| Happy birthday to Bilbo and Frodo Baggins!祝比尔博和弗罗多生日快乐!
 
 Balance and gameplay
 平衡与游戏性
 
 Base advance camp respawn chance on faction strength前线营地能否生成取决于派系势力值
New formula for merchant money and imod quality of merchandise, taking into account rank, center relation, and trade skill;全新的商店资金和商品质量计算公式:基于军衔、据点关系和交易技能等级
Reduce base amount of loot降低基础战利品数量
Adjust metal scraps value and abundance调整金属废料的价格和充裕度(爆率)
Adjust rank gain formula (defeated party type and size weigh in more); also introduced some side asymmetry (good side profit more from fighting with allies, evil side are punished less for losing troops)调整军功计算公式:所击败的部队类型和规模影响占比更高;正邪双方有各自的侧重(正义方帮助友军能够获得更多军功,邪恶方战损惩罚小)
Improve pre-war balance by reducing amount of scouts spawned by major factions; re-enable pre-war warg scouts (look out!); rebalanced most scout parties改进战前平衡:降低主要派系斥候部队生成数量;重新启用战前座狼斥候部队(注意!);重新平衡大多数斥候部队
Adjust number of volunteers and volunteer training (more weight on leadership instead of rank); chance for high-level volunteers to be removed from recruit pool调整志愿兵生成数量和训练速度(更侧重于统御技能等级,而不是军衔);高阶志愿兵有几率被从招兵池里移除
Higher hiring cost for high-level troops提高招募高阶士兵的价格
Reduce compensation you get for reinforcing parties to avoid exploit; adjust party reinforcement limits by party type and faction;降低玩家支援驻军士兵所获得的奖励补偿费,避免玩家暴兵;根据部队类型和所属派系,调整玩家支援部队的士兵数量限制
 
 Quests
 任务
 
 Fix "defend refugees" quest winning conditions (you can now finish the quest if you've lost one or two refugee parties); also fix theater assignment for correct raider parties修复“保护难民”任务的胜利条件(现在玩家即使损失了1~2队难民,也能够完成任务);修复生成的掠夺者部队与任务所属地区不符的问题
Add/Improve level scaling for "defend refugees" and "dispatch scout party" quests;新增/改进“保护难民”和“派遣斥候”任务的玩家等级要求
Fix train troops quest level scaling; fix reward for alternate mode修复训练士兵任务的等级要求问题;修复以训练场方式完成该任务的奖励问题
 
 Scenes
 场景
 
 More scene pathing fixes (Mirkwood scenes, some siege scenes)修复幽暗密林场景和一些攻城场景的AI网格问题
Fix Dale wall collision mesh修复河谷镇城墙碰撞体积
Bunch of scene improvements: Less undergrowth in small Mirkwood scenes, improved pathing and collision in Edoras siege部分场景改进:降低小型幽暗密林场景的低矮草丛数量,改进伊多拉斯攻城场景的AI网格和碰撞体积
Optimise collision meshes for some trees (maybe helps with performance in Mirkwood scenes); fix one tree missing its bark material (load order related)优化一些树木的碰撞体积(对幽暗密林场景的改进应该有帮助);修复某棵树丢失的树皮材质
Slightly reduce density for fern grass, remove big fern mesh from the grass entry (hopefully avoid "too many vertices" crash on Mirkwood maps);草 幽暗密林 草
Reset some material shaders to avoid flickering and visual bugs (mostly Esgaroth)草 修复长湖镇的场景bug 草
Add greenish haze in Mirkwood scenes幽暗密林场景新增绿色薄雾
 
 Items
 物品
 
 Some item adjustments for Mirkwood, new light helm variants, correct wrist position for some armours调整部分幽暗密林物品:丰富轻型头盔的样式,修复部分盔甲的手腕位置
Adjust position for most gloves调整大多数手套的位置
 
 Equivalent to Nightly Patch r3316
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