed some inconsistencies with Dwarf troop inventory
修复一些矮人物品栏装备问题
Fixed some bow stats
修复一些弓的数据
Fixed spawn issue in Troll Cave
修复食人妖洞穴出生点问题
If player chooese to start the war later, then make sure siege requirements go with that
如果玩家选择晚一点开始战争,攻城要求会相应变化
Make sure war does not start earlier / later than specified.
战争不会提前/迟于指定时候了
Fixed Minas Morgul gatehouse collision mesh
修复米那斯魔窟城门的碰撞网格
Small changes to how the AI Leader / Lord behaves in combat
细微调整AI指挥官在战场上的行动
Replaced the odd sized cyprus bark texture
移除odd sized cyprus bark纹理
Thanks again for your support and Enjoy Middle-Earth! |
2018年2月10日
Medium Sized Release, mostly scene fixes, dev item changes, and some small AI changes
中等大小更新,主要是场景修复,装备调整,以及AI小调整
New Beorn's Hall Interior
新的比翁大厅内部
Small Fixes to Minas Morgul, Orc Patrol Camp, Goblin S Outpost
米纳斯魔窟,半兽人巡逻营地,哥布林南部前哨场景小修复
New Scene Props
新的场景道具
Fix Dain's Party Icon Flag
修复登丹人(Dain)阵营图标旗帜
Fixed some issues with some armours (Rohan Amour, Rivendell Armour thanks to Leonion)
修复一些盔甲的问题(洛汗甲,瑞文戴尔甲,感谢Leonion)
Fix Backup Weapon Script for Lancers. Need to test if they switch too often
修复枪骑兵备用武器脚本,但需要测试他们是否会频繁更换武器
Add Troop Label Option & Toggle. Enable this via TLD Mod Options
添加部队标签设置和切换。通过TLD的mod选项开启 |
2018年1月27日
Make horsemeat change savegame compatible. Just wait 14 in-game hours and horsemeat should provide morale bonus now.
兼容存档。马肉可以吃了(增加士气),游戏时间流逝14小时即生效。 |
2018年1月25日
Fix Script error when starting new game
修复开始新游戏时的跳出
Fix sea battle quest consequences
修复海战任务结果
Apologies for the microupdates, need to fix some stuff! |
2018年1月24日
Some fixes to dialogues
部分对话修复
Fix to Nazgul Robe
修复戒灵袍
Fixed crash during ent encounters
修复遭遇树人跳出问题
Made Theoden armour save game compatible
希优顿甲有更好的兼容性(PS:更不易跳出?)
Reduce Battle Advantage Bonus for Orc Parties slightly
略微减少半兽人战场优势奖励
Take into account troop levels for Party Morale Computation
士兵等级影响队伍士气
Changed some dialogue conditions for Mirkwood Sorcerer Quest
调整幽暗密林黑巫师任务部分对话
Made horse meat edible
马肉可以吃了 |
2018年1月16日
Fixed naked NPCs
修复NPC们裸体问题
————————————————————————————————
Fixed Defend / Raid village crash
修复防卫/掠夺村庄跳出问题
Forgot some files for Party Screen Troop Tree viewer
补充遗漏的队伍界面兵种树查看功能文件
————————————————————————————————
Happy new year!
新年快乐!
Just a small update to fix outstanding issues:
对近来得到报告的问题的修复:
Small fixes to quests
对一些任务的小修复
Fix to mission templates to stop error messages.
修复任务模板减少红字跳出
Fix to minas morgul scene
修复米纳斯魔窟场景
New lorien reward bow model
新的罗斯洛立安奖励弓模型
Rivendell knights have better riding skill
瑞文戴尔骑士有更好的骑术等级
noldorin horse archers tier 6 now, replacing Lorien royal marksmen
升级线第6阶noldorin horse archers(诺多骑射手),取代罗斯洛立安皇家射手
Adjusted models and stats of ekets
调整一些模型和数据(stats of ekets)
Streched Rohan reward sword's blade
加长洛汗奖励剑的刀刃
Fixed inconsistency with black numenorean armours
修复黑努曼诺尔人甲的一些问题
Add inventory chests to landmark / region scenes
一些探索地点地区现在有了库存箱子
Some fixes to minimize spawn problems in sieges
修复攻城战中的出生点bug |
2017
December 21, 2017 Update
2017年12月21日
据骑友mozhiwei96反映,此版孤山和米纳斯魔窟整攻城场景有严重问题
Sea Battle Quest (level 15+)
海战任务(玩家至少15级)
Gondor & Dale
刚铎 & 河谷镇
Umbar & Rhun
昂巴 & 卢恩
Wildcraft Skill (Beta - may need some tweaking)
Wildcraft技能(测试版 — 可能需要调整)
The ability to survive in the wilderness and bend it to your will. This skill affects the party's ability to hide from the enemy, and the party's speed while in wooded terrain. (Party skill)
Each point increases the amount of troops that can hide from the enemy (up to 50)
Each point increases party speed in forest terrain
每点技能可以提升队伍在森林地区的行进速度,并提高遭遇敌人时隐藏队伍的人数上限(最多50人,当你加满了这个技能,就算队伍有50人也能避免跟敌人交战)
Gundabad Troop Tree Overhaul:
刚达巴兵种树大修
New Warg Rider branch
新的座狼骑手分支
Foot Archer branch incorporated into low-tier infantry
步弓手分支并入低阶步兵
new hard-hitting berserker unit
新的高输出狂战士单位
high-tier troops use heavy orc javelin
高阶士兵装备重半兽人标枪
melee warg riders use spears
近战座狼骑手装备骑枪
New Moria High-Level Troops:
新的摩瑞亚高阶士兵
Deep-Dweller of Mora
摩瑞亚深渊住民
Orc Chieftain of Moria
摩瑞亚半兽人酋长
Mordor Troop Adjustments:
魔多兵种调整:
Mordor Orcs VS Morgul Orcs
魔多半兽人 VS 魔窟半兽人
Mordor Uruks VS Uruk Slayers, Black Numenoreans
魔多强兽人 VS 暴虐强兽人,黑努曼若尔人
Made Uruk Voulge longer
加长强兽人钩镰枪
Party Template Rebalance:
部队模板再平衡:
Small Elven Parties are now slightly weaker
稍微削弱小队伍精灵
Moria & Gundabad lords have 25% bigger parties
摩瑞亚和刚达巴指挥官部队队伍增员25%
AI Changes (Campaign & Battlefield):
AI调整(战略&战斗):
Add Horse Archer AI Horse Archery Limit
新增骑射AI射箭限制
Test: Do not let lords patrol unless they have a host. Should prevent things like Imrahil / Theoden crazy charges
测试:不让指挥官乱巡逻除非他们要跟随元帅。应该能避免印拉希尔或是希优顿疯狂围城。
Siege Win/Lose now has usual rewards/penalties like normal battles
围攻胜利(失败)的奖励(惩罚)调整为正常值,像普通战斗一样。
Changes to Prisoner Pruning trigger in hopes of reducing rescued prisoners and the Gondor Snowball Effect
调整指挥官被俘逃跑机制,但愿这能减少被营救的俘虏及刚铎滚雪球效应
Presentations & Menus:
调整界面&菜单:
Add New TLD Options Presentation
新的TLD选项调整界面
Add new pop-up menu when a faction gets sieged/is sieging and tie it to rank (player has to be of X rank with besieger/besieged).
新的弹出菜单,提示某阵营的围城活动(攻或守),与玩家军功等级挂钩(至少与围攻者或被围攻者x级)
Add Camera Preference Menu Option
新的视角调整菜单
Added Extra Text to Party That Looted the Player
新的文本用于玩家被抢劫后
Change some background images for some reports
更改部分报告界面的背景图
New Scenes:
新场景:
New Moria Scene & Siege Scene
新的摩瑞亚场景及其围城场景
New Goblin Town Scene + Siege (New Game required)
新的Goblin Town场景及其围城场景(需要开新档)
New Troll Cave Scene
新的食人妖洞穴场景
Quest Fixes:
任务修复:
Fixes to Defend Refugee Quest
修复保护难民任务
Extend Scout Camp & Defend/Raid Village Quests
完善侦查营地、保护(掠夺)村庄任务
Create More Tribal Orcs during Tribal Orcs quest
增加歼灭部落半兽人任务中的部队数量
Fixes to Destroy Scout Camp, Defend / Raid Village Quests
修复摧毁侦查营地、保护(掠夺)村庄任务
Fix Interloper Code for M&B
修复骑砍的Interloper代码
Give Raid Village Victors some human meat
添加人肉到掠夺村庄任务战利品中
Give XP to companion after Lend Companion Quest
增加借出队友任务中被借出的队友可获得的经验
Scene Fixes:
场景修复:
Fixes to Siege Scenes: Umbar, Minas Tirith, Morannon
修复以下围城场景:昂巴,米纳斯提里斯,黑门
Prettified Ambush Scene
修缮伏击场景
Small fix to Cair Andros siege
凯尔安卓斯围城场景小修复
Adjusted Gundabad NW Outpost Scene
调整刚达巴西北前哨场景
Changed Some Rocks & Tunnel Props
调整多个岩石&隧道道具
Fixed some AI mesh issues in Dol Guldur, Umbar, Minas Morgul siege
以下围城场景修复AI网格问题:多尔哥多,昂巴,米纳斯魔窟
Other Fixes:
其它修复:
Fixed Bug with Dwarf Pikes not being usable with a shield
修复矮人枪手无法配盾问题
Brightened Black Numenorean armours and Orc Helmets slightly
稍微提高黑努曼若尔盔甲和半兽人头盔的亮度
Some updates to Strings
部分字串符更新
Fix Troll Crotch-Shot during dialogues
修复与巨魔对话时显示裤裆问题
Added Feminized frame to Theoden armour
希优顿甲增加女性帧
Increased amount of Uruk-Hai volunteers in Isengard towns
艾辛格强兽人新兵(兵营预备队)数量增加
Fixed head LOD issues
修复LOD头(head LOD)问题
Rotated & Moved Caras Galadhorn & Henneth Anun (Icon meshes only)
调整卡拉斯加拉顿&落日之窗的大地图图标
Added Henneth Anun Exploration Point
新增落日之窗探索点(?)
Changes to some dialogues, courtesy of jtlannister
修改部分对话(感谢jtlannister的礼貌用语)
Special thanks to /u/jtlannister on Reddit for his entertaining TLD posts!
特别感谢 /u/jtlannister 在Reddit上分享他的TLD趣闻!
Thanks again for your continued support and Enjoy Middle-Earth!
再次感谢您的长久支持,祝您中土之旅愉快! |
2017年11月6日
Quick Fix to Critical Issue (Destroy Scout Camp Quest)
Fix an issue with Destroy Scout Camp Quest, where if the player level is greater than 21, the party that will be spawned is whatever was stored in reg0.
Save Compatible.
修复要紧bug(摧毁斥候营地任务),兼容存档
Thanks to Carlos, Captain of the Axe and rodrigo.feijao for the bug report! |
November 1, 2017 Update (Save Compatible)
2017年11月2日(兼容存档)
Siege Scenes Rework + Siege AI Changes
攻城场景重制,攻城AI优化
All Siege Scenes were tested. We made sure that no blobbing occurs and tried our best to make it as fun as possible. Please report any abnormality.
所有攻城场景都测试过了,尽量避免了AI卡住的现象,如果还有任何问题请报告。
Advanced Siege AI fixes & improvements
攻城AI优化提升
You can now choose Advanced Siege AI (default) or Native Siege AI through the TLD Options Camp Menu
你可以在TLD营地选项菜单里选择使用TLD改进过的攻城AI或Native自带的AI
3 New Quests (Beta)
3个全新的任务(测试版)
Defend Refugee Trains (Good Only - Lord Quest)
保护难民队伍(正义方指挥官任务)
Hunt Down Refugee Trains (Evil Only - Lord Quest)
追杀难民队伍(邪恶方指挥官任务)
Reinforce Center (Guildmaster Quest)
增援城镇(镇长任务)
NOTE: These quests are in BETA, meaning that there may be some bugs and we would like to hear what you think about it.
贴士:以上几个任务目前只是测试版,可能会有不少bug,我们期待你的建议。
Other Changes & Fixes
其它修改、修复
Fix to formations issue, where troops keep walking backwards after issuing hold there command.
修复阵型问题——队伍接到指定位置命令后不会再后退了
New Gundabad NW Camp Scene
新的刚达巴西北营地场景
Corsair Bow no longer usable on horseback
海盗弓调整为无法在马上使用
Spawn Troublesome Goblins closer to the player
“麻烦的哥布林”出现位置更靠近玩家
Reduce time companion is with Lord during Lend Companion Quest
借出同伴任务的任务要求时间缩短
Fixed bug where Night Goblins quest is unwinnable in Corsair Camp
修复海盗营地的夜间哥布林任务——现在可以胜利离开了
Thanks again for all your support and Enjoy Middle-Earth!
再次感谢您的支持,祝中土之旅愉快!
-----------------------------------
另有一个TLD战团画质包(测试版),已转发:http://bbs.mountblade.com.cn/forum.php?mod=viewthread&tid=2005204 |
2017年10月4日
Quick Update - Save Compatible
Hotfix - 兼容存档
Saruman will no longer receive a host
萨鲁曼队伍不会有士兵(他一个人一支队伍)
Allow Troops to Celebrate Player's Victory if there are no witnesses (for rank gain).
战斗胜利后,就算旁边没有NPC军队,也能得到军衔点。
Improved Gundabad NE Camp siege + minor scene related adjustments:
- prettified MT castle scene
- changed the distant mountains props to look more realistic, adjusted them in some scenes.
改善刚巴达西北营地围攻场景+小场景相关调整:
—美化MT城堡场景;
—远景山岭更加真实,在多个场景中予以调整 |
September 30 Update
2017年10月1日
Campaign Rebalance:
战争平衡:
Garrison Rebalance: Makes initial sieges harder, repeated sieges easier. Slows down the game a bit if player does not interfere.
要塞驻守部队平衡:初次攻城更加困难,反复攻城更加简单。如果玩家不干涉,游戏进程会稍微放慢。
Gondor Faction Strength Rebalance:
刚铎势力力量平衡:
- balanced SE theater starting strengths, strength incomes, party templates, garrisons and garrison reinforcements to make Gondor hold out longer and be more active in the beginning, but eventually collapse
—平衡东南战场初始势力值,提升刚铎势力值增长速度,增强部队模板、要塞驻守部队和要塞增员,刚铎在战场上的初始表现将更有活力并将坚持的更久, 不过最终还是会溃败
- reintroduced Kham's changes to small parties limits and spawn probabilites
—再次调整侃德的小规模部队上限和出生几率
- Gondor gets more hosts
—刚铎现在有更多的士兵
- fac_str_weak = 2500 ; fac_str_ok = 3500; for a more active campaign
—势力衰落值设定为2500,一般值设置为3500,使战争更激烈
- moved Henneth Annun a bit closer to Cair Andros (fits lore and makes Gondor's AI a bit more focused)
—落日之窗的位置稍微调整靠近凯尔安卓斯(使得指挥官和刚铎的AI会更注意这)
- move Khand Camp and Harad Camp closer towards Gondor when the war starts.
—战争爆发后侃德营地和哈拉德营地会靠近刚铎
- freeze faction strengths until the war starts
—冻结势力力量值直到战争爆发
Made some significant changes to Sieges:
重要的攻城调整:
Allow Players to Siege Capitals if there are no other centers left
允许玩家攻打首都,前提是其它据点都被攻陷
Allow Player To Control their own troops during sieges
玩家可以在攻城中控制自己的部队
Improve Siege Battle AI
提升攻城战场AI
Scenes:
场景:
New Scenes for Dol Guldur & Umbar Camp + their siege scenes
多尔哥多和昂巴营地有了新的场景(包括攻城场景)
Fixes to Dol Guldur and Corsair Camp Siege Scenes
修缮多尔哥多和海盗营地攻城场景
Fixed Minas Morgul Siege Scene
修缮米纳斯魔窟攻城场景
Better Gundabad Scene/Siege
优化刚达巴场景(包括攻城)
Other Changes:
其它调整:
Placeholder Quest entries so that I can script more quests.
将会有更多的任务
Some Flora Changes
部分植物调整
New Trait: Well-Travelled
新称号:旅行专家
Fixed Animal Attacks Animation
修复动物攻击动作
Dunnish Wolf Guards now have wolves with them (40% chance to bring wolves)
丹尼斯狼卫将会召唤狼共同作战(40%几率)
Give Knights tfg_polearm
骑士们现在有了ftg长杆武器(tfg_polearm)
Enable Cheat Menu for players
玩家可以使用作弊菜单
Thanks again for all your support!
再次感谢您的支持! |
2017年9月7日 上午3:04
September 6, 2017
Campaign Balance Changes - Phase 1
New Formula for Determining Troop Strength for Auto Battle Calculation (AI vs AI map battles).
-- The formula reflects the fact that quality means much more than quantity than previous formula.
-- This is just the first phase of AutoCalc balance changes. A bigger change is coming soon (will not be save compatible)
Revert Back to Original Party Spawn Probabilities
-- When we fixed save game corruption, we changed the number of parties on the map, resulting in a very aggressive campaign. We have since reverted the values, leading to a (hopefully) steadier campaign.
Morale Penalties / Bonuses + New Ways for Evil to Maintain Morale
Field Morale is now affected by Party Morale
-- What your morale is while travelling the map will affect your troops' morale during battles
Morale Maintenance Changes
-- Orcs / Uruks can now eat Rotten food
-- Butcher Trait now gives 1.2x more human flesh after battles
-- If Player has no food, and there are orcs / uruks in the party, there is a chance for an event to trigger where your men will start eating your own troops (leadership check + roll).
-- If the player has low morale, and there are elves in the party, there is a chance for an event to trigger where your elves will start leaving (leadership check + roll).
Other Changes & Fixes
Allow Players to Store Their Troops in their own faction's advance camp
Changes to some items so that items that have the itp_no_parry can't parry
reduced spikes in Uruk-hai and Khand camp sieges
removed a misplaced AI barrier in Emy Arnen camp
placed barriers so defenders don't get stuck in Beorning Village siege
added static shadows to Edoras and Minas Tirith castle scenes, making them look more natural
removed two WB only scenes that are not needed anymore (corrected invisible barriers, so lords should be interactable)
update to some item values
Lion Guard now has shield attr
Raven Rider now has horse archery attr, some Dunland troops have slightly higher power thow
Dale pikemen and billmen don't always have shields
low tier Rivendell archers have weaker bows, just as with the other elven factions
Guldur troops can now be given to mordor towns/parties, and vice versa.
Elves and Dwarves now count twice for Oathkeeper quest.
CHEAT MENU COMING SOON |
Critical Fix to Siege battles + Thrown Weapon rebalance
攻城战重要修复+投掷武器平衡
There was some lines of code missing from the siege mt. Added.
补充缺失的攻城代码
Only force grc_cavalry to mount (so no more dwarven lords stealing horses)
只强制grc_cavalry(grc骑兵)才能上马,矮人领主不会再偷马骑了
Added game menu condition to disallow players from returning to moria once they have received the book.
玩家在得到书后再也不能进入摩瑞亚
Thrown Weapon rebalance
投掷武器平衡
-- introduced accuracy
—武器属性显示精度
-- most javelins have better range and more ammo
—多数标枪提升精度,增加弹药量
-- most throwing axes have a bit less ammo
—多数飞斧减少弹药量
-- Dunlanders should have more javelins now
—小心登兰德人,他们现在有了更多的标枪 |
August 19th Release
2017年8月20日
Reset to Native's pebble ground texture + minor changes to scenes
重置Native的卵石地面贴图。部分场景小修改。
Clean up Siege Mission Template + Make Adjustments to Battle Advantage
清理攻城任务模板,调整战场优势计算(Clean up Siege Mission Template
Revamped sorcerer quest: Sorcerer is no stronger and has stronger and more troops. + some other adjustments to scenes
杀死黑巫师任务:削弱黑巫师,更强和更多的敌人,场景调整
New Dol Guldur North Outpost scene + siege
新的多尔哥多北方前哨场景(包括攻城)
Allow Access to TLD Options Menu at Game Start
可以在游戏开始时调整TLD设置
Allow Players to Change when They Can Start The War
玩家可以设置几级开战
Fixes to Retreat scripts + Move West Emnet Companion to Westfold
修复撤退bug + 乌法斯被从东洛汗送到了西谷
Allow half regen rate for dying factions to give them a fighting chance
垂死势力有一半的势力值恢复率来挣扎
Don't create adv camps when faction is very weak
当派系摇摇欲坠时不会建立前线营地
Add upstab animation to some spears
部分长矛有上刺动作
Added WFAS formations system as a test
加入WFAS编队系统(测试)
Add Improved Horse Archer AI
改进骑射手AI
Spear overhaul, according to spreadsheet. Most important changes:
长矛大修,主要变动:
-- Slightly reduced damage of Gondor lances , Rohan Spear. (These were a bit crazy.)
略微降低刚铎骑枪,洛汗长矛的伤害(它们之前有些太高了)
-- Made some spears non-chouchable if they're too short or if they collide with the faction's lance: Gondor Tower Guard Spear, Rohan Spear, short spears, Dwarf spears
一些步兵矛携带时不显示在背上(主要为那些比较短或是与派系骑枪相冲突的):刚铎圣白塔长矛,洛汗长枪和矮人长枪
-- Removed penalty with shield for Mirkwood short spear
幽暗密林短矛不再受持盾惩罚
-- Made Harad short spear one-handed
哈拉德短矛为单手武器
-- Corrected some weapon lengths according to model
部分武器根据它们的模型调整了长度
-- Added overhead stab for most spears and lances. (Not those that are obviously meant to be swung.)
大多数长矛都有了上刺动作(当然,不包括那些挥砍类的)
Included some of Ruthrelad's changes to other weapons:
及Ruthrelad对于其它一些武器的修改
-- reduced Khand bucklers' size 50 --> 40
— 缩小侃德盾牌尺寸(50→40)
-- some naming fixes
— 一些名称
New Gundabad NE Outpost +siege
全新的刚达巴东北前哨场景(包括攻城)
Made some Battlefield AI optional
一些可选战场AI功能
Brighter Nights (optional)
更明亮的夜晚(可选)
Fix to Siege Troop Amount
修复围城部队数量
Allow players with troops less than 8 to hide from enemies. 4 hour forced rest
当玩家部队少于8人时,可以选择躲避敌人,但会强制休息4小时(少于8个人的时候在大地图上乱跑撞上敌人,可以选择避战)
Changed Adv Camp cooldown from 3 days to 10.
前线营地冷却时间从10天减少到3天(被摧毁后3天就能重生?还是南上或北下的准备时间减少到3天?)
rebalanced bows and introduced bow accuracy
重新平衡弓属性,弓显示精度
two new bow models for Lorien Reward Bow and Elven Bow, changed model for Bow of Bard
罗斯洛立安奖励弓和精灵弓有了新模型
restricted Corsair Bow to Tier 3
海盗弓强弓等级要求改为3
T4 and T5 Harad horse archers use Nomad Bow (better than Harad Bow)
4阶和5阶哈拉德骑射手使用有游牧弓(比哈拉德弓好)
Allow players to start as T1 troop for an easier start.
玩家可以以1阶士兵出生来降低游戏难度
Reinforce gondor lords a bit more after they are defeated to make them a bit more hardy.
再次强化刚铎领主,小强升级为中强
Thanks again for the continuous support! |
2017年7月17日
hotfix - Missed 2 scene files from previous update
hotfix - 补充2个刚才更新忘了的场景文件
Various Coding & Scene Fixes + New Siege Scenes
大量代码和场景修复 + 新的攻城场景
Some scout camp quest fixes and added a satisfying burn effect after they are razed.
[修复]部分侦查营地的任务;[新增]部分侦查营地被摧毁后大地图图标有燃烧效果
Fixed menu text and NPC on conquered locations.
[修复]菜单文本;[修复]被占领据点的NPC会正确出现了
[Coding] Added array functionality based on Autolykos Common Warp.
[新增][代码]基于Autolykos Common Warp的列阵功能
[Coding] Added a script and a global variable so older saves can be updated to the latest versions.
[新增][代码]使新版本更好地兼容旧存档
[Coding] Added some center finding scripts based on a party's theater.
[新增][代码]
[Coding] Unified some White Mountains position checking.
[新增][代码]
[Coding] Added support for temporary map icons with particle effects.
[新增][代码]支持临时大地图图标带有粒子效果
Changes to Max Parties for more dynamic games & Fix ragdoll issue with elves and uruks
[调整]Changes to Max Parties for more dynamic games;[修复]精灵和强兽人的布娃娃问题
Prettified Orc Sentry Camp, Uruk-hai Outpost, Uruk-hai River Camp, Goblin South Outpost and made sieges a bit more interesting,made all destructible gates stronger
[调整]修缮以下场景:半兽人哨站、强兽人前哨、强兽人河流营地、半兽人南部前哨 ,使它们的攻城场景更有趣,并提高所有可破坏的门的耐久
3 new scenes for the sorcerer quest
[新增]3个追杀黑巫师任务新场景
4 new scenes for Osgiliath landmark battles
[新增]4个里程碑式的奥斯吉利亚斯战场新场景
some new scene props: Mirkwood trees, destructible gate for Orc camps, dolmen stones
[新增]一些新的场景模型:幽暗密林的树、半兽人营地可破坏的大门,dolmen stones
Fixed camp sieges and sorcerer scene, added new Khand camp and siege
[修复]部分攻城和黑巫师任务的场景;[新增]新的侃德营地及其攻城场景
Make sure trolls are unaffected by morale flee/rout.
[新增]巨魔不受士气系统影响
Add Lord AI to Sorcerer
[新增]黑巫师首领AI
New Uruk-hai Hunting Camp (+siege), added river to Uruk-hai River Camp, fixed outer terrain for Khand Camp siege
[新增]新的强兽人狩猎营地及其攻城场景
[新增]强兽人河流营地里有河流了
[修复]侃德营地攻城场景外面的地形 |
2017年5月28日
Minor Fixes to Scripts
Moved Scout Camp Consequences to Scripts
Fixes to some of InVain's Scenes
Fixes to Force Faction Center Script
Fixes to TLD Distance Scripts |
2017年5月20日
19 May 2017 Workshop Release
More Ambience Scenes + Healers in Centers + Improved High Level Archer Aim + Improved Lord Combat AI + Fixes to Save Game Corruption
Ensure Faction Marshalls have hosts if their faction is not wavering
Fixes to InVain's Ambience Scenes
Fixes to how volunteer parties are created & removed
Make sure Rohan capital moves when Edoras is razed.
Fix to Siege Menu & Limit Max Faction Strength
Added healers to certain centers that heal injuries
Changes to Beacons of Gondor (Thanks to InVain)
Changes to the script that places advance camps
Changes to High Level Archer Aim
Changes to Lord Combat AI
Changes to how terrain is determined for advance camps and stuck parties
script_party_wound_all_members was not calling the right auxillary script.
Add some missing towns in the ws_party_spawn_list (Cair Andros & Orc Sentry Camp).
Add Some of Ruthrelad's Changes to Items/Troops (Thanks to InVain for Implementing)
Lebennin: 4 custom scenes (actually two scenes with different spawn points)
4 coastal scenes show up when around Linhir, Tarnost, Corsair Camp (2 custom scenes, 2 semi
randomized)
small chance of Gondor village or Gondor ruins scenes showing up in all Gondor regions (2 versions each with different spawn point locations)
Added some CWE flora to rt_plain (Gondor terrain), so randomized Gondor scenes look mediterranean, too.
slightly spiced up Dol Amroth and Minas Tirith landmark scenes
new Pelennor scene with Minas Tirith in the distance
new Hornburg landmark scene based on the actual Hornburg scene. Old landmark scenes become Helms Deep region scenes.
new Gates of Moria / Mirrormere landmark scene
slightly spookied up the Dol Guldur healer.
small fixes for esgaroth_outside and one osgiliath_outskirts scene (troops won't spawn on top of a ruined building anymore. This was fun, though. In one Youtube vid, I saw cavalry galloping down from that building.)
fixed a small bug with a wrongly named catapult collision mesh in scene_props
Some fixes to scripts (party_wound_all_members & give_center_to_faction_aux)
Reimplemented setting volunteer party to 0 when depleted.
Please test out with old save games and see if you are still crashing. If you are, please test a new save game.
Enjoy Middle-Earth!
Special thanks to Rafael Casanova Morera for all his help in fighting save game corruption! |
Submitted a new build. Equivalent to nightly r2286.
2017年4月26日
Main changes since the previous r2279 build are:
— Attempt to fix save game corruption by doing the following:
• Create new party template for volunteers.
• Instead of removing an empty volunteer party, keep using the same one.
• Create unhirable 'header' troop for volunteers & player reserves (garrison)
so that these parties are never empty.
• Create script_remove_party and replace all instances of (remove_party) operation with
this script. This makes sure that static parties are not removed, but disabled.
• New dormant party system to reuse parties instead of removing them.
Currently only for prisoner trains and routed parties.
• Use a static party instead of creating fake ones to check terrain.
— Fix Beorning economy.
— Optimized Dale scene (by InVain).
— New regions: Dimril Dale & Southern Erebor (by InVain).
— New ambience scenes (by InVain).
— Make fallen rider text optional.
— Fix scout camp quest, again.
— Fix hold command for archers.
EDIT: This update also adds cuddly Mordor bunnies. |
2017年4月17日
Submitted a new build. Equivalent to nightly r2279.
Main changes since the previous r2273 build are:
相对于r2273主要更新:
— Fix issue with routing.
修复路径选择问题
— When Destroy X parties quest is active, target parties will spawn until player completes the quest.
接受消灭xx部队任务,目标部队会增加生成数量直到玩家完成该任务
— Slow down the trolls for both troll quests.
几个抓捕巨魔任务里的巨魔大地图移速减慢
— Use a Warband operation to check valid terrain, instead of the fancy method from M&B 1.011.
用一个战团操作代替1.011的神奇方法去检查有效地形
— Add dialogue fixes for player initiated sieges.
玩家主动攻城对话修复
— Changes to Lord Spawning after being defeated:
改变指挥官被击败后的爆兵速度
• Instead of spawning after 24 hours and with 15 bodyguards, spawn lords after 2 days and reinforce them to be able to handle patrols
• 现在指挥官会在被击败2天后重生并且有巡逻用兵力,代替原来被击败24小时候后重生和几个亲卫宅在家里的方法……
— Reduce wait time during sieges before Lords assault a center.
减少指挥官攻城等待时间
— High Level archers will ask archer team to hold fire in the beginning of battle when they deem that the enemy is too far away to hit. Player can override and tell them to fire at will.
高级射手会命令射手队停止射击在敌人有效射程之外时。玩家可以命令他们随意开火。
— Add code to make party cleanup more robust.
无用部队清理更有效了
— The plural form of Nazgûl is Nazgûl.
(无关紧要) |
Submitted a new build. Equivalent to nightly r2273.
2017年4月10日
Main changes since the previous r2260 build are:
相对于r2260主要更新
— Hotfix for Raid Village quest (your troops shouldn't attack you anymore).
修复掠夺村庄任务(你的友军再也不会攻击你了)
— Player initiated siege consequences:
玩家主动攻城的不同结果
• When you fail, you lose your right to siege again until you pay the same price + you get demoted!
• 如果你失败,你会失去你的攻城许可,直到你再次取得许可,并且你会被降职
• Fix for «Player Faction» when winning.
• 修复获胜时显示的玩家阵营
• Evil men and orcs/uruk dialogue.
• 邪恶人类和半兽人对话
— Field AI Improvements: Horse archers use bows, Lancers use lances...
战场AI改进:骑射手一直射箭,枪兵一直用枪……
• Swap to backup weapon when enemy comes too close.
• 当敌人靠近时会使用次要武器
— Fix too many town walkers in Caras Galadhorn.
修复卡拉加拉顿行人过多问题
— Fix Cair Andros menu.
修复凯尔安卓斯界面菜单
— Fix Raid/Defend/Scout Camp quests when it expires.
修复突袭/防御/侦查营地任务的到期问题
— Add descriptions + XP when visiting legendary places:
添加访问传奇地点时的文字描述,及奖励经验
• Credit goes to @paulmurray46 for writing that flowery text.
• 用的是paulmurray46的精彩文本
— Improved Routing + Fleeing behavior for Wargs and low morale troops
改进路径选择+座狼和低士气部队的逃跑行为
• This change is Warband only, as it uses operations not in M&B 1.011.
• 仅限于战团,1.011行为不同
— Oath of Vengeance kills reduced + extra day.
复仇誓言要求的杀敌数减少,任务期限增加 |
Submitted a new build. Equivalent to nightly r2260.
2017年4月3日
Main changes since the previous r2247 (posted last week) build are:
相对于r2247主要更新:
— Added updated 3.5 menu statue with new credits.
新的3.5菜单雕像及那上面的贡献名单
— Now the new font also works in DirectX7 mode, still used by some players.
现在新字体也能在dx7上正常显示了
— Balance changes:
平衡性调整:
• Base probability to spawn parties daily have been increased by 10%.
• 势力力量恢复基础概率增加10%
• Party limit multiplier has been increased by a varied amount.(This will lead to more parties being spawned for a more dynamic game)
• 队伍上限增加(更多的AI战队)
• Player-initiated siege ENABLED.
• 玩家可以主动攻城了
• Influence cost of asking marshal to siege & player initiated siege has been reduced.
• AI和玩家发起攻城的要求减小
— New trait: Butcher.
新称号:Butcher屠夫
— Major formations & AI update.
更新几个主要阵型和AI
— Troll quest fix.
修复抓捕巨魔任务
— More robust raid village center selection.
更多残暴劫掠村庄的选择
— In Vain's scene & guardian party fixes.
In Vain的场景、修复最后的守卫部队 |
2017年3月27日
Submitted a new build. Equivalent to nightly r2247.
Main changes since the previous r2127 (posted in June, 2016) build are:
相对于r2127主要更新:
— Quests:
— 任务:
• Optional starting quests unique to each faction:
Goal: tutorialize rank, influence, and resource points.
• 各势力势力开局可选任务
作用:军衔点、影响力和资源点教学
• Raid/Defend village:
• 掠夺/防御村庄
Goal: Pre-War quest.
作用:丰富战前任务
• Destroy scout camp.
• 摧毁侦查营地
Goal: Post-War quest that has faction strength consequences.
作用:战前影响势力值
• Ring Hunters: Unique quest.
• 魔戒猎手:独一无二的任务
• Refactored Oath of Vengeance quest: Troop kills instead of party kills.
•重构复仇誓言任务:改大地图部队消灭数为士兵杀死数
• Refactored Eliminate X Parties quest: Assists now count towards quest.
•重构消灭x部队任务:现在协助击败也计入任务完成数里了
— Gondor Rebalance:
— 刚铎再平衡:
• Gondor Reinforcement Event: Scripted AI behavior to make Gondor lords more active.
• 刚铎增援情况:调整AI行为使刚铎指挥官更具积极性
• Added 2 more Gondor Lords.
• 新增2个刚铎指挥官
• Increased the amount of Gondor hosts.
• 刚铎士兵数量增加
— Scenes:
场景:
• Fix the Siege doors, so that troops are properly attacking them.
• 修复城门,更容易攻击了
• Osgiliath ambient scene.
• 奥斯吉利亚斯周围的场景
• Fix some siege scenes (Osgiliath, Cair Andros, Dol Amroth, Ethring, Rhun camps).
• 修复一些攻城场景(奥斯及利亚斯、凯尔安卓斯、多尔安罗斯、Ethring(查不到、洛汗营地
• In Vain's Dale & Esgaroth Scene.
• In Vain的河谷镇和长湖镇场景
• Scout Camp scenes (Good, Evil, North, Mirkwood + Large / Small versions of each) by In Vain.
• In Vain做的侦查营地场景(正义,邪恶,北方,幽暗密林场景调大或缩小)
• Black Shield Fortress for the Spears quest.
• 为寻找丢失的长矛任务增加黑盾堡场景
— Custom Camera:
— 自定义视角
• Fixed, Free, Normal.
•修复,更便利
— Troop tree viewer.
兵种树查看界面
— Fixes to most Formation issues.
还修复很多问题
— Added female counterparts to some Khand, Rhun, and Woodsmen/Beorning armors.
为侃德,洛汗和波宁盔甲增加女性帧
— Drawings:
— 插图:
• Added Lumberjack Orcs, Kneel at Mound, Ring Hunter Quest, Dale & Lórien Victory.
• 增加伐木半兽人,跪在山丘上,魔戒猎手任务,河谷城和罗瑞安精灵胜利图画
— Shield Bearer Troop for Beornings:
— 波宁人的持盾熊人部队
• Shield, Club, and Seax by Mandible.
Mandible制作的盾、杖和斧
— Full Mac/Linux compatibility.
完美兼容Mac/Linux
— New, high-resolution (infinitely scalable) signed-distance font rendering method.
(英文字体改进,无关紧要)
— Extended the Aniron font into Aniron Plus, adding support for extended Latin languages.
(英文字体改进,无关紧要)
— Many translations contributed by our Transifex volunteers!
更多更新的语言包,感谢Transifex站点的志愿者们! |
2016 |
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