英雄加强[支持1.0.x][原创]

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英雄加强[支持1.0.x][原创]
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  • 分类:骑砍2:霸主MOD - 霸主功能
  • 来源: 原创
  • 浏览:29689 次
  • 下载:4291 次
  • 作者:异界行者
  • 时间:2023-03-10
详细内容
在非steam创意工坊下载过旧版本的,需要手动删除旧版本,Mount & Blade II Bannerlord\Modules\EverYoung整个文件夹,找不到这个文件夹就不用管。

开始游戏请不要选CONTINUE,而是PLAY,否则很容易进不去游戏。

本mod需要安装基础5前置mod。

玩家长生不老,年龄会增长,但是身体永远处于年轻状态,不会老死(可关闭)(如果关了这个,将关闭所有相关功能,遇到mod冲突可以试试关这个)。

玩家家族的人获得多倍寿命。如果家族成员的跑动+魅力总和大于等于400(可设置),也将获得长生不老的能力。

玩家家族的人自动学习两个分支的技能(需要满足技能等级)(可关闭)。

英雄每天自动获得角色经验,具体为 等级 x 智力 x 智力 x 2(可关闭)。

属性加强(可关闭),现在基础属性不再只提供技能等级上限的效果,还有额外效果。


活力:每点增加2%伤害,1点全身防御,1点坐骑防御,10%的盾牌耐久上限。每3点强制增加1伤害,降低1受到伤害。 如果攻击被对方格挡,则计算两者活力差值,为正则每点5%概率突破格挡,为负且本来突破格挡则每点10%概率变为无法突破格挡。

控制:每点增加10%弹药量,5%跌落伤害减免,10%瞄准稳定性,5%坐骑操控性。攻方和被攻击方控制相减计算,获得差值为正则每点差值提升2%的暴击率(暴击造成双倍伤害),反之每点提供2%的豁免率(受到伤害变为0)。

耐力:每点增加5%生命上限,5%生命恢复速度,20%受伤硬直阈值,1%跑步速度,2.5%坐骑速度。

狡诈:每点增加10%俘虏招降速度,10%的俘虏上限,10%劫掠速度(部队指挥官),0.1的部队移动速度(斥候)。每5点增加1个同伴上限(家族领袖)。

社交:以3.5(可设置)点为界限,以上增加,以下减少:每点0.25每天村庄户数增长,0.25每天定居点忠诚度,0.5民兵增长,5%招募刷新速度(家族领袖和总督),5%的税收,10%工坊产量(总督)。每5点增加1个同伴上限(家族领袖)。

智力:每点增加5%角色经验和技能获取量,对狡诈,社交,智力系技能经验效果翻倍;10%的攻城器械耐久度(工程师),10%的城墙耐久度(总督)。围城开始,每3点智力获得一架弩炮(进攻方的工程师,或者守城方总督)。以2.5(可设置)点为界限,以上增加,以下减少:0.5/1的定居点食物产出(家族领袖/总督),定居点繁荣度消耗的食物减少7.5%,驻军工资减少5%(总督),25%工坊产量(拥有者)。

如果定居点没有总督,那么所有的总督属性效果会被该定居点的家族领袖属性替代,但是只有一半最终效果。

Please do not use the "CONTINUE" button to enter game, use "PLAY" button. Otherwise you may not enter the game.

Player will live forever and grow older, but their bodies will always be young and will not die of old age (can be closed)(If you met mod conflict you can disable it).

Player clan members gain multiple life spans. If the sum of running+charm of clan member is greater than or equal to 400 (settable), they will also gain the ability to live forever.

Player clan members automatically learn both branch perks(need to meet the skill level) (can be closed).

Heros gain role exp every day, the value is lv x intelligence x intelligence x 2 (can be closed).

Attribute enhancement (can be closed). Now the basic attributes no longer only provides the effect of the upper limit of skill level, but also has additional effects.

Vigor: each point increases 2% damage, 1 whole defense, 1 horse defence, and 10% of the shield's maximum durability. every 3 points increase 1 damage make and reduce 1 damage take. If the attack is blocked by the opponent, calculate the vigor difference between the two, which is a regular 5% probability of crush through the block at each point, and a negative 10% probability of crush through the block will become unable to crush through the block at each point.

Control: each point increases 10% more ammo, 5% less drop damage, 10% aim steady, 5% maneuvering. Subtracting control from attacker to victim, if the result is postive, then each point provide a critical hit rate of 2% (double damage caused by critical hit) . On the contrary, each point provides a 2% exemption rate (damage received becomes 0).

Endurance: Each point increases 5% maximum HP, 5% life recovery speed, 20% injury stagger threshold, 1% run speed, 2.5% horse speed.

Cunning: Each point increases 10% of the prisoners surrender speed, 10% of the prisoners upper limit, 10% of the looting speed (party leader), and 0.1 of the army's movement speed (scout). Increase 1 companion upper limit every 5 points (clan leader) .

Social: taking 3.5(settable) points as the boundary, the above increases, and the following decreases: each point 0.25 village hearths per day, 0.25 settlement loyalty per day, 0.5 militia growth, and 5% recruitment refresh rate (clan leader and governor), 5% more tax income, 10% more workshop production(governor). Increase 1 companion upper limit every 5 points (clan leader).

Intelligence: increase 5% role exp gain and skill exp gain per point, and double the effect on cunning, social and intelligence skill exp; 10% siege equipment durability (engineer), 10% city wall durability (governor). At the beginning of the siege, you will get a ballista (the attacking engineer or the defending governor) every 3 intelligence points. Taking 2.5(settable) points as the boundary, the above increases and the following decreases: 0.5/1 settlement food output (clan leader/governor), and the food consumed by the prosperity of the settlement decreases by 7.5%, wage of garrison decreases by 5% (governor), 25% more workshop production(owner).

If a settlement has no governor, then the clan leader of the settlement's attribute will come into force, with half final effect.

更新日志:
2023-03-09:更新支持v1.1版本。更新支持修复活力的增伤,控制的暴击和豁免有时无效的BUG,并且增加了触发后的文字显示。活力固定增伤效果降低,同时增加了固定减伤效果。活力现在提高坐骑护甲,控制提高坐骑操控,耐力提高坐骑速度。增加测试模式,开启后战场上所有人都不会掉血。
2022-12-03:现在可以通过关闭长生不老这个功能来完全关闭相关功能,以解决冲突问题。
2022-12-03:增加每天获得角色经验的功能。设置里的属性加强开关分开为战斗加强和战略加强。现在社交和智力的阈值是浮点数,默认值为3.5和2.5(之前两者都为4)。修复户数只有显示没有实际效果的BUG。
2022-12-01:修复活力破格挡没有获取对手活力值的问题。现在社交和智力计算的阈值可以设置。
2022-11-29:活力增加破格挡效果,智力增加工坊产量,总督属性效果缺省时被家族领袖以一半代替。mod文件名从everyoung修改为heroenhancement,在非steam创意工坊订阅的玩家需要删除旧文件。
2022-11-28:现在狡诈,社交,智力也获得了加成。
2022-11-26:增加属性加强功能。
2022-11-23:增加MCM设置功能,需要订阅前置MOD。
2022-11-22:修复因使用角色重建(Charater Reload)或者其他mod修改角色导致角色年龄变小的问题。
2022-11-20:修复大地图移动时崩溃的问题。
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litianhen

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update,please.

2024-03-08

liruonan30

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大佬,求更新

2024-02-05

zsk885522

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啥时候更新啊,嗜血的神搭档啊

2024-01-13

阿图什

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N网有1.2的不知道能不能用

2023-09-07

wkwkwkwkwk5

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求大佬更新1.2.0版本!!!

2023-07-14

小H

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求更新啊,大佬!1.13版本用以前的,玩一阵子之后会报错,强制结束游戏!

2023-05-21

qzj12320

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求更1.1啊大佬

2023-04-17

Linaria

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为什么这个小兵也会加强,打了半天一个小兵都比我厉害,全是无法突破格挡

2023-04-14

csy4324

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1.0版本进不去存档了  大佬能传个之前版本的不

2023-03-17

zxfazsf

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那个,1.0.2开局会报错一下,但点无视还是可以进,能进行游戏,这有关系吗?

2023-03-13
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