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  鲜花( 89)   鸡蛋( 1)  
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 楼主 |
发表于 2012-3-13 04:41:11
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怎么在联机地图列表里添加新地图,比如说原来战场模式13个,我怎么再加1个变成14个 
90後の杯具 发表于 2012-3-10 15:57    
 
我没弄过联机模式的地图,把相关的部分发给你把。。。 
 
 
###在module_scenes里面添加新的scene,格式模仿那些multi开头的scene 
 
###在module_scripts里面 
设置每个模式的地图 
 
  # script_multiplayer_fill_map_game_types 
  # Input: game_type 
  # Output: num_maps 
  ("multiplayer_fill_map_game_types", 
    [ 
      (store_script_param, ":game_type", 1), 
      (try_for_range, ":i_multi", multi_data_maps_for_game_type_begin, multi_data_maps_for_game_type_end), 
        (troop_set_slot, "trp_multiplayer_data", ":i_multi", -1), 
      (try_end), 
      (assign, ":num_maps", 0), 
      (try_begin), 
        (this_or_next|eq, ":game_type", multiplayer_game_type_deathmatch), 
        (this_or_next|eq, ":game_type", multiplayer_game_type_duel), 
        (eq, ":game_type", multiplayer_game_type_team_deathmatch), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin, "scn_multi_scene_1"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 1, "scn_multi_scene_2"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 2, "scn_multi_scene_4"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 3, "scn_multi_scene_7"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 4, "scn_multi_scene_9"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 5, "scn_multi_scene_11"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 6, "scn_multi_scene_12"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 7, "scn_multi_scene_14"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 8, "scn_multi_scene_17"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 9, "scn_multi_scene_18"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 10, "scn_random_multi_plain_medium"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 11, "scn_random_multi_plain_large"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 12, "scn_random_multi_steppe_medium"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 13, "scn_random_multi_steppe_large"), 
        (assign, ":num_maps", 14), 
      (else_try), 
        (eq, ":game_type", multiplayer_game_type_battle), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin, "scn_multi_scene_1"), 
       # (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 1, "scn_multi_scene_2"), 
       # (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 2, "scn_multi_scene_4"), 
       # (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 3, "scn_multi_scene_7"), 
      #  (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 4, "scn_multi_scene_9"), 
       # (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 5, "scn_multi_scene_11"), 
       # (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 6, "scn_multi_scene_12"), 
       # (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 7, "scn_multi_scene_14"), 
       # (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 8, "scn_multi_scene_17"), 
       # (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 9, "scn_multi_scene_18"), 
       # (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 10, "scn_random_multi_plain_medium"), 
       # (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 11, "scn_random_multi_plain_large"), 
       # (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 12, "scn_random_multi_steppe_medium"), 
       # (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 13, "scn_random_multi_steppe_large"), 
       # (assign, ":num_maps", 14), 
        (assign, ":num_maps", 1), 
      (else_try), 
        (eq, ":game_type", multiplayer_game_type_destroy), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin, "scn_multi_scene_1"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 1, "scn_multi_scene_2"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 2, "scn_multi_scene_4"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 3, "scn_multi_scene_7"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 4, "scn_multi_scene_9"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 5, "scn_multi_scene_12"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 6, "scn_multi_scene_14"), 
        (assign, ":num_maps", 7), 
      (else_try), 
        (eq, ":game_type", multiplayer_game_type_capture_the_flag), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin, "scn_multi_scene_1"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 1, "scn_multi_scene_2"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 2, "scn_multi_scene_4"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 3, "scn_multi_scene_7"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 4, "scn_multi_scene_9"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 5, "scn_multi_scene_11"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 6, "scn_multi_scene_12"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 7, "scn_multi_scene_14"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 8, "scn_multi_scene_17"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 9, "scn_multi_scene_18"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 10, "scn_random_multi_plain_medium"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 11, "scn_random_multi_plain_large"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 12, "scn_random_multi_steppe_medium"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 13, "scn_random_multi_steppe_large"), 
        (assign, ":num_maps", 14), 
      (else_try), 
        (eq, ":game_type", multiplayer_game_type_headquarters), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin, "scn_multi_scene_1"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 1, "scn_multi_scene_2"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 2, "scn_multi_scene_4"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 3, "scn_multi_scene_7"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 4, "scn_multi_scene_9"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 5, "scn_multi_scene_11"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 6, "scn_multi_scene_12"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 7, "scn_multi_scene_14"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 8, "scn_multi_scene_17"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 9, "scn_multi_scene_18"), 
        (assign, ":num_maps", 10), 
      (else_try), 
        (eq, ":game_type", multiplayer_game_type_siege), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin, "scn_multi_scene_3"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 1, "scn_multi_scene_8"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 2, "scn_multi_scene_10"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 3, "scn_multi_scene_13"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 4, "scn_multi_scene_15"), 
        (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 5, "scn_multi_scene_16"), 
        (assign, ":num_maps", 6), 
      (try_end), 
      (assign, reg0, ":num_maps"), 
      ]), 
 
 
###在module_presentations.py里面 
设置地图的图标 
 
 
("game_multiplayer_admin_panel", prsntf_manual_end_only, 0, [ 
    (ti_on_presentation_load, 
     [(set_fixed_point_multiplier, 1000), 
 
      (try_begin), 
        (eq, "$g_multiplayer_selected_map", "scn_multi_scene_1"), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_1"), 
      (else_try), 
        (eq, "$g_multiplayer_selected_map", "scn_multi_scene_2"), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_2"), 
      (else_try), 
        (eq, "$g_multiplayer_selected_map", "scn_multi_scene_3"), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_3"), 
      (else_try), 
        (eq, "$g_multiplayer_selected_map", "scn_multi_scene_4"), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_4"), 
      (else_try), 
        (eq, "$g_multiplayer_selected_map", "scn_multi_scene_5"), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_5"), 
      (else_try), 
        (eq, "$g_multiplayer_selected_map", "scn_multi_scene_6"), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_6"), 
      (else_try), 
        (eq, "$g_multiplayer_selected_map", "scn_multi_scene_7"), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_7"), 
      (else_try), 
        (eq, "$g_multiplayer_selected_map", "scn_multi_scene_8"), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_8"), 
      (else_try), 
        (eq, "$g_multiplayer_selected_map", "scn_multi_scene_9"), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_9"), 
      (else_try), 
        (eq, "$g_multiplayer_selected_map", "scn_multi_scene_10"), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_10"), 
      (else_try), 
        (eq, "$g_multiplayer_selected_map", "scn_multi_scene_11"), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_11"), 
      (else_try), 
        (eq, "$g_multiplayer_selected_map", "scn_multi_scene_12"), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_12"), 
      (else_try), 
        (eq, "$g_multiplayer_selected_map", "scn_multi_scene_13"), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_13"), 
      (else_try), 
        (eq, "$g_multiplayer_selected_map", "scn_multi_scene_14"), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_14"), 
      (else_try), 
        (eq, "$g_multiplayer_selected_map", "scn_multi_scene_15"), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_15"), 
      (else_try), 
        (eq, "$g_multiplayer_selected_map", "scn_multi_scene_16"), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_16"), 
      (else_try), 
        (eq, "$g_multiplayer_selected_map", "scn_multi_scene_17"), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_17"), 
      (else_try), 
        (eq, "$g_multiplayer_selected_map", "scn_multi_scene_18"), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_18"), 
      (else_try), 
        (this_or_next|eq, "$g_multiplayer_selected_map", "scn_random_multi_plain_medium"), 
        (eq, "$g_multiplayer_selected_map", "scn_random_multi_plain_large"), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_randomp"), 
      (else_try), 
        (this_or_next|eq, "$g_multiplayer_selected_map", "scn_random_multi_steppe_medium"), 
        (eq, "$g_multiplayer_selected_map", "scn_random_multi_steppe_large"), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_randoms"), 
      (else_try), 
        (assign, ":map_image", "mesh_mp_ui_host_maps_randomp"), 
      (try_end), 
   
 | 
  
###如果加的地图要超过30张,就把 +30改成你要的数字,如果没有,就无视这个部分 
header_common里 
 
multi_data_maps_for_game_type_begin = 0 
multi_data_maps_for_game_type_end = multi_data_maps_for_game_type_begin + 30 |   
 
 
 
 |