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楼主 |
发表于 2012-3-13 04:41:11
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怎么在联机地图列表里添加新地图,比如说原来战场模式13个,我怎么再加1个变成14个
90後の杯具 发表于 2012-3-10 15:57
我没弄过联机模式的地图,把相关的部分发给你把。。。
###在module_scenes里面添加新的scene,格式模仿那些multi开头的scene
###在module_scripts里面
设置每个模式的地图
# script_multiplayer_fill_map_game_types
# Input: game_type
# Output: num_maps
("multiplayer_fill_map_game_types",
[
(store_script_param, ":game_type", 1),
(try_for_range, ":i_multi", multi_data_maps_for_game_type_begin, multi_data_maps_for_game_type_end),
(troop_set_slot, "trp_multiplayer_data", ":i_multi", -1),
(try_end),
(assign, ":num_maps", 0),
(try_begin),
(this_or_next|eq, ":game_type", multiplayer_game_type_deathmatch),
(this_or_next|eq, ":game_type", multiplayer_game_type_duel),
(eq, ":game_type", multiplayer_game_type_team_deathmatch),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin, "scn_multi_scene_1"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 1, "scn_multi_scene_2"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 2, "scn_multi_scene_4"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 3, "scn_multi_scene_7"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 4, "scn_multi_scene_9"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 5, "scn_multi_scene_11"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 6, "scn_multi_scene_12"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 7, "scn_multi_scene_14"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 8, "scn_multi_scene_17"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 9, "scn_multi_scene_18"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 10, "scn_random_multi_plain_medium"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 11, "scn_random_multi_plain_large"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 12, "scn_random_multi_steppe_medium"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 13, "scn_random_multi_steppe_large"),
(assign, ":num_maps", 14),
(else_try),
(eq, ":game_type", multiplayer_game_type_battle),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin, "scn_multi_scene_1"),
# (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 1, "scn_multi_scene_2"),
# (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 2, "scn_multi_scene_4"),
# (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 3, "scn_multi_scene_7"),
# (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 4, "scn_multi_scene_9"),
# (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 5, "scn_multi_scene_11"),
# (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 6, "scn_multi_scene_12"),
# (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 7, "scn_multi_scene_14"),
# (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 8, "scn_multi_scene_17"),
# (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 9, "scn_multi_scene_18"),
# (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 10, "scn_random_multi_plain_medium"),
# (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 11, "scn_random_multi_plain_large"),
# (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 12, "scn_random_multi_steppe_medium"),
# (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 13, "scn_random_multi_steppe_large"),
# (assign, ":num_maps", 14),
(assign, ":num_maps", 1),
(else_try),
(eq, ":game_type", multiplayer_game_type_destroy),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin, "scn_multi_scene_1"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 1, "scn_multi_scene_2"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 2, "scn_multi_scene_4"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 3, "scn_multi_scene_7"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 4, "scn_multi_scene_9"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 5, "scn_multi_scene_12"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 6, "scn_multi_scene_14"),
(assign, ":num_maps", 7),
(else_try),
(eq, ":game_type", multiplayer_game_type_capture_the_flag),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin, "scn_multi_scene_1"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 1, "scn_multi_scene_2"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 2, "scn_multi_scene_4"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 3, "scn_multi_scene_7"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 4, "scn_multi_scene_9"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 5, "scn_multi_scene_11"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 6, "scn_multi_scene_12"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 7, "scn_multi_scene_14"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 8, "scn_multi_scene_17"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 9, "scn_multi_scene_18"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 10, "scn_random_multi_plain_medium"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 11, "scn_random_multi_plain_large"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 12, "scn_random_multi_steppe_medium"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 13, "scn_random_multi_steppe_large"),
(assign, ":num_maps", 14),
(else_try),
(eq, ":game_type", multiplayer_game_type_headquarters),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin, "scn_multi_scene_1"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 1, "scn_multi_scene_2"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 2, "scn_multi_scene_4"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 3, "scn_multi_scene_7"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 4, "scn_multi_scene_9"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 5, "scn_multi_scene_11"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 6, "scn_multi_scene_12"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 7, "scn_multi_scene_14"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 8, "scn_multi_scene_17"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 9, "scn_multi_scene_18"),
(assign, ":num_maps", 10),
(else_try),
(eq, ":game_type", multiplayer_game_type_siege),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin, "scn_multi_scene_3"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 1, "scn_multi_scene_8"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 2, "scn_multi_scene_10"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 3, "scn_multi_scene_13"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 4, "scn_multi_scene_15"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 5, "scn_multi_scene_16"),
(assign, ":num_maps", 6),
(try_end),
(assign, reg0, ":num_maps"),
]),
###在module_presentations.py里面
设置地图的图标
("game_multiplayer_admin_panel", prsntf_manual_end_only, 0, [
(ti_on_presentation_load,
[(set_fixed_point_multiplier, 1000),
(try_begin),
(eq, "$g_multiplayer_selected_map", "scn_multi_scene_1"),
(assign, ":map_image", "mesh_mp_ui_host_maps_1"),
(else_try),
(eq, "$g_multiplayer_selected_map", "scn_multi_scene_2"),
(assign, ":map_image", "mesh_mp_ui_host_maps_2"),
(else_try),
(eq, "$g_multiplayer_selected_map", "scn_multi_scene_3"),
(assign, ":map_image", "mesh_mp_ui_host_maps_3"),
(else_try),
(eq, "$g_multiplayer_selected_map", "scn_multi_scene_4"),
(assign, ":map_image", "mesh_mp_ui_host_maps_4"),
(else_try),
(eq, "$g_multiplayer_selected_map", "scn_multi_scene_5"),
(assign, ":map_image", "mesh_mp_ui_host_maps_5"),
(else_try),
(eq, "$g_multiplayer_selected_map", "scn_multi_scene_6"),
(assign, ":map_image", "mesh_mp_ui_host_maps_6"),
(else_try),
(eq, "$g_multiplayer_selected_map", "scn_multi_scene_7"),
(assign, ":map_image", "mesh_mp_ui_host_maps_7"),
(else_try),
(eq, "$g_multiplayer_selected_map", "scn_multi_scene_8"),
(assign, ":map_image", "mesh_mp_ui_host_maps_8"),
(else_try),
(eq, "$g_multiplayer_selected_map", "scn_multi_scene_9"),
(assign, ":map_image", "mesh_mp_ui_host_maps_9"),
(else_try),
(eq, "$g_multiplayer_selected_map", "scn_multi_scene_10"),
(assign, ":map_image", "mesh_mp_ui_host_maps_10"),
(else_try),
(eq, "$g_multiplayer_selected_map", "scn_multi_scene_11"),
(assign, ":map_image", "mesh_mp_ui_host_maps_11"),
(else_try),
(eq, "$g_multiplayer_selected_map", "scn_multi_scene_12"),
(assign, ":map_image", "mesh_mp_ui_host_maps_12"),
(else_try),
(eq, "$g_multiplayer_selected_map", "scn_multi_scene_13"),
(assign, ":map_image", "mesh_mp_ui_host_maps_13"),
(else_try),
(eq, "$g_multiplayer_selected_map", "scn_multi_scene_14"),
(assign, ":map_image", "mesh_mp_ui_host_maps_14"),
(else_try),
(eq, "$g_multiplayer_selected_map", "scn_multi_scene_15"),
(assign, ":map_image", "mesh_mp_ui_host_maps_15"),
(else_try),
(eq, "$g_multiplayer_selected_map", "scn_multi_scene_16"),
(assign, ":map_image", "mesh_mp_ui_host_maps_16"),
(else_try),
(eq, "$g_multiplayer_selected_map", "scn_multi_scene_17"),
(assign, ":map_image", "mesh_mp_ui_host_maps_17"),
(else_try),
(eq, "$g_multiplayer_selected_map", "scn_multi_scene_18"),
(assign, ":map_image", "mesh_mp_ui_host_maps_18"),
(else_try),
(this_or_next|eq, "$g_multiplayer_selected_map", "scn_random_multi_plain_medium"),
(eq, "$g_multiplayer_selected_map", "scn_random_multi_plain_large"),
(assign, ":map_image", "mesh_mp_ui_host_maps_randomp"),
(else_try),
(this_or_next|eq, "$g_multiplayer_selected_map", "scn_random_multi_steppe_medium"),
(eq, "$g_multiplayer_selected_map", "scn_random_multi_steppe_large"),
(assign, ":map_image", "mesh_mp_ui_host_maps_randoms"),
(else_try),
(assign, ":map_image", "mesh_mp_ui_host_maps_randomp"),
(try_end),
|
###如果加的地图要超过30张,就把 +30改成你要的数字,如果没有,就无视这个部分
header_common里
multi_data_maps_for_game_type_begin = 0
multi_data_maps_for_game_type_end = multi_data_maps_for_game_type_begin + 30 |
|